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milkteebaby

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  1. Like
    milkteebaby reacted to Plk_Lesiak for a blog entry, VN Developer Spotlight: ds-sans   
    In March I've brought you two interviews with notable yuri and otome OELVN developers, talking with Nami and Reine Works' founder, Jackie M. Today, however, we're venturing into the world of very, very traditional romance (with equally high levels of cuteness), as my guest is ds-sans, the author of a lovely freeware VN Sounds of Her Love (be sure to check my review of that game) and the upcoming commercial title Chemically Bonded. I encourage you to join us as we discuss the place of all-ages romance in the VN scene, the role of voice acting in OELVNs and more.

    Plk_Lesiak: Welcome and thank you for accepting my invitation! While many people in the VN community might recognize your nick, they probably don’t know much beyond that. Could you tell us a bit about yourself?
    ds-sans: I wouldn't really say that I'm that interesting. I'm currently an undergraduate student at university in the UK studying geography, with an interest in anime and related media in my spare time. (Although, that's died down in recent years.) If I were to describe my current background, it'd be fairly cliché, just like the stories of my VNs. I started developing VNs in 2015, while I was 16, but really showed an interest in January 2014. I didn't make it that far though and only really came back to it to prove that I could do something if I tried.
    PL: Sooo... Where did the "ds-sans" label come from?
    ds: In all honesty, I don't think the name really means anything. From what I remember, I think I honestly scrambled a few letters together from a car's registration plate, but this was a good 4 years ago. To clarify though, it has nothing to do with Japanese honorifics at least. I'd only started getting into anime a few months prior and still had no clue as to their usage.
    The story itself isn't that special, but the name stuck and at this point, I feel that it's too late to change it.
    PL: You create rather tame, cute romances in a market that seem to reward ecchi and h-content over anything else. Why this formula?
    ds: Pure romance novels have always been very diverse in the EVN industry, in my opinion. From what I've personally seen, many of the tamer romance titles are either a lot more Western in style or are low-scale non-commercial in nature and target a different audience. As far as I'm aware, there are relatively few commercial B x G titles with no 18+ content which take significant influence from Japanese VNs.
    Reading Clannad was really influential in my decision to focus on cute romance stories as I wanted to emphasize emotional connections between people over physical. If I were to add scenes like that into the stories, they'd need to supplement that motive as opposed to attracting more sales or getting people off. Katawa Shoujo is a good example of a VN which does h-scenes in this way. It's the formula which my inspiration is driven from, but it's not as if I'm not open to expanding into different genres for different audiences in the future.
    Read the full article at evnchronicles.blogspot.com
  2. Like
    milkteebaby reacted to Plk_Lesiak for a blog entry, Sweet Volley High (failed VN)   
    Outside of new releases, I usually try to avoid reviewing bad OELVNs in-detail, unless they’re especially interesting or notable despite their failures – after all, in any semi-amateur game development scene, the poorly-made, misguided or horribly iterative titles will be far more numerous than those actually worthy of your attention. Writing that much about the former, especially when my goal is to promote OELVNs as a niche worth exploring, is arguably a waste of time and possibly even counter-productive. However, just like Carpe Diem: Reboot, today’s game is a great opportunity to look at some problems and tropes very characteristic of the Western VN scene, in a game that actually had the production values and traces of genuine effort that should at least make it an average, reasonably enjoyable product. And the sin that made it ultimately fail was not silly writing that plagued Carpe Diem, but something arguably even worse – boredom.
                Sweet Volley High, developed by New West Games and released on Steam in October 2016, was marketed as a “yuri/otome Visual Novel”, featuring a female protagonist and both female and male romance options. While some might already feel unease about such use of the terms "yuri" and "otome", both of which usually denotes a bit more than just romantic configurations available, it hints at a much deeper problems – game’s utter lack of personality and very poor use of the themes it tries to tackle. While trying to appeal to a broad audience, in reality, it wasn’t able to replicate the appeal of neither yuri nor otome games, just as it didn’t manage to create a satisfying alternative to those formulas. But, why exactly is that the case?
    Read the full article at evnchronicles.blogspot.com
  3. Like
    milkteebaby reacted to Plk_Lesiak for a blog entry, Lesbian Visibility Day rant   
    Hello there! It's not Friday, so it has to be an unusual post and it definitely is one...
    It will be a bit chaotic too - only now, late in the evening, after taking a day off and pursuing the only lesbian romance route in Tales of Aravorn: Seasons of the Wolf for most of it, I've realized that today is Lesbian Visibility Day. For me, both as a fan of yuri and as an appreciator of OELVNs it probably should be one important holiday - definitely worthy of a few moments/words of reflection.
    Visibility as something inherently positive is a curious idea. It's based on a very important and reasonable assumption, that to make something a public issue and fight for social change, you have to make people aware of that phenonenon's existence, scale and the consequences it might have for those most affected by it. To fight for the acceptance of gay people and systemic change that will give them equality before the law (and, hopefully, equality of opportunities), you cannot accept the conservative argument that sets sexual orientation as a purely "private" matter - the long-lived stance that wants people to visibly adhere to social "norm" and not "bother" others with the fact they're different. Most often, if you want your rights to be respected as a member of a minority group, you have to be loud, you have to be bold to the point of possibly being obnoxious and offensive to some people. You have to fight tooth-and-nail to make sure you won't be trampled by the majority's concepts of what's "normal" and "proper". In many Western countries, for lesbians that fight is to a large extent already "won" - the majority of people see them as a legitimate group worth respecting. Not everywhere though and it's not clear to what degree these gains are permanent. 

