jansonseth
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Everything posted by jansonseth
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Siglus engine troubleshooting
jansonseth replied to Melon_senpai's topic in Fan Translation Discussion
https://github.com/jansonseth/Summer-Pockets-Tools/blob/d4812ddd6500c382b35b00763e4943fdbb0af61f/builds/siglusomv.exe -
Should I read Steins Gate og, or Steins Gate Elite?
jansonseth replied to Ryleona's topic in Visual Novel Talk
I prefer Elite, though the artwork in the game is really good. It doesn't cut anything super important from the story either. -
Siglus engine troubleshooting
jansonseth replied to Melon_senpai's topic in Fan Translation Discussion
Are you translating Summer Pockets? -
Siglus engine troubleshooting
jansonseth replied to Melon_senpai's topic in Fan Translation Discussion
For now, there is no way to deal with the alpha channel. -
Siglus engine troubleshooting
jansonseth replied to Melon_senpai's topic in Fan Translation Discussion
https://github.com/jansonseth/Summer-Pockets-Tools use the siglusomv tool. -
Siglus engine troubleshooting
jansonseth replied to Melon_senpai's topic in Fan Translation Discussion
Unpack the scene.pck and gameexe.dat with the tools you have. Paste this exe into your game directory (https://drive.google.com/file/d/1krWuIfXMtR8fcIFHLyJXTA1D9u3epQot/view?usp=sharing). Then modify the tools again with this encryption key (0x7E23BA0A4BA8299AF67CFD198834D177). Then pack the scene.pck and gameexe.dat with the tools you just modified. -
Although I'm only halfway through chapter 2, I can tell you that it keeps on getting better and better.
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Siglus engine troubleshooting
jansonseth replied to Melon_senpai's topic in Fan Translation Discussion
Hmm... maybe try using the Harmonia version of the engine with word wrapping built in. You will need to change the encryption keys in the tools though once you unpack the scene and gameexe. -
Siglus engine troubleshooting
jansonseth replied to Melon_senpai's topic in Fan Translation Discussion
Yep, use Marcus-beta's sigluspatcher https://github.com/marcussacana/SiglusSceneManager/releases/download/1.0.13/SiglusPatcher.zip Pretty sure it works with angel beats -
Siglus engine troubleshooting
jansonseth replied to Melon_senpai's topic in Fan Translation Discussion
You probably didn’t follow the steps correctly. -
Siglus engine troubleshooting
jansonseth replied to Melon_senpai's topic in Fan Translation Discussion
https://www93.zippyshare.com/v/pruia68j/file.html the tools won’t work right away. Follow that tutorial to modify them for angel beats. -
Siglus engine troubleshooting
jansonseth replied to Melon_senpai's topic in Fan Translation Discussion
There are already tools available for angel beats. -
[Spoilers ahead] Favorite Ending in Saya no Uta?
jansonseth replied to Zalor's topic in Visual Novel Talk
It's weird because I can't remember it either. Maybe it got overwritten in my memory with the amazing 2nd ending. -
What's your favorite platform to play visual novels?
jansonseth replied to ztrepzilius's topic in Visual Novel Talk
I would say I like to play handheld more than on my computer, although if a vn has no handheld port I would probably just play on my computer. -
Anyone heard from 'But I Love You' recently?
jansonseth replied to tahu157's topic in Visual Novel Talk
That might be the case, considering they still posted updates. -
help ¿Any idea about how works this tool? (G00pack)
jansonseth replied to YomiPlays's topic in Fan Translation Discussion
Can you send screenshots so I can get a better idea of what is going on? -
Yeah, although personally I didn't really enjoy the first episode.
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I'm not hating on the game, I just wanted to mention it's rated terribly on mal. Only one episode has been aired though, and I usually take mal ratings with a grain of salt.
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help ¿Any idea about how works this tool? (G00pack)
jansonseth replied to YomiPlays's topic in Fan Translation Discussion
If you have anymore questions you can message me on here. I can give a more in depth explanation of the vaconv-cpp tool if you want. -
help ¿Any idea about how works this tool? (G00pack)
jansonseth replied to YomiPlays's topic in Fan Translation Discussion
Download the English g00 tools https://drive.google.com/open?id=1XVk3-Ywgf_RcY3rF2bFz0qPem1mnCHdZ Extract the g00 content using vaconv-cpp https://www.dropbox.com/s/4g9vuy7qdyyzhnk/vaconv-cpp.zip?dl=0 Make a .txt file called whatever the g00 that you are extracted is called. Convert the png to a psd Inside the .txt file put #RECTCUT_YOKO 0, 0, (HeightOfCutHere), (WidthOfCutHere), 1, (How-many-cuts-you-want) Open g00packmax and go into the folder where the psd and txt files are located Click on the psd you want to convert to g00 in the selection list Click on start compression Better explanation - https://forum.kazamatsuri.org/t/it-issue-a-special-g00-files-of-rewrite/601/18 Or you can just use vaconv-cpp and vacov which should work with most images