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onorub

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Everything posted by onorub

  1. One thing i noticed is that while some VNs have main/cover heroine routes with the assumption that they are gonna be played first (Rewrite and original MajiKoi are what comes up off the top of my head), a lot of people in the VN community seem to prefer doing the main heroine route last. With that in mind, i ask: when it comes to main heroine routes on VNs with no enforced route order, is it smarter on the writer's part to put the least amount of plot reveals (assuming it's gonna be played first) or the most amount of plot reveals (assuming it's gonna be played last)?
  2. In S, even future with hermit crabs is not exactly a bad end because it leads to a side route with a girl. Another thing i failed to mention: even though most of the routes do not follow the Agave timeline, you need to know one of the big plot twists in it to understand the significance of the final main route in S.
  3. Nope. The main story of S happens after the "not on a relationship" bad ending. S has an "Agave After" that leads to Tatsuko's ending.
  4. Since Moshiraba won on Fuwa and H2O won on the blog, are you reviewing both?
  5. onorub

    Steel [Graviton]

    Highly enjoyed Steel and it's almost a crime how obscure it is. That being said, it's pretty weird how this was supposed to be a chuunige when the chuunige stuff is quite generic and the best stuff in the VN is in the SOL scenes (especially in the second half). Finally, i have to say the writers really hated Akizuki in the epilogue. That plot twist towards the end of it just came off as unnecessary.
  6. Definitely share the sentiment about Edelweiss, it's like the common route tried to be a japanese version of American Pie and failed hard. I would call it barely decent just because of Haruka and Mizuki routes. Eiden Fantasia is even worse.
  7. Finished the first route of Hashihime of the Old Book Town. I'll probably wait a while before going for the other routes because i keep hearing they aren't as good and are better seen as extras. Overall i thought everything about it was amazing, from the art to the story, hell even the H-Scene was better written than what i usually see in VNs. Tamamori might be my favorite VN protagonist now, i never thought i would see a character that could take Okabe Rintarou's comedy and Kurosu Taichi's unpredictability and combine them so flawlessly.
  8. A little off-topic but please don't give in to the Corona Virus scare, the only way a young translator is gonna die is if he has really crappy immunity. Not having a vaccine for it is indeed troublesome, but if you're young with regular immunity it's just something that the doctor is gonna recommend a week of bed time, quarantine aside.
  9. Hired Gun. Repurposed art + laughable story and dialogue. Funny thing is that the rest of the series is slightly better written (at least is not laughable) but the repurposed art is still trash.
  10. I hilariously ended up getting more into the "high-school-romance-genre" after going through the Tokimeki Memorial Girl's Side series and knowing the struggle of saving up money for a yukata or patiently waiting for a flea market sale in order to get nice clothing for cheap, so every time a moege girl shows up in a yukata or in nice casual clothing for a date i go all "YEAH YOU GO GIRL".
  11. About the addtional info: while Chaos;Child has a fairly separate story from Chaos;Head, the ending of the latter sets up the background for the setting of the former and the same goes for the Mask Utawarerumono games in relation to the original. I chose 428 because that's the one i liked the most, but that's not exactly for weebs like the other choices, lol.
  12. The setting changes you describe remind me of Galaxy Angel and Yumina the Ethereal, but it's probably neither of those because i don't remember those kneeling CGs on them.
  13. Finished HoshiOri and it was not up my alley, unfortunately. I appreciate how much chemistry each heroine had with the protagonist and i really liked that the after stories actually felt important, but a lot of it felt like a bore to me. If you only care about aww-ing about the heroines' chemistries with the protagonist, i highly recommend it and i get why it had such high ratings, but it just wasn't for me. Can't rank the heroines down because i felt all of them had about equal chemistry with the protagonist. Ranking down routes: Sora>Rikka>Touko>Misa>Natsuki>Marika.
  14. VN: House in Fata Morgana Manga: Toriko, because the last 20 or so chapters of the series were an absolutely crazy experience. Anime: One Punch Man Season 1, boring answer but i just loved the comedy and animation in it.
  15. Can you explain why? That ending didn't seem like much outside what Asuka and Misaki routes covered. That being said, i actually thought Rika and Mashiro routes offered pretty unique takes from a sports perspective.
  16. I used to mainly care about how appealing the looks of the heroines are and only care about personalities when it came to chemistry with the protagonist, but as i got older the anime traits of high-school heroines made me see them more as small animals rather than girls i'd actually bang. Has anyone else experienced something similar?
  17. You're getting confused here. The "true end" is just an unlockable epilogue that could've come after any route. If you played Tsukihime, it's the same principle as the Eclipse ending.
  18. If we're talking about VNs that were originally released in 2019, then i'll go with Love Esquire. Then again, i've only read three 2019 originals.
  19. ~necro necro yay~ Finished Muramasa and it made it to my top ten, making it my favorite non-collab nitroplus VN and easily my favorite unstranslated VN. Ichijo route was a masterpiece while Kanae and True routes felt like slightly better versions of what i usually see in nitroplus, except with amazing endings (in true route case, it was more like an amazing epilogue). My biggest complaint by far is that the final battle in the true route tried too hard to be epic and ended up looking like something from Demonbane (considering the tone of the story up to that point, that's not a compliment). Overall, i actually kinda disagree with the people going crazy and using superlatives about Muramasa because i felt like it wasn't the best at anything, but it was great at so many things that it became a classic among VNs.
  20. Even if it has low sexual content, from the way h-scenes are written and from the ecchi fanservice buildup to them, i'm willing to call VNs with H content hentai games. For Fate/Stay Night specifically, i wouldn't dismiss it entirely as a h-game because there is a non-h version. Maybe that issue could be completely cleared if Realta Nua got a proper localization. *hint hint*
  21. Don't think it's exactly what you're looking for but if you want a unique experience, Norn9 has both a tsundere and a kuudere protagonist.
  22. There are, but they're essentially game overs that don't even give CGs (which is they're not featured in any walkthroughs).
  23. The thing that stuck to me about Ayakashi Gohan that made it creative to me is that the customization was a lot more organic than simply giving out stats. The one-hour long prologue is the protagonist's childhood, and depending on the choices at the prologue she develops one of two personalities, each one having a set of routes.
  24. Having reached 2020, i was wondering what do you people think was the most creative thing done in the genre in a VN released from 2010-2019. For me it's a tie between the "atmosphere customization" from The Letter and the "protagonist customization" from Ayakashi Gohan.
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