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AtomCrafty

JAST USA
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  1. Thanks
    AtomCrafty reacted to AdventSign in Lover Able TL   
    Thanks. Things just need to be redone and reworked. A botched TL project shouldn't stay a botched one.
    The quality is not up to snuff and the last thing I personally want is to be looked down upon because we aren't getting paid or are considered "n00bs".
    Both official and unofficial TL projects require weeks and weeks of work for very little in return, especially in real life. 
    It's demoralizing and tedious at times both with the team and as individuals. We could quit, but those would just be excuses for our own selfish reasons.
    Nobody gets rich off of doing this and it's not exactly something I want on a resume for a job offline.
    It's more than "just a hobby" when people are counting on you to deliver a translation deserving of VNs as a whole.

    For how long we've been working on it, it's no longer an excuse to say that "we are just starting out".
    I want to get this right and I want people to be critical of our work. If our TL is shit, tell us why.
    The people that take the time to point out our mistakes (especially those that are brutally honest) are the ones that deserve the best TL possible because it shows they haven't given up on us.
    They're still taking the time to tell us that our work is pretty shitty and want better. I'm not perfect, but I want to strive for perfection.
    It's why our team is redoing things and not leaving things as is. Because you guys deserve better than that. 

    Unfortunately, reworking lines aren't reflected on our progress chart and it might appear that the project is stalled or dead when it's not.
    I'm hoping that redoing things will pay off in the end for both the team and for the people who want to read Loverable in English.
    To those of you that are still around, thanks for not giving up on us. It's been almost a year and a half without anything to show for it.
    We're still here though, even if we aren't active on the forums as much. Hell, I rarely posted at all around here since I don't have much to say.
    I'm still working on it though behind the scenes and I'm okay with that. I'm probably not gaining anything from working on this and finishing it.
    I'm used to doing thankless and unrewarding jobs though, both in person and online. I'm sure there's others out there who feel the same.
    We said we were going to TL Loverable without botching it and it's what we're going to do so you can enjoy it as much as we do.

    Well, this reply is starting to turn into an essay and using time I could be using for Loverable before going to work, so I'll cut it short.
    TDLR: Thanks for whoever is sticking with us and looking forward to our release, whether it's one person or a handful of people.
    We're working on improving on our previously botched effort and will give you more updates when get past redoing our old work.
    Some won't like it or that admitting that we need to redo stuff is a noob thing to do, but after months of showing no progress except for graphs...
    I think it's the respectful and right thing for us as a TL group to do. Peace out.
  2. Thanks
    AtomCrafty got a reaction from SilverLupus in Yukatool problem   
    Just to close this thread: Turns out the game in question uses a new version of the engine. I'm currently rewriting yokatool from scratch and the new version is planned to support Yuka2 scripts as well
  3. Like
    AtomCrafty got a reaction from RedK in Lover Able TL   
    Alright, as I promised here's the follow-up post to last week's update.
    It turned out more technical than I originally intended, so this might be more interesting to those of you with a programming background ^^"
    Anyway, here's the link: http://raburabu.net/yuka-internals/
    - Atom
  4. Like
    AtomCrafty got a reaction from RedK in Yukatool problem   
    You only need " " if the file name contains spaces, the < > are just for clarification.
     
    The .NET framework needs to be installed on your machine in order to run the tool, most versions of windows should have that installed by default though...
    https://www.microsoft.com/net/download/thank-you/net471
     
    Which game are you trying to unpack? Maybe I can take a look at it.
  5. Like
    AtomCrafty got a reaction from RedK in Yukatool problem   
    Are you sure the game uses the Yuka System engine?
    What exactly happens if you execute the command?
    I've also created a new release with the latest changes, maybe try using that:
    https://github.com/AtomCrafty/yukatool/releases
     
  6. Like
    AtomCrafty got a reaction from RedK in Yukatool problem   
    @Huang Ling Yin yes, that is possible, but it requires changes to the game executable.
    That is a very complex process I described in these articles:
    http://raburabu.net/font-upgrade-for-lover-able/
    http://raburabu.net/yuka-internals/

