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SeniorBlitz

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  1. Like
    SeniorBlitz reacted to Mr Poltroon in Sisterly Bliss ~Don't Let Mom Find Out~   
    WORK IN PROGRESS

    Sisterly Bliss ~Don't Let Mom Find Out~
    Available on Mangagamer (NSFW)
    Summary
    Ichika and Futaba are so close it even surprises their friends and family at times. Ichika, the diligent, stubborn older twin, and Futaba, the childish, sociable younger twin, are an inseparable pair.
    But there's more to their love for each other than first meets the eye.
    Growing up, the two did everything together. No matter where they went, the twins were never apart. And even now that they've grown up, their personalities diverging and leading them to different hobbies, they're still as close as can be. For Ichika, the responsible big sister, looking out for childish, spoiled Futaba has become an everyday occurance, both at home and at school.
    But one day, worried that the twins are growing too close, their mother chastises them, explaining that there's a difference between being supportive of each other and being codependent. Regardless of how close they are, she says, they can't stay together forever. With that admonition, the twins' relationship begins to change.
    Lurking beneath Ichika's wish to see Futaba happy is a different feeling, one that torments her. A desire that cannot be fulfilled. And as their relationship changes, Futaba grows restless, seeing her wish to always be by Ichika's side drifting further and further away.
    What awaits these twins, who harbor feelings stronger than mere sisterly love? What form will their relationship take, and what conclusion will their story reach?
    Ending Guideline / Suggested Route Order
    This game follows a system where each choice either gives points to Ichika, or it gives points to Futaba. There are two good endings and two bad endings. The ending you get is decided by the difference between the number of points each girl has.
    The order in which the choices are made is irrelevant. All that matters are the number of points accumulated. Therefore, there are many combinations of choices that will lead you to the desired route. Skip to the bottom of the Walkthrough section to see which choices give which points and decide for yourself, or follow your desired route's guide if you just want to end up on the correct route and don't care about choosing.
    This system is represented in-game via a two sided bar chart which you can visualise at any time by right clicking and selecting 'Status' in the menu that appears.
    Walkthrough
    The good/bad ends follow the exact same choices except the last two. Choose the other choice for the ones in bold to change from the good to the bad ending or the other way around.

    Ichika
    Good Ending
    Bad Ending

    Futaba
    Good Ending
    Bad Ending
     
    Points Guide
    Attribution
    All info tested by yours truly through playing the game.
    Summary stolen from Mangagamer description.
     
  2. Like
    SeniorBlitz reacted to BunnyAdvocate in Analysing EVN and JVN fans on Steam   
    To what extent do JVN and EVN fans on Steam overlap? How many VNs do they buy? Who spends more? Which fandom is more elitist? As an update to my last analysis post on VN sales on Steam, I trawled 100k Steam profiles to find out. Here are my results~
    Data collection and definitions
    Using the Steam API, I checked over a million steam profiles and collected public game lists on just under 100k users. I then used Steam's "Visual Novel" tag to identify which of those games were VNs. As Steam tends to be more lax on its definition of what a VN is, I cross-referenced this with VNDB.org and only included those games that had a VNDB entry. VNs were then split into three categories:
    JVNs: non-free VNs created by a Japanese company. EVNs: non-free VNs created by a primarily English speaking developer. Free VNs: free VNs created by either a Japanese or English developer. Unlike the non-free categories, users are only counted as "owning" a free VN if they have logged some time playing it. Those of you who follow my twitter may notice a few of these graphs are different to what I teased earlier. When investigating the overlap between VNs, I consistently found one group of VNs that were an outlier in terms of their fanbase overlap with other VNs, their userbase size, and their average price. It was always the Chinese and Russian VNs. So in the interests of better analysing the English language VN fandom, I restricted the dataset to only those VNs developed originally in English or Japanese.
    Results
    Let’s start simple and just see how widespread we VN fans are on Steam:

    While VNs remain a niche, they seem to be widespread enough among the Steam userbase that most users should at least be familiar with what they are. EVNs are penetrating Steam better than JVNs, perhaps due to bundles and lower prices. But they’ve also been on Steam longer than JVNs, with Analogue: A Hate Story being released back in 2012. Overall, 37.9% of Steam users either own or have played a VN of some kind. But owning one VN doesn’t necessarily make you a fan, so let’s see how many VNs these users own.

    The dramatic drop for free VNs show how dependent it is on a few VNs that reach more mainstream attention. 26.5% of free VN users have only played Doki Doki Literature Club for example, and only 53.2% of free VN players have ever bought a VN. This suggests that free VNs might not be an effective strategy for promoting a later commercial release as so few of these users buy VNs.
    EVNs drop at a faster rate than JVNs, showing that EVNs’ wider userbase doesn’t necessarily mean they have more users who would identify as VN fans as they tend to only own a couple of VNs. However once we get past the casual crowd, we see EVN owners seem to be more prolific purchasers than JVN owners. EVN owners purchase more VNs on average (5+ EVN owners own 23.7 EVNs on average, whereas 5+ JVN owners own 17.1 JVNs each). This may be because there are 66% more commercial EVNs on Steam than commercial JVNs so there’s more to buy, and they cost far less (the average EVN is £7.31 vs £14.00 for JVNs). So let’s try comparing the average spent on VNs next.
    image

