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DrDaxxy

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DrDaxxy last won the day on November 24 2016

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  1. The PS4 version is definitely (natively) 1080p. Up to you whether you care about that...
  2. Alright, so we dropped the "one hour per day" and replaced it with something more flexible. We come from the SciADV fan community. Our image editor, Cypert, worked on the Spanish translation of STEINS;GATE (which was done in under a year), through port lead developer SomeAnon we're friends with the Russian translators of STEINS;GATE (which took about a year too), and TLC SnowedEarth is currently working on an unannounced medium-length VN translation project (which started in early October and is predicted to finish next August). These two aren't his first projects either. We don't ha
  3. Thanks for the warm welcome, guys. We're glad you like what we're doing. Because of the port aspect? Or because it's Noah? Like with regular fan translations you'd still have to have your own copy of the game, we won't distribute that. Similar engine reimplementations (like OpenTTD, ScummVM, or in the realm of visual novels, RLVM) usually don't run into trouble. Chaos;Head Noah is pretty old by now; the developers have plenty of opportunities to bring this game to the PC/the West. It's also already readable (and pirate-able) on PC by way of the PSP version. So yeah, we don't think we'r
  4. Text hooking support is not our priority for a first release. Though it may work by accident, or in a future update. We're also open source so anyone else looking to add it wouldn't have to reverse-engineer anything. What you say about S;G 0 is correct. Someone made a patch that translates dialogue between font character indexes and "actual text" so a hooker can attach. S;G 0 (and in fact most other SciADV releases) isn't based on N2System though, but a completely different engine.
  5. Chaos;Head Noah (stylized as ChäoS;HEAd NoAH) is an updated rerelease of Chaos;Head, a 2008 visual novel by Nitro+ and 5pb. This version includes six new endings that were not present in the original; one for every main heroine. However, while the original version was only available on PC, the updated version was available on practically every platform but PC. We at the Committee of Zero intend to change that. The original Chaos;Head was translated on TLWiki years ago. We intend to build on this work, but heavily revise it and edit it as to match our writing style. Please bear in min
  6. Having lots of sex scenes would usually make a story worse. Erotic literature (unless it's short) isn't all sex either. Overuse it and instead of providing a striking emotional element it just gets boring. I could see comedy being an exception to that rule: If your story is already silly, I don't think throwing more sex in is gonna hurt it (especially if the sex scenes are themselves funny). But if your only reason for calling something a nukige is that it has particularly explicit/kinky sex scenes: I don't think that makes a difference. I mean, sure, you probably wouldn't bother wit
  7. Are you looking for help with a specific title, or are you trying to study how to take visual novels apart in general?
  8. Articles like this aren't gonna be anywhere near as useful to people who already have reverse engineering skills as people who'd like to get into it. Back when I started, I'd definitely have appreciated more resources like this. However, someone who wants to learn how to "hack VNs" (or "mod games" or "view .something files") might not know that reverse engineering is what that's called.
  9. Timing seems a bit off, to be honest. This sort of thing hasn't been very successful as of late.
  10. There's actually a Japanese company attempting something similar (a portal for reading VNs on the web, powered by an embeddable HTML5 VN engine that's compatible with Kirikiri and allows packaging individual VNs for release as Windows/Mac/iOS/Android apps alternatively or in addition to hosting them on the web). See http://novelsphere.jp/ and http://js.novelsphere.jp/ . The problem with having people download VNs from a (local-network or online) HTTP server into their mobile browser's caches is that browser caches are very limited. They're not gonna let you store hundreds of megabytes of
  11. Makes it easier to develop it at all, I'd say. I don't think it's a bad choice either; hell, it's probably the best if Mikan is only supposed to be the reference implementation, as OP suggested directly above my post. You could probably throw in some auto-detection magic (...which ScummVM also has) then automatically convert new titles. Though I imagine the conversion process takes a while. Then again, a standalone conversion tool would be little more than an installer wizard from the user's perspective, except you may have to manually give it the input directory if it can'
  12. Oh wow, me and a few friends have been considering developing something similar for a while. Though our project would've been more similar to ScummVM's approach of providing supportive libraries and common interfaces (for virtual filesystems, configuration, multimedia...) for engine implementations that still mostly do their own thing - as supporting a wide variety of weird and wonderful engines with capabilities that range from "scripting language with native functions no more complex than ChangeBackground()" to Kirikiri by transpiling to a single generic "VN format" seems like a daunting and
  13. In our case, softsubbing was actually the easier option (there's no free Bink 2 decoder - so you'd have to hack one together using a game's DLL - and no encoder either; there's one for Bink 1 videos which can also be played by the Bink 2 library, but reencoding to that would leave us with massive files and low quality). We also have time to kill on this project because we're waiting for something external, so we're kinda in the best position to do this That said, as far as the technology goes, almost every project that has a hacker should be able to do this, since they probably wouldn't h
  14. There are two points to this thread: First: A project I'm working on (that we're not quite ready to go too public about) uses Bink 2 for video playback, so last week I wrote and just published a proxy library to add ASS subtitle support to Windows games using Bink 2. Sub as fansubbers normally would (except you need to target libass (VLC etc.) rather than VSFilter), drop files into your game directory, done. Probably doesn't work with every such game, since there's a number of ways to use Bink 2 and I've only considered the one that my title uses, but it would be very easy to adapt to add
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