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Okarin

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Everything posted by Okarin

  1. If you like frontal assault/direct approach to picking up girls, I quite liked Never 7's Izumi route. She's an attractive girl, and at one moment the protagonist just asks whether she has a boyfriend. This is just the not beating around the bush thing you should do often IRL. Other routes in the game could give you cancer though (Saki ugh), and I think Izumi is locked.
  2. This talk about mankind ruining their own place has me interested, at the very least it's a modern-day X/1999 rehash. It's just that I played Lucia's route first and it tired me endlessly. Also the thing never seemed to end. I like Key shit but quite often I harbor mixed feelings with the uneven writing.
  3. Reading Sharin no Kuni, Himawari no Shoujo at the moment. Well... it's divided into chapters (don't know how many). First chapter seems to be heroine selection, chapter 2 starts off very promising with heavy hitting shit. It's hard to talk about the game without mentioning the setting, but the protagonist is aiming to become a "Special Class Individual", a modern-day nobleman of sorts who watches over "criminals" and assists them on their path to rehabilitation. When the game starts, he can be as smart as goofy, but I expect him to get serious soon. Shoichi Suganuma from Deardrops was a genius, but a musical one, a gifted violinist that studied that instrument from a young age. When the game starts, he has dropped the violin and returned to his hometown, and shortly after he picks up the guitar. As a master musician would be something gawdy for a male lead, he is portrayed as struggling with the guitar, and not being nearly as proficient with it as with the violin. Another musical genius was Shuuichi Kuze from ef, a Fairy tale of the two. He starred in one of the latter stories and his life was pretty much a mess, but as a violinist he was godly. He, like Spiderman, has a rugged relationship with his instrument, and means to stop playing when... play the game to find out! To complete the musician characters, Phill from Quartett! is a decent player, and a likable protagonist with a kind heart who handles situations with common sense. A well written male lead that's miles ahead the common moege blockhead/lazy/disinterested approach.
  4. Responding to some random posts: - Suggesting that Emi Ibarazaki is plain generic shit should make you blush afterwards. When I played the demo I felt tempted to declare so, and I expected her to be less interesting girl. But then I played her route and she had everything: elegant simple high school love story, drama and deconstruction of the genki archetype. - I agree on Kanon's Mai, but I thought the route's selling point was Sayuri... had enough of Mai in the anime and wasn't up to playing her route after. - Steins; Gate... Luka is the less appealing character, but does his share of having a nice cast of characters. Same with Faris and Mayuri. Faris was too manipulative for me, Mayuri was annoying, but I learned to stand her. The big shortcoming of S;G was the mix of romance with serious plot. That's why I prefer Virtue's Last Reward, Sigma's lewd jokes aside. You all should get this game, pity it's only available for handhelds. I wish the day comes when we have all Zero Escape on PC.
  5. Don't take it badly Vorathiel, but there's a point were one kinda develops a sixth sense when it comes to novels. Just looking at a briefing of the plot, the designs, and some helpful VNDB tags will put you in the right direction. There's TV Tropes too, but you could spoil the thing up.
  6. Could they possibly improve original novel's plot with a followup?
  7. Well I think that in a school setting, as I said, you're going to have some interaction with the girls. That interaction can be well or badly written, that's all. For example, Lucia from Rewrite - if you select her scenes, male lead interacts with her, but only as he decides to help her with personal issues (out of compassion, or so it seems) the relationship unfolds. In Period, well I played that a couple of years ago, but the characters where doing things all day (it's a school), so from the contact some feelings could arise. All in all, it's the type of game where a character comes at a point and downright asks you whom you like. Some heroines in that game are trickier to get. And well... I wish banging school staff was that easy. Oh, and another one comes to mind, in the indie game "deIZ" done by much loved Mike Einel, the main heroine is one you have to approach with your own tools. Try that, it's entertaining -but not your regular Japanese-made Japanese-taste game.
  8. Most important thing for getting friends and a partner is being in social environments. Like, find a thing you like and do it with other people. Some environments are not that good for socializing, for example I'm the loner in yoga class because the pupils are mostly middle-aged married women, and I don't fit in that much. In all honesty the cause is that I hardly approach anyone in that place, and no one approaches me. Have gotten to good terms with a couple people, but they were men, and I piqued their interest; why would someone approach you otherwise? Characters in a VN are in social environments, such as a school; if your school is co-ed (my class had around 5 girls to 25 boys) you have potential chances of meeting girls. So, many times it only takes the protag to approach class rep or some other girl and develop a relationship from there. Just like with any of us, if we found the strength.
  9. Not sure about the charage distinction, it isn't in my vocabulary yet. The explanation to above-par protags is fantasy, like with bad writers that create Mary Sues and Gary Stus. In an ideal world we would like to be what we certainly aren't, and that would be powerful, charming and a womanizer, in most cases. There's also more generic protags for easily relating to them, but I think these are from longer ago. They start with a boring life and magically get lots of friends and potential love interests. The girls in-game remark that what attracts them to the man is his "gentleness". Pretty much implying that at the start they would be antisocial assholes. That can be seen as character development, but IRL antisocial people don't have it that easy. Examples: Yuuji (Yuki Sakura), Kouhei (Yume Miru Kusuri), Mitsuki (Period).
