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Eyzi

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  1. We just got greenlit on Steam! 4 days to go for the Kickstarter campaign.
  2. I think I saw your project before on LemmaSoft or somewhere (I can't remember exactly) but it looks good. Looking forward to it.
  3. Colored version of Yume, a new character for Reboot. ----- Update on kickstarter stretch goals: https://www.kickstarter.com/projects/eyzi/carpe-diem-reboot/posts/1576541
  4. Colored version of Ai. Also finally updated the banner!
  5. Thank you! I can assure you that the sequel will be much better! I would love to have a japanese version of the game. However, I imagine the translation/VOs would cost too much, possibly doubling the current budget.
  6. Released: can be found here https://store.steampowered.com/app/686760/Carpe_Diem_Reboot/ Hello everyone, Firstly, I want to say that I'm fairly new here so if there is anything I need to add, change or remove in this post, kindly let me know. Thank you for your consideration in advance! Backstory Last year, I attempted to make a short visual novel titled 'Carpe Diem' which I released on Steam for free. It was a small solo project I did for fun. It was more of a 'i-made-something' project that time and I really wasn't expecting much, but it surprisingly did pretty well. Until now, it sits at 91% positive feedbacks out of about 4k reviews, which for me is a pretty big deal. Over the past few months, I've gotten a lot of requests to make more of it. Inspired by these, I decided to give VN development another shot, thus the project I am currently working on which is the sequel. The following contents can be found on the Kickstarter page as well, but I'll try to expand a bit. Team Most of the negative reviews of Carpe Diem were about its assets (art, music, etc), which I admit are subpar since I'm not very good at making those. I want to overcome these shortcomings for the sequel, so I made a team and looked for people who can help me make a better product than the previous one. So far, I've found great people for my team: Editor: DJ Horn [he posts reviews on a certain blog site, and so far he's been a great help refining and polishing my narrations and dialogues] Programmer: Bonesy [he is a game developer himself but he's very proficient in Ren'Py] Sprite Artist: Sabie [DeviantArt] CG Artist: Thai Chau [DeviantArt] Backgroun Artist: Alexis [DeviantArt] Music Composer: Jonathan [he did soundtracks for indie games before but this is his first time composing for a VN] These are the positions essential for the current project. However, I'm also looking around for a web designer/developer who is interested to join the team (in case anyone here is interested). http://eyzi.xyz/images/moonlitstudios.png Information The sequel will still be coded with Ren'Py. I plan the story to be about 50k words long (around 3-5 hours gameplay) but seeing how I already have 8k words written down just for the introduction part, this number may increase. I'm also thinking of putting some mini-games relevant to the game but this will be discussed later on with the programmer once and if the kickstarter campaign turns out to be successful. The genre is Romance Drama, although there will be a lot of Comedy and Slice-of-Life elements throughout the story. Synopsis [Carpe Diem] What makes someone perfect? Experience this short bittersweet story in the shoes of the main character, Jung, where you will spend your time hanging out with a girl named Ai. Ai is everything Jung wishes for in a woman... except for one very important thing. A thing he prefers to disregard in order for them to have the best time of their lives. You have a day to enjoy your date and see the world from Jung's point-of-view. [Carpe Diem: Reboot] Jung's last date with Ai ended with a hard slap back to reality. Each day the two spend together is just one step closer to their inevitable fate. Ai doesn't have much time left. Even knowing this, Jung refuses to let her go and decides to stay by her side until the very end...Or at least that's what he planned. After receiving an unexpected letter from Ai about having to leave sooner than expected, Jung's life is turned upside down. Now, Jung must face a long road of loss and self-discovery as he attempts to reclaim the few pieces left of himself. [A special additional description about the story just for you, lovely people of FuwaNovel] The following is a major spoiler unless you've already seen the prequel. Characters **For voice samples of these characters, you can check it out on the Kickstarter page. Assets The following are asset samples that some team members provided: [Music] Check out the first music sample. The 'mystery theme' for the story. [Others] I also made a short pre-production trailer with the resources I have currently Unfortunately, these are the only samples I can ask from the team members right now but I assure you that, once funded, you will not be disappointed with the quality of the product. Links I would really appreciate your support to make this project come to life! Kickstarter Page Steam Greenlight If you have questions, comments, suggestions, objections, or violent reactions, I'd love to hear or answer them in this thread or via PM. Thank you and have a great day!
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