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Styler00Dollar

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  1. Like
    Styler00Dollar got a reaction from Saiph in How to translate and play untranslated Visual Novel on Emulators [PSP/PSX/PS2/DS/GameCube/Wii]   
    After several months of research, testing and trying, I decided to collect all my information and post it here.
    I guess there are many people who are interested in playing VN´s on different platforms, since some games are only on them, but their only problem is the lack of japanese. In this Guide I will help to this topic.
    I don´t know why I nearly nowhere people talk about this topic, but correct me if I am wrong. I decided to write the "Ultimate Guide" for this topic "Hook text from emulators".
     
    Some important notes before I begin:
    Currently I only tested PSP and PS2 for myself and they work. GameCube and Wii are tested by VNR Wiki. PSX is tested by Don Dullian. And DS by MX-Futhark. I still try to gather information. But be aware that currently the methods I found only work to a certain extent. Until now there isn´t any method that will work nearly everywhere like on PC. Now the hooking of other platforms is still under work and not every game will work. A list with tested games will be here, so you can see results of others. You need to start everything as admin! Everytime you start all programms as admin because there are sometimes rights used by programms that extend the frame of normal users. To go sure that some errors won´t be because of that, start everything always as admin! You will find all links for the programms that are used here in the provided demonstration videos, and some useful links in this Google Docs list. If you want to use the hex method, you need to configure Cheat Engine before you start, sometimes it is required to do it, sometimes not, depends on the emulator after all. But do it to go sure, so the method won´t fail because of that: Go to Cheat Engine Go to Settings Go to Scan Settings Enable "MEM_MAPPED" Here is a list with all the information I know until now: https://docs.google.com/spreadsheets/d/17oyxmyedaMGc7c2_-48XXdsJCR7FjftakH3MIysMILk/edit?pli=1#gid=0
     
    ~Example with the methods that work with several emulators on PSP Games~
    Until now, after all my research on this topic, I found out that there are currently 3 methods:
    VNR ITHVNR Hex PPSSPP/VNR
    This is currently the most common way, because I think that many use VNR. Be aware that this method does have an avarage success rate.
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) VNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start VNR and wait until it is fully loaded.
    (Note: Sometimes you need to experiment. Start VNR first and then PPSSPP, but like I said earlier is recommended.)
    3. Go to the magnifying glass in VNR.
    4. "Select the process of running game." (Be aware that you must take this option.)
    5. After finishing, go to "Text settings".
    6. Play a bit and wait until some text will pop up. (Sometimes you must wait for a longer time or give up after you find only garbage or no text)
    7. Save the current box as dialog and play like you do in VNR.
     
    Ok, in this method it is like you would do in the normal VNR usage, it shouldn´t be something new for you guys.
     
    Very important notes:
    Never start PPSSPP from the VNR HUD! Never close VNR before you close PPSSPP. It will result in a crash! Do not use fast foreward! It will make the chance smaller that you find the text, because VNR will have trouble finding it. You need to redo all these steps for every game! And if you change the game, then restart all programms too!  
    PPSSPP/ITHVNR
    This is something for people who prefer the ITH interface instead of the VNR interface. ITHVNR is simply ITH with VNR Engine. Be aware that ITH won´t work!
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) ITHVNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start ITHVNR.
    3. "Process"->Attach "PPSSPPWindows.exe"
    4. Play the game a bit and wait until ITHVNR will find threads.
    5. After some time he should find the text.
    (Note: Idolm@ster seems to be bugged and is not so easy to hook. Select "Pause when not focus" in PPSSPP. Here a video with a tutorial for the ITHVNR Method:)
     
    Note: Because ITHVNR and VNR are based on the same hooking engine, the results of hooking text in Visual Novel will be the same! The exact same results will be displayed in both of them!
    Even if it is bugged like Idolm@ster, it will work with VNR too. Just enable "Ignore infinite cyclic repetition in the text".
     
    JPCSP/Hex
    This is something diffent that you will know until now. But this is the best method until now to hook text. I had with this method the best success rate with emulators.
     
    Video Tutorial:
     
    Note: You can use anywhere, for example for PC Visual Novel that don´t work with current tools. Example: HapyMaher don´t work with any tools I tried. The game doen´t create a process and you can´t find the windows in taskmaneger. You will get a bunch of errors if you try the common way, so this can be more useful than you thought.
     
    Written:
    VNR (You don´t need VNR actually, you need "MODI OCR" that is a feature of VNR) JPCSP (I only tested v0.7 until now) Cheat Engine TA (It can be used, but it don´t feature UTF-8 itself. See the note for a better way.)  
    1. Start VNR, JPCSP and Cheat Engine.
    2. Play in JPCSP until you can see the ingame text.
    3. Use "MODI OCR" that you can find in VNR. Default usage: "Shift"+"left mouse".
    4. Select the text and wait until a box will appear.
    5. If you are lucky, there will be the text you need, copy it. (Note: If it failed, try again. If you can´t japanese at all, this part is based on luck.)
    6. Go to Cheat Engine and select "java.exe"
    7. Select "Pause the game while scanning", select Value Type on "Array of byte" and finally check "Hex" near the Value Box.
    8. Now you have 3 options, there will be 3 possibilities. Either it is SHIFT-JIS/SJIS or UTF-8 or UTF-16. You need to test yourself if you don´t know for sure.
    (More information about that: http://sakuradite.com/wiki/en/VNR/Game_Engine )
    9. Paste your encode in the value box and search, if it found something, you are lucky. If not, try the other decode or it simply won´t work with this method.
    10. After you find around 5 threads I would assume, you need to find the right thread. Play a bit in the Emulator.
    11. If something in the Emulator changed, to select that and "Browse this memory region".
    12. Don´t dare to scroll, this is the text you can see now. Sometimes the text is 4 bytes earlier or simply is not at the start, don´t worry about it. If you got until here you can get the full dialog.
    13. Select from the first line and until some zeros. (Like I said, sometimes you need to find the exact start.)
    14. Now copy the text, convert it back with the encode you used and now you can translate it.
     
    Note: MX-Futhark started to create HAT (Hook any Text), a plugin for Cheat Engine. It will copy and encode the selected region in Cheat Engine for you. You simply can open TA in the background and play it, the text will appear there. The good thing, it will do the copy and paste on his own. And the best thing, it does support UTF-8!
    The thread: http://forums.fuwanovel.net/topic/11298-i-made-a-prototype-of-text-hooker-for-emulated-games/
    [Warning: It took me several weeks to find a solution to a problem I had in the past with HAT. http://imgur.com/7vEXDtn The solution, HAT IS NOT COMPATIBLE WITH CHEAT ENGINE 6.5! Use 6.4.]
     
    And here the same method with a step by step guide and pictures: http://mx-futhark.github.io/hook-any-text/demos/demo01/presentation.html
    Here another manual guide with more text: https://github.com/MX-Futhark/hook-any-text/wiki/User-Manual
    (both by FX-Futermark)
     
    Now to the other platfroms, but I don´t really know what I should really say. This 3 methods are currently always the same for every platform. It means, do these steps in the emulator you need and try to hook the text. I thought about to do videos soon, but it will be every time the same thing, the only thing that changes is, that you use a different emulator. More information in the Google Docs list.
     
    Emulators tested:
    JPCSP (Only v.0.7 tested) PPSSPP (Only v.0.9.8 and v0.9.9 will work with VNR/ITHVNR) PCSX (Only PCSX 1.2.1 tested) DeSmuMe PSXFIN ePSXe (Only v.1.9 tested) Dolphin (VNR Wiki said that only "≥ 4.0" will work.) Emulators that I want to test in the future (Yes, they are getting real, but nothing is running currently fine. Everything and everywhere is filled with bugs and gliches. But some Visual Novel are even currently playable.):
    WIIU (Cemu) [Games are working good, need to test hooking] XBOX (Xenia/XQEMU) [Currently testing, 2 out of 2 tested games haven´t beem able to hook] 3DS (Cirtra) [Currently testing] http://imgur.com/NNwQmkL After the newest fix I was able to test ingame too, took a while to fix that blackscreen error for that game, it works with Pokemon. PS3 (RPCS3) [Currently testing] It is actually possible to get the hex method working with the emulator. Till now I wasn´t able to test much but the fact that it is actually working says that it should work for a bunch of games. If I will be able to test more with some Visual Novel games, I will show some more information. http://imgur.com/VkKKRAC Here 3 example videos for emulated PS3 Visual Novel, see yourself, the future is near for emulated games, I hope the hex method could work on them.
    Rpcs3 WIP DX12 - GamePlay 60 fps - Shin Hayarigami Rpcs3 WIP DX12 - GamePlay 60 fps - Harem Tengoku Rpcs3 WIP DX12 - Ore No Imoto - GamePlay ~12 fps Now, my final note about this topic. I personally recommend to try the VNR or the ITHVNR method first, because I like that interface. If they will fail, try the Hex method. And if that fail too, your only hope is MODI OCR, but that will be painful, since it isn´t working that good sometimes.
     
