Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble

Aureus

Members
  • Content Count

    129
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Like
    Aureus got a reaction from Plk_Lesiak in Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]   
    The new version of the demo is now available, and not only it has multiple minor and major fixes, but also some bits of additional content.
    Unless a large bug will be found, I currently assume that the version 0.3 won’t updated in the nearby future. And it should be able to fairly portray the gist of what I want Roadwarden to be.
    If you haven’t played the demo before, this is the version that I would recommend. However, if you’ve already play it through, you may be interested in checking out the following changelog. A deeper look will be available on Monday, in the new devlog.
     
    The Mac version is now available.
    Though it’s not tested very well. If you find any issues, please let me know.
    The achievements don’t kill you anymore.
    I’m surprised (and relieved) that only one person have encountered this problem. From now on, clicking on the received achievement won’t crash the game.
    You can switch the font to a pixel one.
    Whenever you want, you can switch between a pixel-artish font (which looks nice) and the regular font (which is easier to read). The regular font is still used by default.
    Now you can actually beat the game! (and unlock the worst endings)
    A new icon on the map allows you to complete the game, even in the very first morning. The “ending” section doesn’t have illustrations yet, but is altered by the goal that you’ve chosen for your character.
    Added new travel descriptions.
    If you’re in the Southern Crossroads and move either to the dolmen or the tavern for the first time, you’ll see examples of the new travel descriptions. This tool will also make random encounters much easier to implement.
    Added a couple of options to the dolmen.
    Parsers in the dolmen respond now to more commands. Also, a small bug involving the secret was fixed.
    Rolling back works better with various menus (like map and sleeping).
    Using a mouse or keyboard to “roll back” when a map or other complex menu are displayed sometimes created issues. From now on, it will only close the displayed menus, without instantly jumping back.
    Pointing at your HP is now more elegant.
    It won’t cover the main narration and is generally more responsive.
    Fixed some typos and rephrased a couple of things.
    Among the major changes - the inventory descriptions are now significantly more polished and the “choices” are more consistent.
     
    And here is the latest devlog, portraying the problems with labeling the game through traditional genres.
     
     
  2. Like
    Aureus got a reaction from Plk_Lesiak in Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]   
    Hello, hello!
    It was a busy week and I think I should start writing devlogs about the game’s development, highlighting new features and the general progress. I’d like to share the first post like this starting next week. : )
    The coolest part of this week, however, was working on the new picture for the game. Do you remember my castle-tavern? I wanted to draw its interiors. The first attempt, which displays the exteriors as well, was a failure. It doesn’t allow to show that many details and limits the scope of furniture while also ruining the proportions, even if I’d add buttons allowing to hide and show specific floors.
     
    But the new one feels great to me. For me, it feels cozy. It feels like I can’t help but imagine all the stories that started (or ended) here.
     
    What do you think? Do you like it?
  3. Like
    Aureus reacted to Plk_Lesiak in Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]   
    As it looks from the screenshots and your description, I'd say it's 50% a choose your own adventure game and 50% an RPG or simulation? Reminds of The Oregon Trail actually. I don't think there's even a proper name for these, but I'm definitely digging it. :]
    Do you plan to include some forms of world randomisation and RNG, similar to something like FLT or Sunless Sea, or you're rather going for a hand-crafted world player should learn and optimize their path through? Are you planning for any interactions with the NPCs beyond side quests and flavour text (like forming parties, romance)?
  4. Like
    Aureus got a reaction from Chronopolis in Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]   
    I'm glad it looks interesting to you! : D
    I'll avoid RNG world generation and focus on making a single playthrough (even though it'll involve many decisions and branching) as fun as I can. I generally think that refreshing the game through world randomization is something that should be left for the games that are focused on gameplay or player's own imagination which fills the canvas by itself, and I'm more interested in storytelling and worldbuilding. I myself usually play various games only once, and I think it's OK to have games that are not meant to be played for 80+ hours. : P
    I won't dive into romance. Rather friendships, since they interest me much more... And taking sides. Manipulation. Calculating your approach to various NPCs and role-playing through these decisions. I want to think about dialogues as a part of the core fun, not just a plot delivery tool. Having dialogues lasting for 5, 10, 15 minutes are something to expect. : )
    I had in mind forming parties, but right now I think I should not add it as a minor feature, but rather make it a core of another game.
  5. Like
    Aureus got a reaction from Chronopolis in Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]   
    Roadwarden is an interactive fiction 
    in which you explore and change a hostile, grim realm.

    Everyone knows to stay away from the wilderness. Most people would never risk a lonely journey.
    Roadwardens not only accept this struggle, they embrace it. They deliver messages, assist merchants, burn human corpses and, if possible, get rid of beasts and highwaymen.
    They live on the road, die young or retire early.
    It’s a dangerous job, but a respectable one. And it pays well.

