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flamepaladin

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Everything posted by flamepaladin

  1. Hello everyone, I'm back with a quick update (not even a day after I posted the so-called 'last update'...) I just noticed that I forgot to include some translated images (namely, the tutorial images) in the full patch. I'm very sorry about this. The patch has been updated to v1.1 to reflect this fix. You can find the link in my previous post, or in the op. Do note that v1.1 refers to the version of the patch, not the game. Our patch does not include any of the game updates, so you'll have to update them separately. All of the game's updates and appends are translated in our patch though. That's it for now. I'm very sorry for trouble, and thank you for reading. See you next time ^^!
  2. Hello everyone, It's been a while, but I'm back with another update, and probably the last one for KnR. As this is the last update, you've probably guessed what this means... All the images have been edited and the full patch has been released! (Yay) Here's the link to the full patch: https://mega.nz/folder/MstRHI6S#bQVaRTSLnwQPNjYuCJKfpw This is the same link as the one in the op. You can use either one to get the patch. Since this is the full patch, all of the Japanese texts have been translated... or so I'd like to say. But unfortunately, there are still some minor texts that I couldn't find, so they're still untranslated. With that said, they're just some minor texts and won't impact your experience with the game. I hope that our patch will be useful for you as you enjoy this game ^^. Now, with the release of this patch, we won't be focusing on KnR anymore. The patch also won't get update unless there are some game-breaking bugs. Instead, we'll now focus on our other projects. As for those projects... The next game we've decided to work on is Fuukan no Grasesta. Alongside that, we've also decided to work on our own interface patch for Tenmei no Conquista. I'll go into details in the projects' threads (once I create them XD). That's it for now. Thank you very much for supporting and sticking with us in this journey. We really appreciate it. See you in our next project's thread ^^!
  3. Hello everyone, And sorry for not posting any update in a really long time. We've been a bit busy recently, and I couldn't access fuwa for some reason zzz. Other members can access normally, but my internet refused to cooperate with me... Now, as for the update, most of the images are edited, so I think we'll be able to release the full patch sometimes soon, hopefully during summer. With that said, the text edit may not be finished in time. I'm very sorry about this. We'll at least try to fix as much typos and mistakes as possible before the full patch. If we can find the time and make enough progress, we'll update the full patch with the edited text. Next is an announcement regarding us. Our group now has a name! (Finally lol) We've decided to name our group 'Rhapsody Translation' as a tribute to this game, the game that brought all of us together. We'll mostly be focusing on Eushully's games, though we may do VNs from other companies as well in the future. Another news is that we've decided on our next project. This is still KnR thread, so I won't go too deep into it for now. We'll make a proper announcement regarding that another time. Please look forward to it ^^. That's about it for now. Thank you very much for reading, and see you next time ^^!
  4. Wow, thank you for sending over the source code as well XD I really appreciate it ^^. Oh, that's great to hear XD. And yes, it should be debug-able, I mean, SaintLouisX did help me debug the crash in Mistoria's normal ending before. If you want, I can introduce you to him . Hmm... Personally, I don't mind either way. I mean, having the files is alrdy a tremendous help for us alrdy. Though I guess having a GD and updating it as you progress would be more efficient? But well, I don't think it's that much different either way. You can choose the method that is most comfortable for you.
  5. Thank you for sending me the file?, tool? XD I'll take a look at it, or let our "programmers" take a look at it XD And thank you for using the patch ^^. Hello, First of all, thank you for using the patch ^^. If you don't mind, I'd really appreciate the screenshots with the errors. It'd help us a lot as we go through and edit the text ^^. And don't worry, you'll get a lot more mistakes/typos as you continue lol. This partial patch is still very unpolished after all XD. The editing is still on-going atm, and we'll make sure the final patch is going to be much better .
  6. Hello ^^, Wow, that's awesome oO. How did you do it? XD And well... I don't know where the line's height is set, or if it's even editable... I'll need to look through the game's files again.