    If you need any help with that, let me know  But be aware that I'm currently very busy, so it may be a while until I can work on something new ^^"
     
    - Atom
  7. Like
    AtomCrafty got a reaction from RedK in Yukatool problem   
    Hey there,
    yukatool is a cli tool, so you'll need to call it from the command line
    The basic syntax is
    yuka <task> <args> For example to extract one of the game archives you'd write
    yuka unpack data01.ykc Here, "unpack" is the task you want to perform and "data01.ykc" is the name of the file.
    For a list of all available tasks, run "yuka help" or refer to the github page.
    - Atom
  8. Confused
    AtomCrafty reacted to SilverLupus in Yukatool problem   
    I'm sure that it uses the Yuka System Engine(unless there are other engines that use .ykc files)
    When I execute the command, nothing happens.(I wonder if it's because I don't use " " or < >?)
  9. Like
    AtomCrafty reacted to SilverLupus in Yukatool problem   
    It seems that when I attempt to use Yukatool(https://github.com/AtomCrafty/yukatool/releases), it keeps closing in on me. Did I get a syntax error, if so how should I input(didn't really get the example on the tool itself) or did I miss something. Thanks in advance
  10. Like
    AtomCrafty reacted to SilverLupus in Yukatool problem   
    I called it from the command line and inputted the basic syntax. But it doesn't run so I'm probably doing something wrong. Do I have to drag the .ykc file into the command prompt or something else? Do I have to do something additional  aside from just copying what you wrote? Sorry if I'm asking too many questions, I'm clueless when it comes to things like this.
  11. Like
    AtomCrafty got a reaction from SilverLupus in Yukatool problem   
    Hey there,
    yukatool is a cli tool, so you'll need to call it from the command line
    The basic syntax is
    yuka <task> <args> For example to extract one of the game archives you'd write
    yuka unpack data01.ykc Here, "unpack" is the task you want to perform and "data01.ykc" is the name of the file.
    For a list of all available tasks, run "yuka help" or refer to the github page.
    - Atom
  12. Like
    AtomCrafty got a reaction from Huang Ling Yin in Yukatool problem   
    @Huang Ling Yin yes, that is possible, but it requires changes to the game executable.
    That is a very complex process I described in these articles:
    http://raburabu.net/font-upgrade-for-lover-able/
    http://raburabu.net/yuka-internals/

    If you need any help with that, let me know  But be aware that I'm currently very busy, so it may be a while until I can work on something new ^^"
     
    - Atom
  13. Like
    AtomCrafty reacted to Huang Ling Yin in Yukatool problem   
    yo, @AtomCrafty, since you're here i'll bump into this thread.
    do you know how to make the text on the yukascript games looks better, rather than the default fixed-width font?

  14. Like
    AtomCrafty reacted to Huang Ling Yin in Yukatool problem   
    thanks for the reply, but darn it... man, thats out of my range...
    guess i'll bother you sometime later
  15. Like
    AtomCrafty reacted to Kazami Yuiji in Lover Able TL   
    You guys, thank you for crushing my dreams
  16. Haha
    AtomCrafty reacted to -soraa in Lover Able TL   
    Maji ka?
    Do you mean something like that? 

  17. Like
    AtomCrafty reacted to Kazami Yuiji in Lover Able TL   
    Hey, I am glad that this translation project is not dropped yet. I just came to check the progress, and veryyyy late happy new year btw. Hope we won't have to wait until next year
  18. Like
    AtomCrafty reacted to Infernoplex in Lover Able TL   
    With all due respect to the team doing this, but I think it's not going to get released this year. Some earlier parts that were done by a previous Loverable project need a reTL and as you can see, the editing is going at a snail's pace xD...
  19. Like
    AtomCrafty got a reaction from Kazami Yuiji in Lover Able TL   
    Hey folks,
    it's been a while since our last update, so I wanted to take a minute to assure you the project is still alive and doing well
    In fact, we've just achieved several technical breakthroughs that will allow us to get the most out of the (fairly dated) Yuka engine.
    As you may recall, I added support for non Shift-JIS compliant fonts a while back, but that's peanuts compared to this
    The most notable new features (in order of implementation) are these:
    - Improved word wrapping algorithm optimized for english text
    - Full support for proportional fonts
    - Unicode support
    Proportional fonts are generally much more pleasant to read than their monospace equivalent and the unicode support allows us to display accented characters like 'é', special punctuation marks like em dashes (—) or even icons like this lovely snowflake: ❄

