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adamstan

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  1. Like
    adamstan reacted to Bredan in Quick opinion about DeepL by someone that reads in Japanese   
    For the first time, I tried DeepL.

    English not being my mother language, I first tried it with English-mother language (based on alphabet) : it was astonishing. I can't say it was perfect, but honestly I was impressed.

    I then decided to try it with Japanese (one chapter of a LN to be precise) : and again, I was impressed. The result was far lower in quality than my first attempt, but nonetheless, it was probably the best MTL I've ever seen. Also, note that the chapter I used had only a few dialogues, maybe it would have been a different result with a VN having a lot of them.

    Oh, well, but everything I just said is quite well known I guess... then why do I post this ?

    It's simple : I just wanted to warn the people that use DeepL, be it for VN or anything else. There's a deep flaw going with it : it is too good in a certain sense.

    Too good ? WTH ? Well, DeepL seems to be able to give sense to a sentence most of the time. Yeah, give sense even if the translation fails (partially or completely), and you the reader might not notice because the sentence might even make some sense in the context, just that it has not the sense it is supposed to. While the Google Translation lot would most likely just send you an unintelligible text that would at least warn you of the failure.

    I'm not sure there's a workaround, but I guess one should try, if possible, to use at least two engines in parallel and hoping to get the better of them.
    Note : my level at reading Japanese is quite high when we are speaking of reading VN/LN/Mangas etc. I'm positive I encounter very few passages I'm not correctly understanding and, when this happens, I generally know enough to get that I missed something, allowing me to do a bit of research if I feel like it. I'm not sure how I would fare with true literature for example (a lot less good I presume, but I guess it would depend of the writing). Also, when possible I'm still using a text hooker to help me seek out the few kanjis or words I might not know or remember.
  2. Like
    adamstan reacted to Eclipsed in What are you playing?   
    Here's a hot take
    How the hell did Subahibi get an overwhelming majority 9+/10 ratings (avg 8.68) on VNDB?
    Yeah, sure, innocent lighthearted SoL beginnings turned GOTCHA! pyschological multiple viewpoints wtfmux that rabbit?! delusional EnDSkY savior bonanza
    But nothing that made me feel like goddamn, this is a 10/10 masterpiece!@#. 
    I gave it a 7/Good. Gets too rapey at times. And Takuji can go suck it.

    ~~
    I feel bad for people who followed 9-Nine since its first episode released in 2017 and had to wait until 2020+ to get the final episode. Idk how episodic releases fare against just making one complete VN, but whatever floats your boat. I got the luxury of finding out about this VN in 2022, so huzzah me, can just marathon the whole thing!
    9 9 was fun. It's another modern day high school setting with a dash of the supernatural/superpowers. Good balance of highschool SoL Romance and Supernatural Overarching Plot Build Up to keep things interesting, with 4 Episodes to keep ya busy and add to the superpower lore(each Episode is dedicated to one of the 4 heroines, yee Enforced Route Playthroughs). The payoff when you finally get to Episode 4 is similar to, if not only a fraction of, the payoff you'd get from making the trek from Muv Luv to Muv Luv Alternate. Things can get pretty high stakes and epic, just don't uh, overload. Heh.

    7/10 Ep 1-2,
    8/10 Ep 3,
    9/10 Ep 4.
    ~~ 
    I was gonna do a misc. thoughts for both Subahibi and 9-Nine, but uhhh I kinda got too lazy, srrz. And I kinda just wanna start reading:
     
  3. Like
    adamstan reacted to Plk_Lesiak in What are you listening to right now?   
    Call me a hipster, but I'm often quite amazed with how good indie JP music can be, up to most obscure artists... At least when it goes to electronic pop, they seem to be in a league of their own. ^^
  4. Like
    adamstan reacted to Hiashi in Snow by Studio Mebius   
    Snow's translator here. No, really.

    The VN's very reminiscent of Kanon, and I would say the story is better. The individual routes are more interconnected too. For an old nakige, it's a good read so long as you're okay with SoL.
    And I recommend waiting 2 weeks from now before playing it so I can finish my own readthrough/check. There's still typos and stuff that need fixing. We'll update the patch files afterwards.