    Hopefully?
    But is all visibility a good thing? Paraphrasing painfully accurate thought by @Fiddle, we don't really praise Adolf Hitler for bringing attention to Jewish issues in Mein Kampf. Yuri, is, obviously, not nazism. It's not in any inherent way a negative phenomenon for the lesbian cause. But it's also not automatically an ally of any progressive agenda. Japanese media is full of depictions of lesbian romance, which reaches a society that ignores LGBT issues in a way more persistent than pretty much any other highly developed country. For me, it's not especially surprising - just like the saturation of Pornhub with lesbian porn probably doesn't lead to people watching it going to their local Pride parade, fetishized, male-oriented yuri themes in anime and VNs do not have to translate into any kind of educated attitude towards RL queer women. And Japanese yuri, at least until recently, didn't really have an ambition of grounding its narrative into any kind of reality of homosexual romance. SonoHana series is the perfect example of completely isolated, imaginary "yuritopia" (to borrow a handy term from Yurirei), where a huge number of young females live in a world where males exists only in passing references, pretty much everyone's gay by default and there's no prejudice or social stigma connected to that fact - which, of course, make possible a gigantic number of voyeuristic porn scenes. Is it a bad thing by itself? Not really. Does it make people more aware of the situation of sexual minorities as a social issue? Hell no.

    Admittedly, some Japanese depictions of yuri romance are probably too lovely and heartwarming to say anything bad about them...
    Obviously, there's a lot of issues with representation of women in anime and VNs and I don't want to write a book here. I want to make a slightly different point and this goes to yuri romance in English VNs. This is also not a black and white picture - many EOLVNs directly copy the Japanese formula or give slight twists to it, while still keeping the "lesbian porn for guys" premise. However, for every Negligee and Sakura Fantasy our VN scene produces maybe even a couple of projects that are genuine expressions and/or appreciations of lesbian identity and realities of lesbian relationships. Throughout the various editions of Yuri Game Jam, NaNoRenO and in many commercial titles, I've seen lovely, touching, thought-provoking depictions of f/f romance that gave me huge pleasure as a reader, but also made me empathise with people different than me. Christine Love's work I think holds a special place here, with powerful and persuasive depictions of discrimination and her courage in exploring themes that commercial games rarely dare to go anywhere close to, from Analogue to Ladykiller in a Bind. Lately, Brianna Mei's Butterfly Soup gained similar notoriety, also through a genuine message and creative passion involved. But even small, cute and silly games such as those by Nami can have a genuinely positive role to play, confronting people with diversity in an approachable and lovely way.

