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temporaryuser381

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  1. guys, thaks alot for the tip. I got it to unpack successfully.
  2. Yes I tried AE and exgxp by asmodean and both work fine. But It doesn't matter which extractor I choose, becasue each one extracts GXP file correctly. But I need to decompress MWB file which are achieved after extraction from GXP archives. These script files contain all game text, like messages, story and other. I need to translated these to englis for an interface patch.
  3. Hey guys, I am currently trying to create an interface patch for new Astronauts game 'Tou no Shita no Exercitus'. I have used arc_conv to extract files from gxp archives. For game scripts I got two files: moacode.mwb modlist.dat (This contains list of all files inside moacode.mwb) Mwb file is zlib compressed. And I am trying to decompress a zlib compressed file. Output should be an UTF-8 encoded binary file. I don't know how should I go about it. Someone at http://tieba.baidu.com/p/3740571040?pn=2 successfully decoompressed this file (View output at http://tieba.baidu.com/photo/p?kw=galgame
  4. Ok it looks like scripts are in bincode.gxp. This archive contains two file: moacode.mwb modlist.dat (This contains list of all files inside moacode.mwb) Sample line from modlist.dat is But moacode.mwb is binary and I can't open it with text editor. I tried opening it with hex editor but it looks like it is another archive file. Can anybody help me extract this archive?
  5. Hi guys, how are you? I am currently trying to create an interface patch for new Astronauts game 'Tou no Shita no Exercitus'. I have used arc_conv to extract files from gxp archives. Currently there are following archive in game installation direction: bgms.gxp (Background music) bincode.gxp (? two files containing list of game file paths, like cg, music and stuff) cg.gxp (game Cg, event cg, ui cg, character sprites) data.gxp (game fonts, card, character, skill, enemy details, maps and other texture, UI Buttons and other) patch01.gxp (version 1.01 update patch related stuff) system.gxp (?) vo
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