Jump to content

kilicool64

Members
  • Posts

    48
  • Joined

  • Last visited

Posts posted by kilicool64

  1. 2 hours ago, ChaosRaven said:

    I actually had to look that up to remember it, but that was in a thread with a discussion about the translation quality of Tokyo Babel not in one of Clepahs' review threads. But that was actually an interesting thing in Dies Irae, I expected them to have lots of grammatical and spelling mistakes in the German sentences, but surprisingly it was pretty much all correct, at least the parts I checked (I didn't read all of them). I'm sure that they either had a translator with good German knowledge or an editor helping out.

    26006.jpg

    BTW, I started reading Ourai no Gahkthun from Liarsoft. I had some trouble at first to get it working in Windows 10 since it always stopped working after 5 - 10 minutes, but after setting it to Windows 7 compatibility mode, it worked like a charm. The only small annoyances left are the small font size and the starting intro playing with approximately ~800 decibel sound intensity without any possible option to lower it. :unsure:

    Technical problems aside, I'm positively surprised so far. When I read Shikkoku no Sharnoth years ago, I liked the atmosphere and setting, but the writing was a bit too poetic for my taste with a rather chaotic story flow - and not to forget the silly mini game. But Gahkthun seems to have kept all the things I liked, like the fascinating world building and the great atmosphere, but managed to get rid of all flaws from Sharnoth in the writing and story flow - at least so far. The fictional Offshore Academia city in France the story takes place gives me feelings of nostalgia from my visit of Paris last year, and the wonderful classic soundtrack further supports the whole mature feeling of the setting - it just oozes atmoshere. Neon is also a very likable character who fortunately avoids to fall into the trap of being cliché cute. Since the story is told from her perspective at the beginning, the VN has strong otome vibes. I just met Tesla so I can't say too much about him yet, but he looks pretty cool so far - I think the both will make a great couple.

    So the first impression is pretty good - I can hardly believe that I was rather critical at the initial announcement years ago. Though it has yet to be seen if it can follow up to the good first impression.

    Keep in mind that Gahkthun supposedly has a much better translation than Sharnoth. It's possible the issues you had with the writing in the latter were Ixrec's fault.

  2. 12 hours ago, onorub said:

    Just finished Kasumi's route from Dies Irae. So far, it feels like a Nitro-Plus VN with more technical writing, having a blast.

    Also, apparently Kasumi's route is crap is comparison to the others? Reminds me of when i first read Rewrite and i started with Chihaya, i loved that route and it turned out to be the worst one.

    I wouldn't call Kasumi's route terrible, but it's definitely a lot weaker than Kei's and Marie's. Haven't read Rea's yet.

  3. 20 hours ago, BookwormOtaku said:

    Playing Dies Irae and have started playing Kei's route...honestly kind of disappointed so far. The intro for a certain new character was really well done and it seemed things were setting up to get real and then...it seems to be following the same track as Kasumi's route, heck I've already run into a design pet peeve of mine with some VNs: where the dialogue for a scene is 99% the same as  before with that 1% being new dialogue but because of that small bit the skip function doesn't work for that scene :angry::salt:

    Kei's route starts off with a lot of copypasta, but it quickly turns into its own thing some time after Chapter 9 begins. At that point, it gets a lot better than Kasumi's route. You won't be seeing an actually satisfying ending until Omnia Vincit Amor, the epilogue to Marie's route, though.

    @Zidan209 Please don't quote huge posts along with their big images, especially if your post is right below them. That just needlessly inflates your post.

  4. Kasumi's route is pretty much universally agreed to be the worst part of Dies irae. I wouldn't drop the whole VN at this point unless its general tone doesn't appeal to you. I've only read Kasumi's and and Kei's routes so far, but the latter was already a significant improvement in that it had a much stronger finale (except for the ending).

  5. Spoiler

    You seem to have misunderstood me. IIUC, killing people without a proper battle hurts the quality of the resulting swastika. The LDO can't get away with more than a few of those, so they need to fight Ren at as many swastikas as possible. Slaughtering civilians mainly serves to provoke Ren into confronting them.

     

  6.  

    Spoiler

    I've only read Kasumi and Kei's routes so far, but from what I understand, the LDO can open swastikas by simply slaughtering hundreds of innocents or executing one of themselves. Doing so hurts their quality due to the lack of real combat, but that has no consequences as long as it doesn't happen too often. So if Ren doesn't show up, they'll start a massacre.

    Sure, things could get problematic if he forced them to open all the swastikas this way, but he's determined to save as many innocents as possible, so he has no choice but to confront them.

     

  7. 13 hours ago, Vorathiel said:

    Which one is that confussing (from Kokoro side)? Or is it confussing only in Satoru route?