    If someone does know more about this topic, any help is appreciated. And if anybody planned to help me with the list, write me. I will add your hooking results and your name in that list. Do not copy this list and do not post it anywhere else! I worked hard to get all this information.
     
    And a note to the people who will be so nice to help me. I will trust you, that means, that I won´t check your results in hooking if I will add them. I recommend to do the provided method with a game that I already tested and is in that list so you can get the feeling how anything will work. I personally tested my games like 10 times, so i can go sure. I won´t tell you what to do, but the best thing would be a small video or a picture, like Don Dullian did it for me. In that way I can go sure that the method failed, and not you, and write the notes on my own.
    The only thing I want is: "Emulator (+Version)" "Name of the VN" "Hooking method" "Result (Working/Incompatible/Having Problems)" "Notes".
     
    Note: I will try to keep this topic up to date.
  2. Like
    Styler00Dollar got a reaction from Zakamutt in How to translate and play untranslated Visual Novel on Emulators [PSP/PSX/PS2/DS/GameCube/Wii]   
    After several months of research, testing and trying, I decided to collect all my information and post it here.
    I guess there are many people who are interested in playing VN´s on different platforms, since some games are only on them, but their only problem is the lack of japanese. In this Guide I will help to this topic.
    I don´t know why I nearly nowhere people talk about this topic, but correct me if I am wrong. I decided to write the "Ultimate Guide" for this topic "Hook text from emulators".
     
    Some important notes before I begin:
    Currently I only tested PSP and PS2 for myself and they work. GameCube and Wii are tested by VNR Wiki. PSX is tested by Don Dullian. And DS by MX-Futhark. I still try to gather information. But be aware that currently the methods I found only work to a certain extent. Until now there isn´t any method that will work nearly everywhere like on PC. Now the hooking of other platforms is still under work and not every game will work. A list with tested games will be here, so you can see results of others. You need to start everything as admin! Everytime you start all programms as admin because there are sometimes rights used by programms that extend the frame of normal users. To go sure that some errors won´t be because of that, start everything always as admin! You will find all links for the programms that are used here in the provided demonstration videos, and some useful links in this Google Docs list. If you want to use the hex method, you need to configure Cheat Engine before you start, sometimes it is required to do it, sometimes not, depends on the emulator after all. But do it to go sure, so the method won´t fail because of that: Go to Cheat Engine Go to Settings Go to Scan Settings Enable "MEM_MAPPED" Here is a list with all the information I know until now: https://docs.google.com/spreadsheets/d/17oyxmyedaMGc7c2_-48XXdsJCR7FjftakH3MIysMILk/edit?pli=1#gid=0
     
    ~Example with the methods that work with several emulators on PSP Games~
    Until now, after all my research on this topic, I found out that there are currently 3 methods:
    VNR ITHVNR Hex PPSSPP/VNR
    This is currently the most common way, because I think that many use VNR. Be aware that this method does have an avarage success rate.
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) VNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start VNR and wait until it is fully loaded.
    (Note: Sometimes you need to experiment. Start VNR first and then PPSSPP, but like I said earlier is recommended.)
    3. Go to the magnifying glass in VNR.
    4. "Select the process of running game." (Be aware that you must take this option.)
    5. After finishing, go to "Text settings".
    6. Play a bit and wait until some text will pop up. (Sometimes you must wait for a longer time or give up after you find only garbage or no text)
    7. Save the current box as dialog and play like you do in VNR.
     
    Ok, in this method it is like you would do in the normal VNR usage, it shouldn´t be something new for you guys.
     
    Very important notes:
    Never start PPSSPP from the VNR HUD! Never close VNR before you close PPSSPP. It will result in a crash! Do not use fast foreward! It will make the chance smaller that you find the text, because VNR will have trouble finding it. You need to redo all these steps for every game! And if you change the game, then restart all programms too!  
    PPSSPP/ITHVNR
    This is something for people who prefer the ITH interface instead of the VNR interface. ITHVNR is simply ITH with VNR Engine. Be aware that ITH won´t work!
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) ITHVNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start ITHVNR.
    3. "Process"->Attach "PPSSPPWindows.exe"
    4. Play the game a bit and wait until ITHVNR will find threads.
    5. After some time he should find the text.
    (Note: Idolm@ster seems to be bugged and is not so easy to hook. Select "Pause when not focus" in PPSSPP. Here a video with a tutorial for the ITHVNR Method:)
     
    Note: Because ITHVNR and VNR are based on the same hooking engine, the results of hooking text in Visual Novel will be the same! The exact same results will be displayed in both of them!
    Even if it is bugged like Idolm@ster, it will work with VNR too. Just enable "Ignore infinite cyclic repetition in the text".
     
    JPCSP/Hex
    This is something diffent that you will know until now. But this is the best method until now to hook text. I had with this method the best success rate with emulators.
     
    Video Tutorial:
     
    Note: You can use anywhere, for example for PC Visual Novel that don´t work with current tools. Example: HapyMaher don´t work with any tools I tried. The game doen´t create a process and you can´t find the windows in taskmaneger. You will get a bunch of errors if you try the common way, so this can be more useful than you thought.
     
    Written:
    VNR (You don´t need VNR actually, you need "MODI OCR" that is a feature of VNR) JPCSP (I only tested v0.7 until now) Cheat Engine TA (It can be used, but it don´t feature UTF-8 itself. See the note for a better way.)  
    1. Start VNR, JPCSP and Cheat Engine.
    2. Play in JPCSP until you can see the ingame text.
    3. Use "MODI OCR" that you can find in VNR. Default usage: "Shift"+"left mouse".
    4. Select the text and wait until a box will appear.
    5. If you are lucky, there will be the text you need, copy it. (Note: If it failed, try again. If you can´t japanese at all, this part is based on luck.)
    6. Go to Cheat Engine and select "java.exe"
    7. Select "Pause the game while scanning", select Value Type on "Array of byte" and finally check "Hex" near the Value Box.
    8. Now you have 3 options, there will be 3 possibilities. Either it is SHIFT-JIS/SJIS or UTF-8 or UTF-16. You need to test yourself if you don´t know for sure.
    (More information about that: http://sakuradite.com/wiki/en/VNR/Game_Engine )
    9. Paste your encode in the value box and search, if it found something, you are lucky. If not, try the other decode or it simply won´t work with this method.
    10. After you find around 5 threads I would assume, you need to find the right thread. Play a bit in the Emulator.
    11. If something in the Emulator changed, to select that and "Browse this memory region".
    12. Don´t dare to scroll, this is the text you can see now. Sometimes the text is 4 bytes earlier or simply is not at the start, don´t worry about it. If you got until here you can get the full dialog.
    13. Select from the first line and until some zeros. (Like I said, sometimes you need to find the exact start.)
    14. Now copy the text, convert it back with the encode you used and now you can translate it.
     
    Note: MX-Futhark started to create HAT (Hook any Text), a plugin for Cheat Engine. It will copy and encode the selected region in Cheat Engine for you. You simply can open TA in the background and play it, the text will appear there. The good thing, it will do the copy and paste on his own. And the best thing, it does support UTF-8!
    The thread: http://forums.fuwanovel.net/topic/11298-i-made-a-prototype-of-text-hooker-for-emulated-games/
    [Warning: It took me several weeks to find a solution to a problem I had in the past with HAT. http://imgur.com/7vEXDtn The solution, HAT IS NOT COMPATIBLE WITH CHEAT ENGINE 6.5! Use 6.4.]
     
    And here the same method with a step by step guide and pictures: http://mx-futhark.github.io/hook-any-text/demos/demo01/presentation.html
    Here another manual guide with more text: https://github.com/MX-Futhark/hook-any-text/wiki/User-Manual
    (both by FX-Futermark)
     
    Now to the other platfroms, but I don´t really know what I should really say. This 3 methods are currently always the same for every platform. It means, do these steps in the emulator you need and try to hook the text. I thought about to do videos soon, but it will be every time the same thing, the only thing that changes is, that you use a different emulator. More information in the Google Docs list.
     