  10. I like the music. Good luck on your endeavors
  11. Oh, so that's what happened. Well... shit happens? I thought posting NSFW pics was forbidden on the chat? I really thought that was the reason. I also commit blunders with my mouse sometimes, I know the feeling
  12. Really not bad game, but if you plan to play all the parts, a stomach capable of handling heavy drama is required. If you like that stuff it can be fantastic.
  13. I see people connected so I guess it works, it's only me that is banned, and I pretty much deserved it.
  14. > Natsume Rin [Little Busters - https://vndb.org/c1863] - gotta agree on this one. Never liked her from first contact. You'll see some tsunderes on my list, well Rin is even the "urusai" kind, and even puffs to people she dislikes, as if she were a cat. To make things worse, you have to play a fake route in order to progress, and that route is boring as frak and tells so little. > Konohana Lucia [Rewrite - https://vndb.org/c302] - some of you may want my head after this. At first I liked Lucia, and I really think her story is a mix of good things and awful ones. She turned out to be a stupid, unstable person who Justified by her background? Probably, but I don't find her likable after that. > Shindou Kei [ef, a Fairy tale of the Two - https://vndb.org/c1594] - you know your tsundere is a true basket case when she spits abuse and defiance while you're having your way with her. If even that can't keep her mouth shut, I don't know what can. > Hayama Rizu [A Profile - https://vndb.org/c6230] - granted, it's strange this game got translated. It offers something different from your regular moege, but it still isn't that good. Rizu is the worst offender -calling her an "airhead" doesn't even begin to cover it. She's just stupid, man! And boring. And her story with male lead is truculent. > Yazuki Miyu [Period - https://vndb.org/c1551] - could have put Yukina here, but Yukina in truth is a likable character that gets a shitty route and has her image destroyed. Miyu is as bad in common route as in her own route. Boring, cheesy, silly, and an extreme moeblob. Yukina's route is more offensive to me, but Miyu is just poor in every sense imaginable. Could put here some heroines from Yuki Sakura [https://vndb.org/v71#main] but I only played 3/5. I hear that Misaki is weapon-grade radioactive material and I suppose it's true, but I didn't play her route. Kozue was bad enough.
  15. I've just played around 30 novels total and dropped some along the way, and marriage is pretty uncommon to be honest. Only saw that in Most romance routes are about meeting, going out and stabilizing the relationship somehow, and then they cut, but the relationship could end at some point: a good example is Finally, I like when they fast forward and show something about the future of the relationship, like
  16. You don't accuse someone with a Minsc avatar of malice. Minsc is love, man. Love.
  17. Well... most of the relationships out there are based on attraction and then progress in whatever way, it's hard to know your partner deeply beforehand. If you're trying that you'll lose lots of chances, you're pretty limited to taking the dive, but of course disaster and distress is a very real possibility. On the other hand, that's one of the reasons why relationships going long back work the best -I mean the ones you start at an early age... it's only that, at that age, it's so easy to screw up completely. I don't find VNs do a particularly bad job portraying attraction, but some are quite ludicrous. I hate it when the girls are won before the game starts and even fight over the same boy shamelessly (or shamefully), that's just otaku pandering and unrealistic. Some of you are mentioning "ef" by Minori, I found the game decent with some of my favorite heroines (Mizuki awwww), and I am curious of what path the anime took. I put Miyako with Hiro and Kei with Kyousuke, and it wasn't bad, but latter stories are much better IMO. Kei was... on the brink of unbearable, Chihiro and Renji was almost utsuge, the rest is very good, and Yuu is a great character. Yuuko, I found alright, especially when she counsels people around, but some things were not that brilliantly handled and screamed "fanservice". If anything, something worth critizicing about VNs (but on a different note) is the lack of contraception. Thorough H scenes but with no condom in sight. Not educative.
  18. Tried to play If my heart had wings on Android tablet, telling myself "it's okay, I'll play a little every day"... it was Hell on Earth.
  19. 3DS eShop going out of business will happen sooner. And then those beautiful digital games will be lost like tears in the rain. But, it's the only way of playing certain titles that aren't released in hard copy.
  20. It's no daft question, it's just that you don't know. Idol animes are ones about girls wanting to be idols (and some boys appear, in some). Most classic could be Idol Densetsu Eriko, niiiiiice songs. They portray their careers to some extent. Eriko was a hard shojo, for example.
  21. I don't know, "Vision of Aurora Borealis" was going to be released in Chinese too? And it's a short kinetic novel (but then again that makes it easier). By the way, I'm much looking forward to it, my midwinter without playing it sucked.
  22. Don't romance games include routes for different tastes? I've never found a moege where I liked every route equally. For example, "Period" by Littlewitch has 8 heroines, but the routes vary greatly in quality and interest. There's filler and some are uninspired, and the trend is common in this type of game. I'd say the ideal number of heroines to have a chance of all them being good is between 3 and 5. Heck, I don't even like equally all the routes in Kanon, and they share a common background. Also there's the tropes and character archetypes, these tend to be repeated over games, and there's also the deconstructed tropes. And in a game with lots of heroines, probably there's lots of writers, which influences cohesion and immersion and not in a good way.
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