    Both sides are, really. IIRC, Satoru's side of it (which must be triggered first) happens on the third day, but I'm not quite sure about that. If you get an ending around the halfway point of Satoru's route that's basically a sequence of really weird and surreal events, that's the one I'm talking about. Trust me, you'll know what I mean when you get it.

  8. On 12.12.2016 at 0:30 AM, Vorathiel said:

    Remember11.

    I'm after Kokoro route. Took me around 7-10 hours. I liked it. Lot's of greatly lean on mysteries, few nice interesting theories, no definite answers. It's good.
    But after that I made a 3,5h long grind thorugh all the bad endings I could get at this time. So 14, or 15. Who the hell said I NEED them? And even worse - that I need them even before I start next route? That was pointless. No new information (only nice new text, was when I was choosing other choices...but not in those 'crucial' for bad endings ones), almost every bad end was something like
     

      Reveal hidden contents

    somebody got angry and killed protag/protag dies of freeze

    in very short scenes. Sigh. I have only around 3h of reading tonight, and instead of grinding I could be more than a halfway thorugh Satoru route, but no... I 'needed' bad endings, sigh.

    I don't understand why anyone would recommend getting the bad endings in Kokoro's route before moving on to Satoru's. You see, the two routes are connected in that getting a bad ending in one of the routes will eventually trigger a bad ending in the other. If you really want to get all the bad endings, you should have waited with that until clearing both routes' true endings, then whenever you get a bad ending in one route, use the shortcut system to switch to the last available point in the other route and get the bad ending there. Having said that, this really is only for completionists because as far as I remember, most of these alternate sides to bad endings are just

    Spoiler

    the current protagonist swapping bodies, only to realize the body they just entered is dead and fade away.

    However, I would suggest getting Satoru's side of the bad ending where

    Spoiler

    Kokoro doesn't take the sleeping pills while in Satoru's body on the first day, somehow causing it to drown in the bathtub while Satoru is in it.

    Satoru's route contains far less bad endings of its own, some of which contain subtle hints for unsolved mysteries, so I would suggest getting all of them. Also, there's this one REALLY confusing bad ending around the halfway point of the route. Get Kokoro's version of it as well.

  9. 1 minute ago, ChaosRaven said:

    It once took me more than 25 reloads to get the right combination. Just knowing that your choice was wrong doesn't give you automatically the right combination. The possible number of combinations raises exponential with the number of slider choices.

    Did you turn off the hints? Because they typically explain pretty clearly what you need to do to avoid the bad/normal ending you just got.

  10. 24 minutes ago, akaritan said:

    If you have to ask about that, I don't really think I'd recommend it. I didn't think it was that bad, but a lot of it came out of nowhere and there's one scene later on in particular that isn't necessarily very explicit, but man was that some weird stuff and I can easily imagine it making someone of weaker constitution feel uncomfortable. More details in spoiler, I wouldn't look if you think you'll read it but if you're not sure/leaning on not it.

      Reveal hidden contents

    In chapter 1, a character's head explodes out of nowhere, which wasn't all that bad, but later there's a hallucination sequence where the main character is talking to two others, one of which has a mosaiced red spot for a face and the other which has no head at all. Image in spoilers if you want to see it. From what you said, you might not, but I'm linking it just in case. There were also a few segments with cannibalism, but there weren't any images, only backgrounds. Again, tl;dr version if you're squeamish or easily made uncomfortable I probably wouldn't recommend it. 

      Reveal hidden contents

    08894C059CCA12172CBFFC9F777777817EE8375F

    E54D8A3733FD8272EA74C1CEE32A606FD3E22AD9

    And then later on... well...

      Reveal hidden contents

    sxs7wTd.png

     

    I'm sorry if I was over or under detailed, I hope this helps!

    That's not too extreme. I can handle that kind of stuff as long as it's pixelated. And I'm generally far less sensitive to text than to visuals. Thanks for the information.

  11. 1 hour ago, ChaosRaven said:

    Playing Hanachirasu now, which I picked up during the black friday sale. Start is pretty cool with a ferocious ninja attack on a mansion in a dark and gritty setting.

    Unfortunately the game already crashed on me, which made me painfully aware that I'm playing a Jast game. *sigh*

    Well, I hope it doesn't happen too often... :sleep:

    Didn't know JAST's VNs had a reputation for being buggy. Well, except for School Days and Shiny Days, but their Japanese versions apparently weren't any better in this regard, so those were clearly 0verflow's fault. Steins;Gate's original English PC version on the other hand was supposedly a lot more stable than its Japanese counterpart.