    These prices assume users paid full price so are overestimating the total spent, but the relative value between JVNs and EVNs should be fairly accurate.
    Here we can see the influence of those higher JVN prices. While EVN fans may buy more, they spend less. On average, EVN owners spend £60.87 while JVN owners spend £81.12. The richest 10% of spenders have a disproportionate influence on the industry, accounting for 60% of all EVN revenue and 53% of JVN revenue. This is broadly in line with the Steam average, where the top 10% of spenders account for 61% of all revenue. So far we’ve been treating JVN owners and EVN owners as distinct entities, as if they were two warring tribes. But are they actually the same users? Let’s investigate the overlap~

    Given that 86% of free VNs currently on Steam are by English developers, I expected the free VN fanbase to overlap more with EVNs, but it’s actually JVN owners who play free VNs more frequently, as 62.1% of JVN owners play free VNs but only 52.9% of EVN owners do too. Perhaps it’s because there are more EVN owners who are only lightly into VNs so are less aware of other free VN releases.
    Equally surprising is how many JVN owners also own EVNs: 75.2%. Despite the reputation of JVNs being the elitist community, it’s EVNs owners who are less likely to try JVNs where only 52.4% of them own a JVN. "But what about bundles” I hear the comment sections cry. Perhaps some EVN/JVN owners just picked up one in a bundle and aren’t really fans of them? OK, let’s retry this overlap with only those users who have at least 5 EVNs/JVNs/Free VNs in their library.

    The biggest drop in size is the free VN category, who lose 88.5% of their users. Meanwhile, the overlap between EVN and JVN fans has only grown tighter; with 60.1% of those who own 5+ EVNs also owning at least 5 JVNs. So it doesn’t seem like bundles explain the strong overlap between JVN and EVN fans, but let’s try another test. If someone picked up a VN through a bundle that they aren’t interested in, they probably wouldn’t play it. So let’s try only counting VNs that have been played:

    There’s been a slight drop in how many JVN players also play EVNs, at 67.6%, but it’s still a significant overlap. So while bundles likely do inflate EVN numbers slightly, there’s no denying how linked the fandoms are. Overall, 59.3% of owned JVNs were played, while 56.2% of EVNs were. The lower EVN percentage is perhaps due to user’s owning more EVNs on average. Although both played stats were higher than the Steam average, where only 49.2% of owned games have any recorded playtime.
    So what explains the lingering lower JVN ownership among EVN fans? Are EVNs perhaps catering to a wider audience? One thing the EVN scene is known for it its profusion of otomes (VNs with a female protagonist pursuing male love interests), so let’s compare their overlap.

    Rather than being more insular, otome fans are even more willing to try VNs developed in another language, with 81.2% of EVN otome owners also owning a JVN, and 90.3% of JVN otome owners also owning EVNs. However the overlap between otomes fandoms is smaller than EVNs/JVNs overall (68.6% of JVN otome owners also own EVN otomes, and 37.9% of EVN otomes owners own a JVN otome). Something that especially stands out is just how many otome fans there are in the VN market. 33.1% of EVN owners and 42.1% of JVN owners own an otome. They make up a significant part of the fandom, but many online VN community hubs either ignore or are outright hostile to them.
    So it otome’s don’t explain the EVN/JVN gap, what does? To further investigate we’re going to need to delve into individual VN statistics and look through a lot of lists, so I’ll keep that for my next post in a week or two.  
    Potential issues
    We’ve been basing these statistics on public user profiles, however only 7.4% of Steam users have their game list public. So it’s possible we’re undercounting the more casual userbase who are less likely to have configured their profile to be public.
    This has been an analysis of only Steam users, and while Steam is a major part of the game industry, it’s not the only source of VNs. JVN fans may prefer to stick with Mangagamer/Denpasoft etc, while EVN fans may prefer itch.io. So it’s possible the JVN/EVN fandom splits more than these figures would imply.
    Conclusion
    In my experience, the popular image of the VN fandom is of a male JVN elitist who hates EVNs and would never read an otome, but that really isn’t representative of the customer base. The majority of JVN fans also enjoy EVNs, the average JVN owner owns more EVNs (10.9) than JVNs (7.6). The same is true of EVN fans, who while preferring EVNS (8.5 owned on average) still frequently own JVNs (5.0 owned on average). So the canny VN developer would do well to advertise in both EVN and JVN fandom communities.
    ---
    I hope you enjoyed the analysis. Please let me know what you think and share any alternative theories you have on these stats. If you’re interested in more, check out my other posts on tumblr, watch for updates on my twitter, or give me a yell on Discord (Sunleaf_Willow /(^ n ^=)\#1616). Special thanks to /u/8cccc9, Part-time Storier, and Lunaterra for help with the analysis. I just do these analyses for fun, but if you want to support my work with a tip, I accept small donations at ko-fi.
  3. Sad
    SeniorBlitz got a reaction from Dreamysyu in Sweet ☆ Switch ~When Our Eyes Meet, My Body Melts~   
    Sweet ☆ Switch
    Licensed by MangaGamer Sometimes people just can’t help the way they’re born. Some have looks that are stuck in an angry glare, winning them fear from their compatriots despite their best intentions. Some have bodies that secretly grow excited under a powerful gaze. Put them together and hijinks ensure! Sick of the constant affect Ryuuichi has on her, Sara Lafarge coerces him into the council to build up her resistance, but can she really withstand such a powerfully arousing glare even further up close? Or will the council room gain all new uses in Sweet Switch ~When Our Eyes Meet, My Body Melts~?
    [From VNDb]
    *Game Info (Read before using the guide!)*
    Sweet Switch has a pretty simple routing system, you favor one of the heroines two times so you can enter their route or choose to favor both to see the three-way ending. So follow any order you want, just recommend leaving the harem path for last.
    *Route-Ending Walkthrough*
     