    Emulators tested:
    JPCSP (Only v.0.7 tested) PPSSPP (Only v.0.9.8 and v0.9.9 will work with VNR/ITHVNR) PCSX (Only PCSX 1.2.1 tested) DeSmuMe PSXFIN ePSXe (Only v.1.9 tested) Dolphin (VNR Wiki said that only "≥ 4.0" will work.) Emulators that I want to test in the future (Yes, they are getting real, but nothing is running currently fine. Everything and everywhere is filled with bugs and gliches. But some Visual Novel are even currently playable.):
    WIIU (Cemu) [Games are working good, need to test hooking] XBOX (Xenia/XQEMU) [Currently testing, 2 out of 2 tested games haven´t beem able to hook] 3DS (Cirtra) [Currently testing] http://imgur.com/NNwQmkL After the newest fix I was able to test ingame too, took a while to fix that blackscreen error for that game, it works with Pokemon. PS3 (RPCS3) [Currently testing] It is actually possible to get the hex method working with the emulator. Till now I wasn´t able to test much but the fact that it is actually working says that it should work for a bunch of games. If I will be able to test more with some Visual Novel games, I will show some more information. http://imgur.com/VkKKRAC Here 3 example videos for emulated PS3 Visual Novel, see yourself, the future is near for emulated games, I hope the hex method could work on them.
    Rpcs3 WIP DX12 - GamePlay 60 fps - Shin Hayarigami Rpcs3 WIP DX12 - GamePlay 60 fps - Harem Tengoku Rpcs3 WIP DX12 - Ore No Imoto - GamePlay ~12 fps Now, my final note about this topic. I personally recommend to try the VNR or the ITHVNR method first, because I like that interface. If they will fail, try the Hex method. And if that fail too, your only hope is MODI OCR, but that will be painful, since it isn´t working that good sometimes.
     
    If someone does know more about this topic, any help is appreciated. And if anybody planned to help me with the list, write me. I will add your hooking results and your name in that list. Do not copy this list and do not post it anywhere else! I worked hard to get all this information.
     
    And a note to the people who will be so nice to help me. I will trust you, that means, that I won´t check your results in hooking if I will add them. I recommend to do the provided method with a game that I already tested and is in that list so you can get the feeling how anything will work. I personally tested my games like 10 times, so i can go sure. I won´t tell you what to do, but the best thing would be a small video or a picture, like Don Dullian did it for me. In that way I can go sure that the method failed, and not you, and write the notes on my own.
    The only thing I want is: "Emulator (+Version)" "Name of the VN" "Hooking method" "Result (Working/Incompatible/Having Problems)" "Notes".
     
    Note: I will try to keep this topic up to date.
  3. Like
    Styler00Dollar got a reaction from SilverLi in How to translate and play untranslated Visual Novel on Emulators [PSP/PSX/PS2/DS/GameCube/Wii]   
    After several months of research, testing and trying, I decided to collect all my information and post it here.
    I guess there are many people who are interested in playing VN´s on different platforms, since some games are only on them, but their only problem is the lack of japanese. In this Guide I will help to this topic.
    I don´t know why I nearly nowhere people talk about this topic, but correct me if I am wrong. I decided to write the "Ultimate Guide" for this topic "Hook text from emulators".
     
    Some important notes before I begin:
    Currently I only tested PSP and PS2 for myself and they work. GameCube and Wii are tested by VNR Wiki. PSX is tested by Don Dullian. And DS by MX-Futhark. I still try to gather information. But be aware that currently the methods I found only work to a certain extent. Until now there isn´t any method that will work nearly everywhere like on PC. Now the hooking of other platforms is still under work and not every game will work. A list with tested games will be here, so you can see results of others. You need to start everything as admin! Everytime you start all programms as admin because there are sometimes rights used by programms that extend the frame of normal users. To go sure that some errors won´t be because of that, start everything always as admin! You will find all links for the programms that are used here in the provided demonstration videos, and some useful links in this Google Docs list. If you want to use the hex method, you need to configure Cheat Engine before you start, sometimes it is required to do it, sometimes not, depends on the emulator after all. But do it to go sure, so the method won´t fail because of that: Go to Cheat Engine Go to Settings Go to Scan Settings Enable "MEM_MAPPED" Here is a list with all the information I know until now: https://docs.google.com/spreadsheets/d/17oyxmyedaMGc7c2_-48XXdsJCR7FjftakH3MIysMILk/edit?pli=1#gid=0
     
    ~Example with the methods that work with several emulators on PSP Games~
    Until now, after all my research on this topic, I found out that there are currently 3 methods:
    VNR ITHVNR Hex PPSSPP/VNR
    This is currently the most common way, because I think that many use VNR. Be aware that this method does have an avarage success rate.
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) VNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start VNR and wait until it is fully loaded.
    (Note: Sometimes you need to experiment. Start VNR first and then PPSSPP, but like I said earlier is recommended.)
    3. Go to the magnifying glass in VNR.
    4. "Select the process of running game." (Be aware that you must take this option.)
    5. After finishing, go to "Text settings".
    6. Play a bit and wait until some text will pop up. (Sometimes you must wait for a longer time or give up after you find only garbage or no text)
    7. Save the current box as dialog and play like you do in VNR.
     
    Ok, in this method it is like you would do in the normal VNR usage, it shouldn´t be something new for you guys.
     
    Very important notes:
    Never start PPSSPP from the VNR HUD! Never close VNR before you close PPSSPP. It will result in a crash! Do not use fast foreward! It will make the chance smaller that you find the text, because VNR will have trouble finding it. You need to redo all these steps for every game! And if you change the game, then restart all programms too!  
    PPSSPP/ITHVNR
    This is something for people who prefer the ITH interface instead of the VNR interface. ITHVNR is simply ITH with VNR Engine. Be aware that ITH won´t work!
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) ITHVNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start ITHVNR.
    3. "Process"->Attach "PPSSPPWindows.exe"
    4. Play the game a bit and wait until ITHVNR will find threads.
    5. After some time he should find the text.
    (Note: Idolm@ster seems to be bugged and is not so easy to hook. Select "Pause when not focus" in PPSSPP. Here a video with a tutorial for the ITHVNR Method:)
     
    Note: Because ITHVNR and VNR are based on the same hooking engine, the results of hooking text in Visual Novel will be the same! The exact same results will be displayed in both of them!
    Even if it is bugged like Idolm@ster, it will work with VNR too. Just enable "Ignore infinite cyclic repetition in the text".
     
    JPCSP/Hex
    This is something diffent that you will know until now. But this is the best method until now to hook text. I had with this method the best success rate with emulators.
     
    Video Tutorial:
     
    Note: You can use anywhere, for example for PC Visual Novel that don´t work with current tools. Example: HapyMaher don´t work with any tools I tried. The game doen´t create a process and you can´t find the windows in taskmaneger. You will get a bunch of errors if you try the common way, so this can be more useful than you thought.
     
    Written:
    VNR (You don´t need VNR actually, you need "MODI OCR" that is a feature of VNR) JPCSP (I only tested v0.7 until now) Cheat Engine TA (It can be used, but it don´t feature UTF-8 itself. See the note for a better way.)  
    1. Start VNR, JPCSP and Cheat Engine.
    2. Play in JPCSP until you can see the ingame text.
    3. Use "MODI OCR" that you can find in VNR. Default usage: "Shift"+"left mouse".
    4. Select the text and wait until a box will appear.
    5. If you are lucky, there will be the text you need, copy it. (Note: If it failed, try again. If you can´t japanese at all, this part is based on luck.)
    6. Go to Cheat Engine and select "java.exe"
    7. Select "Pause the game while scanning", select Value Type on "Array of byte" and finally check "Hex" near the Value Box.
    8. Now you have 3 options, there will be 3 possibilities. Either it is SHIFT-JIS/SJIS or UTF-8 or UTF-16. You need to test yourself if you don´t know for sure.
    (More information about that: http://sakuradite.com/wiki/en/VNR/Game_Engine )
    9. Paste your encode in the value box and search, if it found something, you are lucky. If not, try the other decode or it simply won´t work with this method.
    10. After you find around 5 threads I would assume, you need to find the right thread. Play a bit in the Emulator.
    11. If something in the Emulator changed, to select that and "Browse this memory region".
    12. Don´t dare to scroll, this is the text you can see now. Sometimes the text is 4 bytes earlier or simply is not at the start, don´t worry about it. If you got until here you can get the full dialog.
    13. Select from the first line and until some zeros. (Like I said, sometimes you need to find the exact start.)
    14. Now copy the text, convert it back with the encode you used and now you can translate it.
     