    BTW, just to make sure, you did read my last post in the Root Double topic, right? Bit confused since you didn't respond to it and started a new VN in spite of my warning that you missed out on quite a bit of content in RD.

  12. On 12.11.2016 at 1:40 PM, kilicool64 said:

    I heard a pretty hilarious description of Zero Time Dilemma that I could shamelessly steal for this, but not only is ZTD not a VN, but the description is a pretty big spoiler. Might as well leave it here anyway:

      Reveal hidden contents

    Old man with complex motives needs his parents to develop super sperm and super ova, then get laid.

    Here are some non-spoiler descriptions for actual VNs:

    #1: Guy is eager to buy a farm.

    #2: A world without clothing irons.

    #3: Not all internet users are male.

    #4: When you hear "unclean", you think of antidotes.

    #5: Seven VNs for the price of one.

    #6: The VN equivalent of Metal Gear Solid V: The Phantom Pain.

    #7: Damnit.

    #8: Arson caused by the Hello Kitty franchise.

    #9: Puppies are the root of all evil.

    Doesn't look like anyone will figure out the rest, so I'm spilling the beans:

    #1: It's OMGWTFOTL.

    #2: Already answered. I/O's characters have extremely wrinkled clothes.

    #3: Already answered. The premise of Go Go, Nippon! is that the protagonist decides to spend a week in Japan living with two internet acquaintances without knowing that they're female.

    #4: It's VLR. During Clover's route, Clover talks about purifying the unclean for a moment, then the word "unclean" somehow reminds her of the antidote neostigmine.

    #5: Already answered. It's Rewrite, a wonderful example of how horribly disjointed a story can end up becoming when nobody steps in to make sure it maintains a consistent direction.

    #6: Already explained. Just as MGSV:TPP was a heavily unfinished game whose third chapter got cut entirely safe for a single image dataminers discovered, so too was Remember11 clearly released in an incomplete state, with only a few references to a cut third route in the executable.

    #7: It's 999. For some reason, its translators don't know how to spell "dammit".

    #8: Already answered. Root Double features an article in a French newspaper about an arson. However, some of the text is actually related to Hello Kitty.

    #9: It's Never7. Don't remember the exact details, but several incidents in the VN never would've happened if it wasn't for a puppy.

  13. On 27.11.2016 at 5:10 AM, akaritan said:

    I just finished MYTH, and I liked it, though it definitely isn't for everyone to say the least. MYTH is very, very confusing, which is either a selling point or a huge turn off. I found it to be a selling point- I had a lot of fun thinking about and trying to understand the numerous interwoven plotlines (something that I can't say I've succeeded at, even now). The music is also excellent. But the thing about MYTH is that if those things don't matter to you, or you outright dislike them, you're going to dislike MYTH too, because those two things are really the only reasons you'd read it. Sadly, I found the characters to be subpar and there was a lot of slice of life in the beginning where there didn't need to be, which kept me from liking it a lot more. It also very much feels like a doujin game. There is very little voice acting (a few segments towards the very end have partial), photographic backgrounds are used, and the sprite artwork can be a bit unpleasant to look at at times *cough*. With all that said, I found it to be a very charming and even cathartic, if also flawed, experience as a whole and I sure won't forget it anytime soon. Now that my brain is fried, I'm probably going to read a few lighthearted things to recover, ahaha. Maybe I'll pick up the new Sonohana, it looks really cute even if that isn't necessarily my thing most of the time.

    I was considering giving MYTH a try myself one of these days, but the fact that it has the "Graphic Violence" tag on VNDB worries me a little. How graphically explicit is the violence in it? I can handle depictions of blood or small wounds just fine, but anything beyond that makes me uncomfortable.

  14. You are aware that there's still the Xtend episode left, right? It's basically an anthology of flashbacks. Many of them are just taken straight from Root B or D without any real changes, but there are also some that get new alternate branches, and about 4-5 hours worth of completely new flashbacks. They're not really plot-critical, but do quite a bit to expand on the characterization and world-building. I will warn you though that some of the content there may come off as somewhat incomplete without the optional character scenes in Root A and B and the epilogues in Root D.

    Also, getting the new content is a bit annoying because all the copypasta is still being treated as unread lines. I'd suggest selecting the flashbacks one by one, and if a flashback without a key turns out to be an old one, just click on the S. Jump button.

    You're wrong about there being no romance in this VN, BTW. You just missed all of it because you didn't get the character scenes and epilogues, and haven't read the Xtend episode yet.