    Sara Lafarge
     

    Hirohata Fumino
     

    Sara & Fumino (Threesome)
     
    Credits:
    This walkthrough is based on info attained on Seiya Saga.
  4. Like
    SeniorBlitz reacted to Funyarinpa in Kazutaka Kodaka (Danganronpa creator) founds new studio Too Kyo Games (ft. Masafumi Takada, Kotaro Uchikoshi, more)   
    This is everything my 16 year old self ever fucking wanted, holy fuck.
    http://www.siliconera.com/2018/09/11/too-kyo-games-is-led-by-danganronpa-staff-and-zero-escape-series-creator/
    Staff includes Kodaka, Masafumi Takada (Danganronpa's composer), Takumi Nakuzawa (who worked on Ever17 and directed Root Double), and Kotaro Uchikoshi (Ever17, Zero Escape).
    http://www.siliconera.com/2018/09/11/too-kyo-games-first-projects-are-an-anime-and-a-couple-games-including-a-death-game-for-kids/
    First project's being written by Uchikoshi and Kodaka (holy fuck) and has a theme of Extreme vs. Despair.
    Concept art: 
    Second project is an anime written by Kodaka and directed by Pierrot.
    Concept art: 
    Third project is a “A death game of children, by children, for children." (credit for the phrase goes to Siliconera)
    Concept art: 
    Fourth project is a "reasoning adventure" in a Too Kyo - Spike Chunsoft crossover.
    Concept art: 
    Credit for all info, art and wording goes to Siliconera (the two linked articles).
     
  5. Like
    SeniorBlitz reacted to Plk_Lesiak in Negligee: Love Stories, a sequel to Dharker Studio's yuri nukige, to be released on Steam UNCENSORED this Saturday   
    So, Dharker apparently got final thumbs up to publish their new eroge with all content intact. It's hard to say how explicit it will actually be, but if it follows the first game closely, it's going to at least contain a bunch of fully-explicit f/f sex scenes - and considering that some of the heroines are bisexual (two of them, if I remember well) and the screenshots, we might even get some straight hentai too. If that's true... Well, this would be unlike anything Steam even considered allowing in the past.
  6. Like
    SeniorBlitz reacted to Narcosis in Island   
    Took a while longer than expected, but here it is - a fully polished walkthrough/guide for Frontwing's Island.
    I hope this guide will help everyone enjoy Island to the fullest without being forced to hunt for bad endings or getting stuck. It's a fantastic visual novel and real treat for fans of science fiction.
    As usual - if you have suggestions or found any mistakes or typos - drop me a note and I'll be sure to fix everything.
  7. Like
    SeniorBlitz reacted to Narcosis in Island   
    ISLAND
    VNDB: https://vndb.org/v18498
    BUY on Steam: https://store.steampowered.com/app/857450/ISLAND/
     
    Summary
    Urashima is a small island, far from mainland Japan. It’s a true utopia, blessed with rich natural beauty. But the island harbours a difficult past, and it’s about to be erased, silently, from history.

    Soot blight syndrome, an endemic disease, has brought about a rift between the island and the mainland. An offshore platform intended for marine research has long been left abandoned; five years ago, three separate incidents brought the once influential Three Families of Urashima to near ruin. Rumours about children being spirited away have become part of the local folklore, alongside another legend, one that has been repeated on the island since time immemorial...

    “Let me tell you the legend of this island: it’s a story of tragic love...”

    The key to saving the island lies with three girls, each of whom belongs to one of the Three Families. These girls aren’t able to change the fate of the island by themselves, but might they succeed with the help of the young man who’s just washed ashore? Claiming that he’s traveled back in time, the man immediately sets out on a lonely path, challenging the long-standing traditions of the island, and seeking to change the future. But those aren’t his only goals...

    How will his presence transform the lives of these three girls, the future of the island, and the fate of the world...?