  7. Well, I don't mind. I mean, it's not like I was keeping it a secret, considering I do credit the tool makers in the op. And iirc, they're also available in the Data Extraction thread of this forum XD. If you're only after the music, Asmodean's tool should be enough. As I mentioned above, you can find the link to download it in the Data Extraction thread. It should be under Kamidori's data extraction section.
  8. Hello, And please, no need for the 'mr' XD. I'm sorry, but I don't know where to download the official soundtrack... I have never tried to look for it before... As for the music files, yes, I do have them extracted. However, I don't think I should be distributing them, since well, they're still a part of the game, and a property of Eushully. It may seem strange considering I alrdy made a patch (and kind of hacked into their game as well XD), however, it just feels wrong. That's why I'm very sorry, but I can't give you the music files. Well... depending on your definition of 'finished', yes, you can say that it's 'finished'... But well, for us, it's not finished yet. We still haven't finished editing all the images, the text aren't completely TLC-ed/edited and are still unpolished, and well, we still don't have our own interface patch and have to rely on ZAP's patch. If you want the full patch by us, with no differences between interfaces and texts, more polished scripts, etc., then you'll have to wait for a while longer. We'll release it as soon as it's ready.
  9. Hello, Sorry for the late reply. Personally, I have never managed a blog before, but I do think it's a good idea. Thank you for suggesting it to us ^^. Though I can't guarantee that there will be a blog/twitter account, we'll discuss and think on it.
  10. Hello First of all, thank you for using the patch ^^. I've taken a look at the patch, and I was able to start a new game normally on my end... Have you updated the game to v1.01 and installed all the appends? By the way, the game version isn't the patch version XD. You can check the game version on the title screen, right under the game title. As for the appends, they're displayed at the bottom left side of the title screen, with AP01 being append 1 and AP02 being append 2.
  11. Hello everyone, I'm back with a small update ^^. The crash in Mistoria's Normal Ending has been fixed. Accordingly, I've updated the partial patch to v1.2 to reflect this. You can find the link to the updated patch in the op. I'm sorry for the trouble and thank you very much for your patience ^^. This wouldn't have been possible without @littleshogun, who provided the save for Lavirie's Normal Ending, and @Kelebek1, who helped me fix the crash. Thank you very much for your help ^^. I really appreciated it. As for the edited images, they haven't been added to this patch yet. I'll try to add them in the next update. Well, that's about it for now. Thank you for reading, and see you next time ^^.
  12. Hello everyone, I'm back, but this time, it's not about update, but rather to ask for help. As you know, I'm trying to fix the crash for Mistoria's normal ending. However, I also want to make sure that all other endings don't get affected in anyway. It would be meaningless if the other endings crash after the fix XD With that said, I do not have Lavirie's normal ending, and I don't have the time to play through the game again atm. That's why if you have reached this ending and would like to help us better this patch, please pm me. If you do not know which ending is Lavirie's normal ending, please also pm me. I don't want to talk about which ending is which here to avoid spoilers for people who haven't played the game yet. Thank you for reading and see you next time ^^
  13. Hello everyone ^^. I'm back with another update. Now, before we move onto the progress update, I have another members update XD. Yuuko Shionji and Dark_Gamer have joined us as the editor and TL checker respectively ^^. Our team has become quite big now, hasn't it? XD With their help, I'm sure the final patch will be in a much better shape than the partial patch, so please look forward to it ^^. Now, on to the progress: - For the TLC/edit: Zones, stages, gods medals and many others other files have been TLC-ed and edited. - For the images: Images for zones', stages' and characters' names, as well as many others, have been edited. The god medals are also half-way edited. We seriously blasted through the backlog with all the new members, didn't we? lol Before ending the update, I have a small warning for everyone using our partial patch. Thanks to @desdevilize, a crash has been found in Mistoria's normal ending. While I haven't received any other report, this crash may extend to other endings as well. If you encounter this crash, you can delete 'SC0450.bin' from the root directory of the game to progress through the crash. However, since that is the translation file for the epilogue, the epilogue will be in Japanese if you do so. I am very sorry for the trouble. I'm looking into this crash right now, and will update the patch the moment the problem is resolved. So please bear with me until then. Oh, and one more thing, for the people asking if we're doing another project... I'm very sorry, but we have nothing to announce at the moment. I mean, this project isn't even completed yet XD. I'll be sure to make an announcement regarding any potential future project, so please wait until then. Thank you ^^. Well, that's about it for this update. Thank you for reading and see you next time ^^. And for the people celebrating Lunar New Year, an early Happy Lunar New Year! XD
  14. Hello, If you don't mind, can you tell me a few things about the crash? - Whose route are you in? - If you delete/move the SC0450.bin file in the root directory, can you go past that point? If yes, can you take a screenshot of the beginning of the next part for me? Just 1 or 2 lines at the beginning of the next part is ok. Oh, and the SC0450 in root is our translation file, not the original game file, so it shouldn't break the game even if you delete/move it. No need to apologize XD. I didn't know if I could make it on time, so I didn't make any announcement after all. Well, good thing I did . And thank you for pointing out the typo. We'll fix it in our next patch.