    Main Features:
    Explore and change the world. Travel through a detailed fantasy setting filled with secrets, challenges and uniquely harsh lore. Have immersive conversations. To gain support of dozens of NPCs, you need to earn their trust during complex dialogues and sidequests. Create your own character through role-playing and decisions. Shape your background, abilities, beliefs and personality. Unveil the local mysteries. Investigate, use your wit and make connections to understand the true nature of this realm. Overcome your weaknesses. The wilderness is full of dangers and you can trust nobody. Find your path to success against all odds. You can find more information as well as the free demo on the game's website!






    So, what do you think? Have you got any idea how can we call this game's genre? : P
  6. Like
    Aureus got a reaction from Plk_Lesiak in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    A fantasy website Exilian made an interview with me! We talk in it about Tales From Windy Meadow, more specifically, topics like:
    writing about characters that struggle with mental and physical disadvantages,  the world in which the game is set, the development struggles (a small postmortem?), the significance of selecting pixel art as an art-style for the game.
  7. Like
    Aureus got a reaction from Plk_Lesiak in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Marcel Weyers, a very kind writer from Germany, took a closer look at Tales From Windy Meadow and since he found our story to be worth spreading, he decided to help us by translating it into German!
    In result, I started working on all the useful tools that could make this translation come true. And since we’re doing it, it will also help us create other language versions, so we already made the first steps into creating the Polish version of the game. ^^
    So yeah, I'm already after the game’s release, but I'm not resting yet! : D Are there any other languages supported by Tales From Windy Meadow that you would like to see?


  8. Like
    Aureus got a reaction from Alcorin in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Marcel Weyers, a very kind writer from Germany, took a closer look at Tales From Windy Meadow and since he found our story to be worth spreading, he decided to help us by translating it into German!
    In result, I started working on all the useful tools that could make this translation come true. And since we’re doing it, it will also help us create other language versions, so we already made the first steps into creating the Polish version of the game. ^^
    So yeah, I'm already after the game’s release, but I'm not resting yet! : D Are there any other languages supported by Tales From Windy Meadow that you would like to see?


  9. Like
    Aureus got a reaction from Plk_Lesiak in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Tales From Windy Meadow is now available on Steam. I wanted to create an interactive story that explores the anxieties of choosing one’s path and living in a small community.
    It turned out just as I wanted it to be, but better. It’s set in my beloved fantasy setting that I’ve been working on for 10 years. It tells a slice-of-life story, not an action-adventure one. It’s a Visual Novel, but it’s not about romance nor sex. I love the music, I love how the graphics evolved since the early concept arts. I love how the dialogues improved over the years.
    It’s a niche game and I understand if many of you won’t find it interesting, but I also know for some people it’s a unique, intimate experience. And I’m happy I made it.
    Thank you for sharing this moment with me. ^^
  10. Like
    Aureus got a reaction from Mr Poltroon in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    It’s happening! 𝗧𝗮𝗹𝗲𝘀 𝗙𝗿𝗼𝗺 𝗪𝗶𝗻𝗱𝘆 𝗠𝗲𝗮𝗱𝗼𝘄 turned out great! We’re still changing some minor details, but even now we’re proud of the Visual Novel we developed. Uploading it on Steam and adding the achievements was (almost) painless and we’ll do our best to make sure that 𝘁𝗵𝗲 𝗴𝗮𝗺𝗲 𝘄𝗶𝗹𝗹 𝗯𝗲 𝗮𝘃𝗮𝗶𝗹𝗮𝗯𝗹𝗲 𝗼𝗻 𝟮𝟬𝘁𝗵 𝗱𝗮𝘆 𝗼𝗳 𝗗𝗲𝗰𝗲𝗺𝗯𝗲𝗿!
    Our journey is almost over. Thank you for supporting our project for last couple of months. ❤️





     
  11. Like
    Aureus got a reaction from Mr Poltroon in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    I can hardly believe it, but today I'm working on the game's epilogue. I'm waiting for one more image and rewriting the endgame credits. Tomorrow I'm sending the game for some testing, and if we decide the quality is satisfying, we'll try to try to release Tales From Windy Meadow before Christmas. 
    Yesterday, Oray Studios sent me some fantastic graphics that I'm editing right now. This game is so much more than I originally aimed for and it truly makes me proud.
    For this ScreenshotSaturday I prepared two "old vs new" backgrounds. Some differences are obvious, some won't ever be noticed by anyone... Yet you won't believe how much time it took me to apply all the changes I wanted. And I think it was worth it.
    Have a fantastic day!




