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RaurosFalls

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Posts posted by RaurosFalls

  1. Small Update -

    I have reached up to hika14 at my relaxed pace (there was a point where 3 months I did not do anything)

    Thanks for the support, you guys are great

    Although I am having second thoughts about completing it, I will stick to it

    Also I plan to make the secret route available in the debug version so it can be easily accessed. Should be doable

  2. On 11/13/2020 at 5:11 PM, boboverlord said:

    No, Hikari's route hasn't been completed yet. We should continue the translation even if it's just machine translation with some oversight/edits on top. Location of the script is musumakerhd\Eng\scripts\day\hikari. Without it, the story hasn't been fully done yet as there are still many open-ended plot points left behind. H scenes can be left untranslated for all I care.

    It's kind of crazy tho that to reach Hikari's route, you have to complete all 3 other routes, which means doing the weekly schedule minigame for the whole year 3 times. As another person pointed out, this is rather burdensome even if you skip the story.

    I tried to play through my actual translation and I only got up until like June before I lost interest. I mean, I've edited everything at least once and many things several times, but it's another thing to actually play through it. I hope the rest of it is okay lol. It gets kind of tiring reading the same stuff over again.

    Oh, and Tymmur made this weird?/nice? debug version of the game where you can access the stories of each character's route at will. I think it had most characters on there save Hikari and maybe one other one. But the problem is you miss the common route this way, and that's like the bread and butter of the game.

    Let me know if there is interest in the debug version and I can hook you guys up. It's relatively easy to make it using his script (but not so easy that I would do it right now for no reason lol)

  3. Also if anyone wants a copy of the current translation repo or translated/decensored images repo to add to it with work in the future, feel free to ask me. The translation repo contains all the current translation, a translation interface/editor, and Tymmur's translation checker. I assume providing these will be okay. Unfortunately, I was only added as a guest to the development of these repos so I can't give anyone else access on GitLab...

  4. @Alistoru

    Usually, the name being "Mikan,A01634" indicates the game is not being run in Japanese locale. If that's not the problem, then I don't know...

    @Philly

    Okay, this looks great! I will implement these images and apply them to the patch when I get a chance (probably tomorrow).

    Also, for everyone, sorry but I have been slacking. I will have to get to starting Hikari's route at some point.

  5. On 6/27/2019 at 9:57 PM, Hiashi said:

    So the Hikari route isn't translated yet right? Also, I heard that that route is locked until the 3 mains are completed. Is it possible to reload a previous save once that's done?

    I'm just planning my roadmap for later.

    There shouldn't be a reason that applying an updated patch would break your save game. It's possible that the format of the lines would change later though, so to be safe you should save on the schedule screen.

  6. @darkmage2015 and @Raum

    You're playing the non-fixed karin_qa script. You have to reapply the updated patch.

    @Bokun

    Thanks, you found the reason why the game won't save. I'm working on making a patch now that has a Japanese character at the start of every line.

    Edit: Okay, I've updated the patch so that saveload works now. For dialog, it has 「」wrapping and for narration, there is a space/indent. I should've known this would be an issue. There was the same limitation in the 2008 version of the game.

  7. Alright, I'll include a note on the first page about the save issue.

    1 hour ago, Bokun said:

    Also, I noticed you said "Revert back to scripts without line breaks or @ character for narration". I thought the '@' character was present and used in the originals as well? If it's not, then does that mean the originals I'm looking at (which include '@') are not the real originals?

    You're looking at the real originals. It's just that the translated scripts contain @ on narration lines too, with nothing after it. This is what's mucking up the line numbers.

  8. Okay, well there's a couple options:

    1. Leave the patch as is and just rely on saving at schedule or decisions.

    2. Revert back to scripts without line breaks or @ character for narration. This will keep the scripts closer to their original, but will make the quality of the text box worse. It will A) introduce an indent to all narrated text and B) make new lines in between words in the game.

  9. 41 minutes ago, Akkenos said:

    I dont know if it is a bug or not( never play the HD remake) but the characters talks without voice here, is supposedly to be like this?

    No, it's not supposed to be like that. I got that bug too.

    Sorry, but I am not a game modder. I don't know how to fix these now 2 bugs:

    1. Inability to load save from a scene.

    2. No voiced dialogue after loading from schedule screen.

    I may have to retract the patch if someone can't fix it soon. This is really unfortunate.

  10. 19 hours ago, Wildbreed said:

    Finally can you specify what the current patch Translates.. Is it just the Main routes or even the Secret Endings? A progress update would be nice

    56.3%   0.2% TOTAL
    34465/61164
      152/61164

     73.1%   0.4% Routes
     30.1%   0.0% Side Stories
     24.7%   0.0% Training

    Routes
     96.0%   0.0% Common
    100.0%   0.0% Karin
    100.0%   0.0% Ichigo
    100.0%   0.0% Mikan
    100.0%   0.0% Yuzu
    100.0%   9.5% Suika
    100.0%   0.0% Twins
    100.0%   0.0% Zakuro
      5.2%   0.0% Secret A
      0.0%   0.0% Secret B

    The left-hand column show what's been translated and the right-hand one shows what's been TLC'd/edited.

  11. Fixed the karin_qa.txt issue and updated the patch.

    The saveload issue may require some more heavy lifting. I will PM Bokun and enlist his help for this. For now, you should save at the schedule screen.

    17 hours ago, korat56 said:

    While i am here you guys know what the most efficient way of raising stats is?

    Focus on intelligence first, as this unlocks new commands which are more efficient, lvl. mind and body to at least 2 to be able to use them effectively... if you do all 4 blowjob training scenes, you will unlock a new "service" command which nets you more money.

    37 minutes ago, Hiashi said:

    The game's working great aside from the loading issue. I have no issues with the translation.

    Willpower decreases too quickly over the course of the week. What's the best way to boost it?

    Leveling mind by using calligraphy or ballet will increase your available willpower, increase its recovery rate from rest, and also you can buy recovery items once you get to the shop (in month 2).

  12. @Bokun

    Yeah sorry but, I can't attest to the quality of the patch in linux, since it's not made for it. If I had to guess, it seems the length of the line in linux is shorter than that in windows, so it's not matching up with the line breaks that have been inserted into the script to match up with the expected line length in windows. I'm not sure what to do about the saveload error either. Let me know if you want a "scripts" folder that does not have line breaks inserted.

    @Codesterz

    All of the routes are completed with H-scenes. However, for Mikan, Karin, and Ichigo there is weekly training H-scenes, which do not count as being part of their respective routes. These are incomplete.

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