    One other thing that OELVNs regularly prove to me is that some small, indie games can have more soul in them than many giant, high-budget productions...
    I, in all of this, have a pretty questionable position of a straight guy that finds lesbian romance lovely and, to a certain extent, hot. The more genuine the romance depicted is, the more I'm probably a bit of a creepy voyeur getting a high out of something that for other people is part of their identity. But no matter how we see that problem, this genuineness depicted above is something I absolutely love many yuri OELVNs for and a thing to be shared and appreciated. And that's my message for this day.
    Thank you for reading!
  4. Like
    milkteebaby reacted to MaggieROBOT for a blog entry, [Review] Togainu no Chi   
    Nitroplus sure is popular and there's always hype surrounding their games. Their imprint Nitro+CHIRAL receives the same treatment by the BL fanbase. And that was one of the reasons that I was afraid to approach their games. Overhype frequently kills anime and manga for me, and I believe that the more a media is popular, the more parroting we see instead of legitimate opinions, I can't even count the times I read reviews that, if you erased all positive adjectives, you ended up with nothing. Even so, I tried to play this game because its plot was genuinely interesting. Too bad it got so easily abandoned halfway through the game.
     

    Game's cover is more badass than the game itself

    Togainu no Chi, Nitro+CHIRAL's debut title released in 2005, tells the story of Akira, a champion in some turf war style game, that got falsely accused of a crime. Japan is in a pretty post apocalyptic state and its society is falling apart so he had almost no hope in ever clearing up the misunderstanding. Except a woman named Emma appears before Akira with a deal to free him. And for that, he have to enter another game, this time a battle royale, named Igura. Accepting the terms, Akira travel to the ruins of Tokyo, where Igura take place. The world building is well done and full of good ideas, that unfortunately falls flat when you reach the character routes. The game takes its time to explain all rules of Igura and show all of the weird quirks the game master added just for fun, just to gives us like two fights and then shift the focus of the plot to something else. Of the five routes, only one actually elaborate a bit more about Igura and that ended up being my favorite route. Of course, they tried to tie the Igura plot with the game's true plot, but the excuse they used still doesn't make Igura actually important for anything.
    This feeling of disconnection between the beginning and the later parts of the game was so strong that it almost made me want to try the game's trial. Like, the prologue had special portraits for characters that had only one scene worth of appearance (the game have three or so base NPC faces, but these guys are different), three completely useless character had sprites, there's a fighting sequence with some homeless people that acted like wild animals that's never explained or even mentioned again. I do wonder if the game was supposed to be one thing and because some development problems it became something else...
     

    Even Akira is sad with how the game turned out...
     
    Now for the characters. First we have Akira, the main character, and mostly a silent badass type of guy. Or that's what we expect him to be based on the prologue. For a said champion, he's overpowered way too easily by pretty much any character that cross paths with him. Add the fact that after 90% of said defeats his opponent states how pretty Akira is and how much he wants to rape him (of course, stating too that he doesn't care if he's a guy), and we have one of the most "damsel in distress" MC I ever saw. The thing he said the most in the entire VN is "let go!", seriously (his "hanaseyo!" just played in my mind). Sure, he accomplish some things by himself, but nothing end game tier. He just goes where the plot carries him, over and over again. And to make things worse, his development is tied to the fact that he should warm more to others and not to his uselessness in combat.
    Among our five heroes we have: Keisuke, the clingy childhood friend; Rin, an energetic shota; Motomi, a laid back older guy; Shiki, the edgelord that goes around killing guys with a katana and vanishing the next second; and Nano, a mysterious guy that says a lot of things that doesn't make much sense. We also have bad endings with Arbitro, a super eccentric guy, and his two bodyguards Gunji and Kiriwar, but they're pretty short and not really plot relevant. With the exception of Shiki, all of the others have some character growth. 
    Personally, I loved Rin's and Motomi's routes, since it developed well not only each character, but also the couple. You can see them growing up and moving on together. Keisuke is your typical childhood friend route, but his route have a twist that's sadly repeated in every single route, making his route completely pointless if you don't care too much about his character. Nano's route had a good start, but guess he was a bit too detached for a medium length game, so his development was way too rushed in the end. Shiki's route is a complete disaster that I'll talk about in the H-scene part of the review, because his route barely had anything else.
     