    [From official website]
    About "Island"
    Similar to G.O.'s previous works (Himawari), Island is a science fiction multiple route mystery with a fixed progression order. Your own enjoyment from the game will greatly depend whether you're capable of piecing together the presented fragments on the way to discover the truth. Despite being an all-ages title, Island is choke heavy on sexual humor (called shimoneta in japanese) and adult themes, including sexual content; explicit erotic content is simply not shown on-screen. Story discusses topics such as death and rebirth, loss of beloved ones, family, personal responsibility and a variety of science fiction related subjects - with time travel and many-worlds interpretation amongst few - but also astrophysics, genetics, spirituality, philosophy, human psychology and history of mankind. Most of the topics are entry-level, making Island a perfect choice for beginners willing to delve deeper into more complicated visual novels.
    General Info
    It is possible to actually chose between Karen and Sara during your initial playthrough, but I highly advise to chose Karen first, since her route acts as a natural introduction to the setting, without being as convoluted or cryptic as Sara's.
    Island contains many alternate endings (The so called BAD ENDS, although only few of them are tragic), with vast majority being story-based (non "game over" screens, where the protagonist typically just dies). Those endings need to be cleared in order to progress the story beyond certain points.
    The overall recommended progression order is as follows:
    SUMMER [Karen (restart) -> Sara (restart) -> Rinne] -> WINTER -> MIDSUMMER [Rinne End -> True End]
    This guide follows the above mentioned order, unlocking all the content along the way.
    Endings
    Aside from four main endings (Karen, Sara, Rinne and True End), there are total thirteen alternate endings available in-game (twelve for the SUMMER and one for the MIDSUMMER). You will see them all in a fixed order, provided you follow this guide. Names for the BAD ENDINGS are as follows (within their chronological order):
    Walkthrough
    Guide:
    All the saves are meant to be done during choices. The total number of saves used in this guide equals 16 and allows you to 100% clear the entire game. Save states in red are meant only for collecting BAD ENDS. You can skip those, if you prefer the trial & error approach. Regardless, this guide always assumes you have them cleared whenever required. Save states in blue are used for progression and remain the only ones you should be concerned about in general. We will be using those to jump quickly to required scenes without being forced to continously repeat large portions of the story. "Your choice" describes so called "flavour choices"; no matter the decision, they always lead to same exact outcome so pick whichever you like the most. Answers are merely kept to ease guidance. If you're lost or unsure, don't forget about the in-game flowchart! You can access it any time from the In-game menu and it can also be used to jump between already cleared scenes, similar to loading save states. Use it often! SUMMER

    KAREN

    SARA

    RINNE

    WINTER
    MIDSUMMER

    RINNE'S END

    RE: (TRUE END)
    BAD ENDINGS
    Attribution
    This guide was made thanks to the walkthrough available on Seiya-Saiga repository. All rights go to their respective owners. Everything else was done by le watakushi. If you'd like the high-res version of the title banner, PM me.
    Changelog
    28/08/2019 - Rewrote certain parts of the guide for better workflow and fixed an inconsistency with Common/Summer route, which also made me partially omit one of the bad endings.
    05/10/2018 - True end retrieved it's original name
    09/09/2018 - Initial release
  8. Like
    SeniorBlitz reacted to Inorin in 428 Shibuya Scramble   
    vndb  Steam    Summary
    A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last. Can they—or the city itself—make it through the day?
    General Info
    There is a total of 95 Ends: 9 Character Ends , 85 Bad Ends and 1 special end. There will be instances where you will be forced into a bad end and this is perfectly fine, as 50+ bad ends will be needed to unlock a certain character chapter. 
    Using the game tutorial is recommended as you'll be taught the controls and in-game mechanics.
    A video walkthrough can be found here.
    Ending Guideline / Suggested Route Order
    This route order may not be the fastest way of completing the game, but it should get everything completed.  Tama's identity gets revealed at the end of the 13.00-14.00 time block so do not open any of the spoilers starting from 14.00-15.00 onwards. Please note that you HAVE to follow this order, otherwise you will not be able to progress as intended. Bad Ends in the "After completion" section can be done after completing the time-block or after clearing the main story. In case you messed up, you can look at the bad end list to see what you did wrong.
    10.00 - 11.00
    11.00 - 12.00
    12.00 - 13.00:
    13.00 - 14.00:
    14.00 - 15.00: 
    15.00 - 16.00
    16.00 - 17.00
    17.00 - 18.00
    18.00 - 20.00
    After completing all timeblocks
    Extras
    Route Guideline
    10.00 - 11.00
     
    11.00 -12.00
     
    12.00-13.00
     
    13.00 - 14.00
     
    14.00 -15.00
     
    15.00 - 16.00
     
    16.00 - 17.00
     
    17.00 - 18.00
     
    18.00 -20.00
     
    Normal End
     
    Suzune End
     
    True End
     
    Canaan End
     
    Mean Clean End
     
    428 Pop Quiz Answers
     
    Special Episodes
     
    Conspiracy
     
    True Conspiracy
     
    Bad End List
     
    FAQ
     
     
    Attribution
    Walkthrough largely based on my own experience with the game. Bonus endings are adapted from here and there. 61 out of the 85 Bad Ends were from me, while 24 of those were adapted and translated from a Chinese walkthrough.  Summary taken from Steam.
     
