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About mnmnoko

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  1. So What Got You Into VNs?

    I don't remember exactly, but my first one was AIR, which I knew from a critique. Actually, I skipped around one-third of the game because I wanted to finish it as soon as possible. In addition, I was new to any otaku contents including VNs, so I had a little prejudice about them. To be honest, I despised VNs and needed some courage to play them because of social implicit intolerance. They were too shady, in short. Compared to the present time, more people had the same tendency at that time, in my opinion. I started being addicted to them after these inner struggles, however.
  2. re:

    That reminds me, when I reply and 're'reply an email with a feature phone (not a smartphone), the title of it tends to be "Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:." That has become obsolete because of smartphone messenger such as LINE. Anyway, when I see "Re:", I feel nostalgia in a strange way.
  3. Hi Everyone,

    Hi! Right, some LNs authors often lose their energy to end their story, especially after they got an Anime adaptation because it's one of their goals. How sad Anyway nice to meet you too~
  4. At the dawn

    About Azuma, I've been sorting out the thought in my head, but it seems I can't. I like him and his intelligence even now, but I felt kind of lonely at that time. VNs, Anime, critique, postmodernism, these were all new to me those days, he invited me to a new world, in a sense. I was an airheaded teenager after all, and the air easily pollutes or imbues with something new... but yes, you have a point, he does have favoritism, that's for sure! VNs are not so popular these days in Japan, at least compared to ten years ago. Some of the developers are eagerly developing the overseas market recently, but Valve doesn't like adult contents, unfortunately. And if a VN sells well without 18+ content, developers are happy to continue publishing their game without ero even in Japan. That's what some of the developers want imo, especially their VNs have a rich-story or a fascinating game-play or other selling points. As I mentioned above, Type-moon, Key, Aquaplus (and nitroplus?) did that. Sometimes, things don't go well, for example, minori failed (Supipara), so was PULLTOP afraid of a failure in Japan? But they want to sell the all-aged one in the West, kinda sucks. It seems they are exploiting the Western market, which they don't have many competitors.
  5. Hi Everyone!

    oh I was wrong, kinda embarrassin' I meant "Ace Attorney", or Ace accarmey/atadorny? im not so sure...
  6. Hi Everyone!

    Hi! I'm new to this forum as well. I enjoyed Ace academy too, I don't remember how many games I played in the series though (two or three, or more?) Ever 17 is really good, I recommend it too! anyway nice to meet you too
  7. Yuusha vs Eiyuu

    Sorry for sticking to this, but I managed to use the first modern Japanese dictionary, Genkai, published in 1891. There, 'Eiyuu' was defined as "those who have abilities and intelligence better than other people". But it doesn't contain the word 'Yuusha' sadly, the nearest word I can find is 'Yuushi (勇士)', defined as a "strong or brave warrior." It seems these definitions are not so different from contemporary dictionaries though. So interesting, because as far as I can remember, I don't use 'Yuusha' as a real person except for joking. (I'm Japanese.) And interestingly, it doesn't seem so strange that mythological people who we are not sure they really existed, such as Susanoo or Yamato Takeru, are called both 'Yuusha' and 'Eiyuu'.
  8. How often do you watch TV?

    I watch only when my family is watching. But this means every day!
  9. At the dawn

    yeah, i have to improve my english in really-real earnest, of course, with using VNs I really hope so too, about both West and Japan. Your opinion encouraged me greatly.
  10. At the dawn

    I could say it was a little odd that a thinker analyze Otaku culture like high culture. But in the mid 2000s, that was not so strange though. Interestingly, some critic insisted that before we delved into Otaku culture, we have to criticize TV dramas or something, that was totally correct but wasn't a fascinating suggestion. But now, unfortunately, few Japanese care about a serious aspect of popular culture including VNs, I don't know exactly why, partly because of long-lasting depression or some other social problems that we need to deal with.
  11. At the dawn