  15. Hello, I'm sorry but I've never heard of this problem before... I thought it might be because you weren't using 16:9 resolution, but since you've tried changing the resolution, I don't think that's the cause... Most, if not all, of the game is alrdy translated. However, they aren't TLC-ed and edited yet, so they are still unpolished. As for the interface, since our translation is different from ZAP's, we can't exactly use their interface patch for our final version. That's why we're editing the images again for our final patch.
  16. Hello, First of all, thank you for using the patch ^^. Now for your problem, this problem doesn't happen in the original version. But since we added a ton of text, the game became kind of laggy. It should get better if you switch the ADV font to MS ゴジック. The menu images aren't translated yet though. So you can either use ZAP's interface patch, or you can go to Options->ADV, then click the button at the ADV space and change the font to MS ゴジック.
  17. Hello, everyone ^^! I'm back with the first update of the year. I never thought I'd make another update so soon XD Thanks to @darkened, I've found out that I broke the code while transferring the text to the game... I am very sorry about this. I've updated the patch to v1.1 (yes, it has version now XD) in the mega folder. The version number is added for easier tracking in case I need to update it again (which is very likely tbh zzz) Please download the new patch and apply it on top of the old patch. While I did test the patch, there may still be some problems/crashes here and there. Please notify me if you encounter such problem. I'll try to fix it asap. Thank you, and I'm sorry for the trouble. On another news, we have got 2 new image editors, pegg and Bilbael ^^! Thank you, both of you, for joining the team. Let's do our best and make the complete patch a reality XD. So, with the addition of pegg and Bilbael, I'll stop recruiting for more image editor. However, if you want to help with the project, please feel free to post here or pm me. I won't turn down more help XD Do keep in mind that the translation is pretty much done, so the only works left are TLC, text editing and image editing. Well, I think that's it this time. Thank you for reading, and Happy New Year everyone ^^!
  18. Hello, First of all, thank you very much for using this patch ^^. I don't have this problem myself, so I can't exactly check it. That's why if you don't mind, can you tell me a bit about it? - Do you get the crash right as you start the game? Or does the game crash after choosing the difficulty? - If you can get to the visual novel part, do you mind telling me where it crashes? It'd help a lot if you could get the screenshot of the visual novel part where it crashes. I'm very sorry for the troubles. I'll try to fix it as soon as possible.