     
  9. Like
    SeniorBlitz got a reaction from Fateism in Magical Marriage Lunatics!!   
    Magical Marriage Lunatics!!
    Lincensed by MangaGamer Yuuta is just your typical guy who enjoys an ordinary school life with his childhood friend Yuuna. Suddenly one day, a mansion appeared in his backyard, inhabited by the vampire princess Luce. One by one, other other-worldly princesses came to him, all of whom had made a childhood promise to be his bride when they grew up. He didn’t remember the promises, but then Yuuna also joined into the fray and proclaimed that she’s the one who will always be with him.
    *Game Info (Read before using the guide!)*
    Magical Marriage Lunatics!! has six heroines, each with their own ending. Similarly to other Moonstone titles, the choices aren't that hard, and all you have to do to enter a route is to "stalk" the heroine you want and chose the right choices during these events, the other options are there since they provide extra text or scenes. 
    Choices marked with a (*) are ejaculation choices, so feel free to use the quick save function to select both options (though for H-Scenes both CGs are unlocked regardless of choice).
    Follow any order you want, but, my (planned) route order is:
    Julia -> Karin -> Yorihime -> Luluna -> Yuna -> Luci Failure to lock onto any route will "loop" the game back to the first heroine screen. It is advised to save before making any choice! Extra Choices section will basically cover all the other choices that weren't made. 
    *Route-Ending Walkthrough*
     

    Luci Yami Astalite
     

    Julia Lyn Lord
     

    Karin Amagi
     

    Yorihime Mitsunotama
     

    Luluna
     

    Yuna Shirahase
     
    Credits:
    This walkthrough is based on info attained on this Thread.
  10. Like
    SeniorBlitz reacted to Turnip Sensei in Ever played a VN twice?   
    I'd actually like to read everything I happened to really enjoy twice, if I had enough time. The second time I tend to focus on and appreciate different aspects of the story better, like atmosphere and thematic elements, since the bit overwhelming desire to see what happens next in the plot is gone. Plus reading a story I already know I like is good stress-free and guaranteed enjoyment, something which is very important at times.
    VNs I've read twice: Kara no Shoujo 2, Gahkthun of the Golden Lightning (actually thrice), Steins;Gate, Fate/stay night (Fate-route), SeaBed, Va-11 HALL-A.
  11. Like
    SeniorBlitz reacted to Thyndd in Ever played a VN twice?   
    Since I've only started playing VNs from about 1.5 years ago and I still have so much new stuff to read, I haven't. But I do plan to reread some VNs in the future, especially those that rely more on the atmosphere than the actual plot, so knowing what will succeed is not actually that important.
     
  12. Like
    SeniorBlitz reacted to 1P1A in More VNs with the (infamous) Ladder Structure like Grisaia and G-Sen   
    Houkago no Futekikakusha
  13. Like
    SeniorBlitz got a reaction from phantomJS in More VNs with the (infamous) Ladder Structure like Grisaia and G-Sen   
    So apparently the VNDb tag I proposed (Ladder Structure) got approved, now clephas officially hates me (joking). xoP
    But anyway do you persons know any other VNs that have this structure? Or if any of the VNs I tagged don't follow this structure, so I accidentally tagged them and I should revoke my vote?
     
  14. Thanks
    SeniorBlitz reacted to phantomJS in More VNs with the (infamous) Ladder Structure like Grisaia and G-Sen   
    @SeniorBlitz
    I'm a bit confused from the description. I always thought the 'ladder structure' means there's 1 true path for the VN (the ladder) and alternate paths which splits from the ladder. The path the cuts the main story short and you then proceed down this alternate time-steam of events which the story and ending is usually drastic different from the main true path. 
    Is it not? 
     
    Also the description is a bit confusing to me. For example: 
    Meaning? 
    The alternate paths of, for example, G-Senjou Maou doesn't stay on the common path, doesn't lead to the back to the true route, and doesn't resolve the main issue in the true route at all. So...?......
     
    Anyway, grats for getting your tag proposal approved   
     

  15. Like
    SeniorBlitz reacted to Mr Poltroon in More VNs with the (infamous) Ladder Structure like Grisaia and G-Sen   
    In the most traditional sense, yes. However, there are Visual Novels which employ this method even without a true route. Consider The Fruit of Grisaia. The point at which you stray off the common route is when you choose to follow a specific heroine... except for Yumiko Sakaki. You never make a choice to choose Yumiko, you just naturally end up with her by rejecting everyone else.
    This doesn't make much sense in the typical setting where you usually just choose the heroine you like the most, but it makes a lot of sense for true routes where 'ending up with that heroine was the natural course'. In The Devil on G-String it's 'only natural' you end up with Haru, assuming you do not stray off the main path with any previous heroine.
    In Grisaia, there isn't really a main path, but you end up with Yumiko in much the same way.
    In short, the ladder structure is there, but not in the way we traditionally associate with it (It's still a path and branches at every heroine, but not a 'true' path.). It's a ladder with various exits, but it's not like the main one is more important.
    Choosing a heroine is leaving the ladder.
    Not choosing a heroine means you go to the top of the ladder (which may or may not be the true route).
  16. Thanks
    SeniorBlitz reacted to Clephas in More VNs with the (infamous) Ladder Structure like Grisaia and G-Sen   
    https://vndb.org/v22302
    https://vndb.org/v16212
     
    https://vndb.org/v15871
    https://vndb.org/v11569
    Edit: Keep in mind that in ladder-style paths, generally speaking, you will see a wall of choices for the main heroine and a single choice leading straight to an ending branching off from her path.  FSN doesn't qualify since the branching occurs early and all the paths pretty much split off at the same point.
    Edit2: Think of it this way....  The main heroine's path is a single line.  Each sub-heroine's path is a branch off that line at a specific point of the story (an arc represented by a rung in the ladder) or a floor of the building where things stop instead of moving farther upward.  FSN doesn't qualify because all three paths go toward a resolution of the game's story... just three wildly different ones.
     