    As a Japanese Otaku, I, was hugely affected by VNs/eroge in my youth, have wanted to organize what I experienced on VNs and the culture around them in Japan. There are some critical texts on VNs and their history much better than mine on the Internet or books, but sometimes personal view like this could be useful, so I'm writing this now. As you might already know, a thinker or critic Hiroki Azuma actively was writing on Otaku culture from around 1993 to 2007, and he was surely in a central position of criticism about some kind of modern Japanese popular culture. Simply putting, he is a Postmodern theorist studied under other modern Japanese thinkers. As for me, I was a late teen and interested in contemporary art or paintings (I liked Jackson Pollock and Gerhard Richter) at that time, knew about him around 2004-2005 through researching Takashi Murakami, a famous Japanese artist. Those days, maybe because Azuma was impressed by the advent of a VN (Shizuku, by Leaf, 1996) and its rapid growth of narrative and structure (e.g., YU-NO, ONE, Kanon, Tsukihime), he published one book referring VNs from a renowned publisher Kodansha in 2001 and two self-publishing books only about VNs in 2004. I used to read his book and website repeatedly then, and inevitably, fascinated by old school VNs that had a queer, immature yet beautiful allure. Sadly enough, the golden age can't last forever. Around the end of 2005, Azuma said that the VNs' craze ended, and started concentrating on social criticism. When I think of it now, he might lack a responsibility to the culture he led in some sense. I was able to figure out what he meant, however. Around that time, Type-Moon changed into a company from a doujin circle, CLANNAD was released without adult contents, Leaf/AQUAPLUS gradually became interested in the all-aged console market. If I might say, VNs grew into a full-fledged genre of Otaku culture, and at the same time, it had to lose verdant attraction that only a growing genre can have. (I must say I would prefer modern VNs at present, and modern VNs tend to have great quality - especially graphics quality.) Anyhow, I needed to find my own criterion of what VNs are great for me, since I almost relied on his opinion, in other words, I had to stand on my own feet as an independent Otaku. In the end, what criterion have I found out? In short, I regard a character design as important, in particular, cuteness, glamour, and how to paint characters (not only drawing). I like paintings after all. The technique of Bishoujo pictures (Moe-e) surely has a fashion, and I have been wondering where cuteness and the modernity of Bishoujo girls arise from. Um, I'm being derailed a little, so, I will stop droning on. When I get a definite idea about something, I would like to write again. Thank you for reading!
  12. if you like kyonyu fantasy and don't mind untranslated one, there're tons of sequels same writer (Kagami Hiroyuki) wrote. I've not read them but i like novels he wrote, so those seem good as well.
  13. Konnichiwa~!

    thanks! well I think some developers are afraid of an accusation against ero contents. unfortunately, there's a historical precedent in Britain about ten years ago (illusion software). Japanese gamers often say that foreign video game industry is harsh on ero, while japanese have no tolerance for violent contents. Actually, some of Western video games are released without violent scenes in Japan yeah, Clannad is just amazing init just bought Kono Oozora and reading only on my phone, so in reality I've not read most of it I'll definitely play Grisaia soon! (well it's on sale now...) If you come to Japan, I'm happy to show you eroge shops around Akiba!
  14. Yuusha vs Eiyuu

    one of the most renowned japanese dictionaries (japanese ver. of oed, i guess) says yuusya is a brave man, end eiyuu is a man of intelligence, talent, bravely. the first usage of the word yuusya is 1220, and eiyuu is 1010, I didn't know both words are quite old! interestingly, a dictionary around 1600 defines eiyuu as "an excellent samurai", and I completely agree this definition. well, in anime and games, I think eiyuu suits characters of Dynasty Warriors series and servants of Fate, and yuusya is for a protagonist of Dragon Quest and Y's.
  15. Konnichiwa~!

    thx for recommendation! I love nagisa's after story the best, but other than that, misae's route because that has old-shcool nakige taste, iow quintessential Key style.