    I might write a little explanation of what's going on underneath if I can find the time.
    Until then, take care
    - Atom
     
    Read this post on our website: http://raburabu.net/major-technical-update/
  20. Like
    AtomCrafty got a reaction from Kazami Yuiji in Lover Able TL   
    Alright, as I promised here's the follow-up post to last week's update.
    It turned out more technical than I originally intended, so this might be more interesting to those of you with a programming background ^^"
    Anyway, here's the link: http://raburabu.net/yuka-internals/
    - Atom
  21. Like
    AtomCrafty reacted to Infernoplex in A Sky Full of Stars - +18 Restoration [DROPPED]   
    A Sky Full of Stars - +18 Restoration
     
     

     
    1. VN Info
    2. Synopsis
    3. VN OP
    4. Project Introduction
    5. Staff
    6. Recruitment
    7. Progress
    8. Asking for Feedback
    Edit (14.06.2021):
    The project is dropped for the foreseeable future.
  22. Like
    AtomCrafty got a reaction from Infernoplex in Lover Able TL   
    Alright, as I promised here's the follow-up post to last week's update.
    It turned out more technical than I originally intended, so this might be more interesting to those of you with a programming background ^^"
    Anyway, here's the link: http://raburabu.net/yuka-internals/
    - Atom
  23. Like
    AtomCrafty got a reaction from Fred the Barber in Lover Able TL   
    Alright, as I promised here's the follow-up post to last week's update.
    It turned out more technical than I originally intended, so this might be more interesting to those of you with a programming background ^^"
    Anyway, here's the link: http://raburabu.net/yuka-internals/
    - Atom
  24. Like
    AtomCrafty got a reaction from Infernoplex in Lover Able TL   
    Hey folks,
    it's been a while since our last update, so I wanted to take a minute to assure you the project is still alive and doing well
    In fact, we've just achieved several technical breakthroughs that will allow us to get the most out of the (fairly dated) Yuka engine.
    As you may recall, I added support for non Shift-JIS compliant fonts a while back, but that's peanuts compared to this
    The most notable new features (in order of implementation) are these:
    - Improved word wrapping algorithm optimized for english text
    - Full support for proportional fonts
    - Unicode support
    Proportional fonts are generally much more pleasant to read than their monospace equivalent and the unicode support allows us to display accented characters like 'é', special punctuation marks like em dashes (—) or even icons like this lovely snowflake: ❄

    I might write a little explanation of what's going on underneath if I can find the time.
    Until then, take care
    - Atom
     
    Read this post on our website: http://raburabu.net/major-technical-update/
  25. Like
    AtomCrafty got a reaction from jetpack003 in Lover Able TL   
    Hey folks,
    it's been a while since our last update, so I wanted to take a minute to assure you the project is still alive and doing well
    In fact, we've just achieved several technical breakthroughs that will allow us to get the most out of the (fairly dated) Yuka engine.
    As you may recall, I added support for non Shift-JIS compliant fonts a while back, but that's peanuts compared to this
    The most notable new features (in order of implementation) are these:
    - Improved word wrapping algorithm optimized for english text
    - Full support for proportional fonts
    - Unicode support
    Proportional fonts are generally much more pleasant to read than their monospace equivalent and the unicode support allows us to display accented characters like 'é', special punctuation marks like em dashes (—) or even icons like this lovely snowflake: ❄

    I might write a little explanation of what's going on underneath if I can find the time.
    Until then, take care
    - Atom
     
    Read this post on our website: http://raburabu.net/major-technical-update/
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