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Intrinsic

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About Intrinsic

  • Rank
    Fuwa Regular
  • Birthday 07/14/1982

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  • Gender
    Male
  • Location
    Canada
  • VNDB
    55409

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  1. I thought this was originally started to fix the release that everyone bought. I don't see me buying the game again.
  2. Glad to see this thread is still alive. I purchased the original English release at launch, and plan to play it if this patch is ever finished...
  3. I'm still trying to hold off on playing If My Heart Had Wings until the second patch is finished... Just saying
  4. Historically I played Planetarian and really liked it, and reccently I started to watch the Little Busters anime, and it started out good so I decided to read the visual novel for greater emotional impact but it turned out be awful. I've finished one route through the game, and with thirty or more hours of reading time invested I didn't feel even half as emo as when I palyed planitarian. I'm not sure I can stomach the repition and the pain of making dozens of correct choices to flesh out a hopefully better path through the game. I was hoping for a really emotional experince and it felt like a big waste of time when all that time spent reading resulted in little more than a couple of chuckels. I'm not sure why the game is so highly rated... I like visual novels with few choices that branch out like a tree. Ones that require you to select multiple correct choices to end up with a half decent story are a waste of time.
  5. Thanks for the info. I checked out the reddit thread and it sounds like this realse might not ruin future fan translation of the sequals, so that's good. If they do release an official adult version as well I'll buy that copy, otherwise I've already spend enough to support this game \ don't want to encourage more gimped releases. Sorry. I didn't read a lot of the posts, and just wanted to add my two cents because this was one of my favorite games. If many other people have voiced the same concerns then that's a good thing . Can't help but think "If manga gamer was doing this release we'd just get the original and maybe even an uncencored version and we'd not be seeing these big threads full of worry".
  6. Answer: It would appear post English patch the save data is located here: C:\Users\USER NAME\AppData\Roaming\Frontwing\Grisaia no Kajitsu
  7. Recently I upgraded my computer, and I was just trying to put Grisaia no Kajitsu on my new computer. I re-installed the game, and it runs. Then I tried to restore my save games can't seem to do so. From my old computer I copied the following location: C:\Users\USER NAME\AppData\Roaming\フロントウイング\グリザイアの果実 To the same respective place on my new computer, but the game doesn't acknowledge these files, or my old save data. What files do I need to copy over to restore my saves? I know I can put a brick on my ctrl key, but I had many points in the storey I liked saved, and also it's a pain to ctrl through the whole game to 100% it again - like it was before my upgrade. Any ideas?
  8. I have already spent around 300 dollars to buy Grisia no Kajitsu and its two sequels in anticipation that they will be fan translated too. I don't like the fact that sekai project is now doing Grisia no Kajitsu as it might result in no fan translation for the two sequels of the game. Also this "official" translation will be an all ages version. Most of the entertainment value during the long common route is the adult humor. The later stories contained a lot of adult content too and it's hard to imagine these stories being as good without that adult content. Even the H-scenes, which were my least favorite portion of this visual novel, would be missed if they were removed. Companies sole purpose is to make money. Supporting a neutered visual novel market will result in us getting more neutered visual novels, and not translated works with all their original content and ideas intact. If this release was a full and proper release, and not a censored version, I'd buy it for sure as I really liked this visual novel. Spending more money solely to support the gimping of one of my favorite visual novels, I'm not so sure is a good idea though...
  9. Again, it doesn't say "if we sold more we'd release more". The amount of sales could have been so bad, and the bar set by other developers could have been so high, that triple or quadruple the amount of sales could have been required. Many people in the community paint a negative picture all the time, stating the required sales are so far out of reach. Before this statemented amount, even if it a relative amount, there was nothing obvious about the volume of sales that would be required to bring us more product diversity. Some assumptions do need to be made, as exact figures were not provided, but rather a relative amount. If other articles are referenced actual sales numbers have been provided, and those can be used to create a guesstimate. All in all, it can be viewed a great news, and be interpreted that we are not as far off from getting a lot m ore VNs localized that some people once thought. By proxy the the efforts to bring awareness to VNs in the west are also more valuable that one might have thought too, as "about twice as much" should be very attainable amount. Anyway, I'll leave it at that to prevent further repetition, and because there is too much to do this time of year and not enough time =(
  10. Compared to a lot of companies MG has been very honest and transparent with it's info. Preceding the small quote I posted they commented on a positive trend of increasing customers and sales. If one reads between the lines this quote states "with twice the current volume of sales, they will achieve the numbers other developers are looking for before they try their hand at the western market." Combined with the previous statement that sales are always on the rise it also states we are on a collision course for that very positive happening. If the wording was "if we sold more we'd release more" then it wouldn't mean anything. Stating "twice" is about as close as a company will get to publishing it's sales figures on the internet, and gives you a rough idea of what needs to change before we see a flood of additional titles in our market. I hope Kotaku's review does bring them a big step closer to that "twice as much" figure they need before many more VNs are brought our way.
  11. To me, the best part of that article was this: "if we keep expanding to about twice the user base and sales we see now, I think we’ll start seeing even more developers joining in."
  12. You'll have to let me know what you think. MGQ is the only nukige game I've liked so far. The game's purpose doesn't feel like crazy amounts of sexual content that are in it. There is a legitimately interesting story and adventure in there. The RPG part is fun, but not too hard or complicated. The story seems to get a bit over the top, but it's neat all the same. When I first started into the game it felt like you are setting out on an adventure and you can't wait to see the other areas as you and the character explore them. Later it feels like you have seen and done a lot and you feel you\the protagonist growing slowly stronger compared to the world. It's hardly perfect, but much better than I'd expected it to be.
  13. Monster Girl Quest part 3. The content in this series is a bit "different", but it has also been surprisingly enjoyable so far.
  14. Matcha and water. I don't like eating stuff while reading them as that just means crumbs in your keyboard.
  15. I think the answer might depend on the quality and type of title. I'd bet stuff that is pure porn people are more likely to not see a problem pirating, and DRM would be required to get any type of decent sales. Before you call me crazy, how many people have looked at porn on the web? Nearly everyone has probably looked at images that have a copyright on then, and did you feel the need to sign up with the site that image came from? Has anyone here signed up somewhere and paid for on-line porn? There might be a few, but a bet most people are probably like "pfft, that's silly, there is porn all over the net why pay for it?" and the ratio between people consuming and people paying is probably 99 to 1. Anything with good substance that isn't pure porn will likely sell as good or better without DRM, and even if a game doesn't sell as good right away long term sales will likely increase as the game will get passed around and becomes more popular with a larger audience in the end. The cost of DRM, plus the loss of sales because DRM puts more hassle on paying customers, and simply because the game is less out there and passed around, is likely not worthwhile for most non-nukige titles. I strongly believe convenience is a large driving factor in many purchases, and overly restrictive DRM can remove one of the largest incentives to actually buy a game \ music \ anything digital
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