    Note: MX-Futhark started to create HAT (Hook any Text), a plugin for Cheat Engine. It will copy and encode the selected region in Cheat Engine for you. You simply can open TA in the background and play it, the text will appear there. The good thing, it will do the copy and paste on his own. And the best thing, it does support UTF-8!
    The thread: http://forums.fuwanovel.net/topic/11298-i-made-a-prototype-of-text-hooker-for-emulated-games/
    [Warning: It took me several weeks to find a solution to a problem I had in the past with HAT. http://imgur.com/7vEXDtn The solution, HAT IS NOT COMPATIBLE WITH CHEAT ENGINE 6.5! Use 6.4.]
     
    And here the same method with a step by step guide and pictures: http://mx-futhark.github.io/hook-any-text/demos/demo01/presentation.html
    Here another manual guide with more text: https://github.com/MX-Futhark/hook-any-text/wiki/User-Manual
    (both by FX-Futermark)
     
    Now to the other platfroms, but I don´t really know what I should really say. This 3 methods are currently always the same for every platform. It means, do these steps in the emulator you need and try to hook the text. I thought about to do videos soon, but it will be every time the same thing, the only thing that changes is, that you use a different emulator. More information in the Google Docs list.
     
    Emulators tested:
    JPCSP (Only v.0.7 tested) PPSSPP (Only v.0.9.8 and v0.9.9 will work with VNR/ITHVNR) PCSX (Only PCSX 1.2.1 tested) DeSmuMe PSXFIN ePSXe (Only v.1.9 tested) Dolphin (VNR Wiki said that only "≥ 4.0" will work.) Emulators that I want to test in the future (Yes, they are getting real, but nothing is running currently fine. Everything and everywhere is filled with bugs and gliches. But some Visual Novel are even currently playable.):
    WIIU (Cemu) [Games are working good, need to test hooking] XBOX (Xenia/XQEMU) [Currently testing, 2 out of 2 tested games haven´t beem able to hook] 3DS (Cirtra) [Currently testing] http://imgur.com/NNwQmkL After the newest fix I was able to test ingame too, took a while to fix that blackscreen error for that game, it works with Pokemon. PS3 (RPCS3) [Currently testing] It is actually possible to get the hex method working with the emulator. Till now I wasn´t able to test much but the fact that it is actually working says that it should work for a bunch of games. If I will be able to test more with some Visual Novel games, I will show some more information. http://imgur.com/VkKKRAC Here 3 example videos for emulated PS3 Visual Novel, see yourself, the future is near for emulated games, I hope the hex method could work on them.
    Rpcs3 WIP DX12 - GamePlay 60 fps - Shin Hayarigami Rpcs3 WIP DX12 - GamePlay 60 fps - Harem Tengoku Rpcs3 WIP DX12 - Ore No Imoto - GamePlay ~12 fps Now, my final note about this topic. I personally recommend to try the VNR or the ITHVNR method first, because I like that interface. If they will fail, try the Hex method. And if that fail too, your only hope is MODI OCR, but that will be painful, since it isn´t working that good sometimes.
     
    If someone does know more about this topic, any help is appreciated. And if anybody planned to help me with the list, write me. I will add your hooking results and your name in that list. Do not copy this list and do not post it anywhere else! I worked hard to get all this information.
     
    And a note to the people who will be so nice to help me. I will trust you, that means, that I won´t check your results in hooking if I will add them. I recommend to do the provided method with a game that I already tested and is in that list so you can get the feeling how anything will work. I personally tested my games like 10 times, so i can go sure. I won´t tell you what to do, but the best thing would be a small video or a picture, like Don Dullian did it for me. In that way I can go sure that the method failed, and not you, and write the notes on my own.
    The only thing I want is: "Emulator (+Version)" "Name of the VN" "Hooking method" "Result (Working/Incompatible/Having Problems)" "Notes".
     
    Note: I will try to keep this topic up to date.
  4. Like
    Styler00Dollar reacted to kyrt in VN Fan Sites and Videos   
    Fuwanovel is a great website and it has an awesome community and a goal to make visual novels popular in the west but it's not the only site out there with some interesting vn related stuff to check out. The following is a list of usually vn related websites than can be used to help further this idea. These websites deserve a little shout-out and hopefully with the knowledge of these places you will be able to further grow as a vn fan. These all probably link to nsfw content so you've been warned. Most of you may already know about these but since we keep getting new people I figured why the hell not.
     
    Overall Useful:
     
    Visual Novel Database: The visual novel database is a large, comprehensive and up-to-date database for information about all existing visual novels. It has information related to the visual novels themselves, available releases, character descriptions, links to translators (if they have any), and helps categorize and keep a record of their own visual novel viewing. If you are a fan of visual novels this website is great for keeping track of what you've read, what you want to read, and any ratings you've given to them. The website has been around since 2007 and is still used by many visual novel fans today.If you don't have an account here I highly recommend it and fuwanovel even has a spot in the profile to link your vndb account. 
     
    Fuwanovel: This one should be obvious. A website primarily with the goal to make visual novels popular in the west there is a main site, a community forum, an area for blogs, reviews, and news. The news section of this site in particular is very useful to the western visual novel reader as on a weekly basis they post an update of the status of all known fan-translations in process as well as let readers know about visual novel releases for that week both licensed and fan-translations. I am hoping you already know about this one...
     
    Japanese VN Oriented:
     
    Hau~Omochikaeri: The main purpose of this site is to provide information about upcoming eroge to English speakers via monthly releases, weekly news, eroge reviews, and sometimes figure impressions and reviews. This site at the beginning of each month have Micchi and Zen outline the upcoming eroge and their thoughts about them as well as showing cover art, release dates, story synopses, OP videos and links to the sites themselves. The weekly news on the other hand is a bunch of news related to eroge and visual novel related announcements. This is a good website for anyone interested in finding out what the hot titles being released each month in Japan actually although it is an opinion piece so they don't mention everything. They tend to ignore anything nukige based however and Micchi seems to have an imouto obsession. A lot of visual novel descriptions they translate are then used on vndb.
     
    Erogetrailers: Erogetrailers is a website for those people who like to look up the OP video information or view videos for the various visual novels they may have read or the ones they wish to read. The website has video links and further links to youtube, official sites and more. The videos range from sfw to nsfw so keep that in mind when checking the site out. Basically if you liked an opening, an ending, or a specific trailer for a vn you can probably find it or a link to it on this site.
     
    EroGameScape: A website similar to vndb except for a Japanese audience. VNDB has a way for readers to vote and most of the visual novels and top ones in particular are where they are based on western audiences. This is a website for Japanese audiences and more follows their particular interests rather than a westerner's interest. It's a good way to see what exactly is popular in Japan but is not necessarily a good method for finding exceptional games. This site is particularly useful in seeing how the Japanese vn fans rated recent releases and if you can properly read/speak Japanese this might give you an idea of some games to try in the future. The rating system is a bit flawed as it is not weighted and this is primarily opinion ratings so keep that in mind. This website is sometimes blocked in some locations so using a proxy to access it is a good way to get around that.
     
    Translated VN Oriented:
     
    Lewd Gamer: Lewd Gamer was founded January 14th, 2015 in response to the growing interest in adult video games. The website provides comprehensive coverage of adult games in the media with pursuit towards accuracy, objectivity, quality, and ethics. Since many of the main video game news sites tend to ignore adult games due to the societal taboos related to them Lewd Gamer aims to change that by giving adult games the same sort of news coverage as you would see for any other type of game. They cover all erotica found in gaming and visual novels are a huge part of this. Lewd Gamer has news, reviews, editorials, and interviews...sometimes with oelvn creators or people like Peter Payne the founder of J-List and JAST USA.
     
    - If there are any other websites I may have missed please let me know. This list is primarily for fan sites and not actual places of where to buy visual novels so if you have an idea of a site to add please keep that in mind. Here's hoping someone finds this useful...
  5. Like
    Styler00Dollar reacted to vocaotome in Emulated PSP game text hooker?   
    EDIT : Ahaha, I didn't need to make this thread XDDD
     
    The talented Jiichi, the one behind the cool program Visual Novel Reader,  has updated VNR to support PSP games runing on PPSSPP, and Sakimichi made a post on it as well as other tutorials on how to get the text hooker set up. I also managed to make everything work, croll down and you'll see screenshots of my findings.
     
