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Aureus

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Everything posted by Aureus

  1. A small “behind the scenes” update: In “Tales From Windy Meadow” Iudicia, one of our protagonists, has a younger sister - Firma. You can see some similarities in their portraits, though they are not identical. Iuidicia looks more like their mother, while Firma took after their father. Isn’t this clever? Now here goes the funny thing: our graphic artist didn’t even notice this feature while she was designing the characters. Apparently, it just turned out this way. #AccidentalGenius
  2. Windy Meadow, a quiet evening in the Tasty Claw tavern. We haven’t finished making all of the required graphics yet, but the game itself finally gets close to its final form. In other words - we started filling many of the in-game areas with their inhabitants. : )
  3. In our fifth devlog we focused on some of the mistakes that we made during the development. ; ( ;
  4. I must admit, as a person I find no comfort in animal trophies... But the colors of this building - home to the family of hunters who live in Windy Meadow - directly move me, like a place I would love to see in real life.
  5. New devlog for Tales From Windy Meadow! We introduce the basic concepts related to our character sprites - which are separate from the character portraits.
  6. Third devlog! It's mostly the basics, but I could talk about fantasy worldbuilding for hours. And maybe I will. ; )
  7. Thank you! I saw other voices saying that, we may need to find a common ground for the "detailed village and busy sky" . : )
  8. We have never participated in IndieDevHour before, but we'll try to start with the weekly updates from now on. : ) Tomorrow we should be able to post a new devlog as well. : ) This is Temnus, Iudicia's father. Longer description would enter the spoiler territory, but I hope you'll like the visuals. : )
  9. Our newest devlog is now available on IndieDB. We plan to turn such updates into a weekly thing. : )
  10. Some graphics are still not ready and some things still need to be improved, but we really like this "point the name with your mouse to read it's description". It changes a lot of the writing as well, since this format allows us to easily avoid bad dialogue such as "as you know, I was always your friend and your father never liked me..." Everything is still work in progress. : )
  11. Changes, changes... The new art is born and then evolves, while Tales From Windy Meadow in its entirety comes closer to its final state. But the most important changes are unable to show in a small #ScreenshotSaturday post. On Wednesday we're going to share these details. The sad thing is we failed to finish the game to this day... So the March release is now out of our reach.However, we finally have the most basic, raw version of the game working. Our previous decisions led us to a wrong spot, but now, after switching to a new game engine and changing the programmer, we managed to achieve in 10 days what we were unable to make during 6 previous months. We are still behind... But there is a lot to show. We'll start showing the game's screenshots and its features next week.
  12. I'm so sorry for my late response! I haven't received my e-mail following message. : ) We actually had such slow progress that we decided to change our programmer and we moved toward Ren'Py engine from GameMaker Studio 2... And during the last 10 days we made significantly more process than we've made during the previous 5 months combined. It's both embarrassing and exciting, because it now looks like we are very close to develop completely working game and we start digging into various minor utility fixes. We still struggle with graphics, so I can't be sure when the trailer and / or the demo will be available, but we do expect to share a lot of major updates very soon, including some highlights of cool systems that we are introducing in our game. : )
  13. Thank you, Ranzo! Our time estimations keep differ, but during this week I'm going to measure it and give some solid answer. I'm glad you find the project interesting! : ) We have a great week behind us and a very promising one coming up next. Not only we participated in an interview for TwoHappyCats blog, but we actually made a gigantic progress making the game's prototype. We had a huge delay, but it finally starts looking pretty good... Though we still have a lot of graphics to complete. Such as these ones! We almost finished portraying our villagers and they are turning out great. For this #screenshotsaturday, we're sharing one happy family - Mita, Castus and their only son, Pudens. These farmers are the owners of the best fields in Windy Meadow, but their most important source of income is definitely the apiary and their mead-producing business.
  14. A second video showing the process of making some of our pixel art. : )
  15. We are in an awkward spot where we have many parts of the project being a work in progress. Because of this, for this ScreenShotSaturday we've made a mix of our graphics, showing a scene that is not related to the game's story itself. WIP goblins, WIP boar and WIP wilderness background, just to tease your fantasy appetite. ; )
  16. Living in the Empire can be rough, and if you’re not a well-off person, it can be a real struggle. Especially if you live in a small village such as Windy Meadow. However, it led people to develop great skills utilizing secondhand tools, weapons, trinkets and even ruins. In this #ScreenShotSaturday we wanted to highlight one of the examples of this process - the house of Limos, the local fisherman. Before the first houses were raised in this area, the only construction you could find here was the lonely military tower. It was meant to provide refuge for boats and travelers that tried to make use of the nearby rivers. When the roads became known for the safe roads, a new tavern was built. After it the first settlers came, finally one of them was able to develop a farm. Windy Meadow was slowly becoming a reality. When the upper parts of this military tower were demolished during a dragon’s attack, the people living nearby had to decide if they will stay or move away. Since they couldn’t afford to recreate the tower, they decided to raise the palisade and spread their defenses instead. Nevertheless, Limos, who was in his twenties, couldn’t add his own share to this investment and in result couldn’t be a part of the protected village areas. And since the ruins of the tower were right next to the rivers, he decided to stay in them for some time. Save enough coins selling fish and move inside the village walls after some time. But after years of postponing this plan Limos admitted he has no interest in moving out any time soon. Even though his place is quite small and he had to pay some workers to make a simple outbuilding, it’s a perfect spot to enjoy some privacy and take care of smelly fishing business without complaints from the neighbors. And every year without a massive monster attack makes Limos hope that this just-for-some-time-house will bring him cheerful memories until the end of his days.
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