    Our project head kind of rushed the release.
  5. Like
    adamstan got a reaction from Novel21 in Snow by Studio Mebius   
    It seems to be nakige, and I love those, so I'm looking forward to play it - actually it has been sitting on my wishlist for some time already. But I'm probably going to read PSP or PS2 version
    I saw some people complaining that it's a Kanon rip-off, but I don't care
  6. Like
    adamstan got a reaction from Plk_Lesiak in What are you playing?   
    Two days ago I finished Aonatsu Line
    It's very nice "coming of age" story, with great friendship vibe between characters. I especially loved common route for that. All characters are present and important in every route, which is another big plus.
    Yui's and Kotone's routes are "feel-good" routes, featuring some sweet romance, and light drama. One could say, that's "moege standard", but it was executed very well - at least it worked for me, giving me wonderful warm, fuzzy feeling Kind of side-routes, but very nice.
    Miki's route is more serious and longer, her being the main heroine. Apart from (obviously) romance between Tatsumi and Miki, it's also focused on the relationship between Tatsumi, Miki and Chihiro. And that leads to the next highlight of this VN - very good MC's male friend character. Chihiro is actually pretty serious and important character, not another Sunohara-wannabe comic relief.
    Now for the (minor) downsides. This VN lacks after-route epilogues. While no deal-breaker, I always kind of wait for them...
    Completing all three routes unlocks short bonus story after credits, and while walkthroughs sometimes call it "True End" it isn't one - it's actually "bonus prologue", showing four short scenes from the first day of school from the POV of four main characters - Yui, Kotone, Chihiro and Miki. Nice little touch, but I'd prefer full-fledged epilogues still...
    Another thing I missed are sprites for side characters. There are only four sprites in the whole game - three heroines and Chihiro. Thankfuly all "NPCs" are voiced, but I'd like to see them as well.
    And that's it - it took me 36 hours to read this in Japanese (without text hooking, because it didn't work on emulated version), so it isn't long VN.
    To sum up - nice atmosphere, cute heroines, great friendship vibe, and some minor drawbacks - that makes it 8/10 for me   I guess that my initial impression of this having similar atmosphere to Konosora was because of the "coming of age story" + "friendship" combination.
    I hope that one day Alka translations team manages to overcome technical issues and translate this nice VN, so more people can enjoy it. I actually think it deserves official release - maybe NekoNyan could pick it up?
  7. Like
    adamstan got a reaction from Seraphim in What are you playing?   
    Two days ago I finished Aonatsu Line
    It's very nice "coming of age" story, with great friendship vibe between characters. I especially loved common route for that. All characters are present and important in every route, which is another big plus.
    Yui's and Kotone's routes are "feel-good" routes, featuring some sweet romance, and light drama. One could say, that's "moege standard", but it was executed very well - at least it worked for me, giving me wonderful warm, fuzzy feeling Kind of side-routes, but very nice.
    Miki's route is more serious and longer, her being the main heroine. Apart from (obviously) romance between Tatsumi and Miki, it's also focused on the relationship between Tatsumi, Miki and Chihiro. And that leads to the next highlight of this VN - very good MC's male friend character. Chihiro is actually pretty serious and important character, not another Sunohara-wannabe comic relief.
    Now for the (minor) downsides. This VN lacks after-route epilogues. While no deal-breaker, I always kind of wait for them...
    Completing all three routes unlocks short bonus story after credits, and while walkthroughs sometimes call it "True End" it isn't one - it's actually "bonus prologue", showing four short scenes from the first day of school from the POV of four main characters - Yui, Kotone, Chihiro and Miki. Nice little touch, but I'd prefer full-fledged epilogues still...
    Another thing I missed are sprites for side characters. There are only four sprites in the whole game - three heroines and Chihiro. Thankfuly all "NPCs" are voiced, but I'd like to see them as well.
    And that's it - it took me 36 hours to read this in Japanese (without text hooking, because it didn't work on emulated version), so it isn't long VN.
    To sum up - nice atmosphere, cute heroines, great friendship vibe, and some minor drawbacks - that makes it 8/10 for me   I guess that my initial impression of this having similar atmosphere to Konosora was because of the "coming of age story" + "friendship" combination.
    I hope that one day Alka translations team manages to overcome technical issues and translate this nice VN, so more people can enjoy it. I actually think it deserves official release - maybe NekoNyan could pick it up?
  8. Like
    adamstan reacted to Zalor in My VN review/video essay series   
    I agree, the merging of dating sims with adventure games was an interesting development that was central in creating VNs. If you go back to the Sound Novel era with stuff like Kamaitachi no Yoru, it's not immediately obvious that the two genres (sound novels and dating sims) would work so well together. But because of that hybrid, VNs went in the direction where choices effect the direction the narrative goes, choose your adventure book style. Currently I'm playing some retro point and click games, and its interesting how open to exploration they are, but the structure of the story is more linear as you pointed out. 
  9. Like
    adamstan got a reaction from Zalor in My VN review/video essay series   
    Yes, that's right. Starting in '90s, adventure games started to have more and more developed stories, and puzzles ceased to be the main point
     
    I think one of the reasons for going different ways might be influence of dating sims - which also gave birth to the concept of "routes". Western adventure games just kind of evolved on their own, and stayed linear most of the time, while VNs started as a hybrid between adventure and a dating sim.
  10. Like
    adamstan reacted to Zalor in My VN review/video essay series   
    Yeah, I mean both VNs and point and click adventures have their roots in text adventure games and interactive fiction. What I find kind of interesting is that at a certain point, both in Japan and in the west the emphasis of interactive fiction starts getting placed more on the fiction, and relatively less on the interaction. 
    In early text-adventures, the fiction is really just an excuse for interaction. But in the 90s with both VNs and point and click games, this seems to flip where the interaction becomes a means to explore the fiction. Kind of like looking at an evolutionary chart of a species, it's interesting to see how VNs and point and click adventures branch off from a similar point, yet in essence strive to do similar things but in different ways. 
  11. Like
    adamstan reacted to Zalor in My VN review/video essay series   
    Excellent video, it's really quite well done from pretty much every aspect. While not directly related to the video, I do have an observation I'd like to share and I'm curious about your thoughts.
    Briefly in the Intro & History portion of the video you go over how Japanese PC games eventually evolved to become more story focused. Eventually embracing more text heavy games. Bowl of Lentils in his video does a good job connecting this to the history of Japanese Adventure Games. Something I find quite curious though, is that at around the same time American PC games also began to merge story and adventure with Point and Click games, like Adventure of Monkey Island, Sam and Max, Drowned God, etc. In a certain sense I think 90's VNs and 90's Point and Click games have a point of commonality that I haven't seen anyone talk about. The difference between the two is quite obvious, with Point and Click focusing on storytelling through environment interaction, and VNs focusing on character interaction more than explicit environment interaction. But the desire to explore and get the reader participating in a story I think is shared between both. 
    This is just an observation I've had for awhile and I'm just curious to get other peoples input on. You seem like a person that might have some thoughts about it so I'm posting it here   
  12. Like
    adamstan reacted to Zakamutt in "Literary culture vs anime culture" at the core of "translation vs localization" discussion?   
    >whenever a book has lots of foreign expressions, the publisher just deals with it by slapping a glossary at the last pages
    you sure about this one fam? maybe in 'fine literature' where the publisher wishes to maintain some illusory purity, but I doubt it in the middle and lowbrow categories.

    EDIT: This is not to say they might not use somewhat more intrusive techniques on occasion (but likely not TL notes), but so do VN translations sometimes. A lot of the time you might not even have noticed those techniques being used if you're not paying attention. Translation textbooks tend to include descriptions of a variety of methods, see for example Judy Wakabayashi's Japanese-English Translation: an advanced guide p. 5-10. Note how the "glossary" method is not emphasized but the mention-but-likely-explain-first-time method (transcription/load word) is:
  13. Like
    adamstan reacted to Larxe1 in What are you playing?   
    Playing Futama Renai from Asa Project, It's been so long since I read another VN lol since I lost the energy to read.  Picked a random recent release and I played this game. Another game from Asa Project, Renai Karichaimashita, I liked because of its change to the typical setting which is being a rental bf, while I absolutely did not like Renai X Royale because it was too average, Most of their games are average to good in quality but I was looking for romcoms with different settings no more "loser protagonist gets with school idol/childhood friend etc etc. Rental boyfriend setting was kinda new and Futama Renai was kind of new to with the setting being the protagonist is a cheating bastard while he has a reason why he two-times, he still knows he was trash on choosing to two time.
    This was a college setting so there isn't a lot of school-life shown so far (only few hours) and that already made me happy. So far, I was surprised that the jokes are kinda toned down unlike the typical Asa project game. They got the slight change of setting from Renai Karichaimashita without the usage of tons of jokes as usual form Asa Project. It just seemed kinda like a normal VN with possible drama ( I don't know if they will actually pursue that drama or do it badly since this is an Asa project game). I'm interested in the story so far and hopefully they don't drop the ball too hard or avoid the drama they set-up and answer it with jokes
  14. Like
    adamstan got a reaction from Infernoplex in [project] Sakura no Kisetsu Ren'py remake project   
    The project isn't dead (it just smells funny )
    Today I pasted another few hundred japanese lines into Ren'py script, reaching 32% (or, near the end of 6th chapter).
    Also, for those interested, here's the comparison of various image versions, using the train station background as an example.
    1. Original 16 color version - this will be the default mode:

    2. "Enhanced" version from english-only "JAST Memorial edition" - it's just the original with some basic blur applied:

    3. My "256 color version" - made with few layers of blurring and re-sharpening - this will be used as an alternative graphic mode in my version:

     
    After I finish pasting Japanese text into Ren'py, I will have to solve two coding/engine problems. First will be smooth switching of soundtrack versions - current implementation requires restarting the game, and when loading a save, the music version will change only at the new track. And the second thing - which will be easy, but time consuming - will be to code grahpic mode switching.
    After all that is done, the "only" remaining thing will be adding English translation.
  15. Like
    adamstan reacted to Fujoneko in What are you playing?   
    I hope you enjoy LB! It's one of my favorites of all time
  16. Like
    adamstan got a reaction from Mr Poltroon in What are you playing?   
    Okay, so yesterday I finished StarTRain 
    It wasn't without problems, but I enjoyed it. It's kind of mix between high-school rom-com and KEY's classics - I feel like it borrows some ideas from Kanon and Clannad.
    Main focus of this VN seems to be the true meaning of happiness - and, to extent, how relationships fit into that.
    At the beginning of the actual common route (after the prologue) Tsukasa is quite depressed after breaking up with Nami (I previously tagged it as a spoiler, but it's such a big part of the setting, that it's hard to talk about this VN without mentioning this). He's rather weak, and she was his whole world so now he feels like he lost the meaning of life. He also keeps wallowing in self-hatred.
    Depending on the choices, he can get closer to one of the three heroines, and there's also a "friendship" ending, which I wouldn't call bad - it's a bit like Crescendo's normal end.
    Kanade's route was perhaps the closest one to the typical romance VN. Tsundere childhood friend having a long-time crush on donkan protag-kun, and all problems that stem from this situation
    I liked this route even if it was full of cliches usually associated with tsunderes (and small tits ). Also, Kanade will get jealous in other routes, and then deny it in a classic tsundere way   And I absolutely love two final CGs of this route:
    Asuka's route was the first one directly touching the topic of happiness. In the common route she said very important thing - "If you don't love yourself, you cannot become happy". And despite being very poor, living in a small rundown apartment only with her mother, she never gives up, always keeps smiling and encouraging others. Of course that's only the surface, and her route is focused on her family problems, especially her strained relationship with mother. I really liked it, and it's this route when I thought about Clannad, even though the setting is vastly different. Besides, Asuka is cute
    Yomogi's route was quite a surprising one. In the beginning, and on the surface, it looked like another cliched moege route. But soon quite creepy undertones appeared. Yomogi and Tsukasa were both in similar situation - dealing with past breakup. And so they decided to date to escape the loneliness. Not very healthy already, but Yomogi's situation was actually even heavier -
    After a few days and some events Tsukasa finds himself in Yomogi's room, and her in a rather miserable state, and he's faced with a choice - stay with her (forever...), or go home. (Or, in adult version - have sex with her or refuse and go home). The first choice leads to a bad end, and I think it was actually more pronounced in the all-ages version. It showed really unhealthy co-dependent relationship.
    When choosing to go away, some more drama ensues of course, but thanks to it the characters grow up a bit, and then finally they are able to meet together again, this time in a healthier way. Really nice route, providing some good observations and food for thought.
     
    Completing those three above routes unlocks another choice during the test of courage near the end of common route, and this is where we finally meet Nanami - who initially gets mistaken for a ghost and can proceed to the true route of the game.
    And this route was a hell of a ride. Nanami is a mysterious girl, who appeared at night at the school. She looks like a younger version of Nami (voice included), and she's great at playing flute. It turns out that she's on a trip (or a runaway ) and she's been sleeping there because she ran out of money. For a few nights Tsukasa goes to school and brings her some food, but then somebody notices suspicious activity at the school and so Nanami gets locked out from her temporary room, which makes her end up staying at Tsukasa's home - and that's where the fun begins. While Nanami looks like a spitting image of Nami, her personality is very different - she's very optimistic, and she finds joy in every little thing.
    Of course the two get closer and closer to each other, and suddenly Tsukasa noticed, that he's really happy when he's with Nanami. But sometimes she says some weird things - like that she used magic to get here, and, like in Cinderella's story, soon the magic will wear out...
    And that's where the story decides to hit us with a KEY punch.
     