    "No love for an older guy, huh", Motomi thought, remembering how N+C put him out of view in the blowjob part of the h-scene...
     
    The h-scenes... sigh. There's eleven scenes in total, and only three aren't rape. And they aren't even dubious consent scenes, it's no consent whatsoever. And most of them are totally gratuitous. There are more routes than consensual h-scenes, so... you know what to expect. I could actually forgive such a ratio if this was some dark and dramatic story. It's not. It's the actually the same annoying BL cliché that plagues a lot of older works: rape turned love. Guy A forces himself on guy B (usually the MC) because "he can't express himself very well". But no worries, because the rapist liked the other guy all along. And the one raped can see beyond the abuse, guy A have other worthy qualities. And then, happy couple ending~ Aaaaw, can I vomit already? I mean, what? How can they even call that romance??? I know the game deals with some dark themes, so the least they could do is treat it with seriousness and not like some "cute" shipping material. Although this description here fits mostly Shiki (except one of his bad endings, that actually depicts some sort of mindbreaking), there's one more character that had a rape scene that came completely out of nowhere, for no real reason and it so happened to be the only h-scene of the route... My headcanon is that one of the "drugs" (drugs are never named in those media, huh?) they use actually turns them into rapists, but who knows the right answer.
    And when that's not the problem, we have the unnatural dialogue. "But we're both guys!", oh I didn't even noticed, thanks for telling me! "I don't like guys, it's just you!", he's a guy regardless, give up. "I don't care if you're a guy, you have a pretty face!" (actually this particular quote wasn't in a h-scene, but in a rape attempt scene) I thought that was the norm for BL MCs, how is that not gay? The game really goes out of its way to basically say "NO HOMO!" sometimes... There's so many turn off moments that only positive thing I can say about the h-scenes is that Akira's voice actor do an AMAZING job, one of the best h-scenes voice acting I heard.
     

    Nano!!! Please don't sleep!!! I swear Shiki's route is almost over!!!
     
    The art is nothing really special. The background can get a bit repetitive with so many gray tones, the CGs are good, better than the sprites, the usual stuff. The soundtrack on the other end is pretty good, enhancing various okay moments to something cool. It sets the mood just right, the song that plays in the bonding/emotional scenes in particular had such a lonely vibe, I liked it a lot. And the good ending song is so beautiful I constantly hear it (and I feel obligated to share it).
    And, because it's an old game, I had to add one more section to this review: technical stuff. It's a known fact that this game have some compatibility problems with windows 8.1 and 10. Back when I played it in windows 8.1, I had to do several "tricks" (compatibility mode with windows XP, put it in high priority in task manager) to unfreeze the game after loading a save file. I had to change the tricks (clicking in specific points in the screen, don't ask why) to play it in windows 10, but after some updates it's now completely unplayable for me. Some people had more luck and said tricks still works, others never had any problem, but are you feeling lucky? Nitro+CHIRAL released a new windows 10 compatible version, but, as you can guess, you can't use the english patch in this version.
    Another way to play this game is grab the all-ages PS2 version that even added a new route. Even then, I couldn't really bother with reading this again. It's storytelling is so outdated and filled with bad BL stereotypes. But unfortunately there's so few BL translated that this became some sort of mandatory reading.
  5. Like
    milkteebaby reacted to Plk_Lesiak for a blog entry, VN Developer Spotlight: Nami   
    Two weeks ago I've brought you an interview with Reine Works' Jackie M., where we talked about realities of OELVN publishing and the specificity of women-oriented western VNs. Today, I have an immense pleasure of bringing the spotlight onto one of my favourite western VN creators. Nami is an indie game developer and author of highly appreciated yuri titles, such as Her Tears Were My Light and Syrup and the Ultimate Sweet. If you observe VN contests such as Yuri Game Jam or NaNoRenO, or you read my post about the best YGJ VNs, you should probably be at least somewhat familiar with her work – and if you’re not, I hope reading this short interview will convince you to change that ASAP. 😉 Enjoy!
    ------------------------------------------------------

