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tymmur

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Everything posted by tymmur

  1. Another reason is to be prepared for the unexpected. Even if you don't drive regularly, you never know if you suddenly need to drive. I once got ill while driving and a passenger took over and drove me home. We would be stuck if he didn't have a license despite not owning a car. Another reason is to get a government issued picture ID, another item you might need when you least expect it. Last, but not least you live in the country where General Motors have been buying public transportation companies with the intension of shutting them down. They were convicted and fined back in the 50s, but that haven't recreated the severely damaged public transport system. Now you pretty much have the choice between driving or go hikkomori.
  2. Translation: we based the translation on the console version and added the H scenes to the 18+ release. We didn't bother to check if there are other differences between those two versions than just the presence of H scenes. When we put the versions together, nobody playtested the translated 18+ version and compared it to the Japanese original. Ok, it will be patched (presumably) and hopefully everything will be fine. You could argue that most of the VN is ok, but remember either you buy the more expensive 18+ version or you buy the $15 18+ DLC. In other words you pay $15 for nudity and then they forgot to add a significant part of the nudity. That's just not ok at all. I guess I have to keep waiting. I don't feel like either paying for or playing an unfinished VN.
  3. I can't say I'm surprised, considering she was 46 and gorillas has an expected lifetime of 35-40 years. In other words she was one of the few to become really old. It doesn't change the fact that it's sad news. I will likely never forget when I saw her on TV (or documentary on youtube?) where she talked about her cat and a male gorilla despite both having died years earlier. She said she was sad that her cat died. She had picked the kitten herself and named it Ball because it had no tail, which made it look like a ball. It makes you stop and think when an animal does stuff like that.
  4. What I hate most is text. Not all text, but rather text, which can be removed or rewritten to be less than 1/4 of the length without losing any contents or storyline. This is particularly true for H scenes, but all age scenes often does this as well. I don't mind long VNs if they have contents to justify the length. Getting the feeling somebody missed a line quota in a scene and then quickly fixed with no contents is not a nice reading experience.
  5. Since you didn't mention unit, I will have to assume it's the one used in the previous post. In other words you just admitted to be 20 tons
  6. My dreams are way too realistic and boring to waste time telling about them and it would be a waste of time reading it too. Instead I found something else, which seems to be more on topic, as in entertaining with weird dreaming.
  7. Makes sense. We are dealing with a water chasing heroine after all. I did a background check. She seems to be 8620. I can't find water capacity or consumption directly, but based on the other numbers available, my estimate is something like 10 tons/hour at full load and 20 ton capacity, which would make the engine require water stops every second hour. Even with a fair amount of uncertaincy in those numbers, I would say we likely have the most water loving/consuming heroine ever. Another thing. My research has uncovered the next otaku gathering point: Ome Railway Park (青梅鉄道公園) in Tokyo.
  8. The sea contains dangers much more sinister than "safe if you can reach the bottom". You need to know about rip tides and how they can affect the beach you are at. To put it simple, when high tide ends, the water has to go somewhere and it's out into the ocean. If the bottom acts as a wall, the water will flow out through holes in the barrier. This can create currents so strong that no human can swim against them and if you are caught, you are flushed out. If that happens, you need to try to circle around it and see if you can get in next to it rather than through it. If this is caused by rock formations, they can be fairly predictable. Sand on the other hand moves around and a rip tide might not be at the same location two days in a row. There are other dangers as well. For instance boats and ships. Apart from the obvious getting hit by reckless tiny boats near the beach, big ships can be an issue as well. A ship creates waves. One at the front where it pushes water to both sides, essentially plowing through the water and one from the rear where the propeller is active. Those two waves can travel for several minutes before hitting a beach where they will be noticed as two waves, which are noteworthy stronger than the other waves. There are actually speed restrictions for ships in place in order to protect beaches from this issue. Once in a while a ship is caught speeding. When the wind goes towards land, all the water will flow inwards. However it doesn't stack up on the beach, meaning it has to go out again. In some cases it will do this at the bottom, meaning if you stick your legs too deep, they can be caught in a current flowing outwards despite the water visibly flowing inwards. Does this mean entering the water is reckless? I will compare it to driving a car. There are dangers, but if you know them and know how to avoid them, then it's not a huge issue. If you don't know about the dangers or rules and just do something, it can become unacceptably dangerous. A quick google search tells that in California, 58k were rescued and 60 drowned. It doesn't explicitly say how long it took to make those statistics, but numbers I have seen earlier indicates that it's likely in a single year. Australia had 74 who drowned in 2016 while taking a recreational swim. If you plan to get into the water, I recommend you do some research on rip tides first.
  9. Good point. However I will hesitate a bit in calling Musumaker a raising sim. I view raising sims as something different than VNs and they tend to be hybrid games. When mentioning a hybrid game, people tend to think of something like Sengoku Rance where the VN parts exist, but it wouldn't be a great VN without the other parts. Musumaker is different than that. It is by far primarily a VN. You need to go through 3k lines before even reach anything, which isn't pure VN and it takes almost another 1k lines before it has unlocked all the raising sim features. Cutting non-VN contents would result in a VN, which works as a VN. In fact it would still be a good VN. This is despite the fact that the VN and non-VN elements work well together. In other words I feel that calling Musumaker a raising sim is the same as claiming worse VN quality than it really is. Because of this, I don't think Musumaker as a raising sim, more like a VN, which happens to have some raising sim elements.
  10. Musumaker contains a raising simulator and a financial minigame. There is also a shop where you can buy items with surplus money from the financial minigame. Despite this, Musumaker is primarily a VN. The gameplay is the usual VN gameplay. It asks questions once in a while and sets flags to remember the answers. Flags can then be used to unlock or block certain scenes or entire routes. The reason why I mention it in this thread is that flags can be set by normal VN questions, raising simulator, financial minigame or shop item ownership. I like this approach. You have to do some thinking on how to trigger each route. Some trigger conditions are obvious, like take good care of the girl you are aiming for. Other trigger conditions might not be equally obvious, but it has safeguards against being annoyingly tricky. If you pay attention to the dialogue, you will get hints about some trigger conditions. There are other safeguards as well to assist in not ending up with the same route each time, though I won't go into spoilerish details about those.
  11. Nope, it really doesn't. I paid attention and it does something other than "get votes for user on date x". Something is going on, which can't be explained by timezones.
  12. The fact that he called me retarded and "your poor brain" would contradict your statement. I was specifically saying that about an NVL on such a tiny screen. To get readable text on such a small monitor is a challenge. If you want to put CG behind the text and keep the text readable, you will likely lose the ability to watch the CG, particularly considering the quality and brightness of some of them. I question if it is a VN if it displays text and CG, but not at the same time.
  13. It's a good summary. I will compare it to this: Yes it's technically possible, but you are not in for a good user experience and that's just one reason why people aren't actually doing it.
  14. That's quite interesting. I wasn't aware that anybody had attempted this. It must require a disk because it needs to be able to load more text/graphics while playing or possibly creative usage of ROM. It's not intended to maximize the reading experience though. It's more like getting that retro feel and the knowledge that it is running on 1982 hardware. It could also be part of the community, which still makes demos for old hardware to see how skilled each group is in pushing limited hardware. That's not how C64 graphics work. Hi-res mode (320x200) stores a monochrome screen where each pixel is either on or off. It divides the screen into 8x8 blocks and then it can set the on and off colors for each block. The result is 16 colors on the screen, but only two in each 8x8 block. Multi color mode prints each pixel twice (hence 4x8 blocks and 160x200 screen), but then each pixel has two bits and can select from 4 colors. This way the screen still has 16 colors, but each block can have up to 4 colors. The reason for this rather odd system is that both systems use 9 kB for the entire screen. Being allowed to use all colors everywhere would require 32 kB. All computers back then uses weird systems to reduce memory usage and the commodore approach is actually easy to understand and work with compared to some of the other systems in use back then.
  15. If you pick a single person to verbally assault like that without warning, how is that different from bullying? Besides you make no sense in what you are saying when compared with my actual experience working with either text length limitations or pixel limitations. You have to make compromises to get it to work and it will hurt the quality of the end product. Reading a VN (or VN like game) on such a resolution will be a poor experience judged by normal VN standards and that is before the issues of the screen size is taken into account.
  16. You can put two bikes together side by side. That won't make it a car even though it has 4 wheels. Likewise if we start to accept the limitations you talk about, we will have to argue how many limitations we can accept while still calling it a VN. NVL at such a resolution is just a novel, which shows a picture whenever the text is hidden. It's also a topic how little text you can accept at once and still classify it in the novel genre. This is another good question. What is a smartphone and what is a basic phone? If you look at a phone, what criteria would you use to decide if it's a smartphone or not? If it is able to install and run a VN, it could be argued that it is in the smartphone category. A basic phone can be as simple as only being able to make phone calls and send SMS using a monochrome display. Obviously anything which could be considered a VN would require a lot more than that.
  17. The question was asked in English. It's fair to assume the goal is a language using Latin characters. You do not want to read a VN using latin characters on such a resolution. Another problem not mentioned yet is that the smaller the text, the higher the resolution is needed for readability. Low resolution and low screen size is a horrible combination for extended reading sessions.
  18. Pay attention to who made which claim. It isn't possible to put a decent amount of text on such a small screen. If you are to add BG and sprites as well, the screen resolution for the text is like 240x60. For comparison here is a screenshot of text in 320x200. Sure you can make room for more text if you don't use a monospace font, but still we are talking something like 5 words per line on 4-5 lines, which is even a high estimate. Sure you can split the text into such short lines, but the resolution will make it a rather poor reading experience even before we get to the screen size.
  19. They didn't specify where it would have to be illegal and Valve do sell in Germany too. It's actually an American ban since post ww2, the US forced Germany and Austria to ban support of what was viewed as an anti-American ideology. However I was actually thinking of another kind of law, one I assume is present in America as well. It's illegal to encourage other people to commit crime. Steam recently kicked out an announced game prior to release because it turned out to be a first person shooter where the player is a school shooter and apparently made in a way which should encourage such actions.
  20. Valve stated they will be removing illegal contents. This could be used to remove either of your examples without going back on what they said.
  21. I have a little bit of experience with Symbian OS (the Nokia phone OS) and in theory you can port ren'py to it based on the linux port. However the OS was last updated in 2012 and odds are that all the libraries you need to make the port are discontinued as well. If you don't have access to the libraries you need to make a port, then you are in for a difficult time. Another issue is screen resolution. Those old screens have so few pixels that just displaying all the text can be an issue. I have seen some creative ways to get around the pixel limitations when porting computer games to those small screens and none of them work well. It's not just the size of the screen, which would make me avoid a VN on such a phone, the number of pixels would also make it a horrible experience. Java has been mentioned, but that would make the game engine more CPU hungry and it's not like there are plenty of CPU power to spare. This approach is also limited by the fact that there is no VN engine written in java (at least that I know of), meaning you would have to start over making your own from scratch. Regardless of which approach you pick, if you have to pay a skill programmer (or group of programmers) to get VNs working on such old devices, it would most likely be way more expensive than buying a low end android device for each user. Realistically speaking, we are stuck without VNs for platforms not supported by ren'py.
  22. I could ask the same, or rather my question would be: why did I miss out on this great opportunity? I would likely have picked somebody wearing a hat saying something like "empty space for rent" or something else of that nature.
  23. I can't see this as a bad thing. What I read here is that once the tool is in place, whenever I encounter something I realize is a genre, which isn't for me, then I disable the genre. This could make their recommendations useful in finding something worth my time. Right now almost all of my steam purchases are based on knowing the game from other sources because finding a random good game on steam of a certain genre is near impossible. I don't read this as something specific against "anime games". It's more like all games have to have at least one genre it matches (usually one) and if you filter on genre, you can pick any genre.
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