  17. Thanks
    SeniorBlitz reacted to Mr Poltroon in More VNs with the (infamous) Ladder Structure like Grisaia and G-Sen   
    On the structure of Newton and the Apple Tree:
  18. Thanks
    SeniorBlitz reacted to Mr Poltroon in More VNs with the (infamous) Ladder Structure like Grisaia and G-Sen   
    The Newton VN also follows this structure.
  19. Like
    SeniorBlitz reacted to Mr Poltroon in Newton and the Apple Tree   
    Newton and the Apple Tree
    Summary
    "'Newton' was actually the pen name of a brilliant-minded girl!?"

    Protagonist Syuji Asanaga and his childhood friend Yotsuko Utakane, while tracking down Syuji's missing grandfather, unexpectedly ended up traveling through time to the 17th century, a time known for exciting advances in scientific discovery. What they witnessed upon their arrival was the presence of a single girl right in front of them. This particular girl would go on to be dubbed as the father of modern-day science, Sir Isaac Newton!

    That’s correct, Newton turned out to be a small, flat-chested girl!

    Unaware of this, Syuji loudly crashed into the apple tree right in front of the girl. "You do realize that I was just on the verge of making the most groundbreaking discovery, don't you!?"
    It was at the moment our main couple traveled through time, right then and there, that Newton discovered universal gravitation!

    And just like that, through Syuji's witless conduct, the great scientific discoveries of that century had all crumbled to ashes. What's more, like the domino effect, this would gradually end up altering key points in history.

    Now taking up residence at the prestigious English university called "Tenbridge University," Syuji finds himself pulled into the antics of four strange girls (and Yotsuko).
    In the midst of all this chaos, will Syuji ever be able to rectify history and return to the present!?
    Ending Guideline / Suggested Route Order
    The game follows a single continuous plot that eventually leads to the final route, but has a number of choices along the way which branch off into different routes. The recommended reading order is to read each route as they branch off chronologically: Yotsuko > Lavi > Lavi Again > Haru > Emmy > Alice
    Lavi's route always needs to be read once before any other bar Yotsuko's.
    If you have the 18+ patch, which can be found at Panty Press, finishing a route unlocks extra H-Scenes in the 'Special' menu.
    Finishing the game unlocks 'Continue+' also in the Special menu.
     
    Walkthrough
    In choices marked with 'Your Choice', please choose what comes naturally. Sometimes choices will lead nowhere and you will have to repeat until you get the correct one.
     

    Yotsuko
     

    Lavi
     

    Haru
     

    Emmy
     

    Alice
     
    Attribution
    All info tested by yours truly through playing the game.
    Summary stolen from the Steam description.
     
  20. Like
    SeniorBlitz got a reaction from Sayaka in Romance/drama with female protagonist and BDSM and/or rape   
    You'd probably enjoy Black lilith games like, Taimanin Asagi, Taimanin Yukikaze, etc. Since most revolve around the concept of raping and mindbreaking the female protagonist.
     
  21. Like
    SeniorBlitz got a reaction from tasnim_tamim in The Eden of Grisaia / Grisaia no Rakuen   
    Grisaia no Rakuen

    VNDB
    Steam
    Summary
     A boy trying to find the paradise he once lost arrived in a secluded garden at the end of the world, where he found five girls. Not knowing himself what the result would be, he took out five seeds and distributed them to the girls, driven by a sense of duty and perhaps even the faintest murmurings of something like hope. One by one, the girls planted the seeds they had been entrusted with in the ground around them, waiting for the day when they would bear fruit.
     But whether or not this day will come remains to be seen - everything hinges on one final struggle to learn where a true paradise is to be found.
     Our story picks up immediately after the events of Grisaia no Meikyuu, with Kazami Yuuji having been detained for suspected involvement with an international terrorist organization, lead by Heath Oslo, that has managed to enter Japan's borders with a devastating new weapon of mass destruction in hand. Meanwhile, at Mihama Academy, the remaining students find themselves with time running out - due to financial issues, the school is set to close within the month. Over the past year, though, the girls of Mihama have finally begun to find their own legs, thanks to Yuuji's involvement - are they really just going to bury their heads in the sand and let the world change around them? And are they really willing to let the man who changed their lives slip away without so much as trying to win him back? As the end of their time at Mihama Academy approaches, Amane, Makina, Sachi, Yumiko, and Michiru find themselves arriving at a single conclusion.
     How much a group of students can do in the face of countries and organizations far bigger than any individual could hope to be remains to be seen. In the first place, Yuuji's position is far more complicated than any of them could have imagined, as he finds himself embroiled in an elaborate game of super-political chess revolving around both himself and an inconceivable new system slumbering in the depths of CIRS - a system that Yuuji may have more of a connection to than he thinks. One thing is for certain, though - the girls of Mihama are no longer willing to let the world steal things away from them without at least a bit of resistance first. And with help from a mysterious individual known only as Thanatos, they may just achieve their goal...
     The final chapter in the Grisaia series, featuring Prologue De La Grisaia, a prologue set before Yuuji's arrival at Mihama; Blanc Aile no Tane, the overarching story's grand conclusion; a smorgasbord of bonus eroscenes; and an after story to the events of Blanc Aile no Tane.