  15. You can instantly jump to the next SSS or RAM prompt or unread line in Root Double by pressing R. Should make getting content you missed a lot easier. If you want to know what you need to do to avoid the three normal endings in Root D,

    Spoiler

    you need to check the memories of Ukita, Jun and Ena in full detail, assuming you haven't done so yet. Doing so will make a prompt show up just before Natsuhiko decides to take a look at Salyu's most recent memories. Set Yuuri's Senses lower than Salyu's here to make something else happen. After this alternate event, you will later by able to adjust all nine characters' Senses during the SSS prompt leading to the normal endings. Set them all to the highest possible level.

    I will warn you that if you screwed up a certain something even earlier in Root D, you've been locked onto a penalty branch and will only be able to get two sub-optimal endings exclusive to it. If you want to make sure you avoided it,

    Spoiler

    have you set Watase's Senses higher than Natsuhiko's right before the end of Chapter 2? If not you'll have to go back there.

    Do note however that the penalty branch contains some worthwhile exclusive content, so if you're on it, I would personally recommend seeing it to completion first. If you already managed to avoid it, it might be worth having a look at it later on if you feel like it. I can explain how to get its exclusive content if you like.

    It's a shame if you didn't get all the character scenes in Root A and B though. They have plenty of additional characterization. Also, not getting them will make Root D's epilogue a lot shorter. As long as you use Answer Mode to directly select the branches you want and jump past read lines with R, getting them is very easy.

  16. 2 hours ago, iamnoob said:

    Did you even read Moon?

    Of course. It did a good job building up to Terra, but completely failed to tie the previous routes together in a way that justifies their existence. The whole thing felt like seven different VNs in one (the common route, Kotori, Chihaya, Shizuru, Lucia and Akane's routes, and the combined scenario of Moon and Terra). I'm not saying there were literally no connections between the routes whatsoever, but they were of so little importance that you could've easily turned them into standalone scenarios. In fact, that might have been a better approach, since then they wouldn't have suffered from huge amounts of incredibly obvious continuity errors, and a horribly inconsistent tone and focus.

  17. 49 minutes ago, littleshogun said:

    Technically those two were right (Prostitute in crapsack world), but too bad that's not what I think for the VN. And no, it's not the protagonist by the way. So, let me gave three more hints here. Let's see, the hints here would be Ceui, Nanjou Yoshino aka Nanjolno, and floating continent. Oh, and pink as well. From now on it should be easy.

    Speaking about pink, I think another riddle here. How about 'A MC was persevere to enrolled at school with two committees. Had lots of pink for interface'. Good luck.

    Aiyoku no Eustia and Princess Evangile?

  18. 3 minutes ago, littleshogun said:

    Thanks for the hint here. Didn't knew that MSG Phantom Pain was unfinished to be honest. Then again I'd never following any discussion on recent console games regularly to be honest. Oh, and it's still just my guess here.

    That's it. From what I've heard, Remember11's executable contains some references to a Self Route.

  19. On 12.11.2016 at 1:40 PM, kilicool64 said:

    I heard a pretty hilarious description of Zero Time Dilemma that I could shamelessly steal for this, but not only is ZTD not a VN, but the description is a pretty big spoiler. Might as well leave it here anyway:

      Reveal hidden contents

    Old man with complex motives needs his parents to develop super sperm and super ova, then get laid.

    Here are some non-spoiler descriptions for actual VNs:

    #1: Guy is eager to buy a farm.

    #2: A world without clothing irons.

    #3: Not all internet users are male.

    #4: When you hear "unclean", you think of antidotes.

    #5: Seven VNs for the price of one.

    #6: The VN equivalent of Metal Gear Solid V: The Phantom Pain.

    #7: Damnit.

    #8: Arson caused by the Hello Kitty franchise.

    #9: Puppies are the root of all evil.

    I think it's time I start dropping some more hints:

    #1: It refers to the VN's first sentence.

    #2: Already answered. I/O's characters have extremely wrinkled clothes.

    #3: Already answered. The premise of Go Go, Nippon! is that the protagonist decides to spend a week in Japan living with two internet acquaintances without knowing that they're female.

    #4: As I explained in an earlier post, it refers to a fairly unconvincing translation in the VN.

    #5: It's a VN whose development was extremely mismanaged, resulting in scenarios that are fundamentally incompatible with each other, to the point where they almost feel like completely independent stories. There are insane amounts of continuity errors, and the tone is all over the place with no consistent focus.

    #6: MGSV:TPP was a very controversial game due to being released in a clearly unfinished state. Dataminers have discovered that an entire third chapter got cut.

    #7: As I already explained, the translation of the VN in question misspells "dammit" as "damnit".

    #8: Already answered. Root Double features an article in a French newspaper about an arson. However, some of the text is actually related to Hello Kitty.

    #9: There's a fairly obscure VN in which several incidents never would've happened if it weren't for a puppy.

×
×
  • Create New...