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Bruni Multimedia

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  1. As promised version 0.0.2 is here! Before the day ends I will post a "road map" of the future contents and releases. For now I'd like you to enjoy this new version of my game and, more important, to tell me if you like it, where I need to improve it and if you find any bugs please report them to me! It's the only way I have to release a very good full game! Changelog for 0.0.2: * Revamp of user interface * Added calendar with days, months and holidays (events will be added in future updates) * Added scheduler to choose which activity to perform each morning/afternoon/evening * Added 4 new stats: charm, integrity, knowledge and clinic fame * Added 5 new activities like relax, hang out, study, explore city * Added Jack (unknown guy at bus stop) images * Revamped medical examinations: - Medical examinations will be a part of gameplay excluded from sexual activities - You can engage in sexual activities with patients if you meet and hang out with them out of the clinic. - Of course if a patient already knows you there could be many special events to unlock - There still will be nudity on medical exams but only to check the patient. * In the first three medical examination the player will receive a hint of wether you are performing good or bad on most of the choices * The graphics are now correctly set to 1280x720 without errors * Added Clara's examination * Added a "Codex" which will contain up-to-date patient and staff informations, medical info and hints on the various illnesses you may encounter in the game * Every daily action has its graphic scene loaded * Added Ray's character and workplace * Added background in the options menu and at the start download: https://drive.google.com/open?id=0B3FP7ZM52OC9c2xTV1V1WnVrdW8 Alternative download link directly from my Patreon page: www.patreon.com/generalpractitioner
  2. While waiting for the release of the next version of General Practitioner I made this video that shows the new features avalaible. Forgive my english, I'm Italian and I'm not used to speak in English, I hope I'm comprehensible. And sorry for the bad quality, this is the first video ever for me, I'll improve in the future I promise https://youtu.be/toObMVIuQXE
  3. In 0.0.2 which will be released on monday 05/22 I will introduce the Codex. It will be some sort of Encyclopedia that will contain informations about patients you visit, staff you hire and even medical conditions and guidelines. This are written in collaboration of a true doctor, but should never replace the advice of your personal family physician. In time the Codex will contain many more informations and while the medical infos are avalaible from the start, the patient and staff ones will be avalaible only when you actually meet a person. Plus, some infos will be avalaible only if you correctly assess the illness of the patient, if any, and will remain hidden if you don't.
  4. Before I release 0.0.2 I want to complete the rendering overhaul, add at leats a picture to every activity avalaible (relax, study, hang out, work, explore city) and add a new patient with a complete examination of them. That's likely to happen over the weekend so expect a new release on monday morning, This release will be a better example of what to expect from the full game once it's complete. The game will feature a full in-game year experience. Holidays and special events will be covered and there will be some drama too. Of course you won't have to visit two patients each day, that would be boresome, but expect some surprises every time you choose to go to work. I'm very excited about the whole development. In my mind this will be more than the usual indie visual novel and you'll be surprised by the simulation part too. Of course I won't get very far without your comments about the game and the direction it takes at every release, so try the game if you wish and tell me everything you think about it!
  5. I'm already working to the next version. I have made some modifications. This is the uncomplete changelog aas of today: * Revamp of user interface * Added "History" of previous conversations * Added calendar with days, months and holidays (events will be added in future updates) * Added scheduler to choose which activity to perform each morning/afternoon/evening * Added 4 new stats: charm, integrity, knowledge and clinic fame * Added 5 new activities like relax, hang out, study, explore city * Added Jack (unknown guy at bus stop) images * Revamped medical examinations: - Medical examinations will be a part of gameplay excluded from sexual activities - You can engage in sexual activities with patients if you meet and hang out with them out of the clinic. - Of course if a patient already knows you there could be many special events to unlock - There still will be nudity on medical exams but only to check the patient. * In the first three medical examination the player will receive a hint of wether you are performing good or bad on most of the choices Some screens of version 0.0.2. Check out the game, I promise you won't be disappointed if you give it a chance. Every release of my game is FREE and always will be. Patreon is just something to try to finance new programs and templates, not the main goal. I'm doing this game for myself and for whoever wants to try it.
