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About Salurian

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  1. Currently playing through some of last month's Japanese releases, currently on Koi wa Sotto Saku Hana no you ni , which has been one of the better Ensemble games thus far. Just finished Shin Koihime † Musou - Kakumei ~Son Go no Ketsumyaku~ which was quite good - Go was always my favorite faction in that series, so it was nice to get a full game focusing on them.
  2. Muvluv Alternative, but to really get all the references you have to get through Muvluv Extra (deliberately bland romcom)/Unlimited (mecha drama with no action) and Kimi Ga Nozomu Eien (romantic drama). Worth it in the end though, at least in my opinion. Pretty much anything by Type Moon (notably FS/N). Pretty much anything by Nitroplus (Steins;Gate).
  3. Salurian


    Ever 17. The characters are trapped in an underwater theme park that had a massive accident that put the levels above them in water and must find a way out.
  4. Similar to Ciephas, here is my VNDB list - https://vndb.org/u107948/list?c=all;v=0;t=-1;o=d;s=vote Some are translated, most aren't. I still need to go through more of VNDB to rate more games. I can't really say more without knowing anything about your general preferences in games.
  5. Pretty much anything by Innocent Grey (you've played Kara no Shoujo, I'd take a look at the other translated games by them). Ever 17, Remember 11, YUNO... Tsukihime, Fate/Stay Night Untranslated... well. Again, the untranslated Innocent Grey games (though not really Flowers). Gekkou no Carnevale Gore Screaming Show
  6. The main reason I will use walkthroughs is to save time. Walkthroughs ensure I go straight to the route I want to go to, AND ensure I get 100% CG completion. That isn't to say I use walkthroughs all the time - sometimes I don't bother and just play normally. But games that have really complex choices and bad ends to navigate through? I'll probably end up using a walkthrough after I get tired of backtracking several times.
  7. On my top list for this month's releases, in order I'll likely play them: 1. Koisuru Kimochi no Kasanekata I've always been a fan of ensemble's games, and for once they don't have a trap protagonist. I played the demo for this, and it seemed enjoyable and lighthearted. Shouldn't take me too long to play through. It's not going to be the best game this month by any stretch, but it will be a good one to relax with first before I hit.. 2. Hatsuru Koto Naki Mirai Yori From the team behind Grisaia. All ages game though I believe it also has an X-Rated patch option that will be released with it.
  8. In other news, the team behind Grisaia no Kaijutsu is kicking out a new game this month that I'm really looking forward to, Hatsuru Koto Naki Mirai Yori. It's about a Japanese zero pilot from WW2 who somehow gets transported to a fantasy world - shenanigans ensue. The demo was very good, and I'm looking forward to playing the full game.
  9. Characters good, story bad - may be playable if the characters are really good Characters good, story medicore - playable Characters bad, story good - may be playable if the story is really good Characters mediocre, story good - playable Characters good, story good - on my priority list to play first I play a lot of visual novels. And what I've found is that in these days it's generally pretty rare to get a game with any sort of stand out storyline (keep in mind I play them in Japan as they come out). This means that I end up playing a lot of games with mediocre, same old recycled trope st
  10. Royal Garden by Azarashi Soft. Japanese only, it's been a surprisingly good game so far.
  11. I'd say Takeru from Muvluv and Emiya from F/SN during the Unlimited Blade Works route probably have my favorite development from a protagonist standpoint. I'd have to think if I wanted to start bringing in other characters outside of protagonists.
  12. I will note that at some point you might need to play something a little bit more lighthearted than most of the games found on that list. The heart can only take so much FEELS before it needs to recharge. Reminds me of the day I marathoned watching the anime for Air and Kimi Ga Nozomu Eien. I was depressed as hell after that... and then I watched FLCL for the first time, and the sheer WTF blew me back out of the funk.
  13. Yeah, about what I thought then - that was more or less my take on it as well. Personally, with regards to Japanese-English translations, in my opinion it really shouldn't be about being in 'ALL THE HONORIFICS' or 'NO HONORIFICS' camp. It should really just be more 'what lets me best tell this story to an English audience?' There's also a question of how... Japanese, the work is, if that makes sense. There are some VNs I'd hesitate to even start translating at all because of how reliant they are on knowledge of Japanese culture. And on the note of cliches, VNs are some of the most troped pi
  14. Out of curiousity, what would be your solution to characters referring to another character as senpai? Let's say it's your standard moege that has one senpai route, and that is how the main character always refers to her. Other characters generally refer to her as A-senpai or just senpai. If you are removing honorifics, how would you deal with this situation? Also, on another note - though I suppose it technically falls under the culture group - as someone who has a good listening comprehension of Japanese I find reading something with a lack of honorifics while I am still hearing them in t
  15. Depends. Some games you really don't need a walkthrough at all because the choices are so simple. Sometimes I'll just play and not bother with a walkthrough the first time I play, but after the first when I go into 'capture ALL the heroines' mode I'll reference a walkthrough so I'm not wasting time. If the game is complex enough with bad ends and easily missable CGs I'll just start with a walkthrough from the very beginning.
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