    A couple days ago I discovered this program a user on LJ made that works as a text hooker for Daiya no Kuni no Alice ~Wonderful Wonder World~ PSP game emulated on JPCSP. They wrote their own text hook using cheat engine since ITH and AGTH don’t work for PSP games, and I confirmed that it indeed works for the mentioned game.
     
    I also tested it for a couple games of other companies, like Idea factory, and even though the text hooker program DnKnATH worked only for that specific game, the lengthy workaround using cheat engine worked for every game I tried. The steps seem simple enough, so I was wondering if any of the programming savvy people here would give the idea of making an universal emulated PSP game text hooker a shot. Such a text extraction program for PSP games would greatly help people who have difficulties playing PSP games without the help of machine translators. (I hope this is the right section to post this. Forgive me if I'm mistaken)
     
     
    1st pic is of the DnKnATH [program at work, and the other 2 show how text is extracted manually using cheat engine.
     

     
     

     

  6. Like
    Styler00Dollar reacted to MX-Futhark in I made a prototype of text hooker for emulated games   
    Hi everyone, I'd like to present an embryo of text hooker I made. Well, at this stage, the actual hooking part is not really there, but bear with me. I already posted this on /r/visualnovels, so this will basically be the exact same post as what is already on reddit.

    Without further ado: the little guy's name is "Hook Any Text", HAT for short. HAT is simply a plugin for Cheat Engine and doesn't quite live up to its name yet, but it's usable with games that are not covered by the traditional tools: AGTH, ITH and VNR.

    Rather than talking at length about what it does, what it doesn't and how it came to be, here is a presentation of what its use looks like: demo


    Lots of stuff that you can skip:

    I actually got the idea by trying to get VNR to work with Fate/Extra CCC. Long story short: it didn't. I later stumbled upon this tutorial. The demo above should be very similar to what you can read in this link. After reading this, I got the idea to make a program that would automate the last part, that is, copy-pasting the hexadecimal data and converting it for every new line of dialog. The hooking part is still left to the user. I figured it could serve as a fallback method for when the other major text hookers mentioned above don't work. This is not limited to emulation, contrary to the title of this post. But I needed to lure you in, right?

    The great advantage of this method is that it does not depend on an engine or an emulator. The game doesn't have to be a visual novel for its text to be hooked. The problems are however numerous:
    Some engines do not not store their strings in such an easily accessible way. I failed to make HAT work with Kirikiri and Unity games, for example. The steps required to first find where the text is stored in memory require the user to write Japanese. Not much, and only once, but that is still a bit of a turn-off when you can't decipher moon runes and want to use this kind of tool to feed the text to a machine translation program. There are solutions to this problem, though. What it does:Detect changes convert the hexadecimal data selected in the memory view of Cheat Engine. It then puts the result of the conversion in the clipboard. Detect the encoding used by the game, provided it is not an exotic one (Pokemon games, for example, won't work with HAT because of their proprietary encoding) What is does not (yet):Automatically find the textual data Adapt its behaviour based on the engine on the engine of the game Attempt to be user friendly When you should use it:You tried every other text hooking tools and they didn't work. You want to help the project by reporting the bugs you can find and help me keep track of the games it works with. I successfully use HAT to play Fate/Extra CCC and 11eyes Crossover on PPSSPP and JPCSP, Sora no Otoshimono Forte - Dreamy Season on DeSmuME, or Monster Girl Quest, among others.

    Some more stuff that you should not skip:

    If you want to hook the text of a game on emulator, try HAT. It may work and it may not, but it's worth trying. Follow these steps:
    Download it here. Install it like this. RTFM More information in the other pages of the wiki.
    To developers out there: here is the GitHub page.

    Thanks for reading. I'd be very grateful to have some feedback on it. Remember that the project is still VERY young, but feel free to speak your mind. General questions, features you would like to see, bugs you detected, games it worked/didn't work with, bad grammar in the wiki... anything constructive would help me.
     
    ----------

    PS: Sorry if this is not the right place, I couldn't find a fitting section for this kind of post. I count on the mods to move it where it belongs if necessary.
  7. Like
    Styler00Dollar got a reaction from dullian in How to translate and play untranslated Visual Novel on Emulators [PSP/PSX/PS2/DS/GameCube/Wii]   
    After several months of research, testing and trying, I decided to collect all my information and post it here.
    I guess there are many people who are interested in playing VN´s on different platforms, since some games are only on them, but their only problem is the lack of japanese. In this Guide I will help to this topic.
    I don´t know why I nearly nowhere people talk about this topic, but correct me if I am wrong. I decided to write the "Ultimate Guide" for this topic "Hook text from emulators".
     
    Some important notes before I begin:
    Currently I only tested PSP and PS2 for myself and they work. GameCube and Wii are tested by VNR Wiki. PSX is tested by Don Dullian. And DS by MX-Futhark. I still try to gather information. But be aware that currently the methods I found only work to a certain extent. Until now there isn´t any method that will work nearly everywhere like on PC. Now the hooking of other platforms is still under work and not every game will work. A list with tested games will be here, so you can see results of others. You need to start everything as admin! Everytime you start all programms as admin because there are sometimes rights used by programms that extend the frame of normal users. To go sure that some errors won´t be because of that, start everything always as admin! You will find all links for the programms that are used here in the provided demonstration videos, and some useful links in this Google Docs list. If you want to use the hex method, you need to configure Cheat Engine before you start, sometimes it is required to do it, sometimes not, depends on the emulator after all. But do it to go sure, so the method won´t fail because of that: Go to Cheat Engine Go to Settings Go to Scan Settings Enable "MEM_MAPPED" Here is a list with all the information I know until now: https://docs.google.com/spreadsheets/d/17oyxmyedaMGc7c2_-48XXdsJCR7FjftakH3MIysMILk/edit?pli=1#gid=0
     
    ~Example with the methods that work with several emulators on PSP Games~
    Until now, after all my research on this topic, I found out that there are currently 3 methods:
    VNR ITHVNR Hex PPSSPP/VNR
    This is currently the most common way, because I think that many use VNR. Be aware that this method does have an avarage success rate.
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) VNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start VNR and wait until it is fully loaded.
    (Note: Sometimes you need to experiment. Start VNR first and then PPSSPP, but like I said earlier is recommended.)
    3. Go to the magnifying glass in VNR.
    4. "Select the process of running game." (Be aware that you must take this option.)
    5. After finishing, go to "Text settings".
    6. Play a bit and wait until some text will pop up. (Sometimes you must wait for a longer time or give up after you find only garbage or no text)
    7. Save the current box as dialog and play like you do in VNR.
     
    Ok, in this method it is like you would do in the normal VNR usage, it shouldn´t be something new for you guys.
     
    Very important notes:
    Never start PPSSPP from the VNR HUD! Never close VNR before you close PPSSPP. It will result in a crash! Do not use fast foreward! It will make the chance smaller that you find the text, because VNR will have trouble finding it. You need to redo all these steps for every game! And if you change the game, then restart all programms too!  
    PPSSPP/ITHVNR
    This is something for people who prefer the ITH interface instead of the VNR interface. ITHVNR is simply ITH with VNR Engine. Be aware that ITH won´t work!
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) ITHVNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start ITHVNR.
    3. "Process"->Attach "PPSSPPWindows.exe"
    4. Play the game a bit and wait until ITHVNR will find threads.
    5. After some time he should find the text.
    (Note: Idolm@ster seems to be bugged and is not so easy to hook. Select "Pause when not focus" in PPSSPP. Here a video with a tutorial for the ITHVNR Method:)
     
    Note: Because ITHVNR and VNR are based on the same hooking engine, the results of hooking text in Visual Novel will be the same! The exact same results will be displayed in both of them!
    Even if it is bugged like Idolm@ster, it will work with VNR too. Just enable "Ignore infinite cyclic repetition in the text".
     
    JPCSP/Hex
    This is something diffent that you will know until now. But this is the best method until now to hook text. I had with this method the best success rate with emulators.
     
    Video Tutorial:
     
    Note: You can use anywhere, for example for PC Visual Novel that don´t work with current tools. Example: HapyMaher don´t work with any tools I tried. The game doen´t create a process and you can´t find the windows in taskmaneger. You will get a bunch of errors if you try the common way, so this can be more useful than you thought.
     