  6. While I was developing 0.0.1a I wasn't sure how to manage the players' choice of events. Having them choose every day what to do via dialogue lines didn't seem to fit in properly. Adding hotspots in scenarios could have worked, but I think it will take very long time to develop properly and, more important, without mistakes on my part. So I found over the net this fantastic script from qirien (kudos, mate): https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=31571 and I'm implementing it in my game. Starting with 0.0.2 the players will have the ability to choose what to do every day. More and more options will be added in time, for now you'll have the options above avalaible. I'm also rewriting the code to have it being controlled by events instead of variable checks. While this is fairly an invisible feat for the players it will allow me to manage the code and writing the game much better. I also made a new link to download the game without the misspelling in the title. Thanks again ittaku.
  7. Wow, THAT is big. Thank you for telling me. As you might have guessed I'm not english, I hope I won't do many mistakes, however THIS is a huge one.
  8. VERSION 0.0.1a is out! https://ufile.io/h0vbb Please share your thoughts. It's a pre-alpha build which includes the intro, Erika and Rita characters, one full examination. Point system is already there but still not useful, so it is the money system. In the next version I will add graphics (the guy at the bus stop), another examination (Clara) and improvements to the user interface (i want to make players click on a hotspot instead than choosing a text option)
  9. The inventory management will allow you to buy items, properties (cars, more clinics, apartments). When implemented a flag will be placed for every item you will buy or get. In every choice or conversation you will be given the chance to use something from your inventory and the game will behave accordingly. Imagine to greet your business partner and shake his hand while holding a dildo. It will be possible
  10. Thank you very much! I'm glad you like the graphic. With time I can improve it even more! When I release the first alpha give it a try, it could be the first one of this genre you may like
  11. Hello guys. I wanted to introduce you to my work, still in development: General Practitioner. As the name suggests this is a game where you will be impersonating a medical doctor who works and manages a small clinic in a small town. The style is that of a visual novel, but it has elements of an RPG (choices WILL matter as you progress into the story. Plus it will feature an inventory management), of a simulation and of management. You will meet many characters, not just the patients (which are all scripted and each one will be dateable) but also staff members, occasional acquaintances and more. You will earn money for each visit and with that you'll have to pay your staff and medical instruments. More instruments will unlock more patients (Dermatology, Pediatrics, Gynecology, etc. etc.). The medical part is a simulation. I'm working with a real doctor, friend of mine, who tells me what happens in medical clinics (Italian ones, since I'm Italian) and all the medical informations are real. My inspiration are the old medical simulations like the "Emergency Room series" from Legacy Games. Of course the game will feature sex and nudity. But you won't be able to just fuck everything that moves, because you could scare patients away and the clinic could close due to debts. Being a doctor, though, is a good way to make people undress, but that depends on the purpose of the exam, the patient's trust in you and even their mood. The game is still in development, I began working on it some weeks ago (I'm all by myself) and right now the introduction and the first medical examination is complete. I expect to release a pre-pre-pre-pre-pre alpha version in a few days. Since I work and have a family I can't put all my spare time on the project, but progress is smooth, since I'm a programmer and writing code is on my genetics If you wish to know more about the project (and why not, support it) take a look here: www.patreon.com/generalpractitioner These are some screenshots of what's avalaible for now, you can find others on the patreon page. Let me know what you think and thanks for just reading this. VERSION 0.0.2 is out! https://drive.google.com/open?id=0B3FP7ZM52OC9c2xTV1V1WnVrdW8 Please share your thoughts. It's a pre-alpha build which includes the intro, Erika and Rita characters, one full examination. Point system is already there but still not useful, so it is the money system. In the next version I will add graphics (the guy at the bus stop), another examination (Clara) and improvements to the user interface (i want to make players click on a hotspot instead than choosing a text option) Some screens: