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pawnthegame

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  1. Just an update to thank you if you voted on Steam, the game has been greenlit and should be available Q1 2017.
  2. Thank you, that's very kind of you. Feel free to send me a message as of December 1st, if you want the full english beta version.
  3. Thank you very much. English translation is 40% done.
  4. Thank you all, and thank you for the recommendations (after your replies I'm set for the whole winter !) @littleshogun : Thanks for the encouragement. I heard a lot of positive things about Root Double & I/O Revision II, I'll give it a shot. @Benji Price : Kara no Shoujo is one of my favorites, I'll try G-senjou no Maou, the plot seems quite intriguing.
  5. A thriller-themed story driven linear visual novel with some gameplay elements allowing you to interact freely with characters, clues and locations to offer a deepest comprehension of the story. Due to the story structure, it's nigh impossible to tell the story without spoilers, hence for now only a small "outline" can be shared : The hero is Susumu Tokunaga, a substitute teacher back to his hometown for what might be his final course as he becomes unwilingly involved in a series of dissapearances and grisly murders. Story-driven Linear Visual Novel. Original 3 acts story divided into 7 chapters. Over 40 characters (with a total of 400 facial expressions). 1 good ending, 4 bad endings. Investigation minigames. Photo Minigame based on The Idolmaster Gravure For You!. 5 to 8 hours to beat. 70 000 words. 200 high-quality backgrounds. 40 music tracks. English and French language. Screenshots Gameplay : Analyzing clues : Suspects Interrogation : CG : CG : Game status : 100% QA : 25% English translation : 32% Steam Greenlit Youtube channel
  6. I joined your community because I heard so many great things about it. It comes as no surprise that Stein's gate, Kara no Shoujo, Umineko no Naku Koro ni or School Days come as my favorites, and while I tend to be the "blockbuster" type of customer/viewer/gamer, oddities are always a pleasure. Avid VN player/amateur writer for years, given the tools available these days, it's no surprise I stepped into the game creation scene to turn my writings into games. Regards,
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