    Written:
    VNR (You don´t need VNR actually, you need "MODI OCR" that is a feature of VNR) JPCSP (I only tested v0.7 until now) Cheat Engine TA (It can be used, but it don´t feature UTF-8 itself. See the note for a better way.)  
    1. Start VNR, JPCSP and Cheat Engine.
    2. Play in JPCSP until you can see the ingame text.
    3. Use "MODI OCR" that you can find in VNR. Default usage: "Shift"+"left mouse".
    4. Select the text and wait until a box will appear.
    5. If you are lucky, there will be the text you need, copy it. (Note: If it failed, try again. If you can´t japanese at all, this part is based on luck.)
    6. Go to Cheat Engine and select "java.exe"
    7. Select "Pause the game while scanning", select Value Type on "Array of byte" and finally check "Hex" near the Value Box.
    8. Now you have 3 options, there will be 3 possibilities. Either it is SHIFT-JIS/SJIS or UTF-8 or UTF-16. You need to test yourself if you don´t know for sure.
    (More information about that: http://sakuradite.com/wiki/en/VNR/Game_Engine )
    9. Paste your encode in the value box and search, if it found something, you are lucky. If not, try the other decode or it simply won´t work with this method.
    10. After you find around 5 threads I would assume, you need to find the right thread. Play a bit in the Emulator.
    11. If something in the Emulator changed, to select that and "Browse this memory region".
    12. Don´t dare to scroll, this is the text you can see now. Sometimes the text is 4 bytes earlier or simply is not at the start, don´t worry about it. If you got until here you can get the full dialog.
    13. Select from the first line and until some zeros. (Like I said, sometimes you need to find the exact start.)
    14. Now copy the text, convert it back with the encode you used and now you can translate it.
     
    Note: MX-Futhark started to create HAT (Hook any Text), a plugin for Cheat Engine. It will copy and encode the selected region in Cheat Engine for you. You simply can open TA in the background and play it, the text will appear there. The good thing, it will do the copy and paste on his own. And the best thing, it does support UTF-8!
    The thread: http://forums.fuwanovel.net/topic/11298-i-made-a-prototype-of-text-hooker-for-emulated-games/
    [Warning: It took me several weeks to find a solution to a problem I had in the past with HAT. http://imgur.com/7vEXDtn The solution, HAT IS NOT COMPATIBLE WITH CHEAT ENGINE 6.5! Use 6.4.]
     
    And here the same method with a step by step guide and pictures: http://mx-futhark.github.io/hook-any-text/demos/demo01/presentation.html
    Here another manual guide with more text: https://github.com/MX-Futhark/hook-any-text/wiki/User-Manual
    (both by FX-Futermark)
     
    Now to the other platfroms, but I don´t really know what I should really say. This 3 methods are currently always the same for every platform. It means, do these steps in the emulator you need and try to hook the text. I thought about to do videos soon, but it will be every time the same thing, the only thing that changes is, that you use a different emulator. More information in the Google Docs list.
     
    Emulators tested:
    JPCSP (Only v.0.7 tested) PPSSPP (Only v.0.9.8 and v0.9.9 will work with VNR/ITHVNR) PCSX (Only PCSX 1.2.1 tested) DeSmuMe PSXFIN ePSXe (Only v.1.9 tested) Dolphin (VNR Wiki said that only "≥ 4.0" will work.) Emulators that I want to test in the future (Yes, they are getting real, but nothing is running currently fine. Everything and everywhere is filled with bugs and gliches. But some Visual Novel are even currently playable.):
    WIIU (Cemu) [Games are working good, need to test hooking] XBOX (Xenia/XQEMU) [Currently testing, 2 out of 2 tested games haven´t beem able to hook] 3DS (Cirtra) [Currently testing] http://imgur.com/NNwQmkL After the newest fix I was able to test ingame too, took a while to fix that blackscreen error for that game, it works with Pokemon. PS3 (RPCS3) [Currently testing] It is actually possible to get the hex method working with the emulator. Till now I wasn´t able to test much but the fact that it is actually working says that it should work for a bunch of games. If I will be able to test more with some Visual Novel games, I will show some more information. http://imgur.com/VkKKRAC Here 3 example videos for emulated PS3 Visual Novel, see yourself, the future is near for emulated games, I hope the hex method could work on them.
    Rpcs3 WIP DX12 - GamePlay 60 fps - Shin Hayarigami Rpcs3 WIP DX12 - GamePlay 60 fps - Harem Tengoku Rpcs3 WIP DX12 - Ore No Imoto - GamePlay ~12 fps Now, my final note about this topic. I personally recommend to try the VNR or the ITHVNR method first, because I like that interface. If they will fail, try the Hex method. And if that fail too, your only hope is MODI OCR, but that will be painful, since it isn´t working that good sometimes.
     
    If someone does know more about this topic, any help is appreciated. And if anybody planned to help me with the list, write me. I will add your hooking results and your name in that list. Do not copy this list and do not post it anywhere else! I worked hard to get all this information.
     
    And a note to the people who will be so nice to help me. I will trust you, that means, that I won´t check your results in hooking if I will add them. I recommend to do the provided method with a game that I already tested and is in that list so you can get the feeling how anything will work. I personally tested my games like 10 times, so i can go sure. I won´t tell you what to do, but the best thing would be a small video or a picture, like Don Dullian did it for me. In that way I can go sure that the method failed, and not you, and write the notes on my own.
    The only thing I want is: "Emulator (+Version)" "Name of the VN" "Hooking method" "Result (Working/Incompatible/Having Problems)" "Notes".
     
    Note: I will try to keep this topic up to date.
  8. Like
    Styler00Dollar got a reaction from FinalChaos in How to translate and play untranslated Visual Novel on Emulators [PSP/PSX/PS2/DS/GameCube/Wii]   
    After several months of research, testing and trying, I decided to collect all my information and post it here.
    I guess there are many people who are interested in playing VN´s on different platforms, since some games are only on them, but their only problem is the lack of japanese. In this Guide I will help to this topic.
    I don´t know why I nearly nowhere people talk about this topic, but correct me if I am wrong. I decided to write the "Ultimate Guide" for this topic "Hook text from emulators".
     
    Some important notes before I begin:
    Currently I only tested PSP and PS2 for myself and they work. GameCube and Wii are tested by VNR Wiki. PSX is tested by Don Dullian. And DS by MX-Futhark. I still try to gather information. But be aware that currently the methods I found only work to a certain extent. Until now there isn´t any method that will work nearly everywhere like on PC. Now the hooking of other platforms is still under work and not every game will work. A list with tested games will be here, so you can see results of others. You need to start everything as admin! Everytime you start all programms as admin because there are sometimes rights used by programms that extend the frame of normal users. To go sure that some errors won´t be because of that, start everything always as admin! You will find all links for the programms that are used here in the provided demonstration videos, and some useful links in this Google Docs list. If you want to use the hex method, you need to configure Cheat Engine before you start, sometimes it is required to do it, sometimes not, depends on the emulator after all. But do it to go sure, so the method won´t fail because of that: Go to Cheat Engine Go to Settings Go to Scan Settings Enable "MEM_MAPPED" Here is a list with all the information I know until now: https://docs.google.com/spreadsheets/d/17oyxmyedaMGc7c2_-48XXdsJCR7FjftakH3MIysMILk/edit?pli=1#gid=0
     
    ~Example with the methods that work with several emulators on PSP Games~
    Until now, after all my research on this topic, I found out that there are currently 3 methods:
    VNR ITHVNR Hex PPSSPP/VNR
    This is currently the most common way, because I think that many use VNR. Be aware that this method does have an avarage success rate.
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) VNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start VNR and wait until it is fully loaded.
    (Note: Sometimes you need to experiment. Start VNR first and then PPSSPP, but like I said earlier is recommended.)
    3. Go to the magnifying glass in VNR.
    4. "Select the process of running game." (Be aware that you must take this option.)
    5. After finishing, go to "Text settings".
    6. Play a bit and wait until some text will pop up. (Sometimes you must wait for a longer time or give up after you find only garbage or no text)
    7. Save the current box as dialog and play like you do in VNR.
     
    Ok, in this method it is like you would do in the normal VNR usage, it shouldn´t be something new for you guys.
     