    Ending Guideline / Suggested Ending Order
    It’s highly recommended that you’ve played the other entries in the Grisaia trilogy before you get started on The Eden of Grisaia. The game gives you a quick recap of what happened before, but it’s very brief and is only helpful to refresh your memory.
    There’s not much to choose in The Eden of Grisaia so you’ll be through with that quickly enough. It does not mean the game is short, just that there aren’t that many choices to make. As you get the endings and progress through the story you'll unlock more extra stories.
    You’ll also unlock all CGs as you go. Read the notes left inside the spoiler boxes! Save before making any choices.
    Recommended order:
     
    Route Guideline
     

    The Seed of Blanc Aile
    Bad End
    True End
    ~Small story variation~
     

    Prologue De La Grisaia
    Available after finishing all of the above. 
     
    Attribution
     This walkthrough is based on info attained on Otaku Lair with some adjustments made by me.
  22. Like
    SeniorBlitz got a reaction from starcraft2 in Plotge recommendations?   
    If you haven't played Sky Dive 2 already, Baldr Force is probably the next best thing since the setting is similar to Sky's, though since it is an older title don't expect the same production values. You might also enjoy Duel Savior from the same dev's, it seems to share some characters with Baldr Force but I cannot confirm that. The other Baldr titles like Bullet and Zero seem to have their fare share of good traits, but it is probably not as good as the Sky series or Force.
    Also yeah, while Bringer is certainly a VN it is very gameplay oriented.
  23. Like
    SeniorBlitz got a reaction from Templarseeker in Muv-Luv Alternative   
    Muv-Luv Alternative
    VNDB
    Steam
    Summary
    "A destiny tossed about, in an insane world---
    A flame of life blazing forth, in a dying world---
    And now, one more future that is spun---
    This is the alternative ending unable to be told before:
    A very great, a very tiny, a very precious...
    Tale of love and courage." (The next part has spoilers, so beware!)
     Three years have passed since the day Takeru, an unsuspecting Japanese high-schooler, suddenly awoke in a world not his own — a war-torn alternate reality in which mankind was on the brink of extinction, locked in a decades-long struggle against the ruthless extra-terrestrial invaders known only as the BETA. In that time, he’s been through an awful lot — enlisting in the military, meeting parallel-universe versions of his old friends, and even falling in love. But unbeknownst to Takeru, he and his squadmates were being trained to participate in a top-secret UN contingency plan known as Alternative IV — a last-ditch effort to take back the Earth via experimental technology. Unfortunately, however, development screeched to a halt when the project’s chief executive, Professor Kouzuki, hit a wall in her research due to technological constraints. With tensions rising, and pressure to shift gears from governments all across the world, the UN delegation opted to scrap the project in favor of its successor: Alternative V. This was humanity’s last resort — a plan that utilized all of their remaining resources to build a migrant fleet of interstellar craft, allowing a tiny fraction of the population to abandon the Earth in the hopes of finding life anew in another star system. Takeru and his comrades-in-arms were among those left behind, condemned to death by their fellow man.
     But it seems the hand of fate has bigger plans for Takeru, because it’s at this point that he wakes up to find himself back in his childhood bedroom once again. Not in his own world, mind you — but back where he was first spat out into this hellscape three years prior. This was no dream; this was a recurring nightmare. But then it hits him: this is a second chance. If he’s truly been sent back in time, then he’s the only one who knows of the impending doom that awaits this world. Perhaps he can use this knowledge warn to Professor Kouzuki, and together, they can somehow find a way to prevent Alternative V from ever being enacted. And who knows? If he can change history, then maybe — just maybe — he’ll find the answers to all of his questions. Why has he gone back in time? Why isn’t Sumika here? And most importantly, what IS Alternative IV?
     Muv-Luv Alternative continues the story of Shirogane Takeru after the events of the original Muv-Luv. This is a tale of a love so deep it breaks all barriers; about courage in the face of adversity and overcoming hardships. Takeru encounters and conquers insurmountable odds while his entire world is turned upside down around him.
    Ending Guideline / Suggested Ending Order
     Muv-Luv Alternative has 5 endings and 19 Steam achievements to unlock. By following this guide you’ll able to see and unlock all of them. Be mindful that the list below contains spoilers and you’ll also unlock all CGs as you go. This game requires five playthroughs to get all the achievements, but thankfully, there is chapter select, so as long as you do the first playthrough correctly, you won't have to restart the game from the very beginning. The recommended ending order is:
    Kasumi --> Chizuru --> Kei --> Miki --> Mikoto It is more optimal to do Kasumi's ending first, since, in the next playthroughs you can use a chapter select shortcut (the other "routes" also require fewer choices).  It is advised to save before making any choice. Notes were left inside the spoiler boxes in-case you follow the recommended order. The method that is written outside the spoiler box may only work for the XBOX version!
    Ending Guideline
     

    Yashiro Kasumi
     

    Sakaki Chizuru
     After clearing playthrough 1, go to Chapter Select, and click the fourth option under chapter 7. Auto-skip and choose "Class Rep" 2 times. Then just pick whatever choices you like, and finish the game. Auto-skip again is probably a good route to go for this.
     

    Ayamine Kei
     After clearing playthrough 2, go to Chapter Select, and click the fourth option under chapter 7. Auto-skip and choose "Ayamine" 2 times. Then just pick whatever choices you like, and finish the game. Again, auto-skip is best, unless you want to play it again.
     

