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Gluma

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  1. I wastly prefer writing when I already have the visual part, because it gives a much better idea of how the end result feels, so I make a lot of fast sketch art before producing finished stuff. One of the early sections is set in this tavern The local count and his bodyguards, in the castle hall (this one is a little outdated, I just noticed that I dont have the latest version on my phone) M.c. sketch, with some emotions
  2. Than you for good suggestion, I'll definitely give them a try when I have time. And thank everyone for your support! Would anyone like some WIP assets?
  3. I thought about this too, except I only went as far as "adventure visual novel", or "quest novel" or even "visual quest". Removing the term visual novel entirely is a good idea. Well, the art style is not gonna be like that - the characters are drawn the way they are simply to save time, the finished art is going to be fully colored and shaded, and characters would have more realistic proportions (still stylised enough to not look uncanny). This art style goes well with the demo's lighthearted story, but the actual universe is a little bit more serious, or rather less absurd.
  4. Yeah, Im Russian too, thought it would be more appropriate to use English here The help was mostly motivational in nature, but its still help nevertheless Yeah im making a visual novel and its in the early stage of production, I posted a thread in creative corner just today if you wonder
  5. Can't say I have, my programmer teammate showed me you interview when we were having trouble with setting up a general plot. Afaik on that very evening I came up with a story branching device that made me satisfied with the plot for the first time, so one could say you directly helped us.
  6. Yeah, good point about grammar. I'm kinda relaxed when it comes to forum talk, spoiled by the internet if you will. Very good advice, I think I should ask my native English-speaking friends to proofread before writing important posts Oh and by platforms I mean the ones that sell your game, like steam and GoG
  7. 1-Good point, however Im not sure how to do it elegantly enough. Blatanly saying "hey look were not like all that mass!" might be a little bit distasteful. 2-I do reach out to furries in fact, I post in the anthro section on DA (which sometimes gets my drawings sandviched between fetish art ), sometimes on other resources too. I admit though, I could go deeper than that Thanks for good advice in general, we shall se how it goes once we have the pretty pictures to show
  8. Thanks for the reply, never heared of Itch.io before! Do you think it would be a good idea to publish on multiple platforms at the same time, like all three of them? As for getting people to try the game, we could make a free demo. There is a perfect point in our plot to end it, theres just enough information to show that theres something wrong going on, there isnt too much branching and the consequence of the choices you make aren't yet apparent. It even ends with what I think is a perfect hook.
  9. Hey guys! I read your interview on dtf.ru not too long ago, didn't expect to find you here. Would def play your game at some point, this weekend maybe, and congrats on release How well is it doing so far?
  10. We are a team of two people with virtually no budget, and one day we decided to make a videogame. Visual novels seemed like the most suitable option back then: they are not particularly hard to programm and allow a decent story. By now we have most of our story layed out and are building scenes with sketch art. Its going to be a short, choose-your-own-adventure kind of story, somewhat ironical in tone with crude and dark humor, set in a low fantasy world full of cynical assholes. Its mosltly inspired by The Witcher and the original Thief games, with some influence from criminal thriller movies. What I am concerned about, though, is selling the game once it is made. Sure, it has anthropomorphic characters which is probably a plus, but it's entirely un-erotic and un-romantic, characters are designed to be quirky and often outright ugly, and the art style is quite un-anime. We simply have now idea how and where we can advertise such a game once we have cool stuff to show. As an example of my art, I'd love to show some pages from a webcomic I abandoned a while ago. It's set in the very same world our VN is gonna take place in, and is drawn in the same art style (careful there's strong language and occasional graphic violence) http://badamned.thecomicseries.com/comics/25/ We also made a demo/test VN with primitive sketch art and a nonsensical story: https://drive.google.com/file/d/0Bz-k56Eamc2FWHZ6WVJFZ2ZqMmM/view pls help ur my only hope
  11. I love how this feels so far, a small-scale story with emphasis on awerage, non-heroic people. Gonna play when it comes out! How far from completion is it yet?
  12. Thanks! Gonna do that tomorrow
  13. Marketing is what im most concerned about atm Should I post a thread in Creator Corner or in VN Talk?
  14. well I have a DA https://glumych.deviantart.com/gallery/
  15. I don't like calling myself a furry artist, but some people might, depending how they understand that. And yeah, the VN is in the same universe as everything else that I draw so furries I'm quite a little bit puzzled about where to post a help me thread at the moment
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