    Very important notes:
    Never start PPSSPP from the VNR HUD! Never close VNR before you close PPSSPP. It will result in a crash! Do not use fast foreward! It will make the chance smaller that you find the text, because VNR will have trouble finding it. You need to redo all these steps for every game! And if you change the game, then restart all programms too!  
    PPSSPP/ITHVNR
    This is something for people who prefer the ITH interface instead of the VNR interface. ITHVNR is simply ITH with VNR Engine. Be aware that ITH won´t work!
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) ITHVNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start ITHVNR.
    3. "Process"->Attach "PPSSPPWindows.exe"
    4. Play the game a bit and wait until ITHVNR will find threads.
    5. After some time he should find the text.
    (Note: Idolm@ster seems to be bugged and is not so easy to hook. Select "Pause when not focus" in PPSSPP. Here a video with a tutorial for the ITHVNR Method:)
     
    Note: Because ITHVNR and VNR are based on the same hooking engine, the results of hooking text in Visual Novel will be the same! The exact same results will be displayed in both of them!
    Even if it is bugged like Idolm@ster, it will work with VNR too. Just enable "Ignore infinite cyclic repetition in the text".
     
    JPCSP/Hex
    This is something diffent that you will know until now. But this is the best method until now to hook text. I had with this method the best success rate with emulators.
     
    Video Tutorial:
     
    Note: You can use anywhere, for example for PC Visual Novel that don´t work with current tools. Example: HapyMaher don´t work with any tools I tried. The game doen´t create a process and you can´t find the windows in taskmaneger. You will get a bunch of errors if you try the common way, so this can be more useful than you thought.
     
    Written:
    VNR (You don´t need VNR actually, you need "MODI OCR" that is a feature of VNR) JPCSP (I only tested v0.7 until now) Cheat Engine TA (It can be used, but it don´t feature UTF-8 itself. See the note for a better way.)  
    1. Start VNR, JPCSP and Cheat Engine.
    2. Play in JPCSP until you can see the ingame text.
    3. Use "MODI OCR" that you can find in VNR. Default usage: "Shift"+"left mouse".
    4. Select the text and wait until a box will appear.
    5. If you are lucky, there will be the text you need, copy it. (Note: If it failed, try again. If you can´t japanese at all, this part is based on luck.)
    6. Go to Cheat Engine and select "java.exe"
    7. Select "Pause the game while scanning", select Value Type on "Array of byte" and finally check "Hex" near the Value Box.
    8. Now you have 3 options, there will be 3 possibilities. Either it is SHIFT-JIS/SJIS or UTF-8 or UTF-16. You need to test yourself if you don´t know for sure.
    (More information about that: http://sakuradite.com/wiki/en/VNR/Game_Engine )
    9. Paste your encode in the value box and search, if it found something, you are lucky. If not, try the other decode or it simply won´t work with this method.
    10. After you find around 5 threads I would assume, you need to find the right thread. Play a bit in the Emulator.
    11. If something in the Emulator changed, to select that and "Browse this memory region".
    12. Don´t dare to scroll, this is the text you can see now. Sometimes the text is 4 bytes earlier or simply is not at the start, don´t worry about it. If you got until here you can get the full dialog.
    13. Select from the first line and until some zeros. (Like I said, sometimes you need to find the exact start.)
    14. Now copy the text, convert it back with the encode you used and now you can translate it.
     
    Note: MX-Futhark started to create HAT (Hook any Text), a plugin for Cheat Engine. It will copy and encode the selected region in Cheat Engine for you. You simply can open TA in the background and play it, the text will appear there. The good thing, it will do the copy and paste on his own. And the best thing, it does support UTF-8!
    The thread: http://forums.fuwanovel.net/topic/11298-i-made-a-prototype-of-text-hooker-for-emulated-games/
    [Warning: It took me several weeks to find a solution to a problem I had in the past with HAT. http://imgur.com/7vEXDtn The solution, HAT IS NOT COMPATIBLE WITH CHEAT ENGINE 6.5! Use 6.4.]
     
    And here the same method with a step by step guide and pictures: http://mx-futhark.github.io/hook-any-text/demos/demo01/presentation.html
    Here another manual guide with more text: https://github.com/MX-Futhark/hook-any-text/wiki/User-Manual
    (both by FX-Futermark)
     
    Now to the other platfroms, but I don´t really know what I should really say. This 3 methods are currently always the same for every platform. It means, do these steps in the emulator you need and try to hook the text. I thought about to do videos soon, but it will be every time the same thing, the only thing that changes is, that you use a different emulator. More information in the Google Docs list.
     
    Emulators tested:
    JPCSP (Only v.0.7 tested) PPSSPP (Only v.0.9.8 and v0.9.9 will work with VNR/ITHVNR) PCSX (Only PCSX 1.2.1 tested) DeSmuMe PSXFIN ePSXe (Only v.1.9 tested) Dolphin (VNR Wiki said that only "≥ 4.0" will work.) Emulators that I want to test in the future (Yes, they are getting real, but nothing is running currently fine. Everything and everywhere is filled with bugs and gliches. But some Visual Novel are even currently playable.):
    WIIU (Cemu) [Games are working good, need to test hooking] XBOX (Xenia/XQEMU) [Currently testing, 2 out of 2 tested games haven´t beem able to hook] 3DS (Cirtra) [Currently testing] http://imgur.com/NNwQmkL After the newest fix I was able to test ingame too, took a while to fix that blackscreen error for that game, it works with Pokemon. PS3 (RPCS3) [Currently testing] It is actually possible to get the hex method working with the emulator. Till now I wasn´t able to test much but the fact that it is actually working says that it should work for a bunch of games. If I will be able to test more with some Visual Novel games, I will show some more information. http://imgur.com/VkKKRAC Here 3 example videos for emulated PS3 Visual Novel, see yourself, the future is near for emulated games, I hope the hex method could work on them.
    Rpcs3 WIP DX12 - GamePlay 60 fps - Shin Hayarigami Rpcs3 WIP DX12 - GamePlay 60 fps - Harem Tengoku Rpcs3 WIP DX12 - Ore No Imoto - GamePlay ~12 fps Now, my final note about this topic. I personally recommend to try the VNR or the ITHVNR method first, because I like that interface. If they will fail, try the Hex method. And if that fail too, your only hope is MODI OCR, but that will be painful, since it isn´t working that good sometimes.
     
    If someone does know more about this topic, any help is appreciated. And if anybody planned to help me with the list, write me. I will add your hooking results and your name in that list. Do not copy this list and do not post it anywhere else! I worked hard to get all this information.
     
    And a note to the people who will be so nice to help me. I will trust you, that means, that I won´t check your results in hooking if I will add them. I recommend to do the provided method with a game that I already tested and is in that list so you can get the feeling how anything will work. I personally tested my games like 10 times, so i can go sure. I won´t tell you what to do, but the best thing would be a small video or a picture, like Don Dullian did it for me. In that way I can go sure that the method failed, and not you, and write the notes on my own.
    The only thing I want is: "Emulator (+Version)" "Name of the VN" "Hooking method" "Result (Working/Incompatible/Having Problems)" "Notes".
     
    Note: I will try to keep this topic up to date.
  9. Like
    Styler00Dollar got a reaction from sanahtlig in How to translate and play untranslated Visual Novel on Emulators [PSP/PSX/PS2/DS/GameCube/Wii]   
    After several months of research, testing and trying, I decided to collect all my information and post it here.
    I guess there are many people who are interested in playing VN´s on different platforms, since some games are only on them, but their only problem is the lack of japanese. In this Guide I will help to this topic.
    I don´t know why I nearly nowhere people talk about this topic, but correct me if I am wrong. I decided to write the "Ultimate Guide" for this topic "Hook text from emulators".
     
    Some important notes before I begin:
    Currently I only tested PSP and PS2 for myself and they work. GameCube and Wii are tested by VNR Wiki. PSX is tested by Don Dullian. And DS by MX-Futhark. I still try to gather information. But be aware that currently the methods I found only work to a certain extent. Until now there isn´t any method that will work nearly everywhere like on PC. Now the hooking of other platforms is still under work and not every game will work. A list with tested games will be here, so you can see results of others. You need to start everything as admin! Everytime you start all programms as admin because there are sometimes rights used by programms that extend the frame of normal users. To go sure that some errors won´t be because of that, start everything always as admin! You will find all links for the programms that are used here in the provided demonstration videos, and some useful links in this Google Docs list. If you want to use the hex method, you need to configure Cheat Engine before you start, sometimes it is required to do it, sometimes not, depends on the emulator after all. But do it to go sure, so the method won´t fail because of that: Go to Cheat Engine Go to Settings Go to Scan Settings Enable "MEM_MAPPED" Here is a list with all the information I know until now: https://docs.google.com/spreadsheets/d/17oyxmyedaMGc7c2_-48XXdsJCR7FjftakH3MIysMILk/edit?pli=1#gid=0
     
    ~Example with the methods that work with several emulators on PSP Games~
    Until now, after all my research on this topic, I found out that there are currently 3 methods:
    VNR ITHVNR Hex PPSSPP/VNR
    This is currently the most common way, because I think that many use VNR. Be aware that this method does have an avarage success rate.
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) VNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start VNR and wait until it is fully loaded.
    (Note: Sometimes you need to experiment. Start VNR first and then PPSSPP, but like I said earlier is recommended.)
    3. Go to the magnifying glass in VNR.
    4. "Select the process of running game." (Be aware that you must take this option.)
    5. After finishing, go to "Text settings".
    6. Play a bit and wait until some text will pop up. (Sometimes you must wait for a longer time or give up after you find only garbage or no text)
    7. Save the current box as dialog and play like you do in VNR.
     