  19. Hello everyone, I'm back with an update, and a late Christmas, early new year gift for everyone . Well, you've probably guessed what it is, since there's not really anything else I can give you at this time XD. But still, here it is at last, the partial patch with full translated text! Yay!! XD A little about the patch: - Just as its name suggests, only the texts have been fully translated. Hubb and Nylios are still hard at work on editing the images. We'll update the patch and make an announcement regarding that in the future ^^. - With that said, there are edited images included in the patch, such as the tutorial images, the town spots' names, ect. While there aren't that many, I hope that their inclusion will be useful during your playthrough. - While this patch included all translated text, it doesn't mean all of them have been tlc-ed/edited yet. Because of that, there will probably be many mistakes, typos, etc.. If you encounter them, please let us know, we'll fix them in our next patch. Thank you very much. - This patch does include the translations for both appends, so please make sure to install both appends before applying this patch. I haven't tested it yet, but there is a chance you won't be able to launch the game after applying the patch if you only have one append. If this happens, please let me know. I'll make a separate patch for people with 1 append, or no append at all. (Let's hope I can do it XD) How to apply the patch: - It's the same as the previous patch. All you have to do is extracting the patch into the root directory of the game. - If you're going to use ZAP's interface patch, please apply their patch first, then ours. Do keep in mind that our translation may differ. - In case you need it, the order to install the game and applying the patch is: Installing the game -> Append 1 -> Update 1.01 -> Append 2 -> ZAP's patch -> Our patch. And finally, the patch. Here's the link to the patch: https://mega.nz/#F!MstRHI6S!bQVaRTSLnwQPNjYuCJKfpw While this isn't the final version of the patch, we'd love to hear your feedback if you decide to use our patch. It'll also help us improve the translation for the final version as well ^^. Well, I guess that's about it for the last update of the year. Quite a wall of text, isn't it? XD Thank you very much for reading, and for following us all this time ^^. Though it's a little early, Happy New Year, everyone! And see you again next year .
  20. Hello, Sorry for the late reply, I've been a bit busy recently. As for the patch, I don't know if I'll be able to release it next month tbh. I will try to, but I can't make any promise right now.
  21. Hello, That's great to hear ^^. Hope you will enjoy the game (the patch is still only up to chapter 2 though XD).
  22. Hello everyone, I'm back with a small update. The biggest (and only) news this time is we have found an image editor: hubb2001! XD We will continue to look for image editor though, since there are a lot of images. So if you want to lend us your help, please post in this thread or send me a message. Any help is appreciated ^^. The full patch will only be truly 'full' when all the images are edited, so that won't be released anytime soon. But I may release another partial patch in the near future. I'll try to include all the translated text into this patch ^^. Well, that's about it for now. Thank you for reading and see you next time ^^.
  23. Hello, Thank you for the screenshot. This is the first time I've heard of the problem tbh, and the patch seems to be working fine on my end... I'll try to see if there's anything I can do. Btw, did you update the game and install the appends before applying the patch? It is possible. It's just I want to have our menu translation in the next patch for more consistency, and to get some feedback as well. But if we can't find any image editor soon, I may release another patch without the images.
  24. Hello, Have you updated the game and installed the append yet? If not, please do so. I think for the patch I have in the op, append 1 alone is enough. If that still does not fix the problem, please take a screenshot of the error, I'll try to see what I can do. Hello, While I have translated all of the text, I haven't made the patch for all of them yet. The patch in the op is just a partial patch that includes the prologue, chapter 1 and chapter 2.
  25. Hello everyone, I'm back with another progress update ^^. There are both good news and bad news this time, so let's get started with the bad news first. Our image editor, glupak, has withdrawn from the team. He's too busy irl right now to continue helping us. Glupak, thank you very much for everything you'd done/edited for us ^^. On to the good news, I've finished translating all of the texts for the game! Yay! I'll take another look at it though, in case I missed something. But other than that, I'll probably only be making the patch now, and maybe posting progress update here? Now then, I guess it's time I answered the question some of you have been asking for quite a while now: Will I translate another Eushully VN? And the answer is ... no, for now. I've spent a little too much time on this project, so I'll take a little break for now (I need some time to clean up my game backlog XD). After that, I'll probably find some other project to work on. I don't know when I'll start again, but if there is any VN you guys would like to have translated, Eushully or not, you can make a post in this thread. I'll take a look at them, and maybe work on them, that is, if I can get my hands on the VN and the tools to extract the text XD. Another thing is with glupak gone, we have no image editor. Technically, Nylios is switching over to image editing, but even with what glupak has done, there are still a lot of images left. That's why I'll start recruiting for more image editors to help Nylios with the task. If you or your friends are interested in helping us making this patch a reality, please post in this thread or send me a pm. Thank you ^^. Well, I think that's about it for now... I wonder if I can say that after posting a wall of text zzzzz But in any case, thank you for reading, and see you next time ^^.
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