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Everything posted by Satoshi Mochida
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Looking for BGM title: Umineko No Naku Koro NI
Satoshi Mochida replied to Satoshi Mochida's topic in Visual Novel Talk
I believe it was episode 5. The main focus was on Kinzo and Natsuhi. Natsui was However, the BGM plays pretty much everytime in each episode whenever Battler explains someting to turn it around -
I am looking for a BGM from Umineko No Naku Koro NI, but I can't remember the BGM's name. The music plays frequently and it usually occurs during the game sessions. My most vivid memory when the music is playing is from the moment when Battler had to explain how Kinzo was able to escape from a locked room Does anyone know the BGm's name during this segment? Thanks!
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Dangan Ronpa PPSSPP Glitch - Please Help!
Satoshi Mochida replied to iiSadisticSins's topic in Voluntary Tech Support
Can I get a link to this build, please? Ehm, I don't have a link to it. It's a pretty old builld after all. I'm sure it's still somewhere around on the net, did you already check the PPSSPP site? -
Dangan Ronpa PPSSPP Glitch - Please Help!
Satoshi Mochida replied to iiSadisticSins's topic in Voluntary Tech Support
It's an old build, but if possible try to get PPSPP version: v0.9.6-548-gf53ef47. The game should work fine on this version without any adjustments. -
Corpse Party: Blood Drive Discussion
Satoshi Mochida replied to Eclipsed's topic in Visual Novel Talk
Lel, glhf, don't die Mochida-kun <3 Don't worry I will survive..... I hope.... -
Corpse Party: Blood Drive Discussion
Satoshi Mochida replied to Eclipsed's topic in Visual Novel Talk
I just the checked the PS store, and it's there! That was much earlier than I expected. Now I just need to get a PS store card and enjoy the game. -
Corpse Party: Blood Drive Discussion
Satoshi Mochida replied to Eclipsed's topic in Visual Novel Talk
The game is not out yet in my region.... Hopefully it will come out by the end of this month -
What were the Visual First novels you've ever seen?
Satoshi Mochida replied to The Striker's topic in Visual Novel Talk
Does Another Code for the DS count? Otherwise it would be Phoenix Wright. If that doesn't count then it would be 999 and if that doesn't count then it would be Narcissu. -
Thanks for the advice! I think it might be indeed caused due to "read lines". I did accidently press "S" (skip lines) instead of "A" for auto mode once, which caused it to skip a bunch lines. I'm not sure whether pressing 1/2/3 works in slowing down text, but it seemd to work when I reloaded an old save state.
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I prefer reading VNs with 1 line slowly showing up instead of having the full text and/or line being displayed at once. I was reading Umineko No Naku Koro ni Chiru when I suddenly must have pressed some button that changed that setting, the lines/ text are displayed immediatley. Does anyone know how to revert to the previous setting? Thank you
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Zero Escape 3: Zero Time Dilemma Hype & News Thread
Satoshi Mochida replied to Funyarinpa's topic in Visual Novel Talk
Next year takes too long... I would like to play it now! The prize looks like one of the watches/bracelet from the game -
Zero Escape 3: Zero Time Dilemma Hype & News Thread
Satoshi Mochida replied to Funyarinpa's topic in Visual Novel Talk
2016 seems so far away... I'm incredibly happy that there will be a conclusion to the series! I willl be getting the game next year. -
Windows 10 Visual Novel Compatiblity
Satoshi Mochida replied to Kaytwice's topic in Visual Novel Talk
For now I just reserved a copy of it. I can always not install the OS when it's available. I'm just curious on whether it might have any significant effects on playing some of the older VNs when installed -
Windows 10 Visual Novel Compatiblity
Satoshi Mochida replied to Kaytwice's topic in Visual Novel Talk
I recently received an offer for an free upgrade to Windows 10. I believe that everyone who uses Windows receives this offer At the moment I just reserved a copy of Windows 10. However, I'm currently doubting whether I want to upgrade it because from what I understand several VNs might not work properly on latest versions of Windows. For example, I have read on Fuwa that many people have issues playing old VNs (e.g. Ever 17) on Windows 8. I'm currently still reading Umineko and I don't want to risk unable to play my VNs when upgrading my Windows to 10. Are tere any tech specialists on Fuwa that could provide me with some advice on whether I should upgrade or not? I'm still using Windows 7 at the moment. Thanks in Advance -
I don't know you that well, but I hope you will get better soon!
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Danganronpa 3 in development, "in very early stages"
Satoshi Mochida replied to Funyarinpa's topic in Visual Novel Talk
Cool, I hope that the 3rd game will come out soon. I do hope though that they will improve the story. The second game's story didn't make much sense me, especially the reasons to why some them commited the crime to kill somebody else. -
Is there an Autoscrolling-Mode?
Satoshi Mochida replied to Satoshi Mochida's topic in Voluntary Tech Support
That worked, thanks for the advice. Do you perhaps know how to alter the speed as well? -
I recently started with Umineko No Naku Koro Ni and was wondering whether there was an auto-text scrolling mechanism. I can't seem to find it anywhere in the game. Thank you
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Okay. Oh, I think that you should move Juniper's Knot and To The Moon to the OELVN category since they aren't translations.
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You might consider: English - Juniper's Knot (Dischan) - Scar of the Doll (Yox-Project) - Banshee's Last Cry (Not sure who the Original author/ group is, but it is licensed and published by Aksys Games). - Danganronpa 2 (Spike Chunshoft) - To the Moon (Freebird Games) Japanese - Bad End (Yox-Project) ( I haven't played this one since it's Japanese only, but I think it is a Non-Ero VN as well.) All of them are iOS Do you allow RPG-maker games as well? - IB - The Sandman - Mad Father - Misao - The Witch House - The Crooked Man - Peret em Heru - For the Prisoners
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Symphonic Rain Crashing
Satoshi Mochida replied to DarkSideoftheSmoof's topic in Voluntary Tech Support
I believe you could also try fast-forwarding through that specific line as well to prevent the crash.