    Plk_Lesiak: Hello and thank you for agreeing to this interview! Many people interested in the OELVN scene might know your Itch.io handle NomnomNami or at least recognize the style you use in your projects, but probably not much more. Can you tell us a bit about yourself?
    Nami: When I’m not making my own games I’m usually screaming about Disgaea, but most of my time lately goes into working for Lab Zero on their big crowdfunded RPG, Indivisible. Right now my life is work, work, work, so I’m afraid I don't have much interesting stuff to say about it.
    PL: Usually, developers that try their strength in the visual novel format have a strong connection to otaku culture and borrow various ideas and elements of style from Japanese media. How is it in your case?
    N: I've been a huge fan of Japanese anime/manga/games since I was like 10, and I’ve loved a lot of games that use a visual novel style format so it seemed really natural to me. I think my subconscious goal is to write things that feel like a Disgaea cutscene - I just really love Disgaea!
    PL: Disgaea is, above all, a strategy game series. Are there any visual novels that you think influenced your work? Do you read any Japanese or Western VNs nowadays?
    N: While these aren't pure VNs, I really enjoyed the original Ace Attorney trilogy, Hotel Dusk, and 999. Nowadays I don't play games that often, but I browse Itch.io a lot and try to check out what other people make for NaNoRenO and Yuri Jam!
    Read the full article at evnchronicles.blogspot.com
  6. Like
    milkteebaby reacted to Plk_Lesiak for a blog entry, VN Developer Spotlight: Reine Works   
    For the last few months, I’ve published reviews and top lists, presenting worthwhile or interesting OELVNs that usually have little presence on Fuwa and don’t get discussed as much as they deserve. From the very beginning, however, my goal was to focus not only on the games themselves, but also the people behind them – the independent creators and small studios that make the core of the Western VN market. Today, I present you with the first “Developer Spotlight” post, where I’ll be talking to Jackie M., the founder of Reine Works, authors of multiple yuri and otome VNs and the studio behind the recently-published otome title Seven Districts of Sin: The Tail The Makes the Fox, about the game’s somewhat-turbulent release and the realities of today’s OELVN market. Be sure to check out my review of the game first, where I also touch on its unusual appearance on Steam.
    -------------------------------------------------

    Plk Lesiak: Hello and thank you for agreeing to this interview! Let’s start with your latest VN. It’s pretty rare for me to be the first person to rate a game on VNDB, especially four months after its release. What happened to The Tail Makes the Fox that it went so much below the radar of the VN community?
    Jackie M.: Correct me if I'm wrong, but I don't think there are nearly as many users on VNDB who rate otome games, as compared to anything that could be construed as aimed at men. I took a quick look at some other developers' titles out of curiosity, and it seems that female-aimed titles in general tend to have very few votes. Funnily enough, I can confirm that we do get sales referrals from VNDB. We've had a few of them.
    PL: For a few months, your VN was only available on Itch.io, a platform usually associated with free games. Regardless of other plans, what was your experience of trying to sell your title there?
    JM: Itch.io isn't really a storefront where a developer can make a profit unless the game in question is very low budget, nor should they particularly expect to, what with the smaller userbase. From when pre-orders opened before release till today, itch.io sales have only amounted to roughly 1/4 of the game's development cost.
    That said, we do like it, because it isn't subject to a lot of the restrictions that similar shops are, and transferring earned funds out is also much quicker than anywhere else that I'm aware of. We just wouldn't recommend that anyone only ever sell their games there.

    Blossoms Bloom Brightest
    Read the full article at evnchronicles.blogspot.com
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