    Tamase Miki
     After clearing playthrough 3, go to Chapter Select, and click the fourth option under chapter 7. Auto-skip and choose "Tama" 2 times. Then just pick whatever choices you like, and finish the game. Again, auto-skip is best, unless you want to play it again.
     

    Yoroi Mikoto
     After clearing playthrough 4, go to Chapter Select, and click the fourth option under chapter 7. Auto-skip and choose "Mikoto" 2 times. Then just pick whatever choices you like, and finish the game. Again, auto-skip is best, unless you want to play it again.
     
     ~Warning Theater~ (XBOX ONLY!)
     
    Achievements
     If you followed this guide you should have unlocked all achievements, but, here's a list anyway:
    NOTE: Some of them are story-related and you'll automatically unlock them.
     
    Attribution
     This walkthrough is based on info attained on Otaku Lair, Exophase.com and Gameplay.tips with some adjustments made by me.
  24. Thanks
    SeniorBlitz got a reaction from Vampire Alexander in Chrono Clock   
    Chrono Clock
    VNDB
    Steam\Denpasoft  
    *Summary*
     Next in line to manage a large corporation is our protagonist, Rei Sawatari. He inherited one very important item from his grandfather, the pocket watch. A mysterious power lurks within that pocket watch.
     'The power to go back in time five minutes.’
     It's a power that he can use as many times as he wants, but it's somewhat difficult to make use of.
     If he uses it well, then there's no telling what he could accomplish. He could even save the world... but he shouldn't need to do anything amazing like that.
     Our protagonist is just a boy who became a time traveller in order to have fun adventures every day.
     Rei Sawatari created a list of cute girls, who he confesses his feelings to one after another, then he uses the power of the pocket watch to turn back time, investigating the girls who might be interested in him without any risk.
     After school, on a day just like that. A girl falls from the roof of the school building, splattering against the ground.
     When he turned back time to find out what on Earth happened, he found the first year girl, Suzuki Miu, who was right in the middle of confessing her feelings to his best friend when Rei walked in at the worst moment.
     Miu was an extremely shy, brilliant, and unlucky girl, And all her courage just to tell someone her true feelings.
     Our protagonist; Who could only tell someone his feelings with the help of the pocket watch, was deeply impressed by the girl's determination and decided to help her so that her second confession would succeed.
     That was the beginning of their bizarre three-way relationship.
     At the same time, the protagonist must gather up the courage to confess his feelings to one of the other heroines.
     This is only the prologue to Rei Sawatari's story.
     
    *Ending Guideline / Suggested Route-Ending Order*
     Chrono Clock has 6 routes, for 6 different heroines (Makoto, Dorothy, Michiru, Misaki, Cro, Miu). Cro and Miu's routes can only be unlocked by beating the first four (in Miu's case five) endings. If you want a better flow in the choice making aspect of it, you can follow the order:
    Makoto --> Dorothy --> Michiru -->  Misaki --> Cro --> Miu.   But, all things considered, you can read through the routes in any order you want. "NOTE(S)" were left inside the spoiler boxes in case you want to follow the order bellow (for a minimal backtracking experience). Remember to save before making a choice!
     
    *Route-Ending Guideline*
     

    Jounouchi Makoto
     

    Dorothy Davenport
     

    Sawatari Michiru
     

    Andou Misaki
     

    Chronos
      You need to finish all of the above to unlock her route.
     

    Suzuki Miu
      You need to beat all routes to unlock her route. Start from the beginning this time.
     
    *Attribution*
     This walkthrough is based on info attained on Otaku Lair with some adjustments made by me.
  25. Like
    SeniorBlitz got a reaction from sweeneysparrow98 in Magical Marriage Lunatics!!   
    Magical Marriage Lunatics!!
    Lincensed by MangaGamer Yuuta is just your typical guy who enjoys an ordinary school life with his childhood friend Yuuna. Suddenly one day, a mansion appeared in his backyard, inhabited by the vampire princess Luce. One by one, other other-worldly princesses came to him, all of whom had made a childhood promise to be his bride when they grew up. He didn’t remember the promises, but then Yuuna also joined into the fray and proclaimed that she’s the one who will always be with him.
    *Game Info (Read before using the guide!)*
    Magical Marriage Lunatics!! has six heroines, each with their own ending. Similarly to other Moonstone titles, the choices aren't that hard, and all you have to do to enter a route is to "stalk" the heroine you want and chose the right choices during these events, the other options are there since they provide extra text or scenes. 
    Choices marked with a (*) are ejaculation choices, so feel free to use the quick save function to select both options (though for H-Scenes both CGs are unlocked regardless of choice).
    Follow any order you want, but, my (planned) route order is:
    Julia -> Karin -> Yorihime -> Luluna -> Yuna -> Luci Failure to lock onto any route will "loop" the game back to the first heroine screen. It is advised to save before making any choice! Extra Choices section will basically cover all the other choices that weren't made. 
    *Route-Ending Walkthrough*
     

    Luci Yami Astalite
     

    Julia Lyn Lord
     

    Karin Amagi
     

    Yorihime Mitsunotama
     

    Luluna
     

    Yuna Shirahase
     
    Credits:
    This walkthrough is based on info attained on this Thread.
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