    Another thing I'd like to praise is the Maiko and Hiroki duo. They're much more than a comic relief (although they're great at that) - they're Tsukasa's true friends, really caring for him, and helping in need - especially in true route.
    WHoah... this became a huuge wall of text...
    Time to sum it all up. I really enjoyed this VN, although the technical issues I mentioned in my initial post hampered that enjoyment a bit - the experience wasn't exactly smooth. Nevertheless true route was a great ride, and the standard routes also were decent.
    I also checked out PC adult version, and while I prefer the way the story was changed and extended for the console version, it also isn't bad. The only route that IMO suffers from the "eroge logic" (=="Each heroine needs a sex scene") is Nanami's route - it's the only one when it felt out of place. OTOH the big plus of PC version is resolution - 800x600 isn't much, but it looks much better than the 640x448 PS2 version.
    All in all - it was nice charage with a bit of a twist. 7.5/10
    ****************************************************************
    Recently I got physical Switch versions of Daitoshokan no Hitsujikai and Aonatsu Line, and I think my next read will be one of those.

  17. Like
    adamstan reacted to Shaun in Cafe Stella Discussion   
    I'm currently reading it now and so far it's really good, character designs are very similar to those seen in Senren*Banka and also has a built-in flowchart which makes needing a walkthrough guide pointless.
  18. Like
    adamstan reacted to littleshogun in Cafe Stella Discussion   
    Well I know that it might not get much reply here (The reason on why nowadays people didn't make discussion thread for new VNs releases in here), but let me try on this here. Anyway Cafe Stella here is more or less within Yuzusoft territory in which they finally manage to make a VN based on cafe (They always have it at their VNs), and in here we have them mix it with supernatural element. So what do you think about this VN if you already finished with it? Or do you look forward to this VN and already play it? In any case, have fun with Cafe Stella.
    PS - The link to the Steam store page of it.
  19. Like
    adamstan reacted to Shaun in 9-nine: New Episode to be released on 2022-03-18 on Steam   
    9 nine New Episode is all-ages, an adult version doesn't exist thus there was no adult content to remove.
  20. Thanks
    adamstan reacted to Stormwolf in What are you playing?   
    I only recommend it for hard core fans really. It was ok to good for the most part, but it relied on deus ex machina bullshit at the end. Nothing offensive really, but it was lame.. 
  21. Like
    adamstan reacted to Stormwolf in What are you playing?   
    Indeed. You could break up that fake relationship. It was fake. Because she didn't treat MC well really. You could choose to ditch her and move on and that's where it branches out. Even if you do stick with her she won't be a good GF until waaay late in the route and the sequel. 
  22. Like
    adamstan reacted to Stormwolf in What are you playing?   
    Queue heavy drama if relationships are established early!
  23. Like
    adamstan reacted to Seraphim in What are you playing?   
    Playing Evenicle II right now, and to noone's surprise, it didn't take very long for the first rape scene to show up. I like Alicesoft's games in general, but I still find this and some of the other questionable content (like the mandatory prostitution minigame in Dohna Dohna) they're so adamant on including in every title quite offputting.
    They're also kinda playing down the seriousness of it all by wording it like this:



    I guess that means that theft could be considered non-consensual borrowing, and murder could be non-consensual life expectancy decrease.

    They've also somehow managed to make the UI even worse than in the first game, by putting more pointless bloat (that can't be hidden) on-screen. To my knowledge, that huge picture of a house doesn't serve any purpose whatsoever; it's just there, taking up like 15% of the screen at all times. If you want to make the minimap, which is quite awful in itself, visible, an entirely new window pops up in the lower left and takes up even more space.

    I could list a bunch of other annoyances related to gameplay, but I think you kinda just have to roll with it and go into this game knowing that it's going to be a pretty horrible experience gameplay-wise.
    I just hope the story will be exciting/entertaining enough to make up for all the bad stuff.
  24. Like
    adamstan got a reaction from DeadMoney in 9-nine: New Episode to be released on 2022-03-18 on Steam   
    Recently Sekai Project announced that final episode of 9-nine will get released on Steam on 2022-03-18. The release will contain all three language versions (JP, CN, EN)

    https://store.steampowered.com/app/1890120/9nineNewEpisode/
    This episode was all-ages right from the start, so there should be no need to worry about any censorship in this release.
  25. Like
    adamstan got a reaction from Shaun in 9-nine: New Episode to be released on 2022-03-18 on Steam   
    Yes. Essentially this isn't the "series" - it's single VN split into 4 (or actually 5) parts. Each of the four episodes contains single route.
    This is emphasised in the Complete Edition, where to unlock each route, you need to complete the previous one, and then after stories get unlocked after completing all four main episodes.
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