Jump to content

Decoy

Members
  • Posts

    6
  • Joined

  • Last visited

Decoy's Achievements

Newbie

Newbie (1/11)

0

Reputation

  1. Wow that's great, if I come across any problems I'll let you know. I'm pleased to say that everything is running smoothly with the new exe. As such, here is an updated demo patch that I made in 2011. Special thanks to binaryfail for solving the text display problem and for providing the modded exe.
  2. Thank you for investigating and solving the problems with the engine. Can I ask you to please find a solution to using apostrophes so that it fully works? You've almost completely solved all the problems I've been having with the engine. Also, there's no need to find a way to display quotes since I'll be using the Japanese equivalent of quotes. Thanks a million. Additional: Sorry, but there's a slight problem with the modded exe. It seems that the game will crash if I try to access the CG mode and click on a character who CG's I want to view. I compared your modded exe to the original at the offset you mentioned. I saw the three changes that you made at... offset 0x34da8 which lets me use 1byte space offset 0x34da9 which lets me use an exclamation marks offset 0x34dc7 which lets me use question marks However, changing the value at offset 0x34da8 causes the CG menu to crash the game. Returning it to it's original value to seems to solve this but now I'm left unable to use 1 byte spaces anymore. As you continue playing the game (both trial and full version) it will throw up an error message when Natsuki takes you to the shrine where she works. The other two hex values are fine and won't cause the game to crash, it's just that first one which controls the 1 byte spacing.
  3. How on earth did you do that? Care to share your secret with us, I don't feel like porting this game to a different engine when the existing one works fine. If possible can you upload the modded files?
  4. Thanks for looking into it, I guess things don't look too good at the moment. I can't really expect anyone to spend a great deal of time modding the engine to fix the problems, so I guess I might just have to let this one go.
  5. Hello VN fans, I got a small problem with Etude's SCX VN engine. While the game can be hacked allowing the scripts and images to be extracted modified and reinserted using the Russian made AEVN tool, the engine itself does not allow single byte space or certain chars such as question marks, commas, etc. Below is a screenshot taken from Mikomai as you can see, all the words are seperated by double byte spaces making all the words seperated by two spaces instead of one. It's strange though since the name label allows single spaces and yet the message box doesn't. So can anything be done such as modifying the engine itself to accept single byte spaces as well as accepting question marks etc...? Here is a link to the trial version if anyone wants to have a look at the engine http://www.etude-soft.jp/product/mikomai/download/index.html While it is still possible to translate this game, I'm not really happy about seeing the game look like this and prefered the problem fixed. There's no rush, I'll wait as long as it takes for someone to fix it.
×
×
  • Create New...