  12. Like
    Aureus got a reaction from Mr Poltroon in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Greetings!
    Just wanted to let you know that Tales From Windy Meadow has it’s own store page on Steam! You can now conveniently take a look at the game’s description, trailer and screenshots, as well as wishilist it to make sure you won’t miss the game’s release nor the sales. : ))

  13. Like
    Aureus got a reaction from Mr Poltroon in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    I wanted to thank both of you for sharing your interest in the demo. ^^ I realized today that I can still improve a couple of things in the scenes that are a part of the demo itself so I won't share it right away, but I should be able to post it here during the weekend - unless a cataclysm will strike my hardware  : )
  14. Like
    Aureus got a reaction from Mr Poltroon in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Greetings!
    Very soon we plan to share 1) the trailer 2) the demo version of the game 3) the Steam page for wishlisting. The former two are almost there - if they pass the testing process, we should be able to share them next Saturday. : )
    Also, there is a good chance that Oray Studios (which makes a huge part of the game's graphics!) will show our work at G-Star 2018 in South Korea in just a couple of weeks!





     
  15. Like
    Aureus got a reaction from Plk_Lesiak in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Slowly but surely, our Visual Novel gets closer to its destination. ^^ 
     
  16. Like
    Aureus got a reaction from Plk_Lesiak in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Serious talk time! Nothing to be worried about, just explaining the current situation.
    For months we were sharing our concept arts and images, but only recently we started to show you longer videos and GIFs of Tales From Windy Meadow. 
    Also, trailers are so important in the world of game development, but we still don’t have one! Why is that?
    Here is the problem - we’re building the game layer after layer, not scene after scene. It makes showcasing the progress really tedious, even if we finished like 90% of the game's graphics.
    The “layers” we already have include: dialogues, interface, backgrounds, character portraits (and their emotions), basic character sprites, a majority of the non-character animations - rain, fire, doors...
    The layer we DON’T have yet - and which stops us from recording more in-game videos - is the character animations. Walking from one place to another, or sitting down, or throwing a spear, or just smoking a pipe... There is an example of it shown in the video - it’s the only part that was simple enough to draw that our writer / developer was able to make it mostly by himself.
    The current approach is good for the game’s quality... The main thing that suffers is our marketing. : P 
    So just a few words of comfort: new content is coming. Once we finish more character animations, we’re going to have a lot of things to add to the game and finish a whole bunch of new scenes at once. Trailer and cool screenshots are on their way, we just have to survive this last part of the marathon. ; )
    A big thank you to all of you for your support, we appreciate and hope to do our best turning Tales From Windy Meadow into the best Visual Novel we can. 💓
  17. Like
    Aureus got a reaction from Gluma in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Thank you for your kind words, Gluma! It's close, but my unhealthy ambition complicates many things. We have 95% of all the backgrounds, 100% of portraits, dialogues and so on, but we want to add multiple animations which are not yet completed. I need to find out how fast can we do them - from the programming side they are very easy, but the artists have very limited time. : (
    Meanwhile, it's another screenshotsaturday! And with it, the Little Oak village, 8 years before the action of our game. Loving the new colors. Ideally, we would like to add fire animation as well.

     
  18. Like
    Aureus got a reaction from Plk_Lesiak in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    The rainy evening in Windy Meadow. (Looks best in HD with 50 frames. ; P)
     
  19. Like
    Aureus got a reaction from Plk_Lesiak in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    One of the first things our writer really wanted to make for Tales From Windy Meadow was the candle-making scene. The comparison of the old village building vs. its reimagination really shows the long way we now have behind us.

  20. Like
    Aureus got a reaction from Chronopolis in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Some graphics are still not ready and some things still need to be improved, but we really like this "point the name with your mouse to read it's description". It changes a lot of the writing as well, since this format allows us to easily avoid bad dialogue such as "as you know, I was always your friend and your father never liked me..."
    Everything is still work in progress. : )
     
  21. Like
    Aureus got a reaction from Plk_Lesiak in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    I must admit, as a person I find no comfort in animal trophies... But the colors of this building - home to the family of hunters who live in Windy Meadow - directly move me, like a place I would love to see in real life.

  22. Like
    Aureus got a reaction from Plk_Lesiak in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Old versus new. : )

  23. Like
    Aureus got a reaction from Plk_Lesiak in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Thank you! I saw other voices saying that, we may need to find a common ground for the "detailed village and busy sky" . : )
  24. Like
    Aureus got a reaction from Plk_Lesiak in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    One place, two visions... Which one do you prefer?

  25. Like
    Aureus reacted to arosia in Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] (finished - on Steam!)   
    Great job! That looks fantastic and hitting screenshot saturday every week is great for giving you a regular deadline to show your progress. Again, so awesome!
×
×
  • Create New...