    Ok, in this method it is like you would do in the normal VNR usage, it shouldn´t be something new for you guys.
     
    Very important notes:
    Never start PPSSPP from the VNR HUD! Never close VNR before you close PPSSPP. It will result in a crash! Do not use fast foreward! It will make the chance smaller that you find the text, because VNR will have trouble finding it. You need to redo all these steps for every game! And if you change the game, then restart all programms too!  
    PPSSPP/ITHVNR
    This is something for people who prefer the ITH interface instead of the VNR interface. ITHVNR is simply ITH with VNR Engine. Be aware that ITH won´t work!
    Important: You can´t use "PPSSPPWindows64.exe". Use "PPSSPPWindows.exe", this is supported on every Windows.
    For more information: http://sakuradite.com/wiki/en/VNR/PSP
     
    Video Tutorial:
     
    Written:
    Programms you need:
    PPSSPP v.0.9.8 or v.0.9.9 (Be aware that v.0.9.9.1 won´t hook text. And you should test always both revisions because the results can differ) ITHVNR 1. Start PPSSPP and load the game. Continue until you can see the ingame text.
    2. Start ITHVNR.
    3. "Process"->Attach "PPSSPPWindows.exe"
    4. Play the game a bit and wait until ITHVNR will find threads.
    5. After some time he should find the text.
    (Note: Idolm@ster seems to be bugged and is not so easy to hook. Select "Pause when not focus" in PPSSPP. Here a video with a tutorial for the ITHVNR Method:)
     
    Note: Because ITHVNR and VNR are based on the same hooking engine, the results of hooking text in Visual Novel will be the same! The exact same results will be displayed in both of them!
    Even if it is bugged like Idolm@ster, it will work with VNR too. Just enable "Ignore infinite cyclic repetition in the text".
     
    JPCSP/Hex
    This is something diffent that you will know until now. But this is the best method until now to hook text. I had with this method the best success rate with emulators.
     
    Video Tutorial:
     
    Note: You can use anywhere, for example for PC Visual Novel that don´t work with current tools. Example: HapyMaher don´t work with any tools I tried. The game doen´t create a process and you can´t find the windows in taskmaneger. You will get a bunch of errors if you try the common way, so this can be more useful than you thought.
     
    Written:
    VNR (You don´t need VNR actually, you need "MODI OCR" that is a feature of VNR) JPCSP (I only tested v0.7 until now) Cheat Engine TA (It can be used, but it don´t feature UTF-8 itself. See the note for a better way.)  
    1. Start VNR, JPCSP and Cheat Engine.
    2. Play in JPCSP until you can see the ingame text.
    3. Use "MODI OCR" that you can find in VNR. Default usage: "Shift"+"left mouse".
    4. Select the text and wait until a box will appear.
    5. If you are lucky, there will be the text you need, copy it. (Note: If it failed, try again. If you can´t japanese at all, this part is based on luck.)
    6. Go to Cheat Engine and select "java.exe"
    7. Select "Pause the game while scanning", select Value Type on "Array of byte" and finally check "Hex" near the Value Box.
    8. Now you have 3 options, there will be 3 possibilities. Either it is SHIFT-JIS/SJIS or UTF-8 or UTF-16. You need to test yourself if you don´t know for sure.
    (More information about that: http://sakuradite.com/wiki/en/VNR/Game_Engine )
    9. Paste your encode in the value box and search, if it found something, you are lucky. If not, try the other decode or it simply won´t work with this method.
    10. After you find around 5 threads I would assume, you need to find the right thread. Play a bit in the Emulator.
    11. If something in the Emulator changed, to select that and "Browse this memory region".
    12. Don´t dare to scroll, this is the text you can see now. Sometimes the text is 4 bytes earlier or simply is not at the start, don´t worry about it. If you got until here you can get the full dialog.
    13. Select from the first line and until some zeros. (Like I said, sometimes you need to find the exact start.)
    14. Now copy the text, convert it back with the encode you used and now you can translate it.
     
    Note: MX-Futhark started to create HAT (Hook any Text), a plugin for Cheat Engine. It will copy and encode the selected region in Cheat Engine for you. You simply can open TA in the background and play it, the text will appear there. The good thing, it will do the copy and paste on his own. And the best thing, it does support UTF-8!
    The thread: http://forums.fuwanovel.net/topic/11298-i-made-a-prototype-of-text-hooker-for-emulated-games/
    [Warning: It took me several weeks to find a solution to a problem I had in the past with HAT. http://imgur.com/7vEXDtn The solution, HAT IS NOT COMPATIBLE WITH CHEAT ENGINE 6.5! Use 6.4.]
     
    And here the same method with a step by step guide and pictures: http://mx-futhark.github.io/hook-any-text/demos/demo01/presentation.html
    Here another manual guide with more text: https://github.com/MX-Futhark/hook-any-text/wiki/User-Manual
    (both by FX-Futermark)
     
    Now to the other platfroms, but I don´t really know what I should really say. This 3 methods are currently always the same for every platform. It means, do these steps in the emulator you need and try to hook the text. I thought about to do videos soon, but it will be every time the same thing, the only thing that changes is, that you use a different emulator. More information in the Google Docs list.
     
    Emulators tested:
    JPCSP (Only v.0.7 tested) PPSSPP (Only v.0.9.8 and v0.9.9 will work with VNR/ITHVNR) PCSX (Only PCSX 1.2.1 tested) DeSmuMe PSXFIN ePSXe (Only v.1.9 tested) Dolphin (VNR Wiki said that only "≥ 4.0" will work.) Emulators that I want to test in the future (Yes, they are getting real, but nothing is running currently fine. Everything and everywhere is filled with bugs and gliches. But some Visual Novel are even currently playable.):
    WIIU (Cemu) [Games are working good, need to test hooking] XBOX (Xenia/XQEMU) [Currently testing, 2 out of 2 tested games haven´t beem able to hook] 3DS (Cirtra) [Currently testing] http://imgur.com/NNwQmkL After the newest fix I was able to test ingame too, took a while to fix that blackscreen error for that game, it works with Pokemon. PS3 (RPCS3) [Currently testing] It is actually possible to get the hex method working with the emulator. Till now I wasn´t able to test much but the fact that it is actually working says that it should work for a bunch of games. If I will be able to test more with some Visual Novel games, I will show some more information. http://imgur.com/VkKKRAC Here 3 example videos for emulated PS3 Visual Novel, see yourself, the future is near for emulated games, I hope the hex method could work on them.
    Rpcs3 WIP DX12 - GamePlay 60 fps - Shin Hayarigami Rpcs3 WIP DX12 - GamePlay 60 fps - Harem Tengoku Rpcs3 WIP DX12 - Ore No Imoto - GamePlay ~12 fps Now, my final note about this topic. I personally recommend to try the VNR or the ITHVNR method first, because I like that interface. If they will fail, try the Hex method. And if that fail too, your only hope is MODI OCR, but that will be painful, since it isn´t working that good sometimes.
     
    If someone does know more about this topic, any help is appreciated. And if anybody planned to help me with the list, write me. I will add your hooking results and your name in that list. Do not copy this list and do not post it anywhere else! I worked hard to get all this information.
     
    And a note to the people who will be so nice to help me. I will trust you, that means, that I won´t check your results in hooking if I will add them. I recommend to do the provided method with a game that I already tested and is in that list so you can get the feeling how anything will work. I personally tested my games like 10 times, so i can go sure. I won´t tell you what to do, but the best thing would be a small video or a picture, like Don Dullian did it for me. In that way I can go sure that the method failed, and not you, and write the notes on my own.
    The only thing I want is: "Emulator (+Version)" "Name of the VN" "Hooking method" "Result (Working/Incompatible/Having Problems)" "Notes".
     
    Note: I will try to keep this topic up to date.
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