-
Posts
132 -
Joined
-
Last visited
About The Last Melody
- Birthday October 19
Profile Information
-
Gender
Not Telling
-
Location
Ar ciel
-
Interests
Fou ki hyear presia reen
Was zweie ra na stel yorra zuieg manaf
Recent Profile Visitors
The Last Melody's Achievements
Fuwa Senior (4/11)
11
Reputation
-
The Last Melody reacted to a post in a topic: Hello Good Bye English Release (January 25th)
-
The Last Melody reacted to a post in a topic: Hello Good Bye English Release (January 25th)
-
The Last Melody reacted to a post in a topic: Kami no Rhapsody Translation by Rhapsody Translation (Full patch released)
-
Majikoi S Translation Project Discussion
The Last Melody replied to Ouraibaa Hjyuraa's topic in Fan Translation Discussion
You could check out the Discord, might be more updated. But yeah, things happen, other things take time and sometimes life calls, et cetera. Personally, I've tried my luck with my very limited JP and ITH + TA with MeCab. Makes it tough to read, but still funny. And I suspect Lee's route would be hell to TL, due to the great amount of JP puns. -
jetpack003 reacted to a post in a topic: Fortune Arterial Translation project
-
H-code issue with ITHVNR and Da Capo III PP
The Last Melody replied to The Last Melody's topic in Voluntary Tech Support
No no, not the substitutions, the /n. As we can see, here in the forum it's visible as just that and does nothing, but if input into TA substitutions it will replace linebreaks. I've also noticed that some games output /n instead of a line breal if you extract the scripts into .txt files -
Psychological VNs similar to Evangelion
The Last Melody replied to granit's topic in Recommendations
No problem. Enjoy the wat -
H-code issue with ITHVNR and Da Capo III PP
The Last Melody replied to The Last Melody's topic in Voluntary Tech Support
Derp, didn't see that text. I tried using the TA substitutions, but I never knew about /n before now. Thanks. In what places can you generally use it? -
H-code issue with ITHVNR and Da Capo III PP
The Last Melody replied to The Last Melody's topic in Voluntary Tech Support
But you have not mentioned any such thing. And if you are referring to the character filter, it's not present in ITHVNR. ITH2.3 ITHVNR: -
The Last Melody reacted to a post in a topic: H-code issue with ITHVNR and Da Capo III PP
-
H-code issue with ITHVNR and Da Capo III PP
The Last Melody replied to The Last Melody's topic in Voluntary Tech Support
ITHVNR works, but lacks character filter and thread linking needs to be done with commands -
H-code issue with ITHVNR and Da Capo III PP
The Last Melody replied to The Last Melody's topic in Voluntary Tech Support
I see, thanks for clearing that up. Either of you know how to make ITH3 work on win 10? -
The Last Melody reacted to a post in a topic: Visual novel download
-
H-code issue with ITHVNR and Da Capo III PP
The Last Melody replied to The Last Melody's topic in Voluntary Tech Support
I am unable to run ITH v3(only v2.3 and ITHVNR), I only get errors(using Win10, tried with Win10-fix, didn't work). And that is the h-code ITHVNR is using, I just thought the game.exe wasn't a part of it, so I left it out. Also, the tag had both an opening and a closing tag, not a combined one like you provided here. Character filter is broken in ITHVNR as it doesn't work. Inputting the h-code with :DC3PP.EXE seems to make it work(only crashed without, as I thought it wasn't part of the code) in v2.3. Really wish I could import the h-codes from V3 to V2.3. EDIT: V2.3 seems to have become more crash-prone after my attempts to upgrade it. EDIT2: V2.3 doesn't seem to rely on any external files for it's character filter. EDIT3: Got it running properly again and it has produced an ini file containing settings. I tried to add the letter "a" to the Character filter and it has added this to it's code: CF={ 0061,3,a } EDIT4: Attempted to figure out what to put into the CF tag to get the same result you did, but alas, I have no idea what that 3 means, nor what to replace the "a" with in the file. Please advise. EDIT5: Thanks to being very stubborn, I managed to make it click, still not sure why it didn't work the first three times. Now, it seems to be working, albeit a bit... crash prone, if I press on certain things(for example the DC3PP.EXE in the process list) it'll crash, but I just need to not do that. Secondly, how did you calculate the absolute address? I have a feeling I will need to do so for other VNs, since I can't use V3 with the largely expanded h-code repository. -
What manga are you currently reading?
The Last Melody replied to Snowtsuku's topic in Anime/Manga Talk
I know what'cha mean, pal. The best parts are often beyond the confession, as so many comical characters know very well(the incessant teasing and making fun of). -
Psychological VNs similar to Evangelion
The Last Melody replied to granit's topic in Recommendations
Question, why is no one mentioning Forest? I don't think I've ever had a VN fuck with my head that hard(not counting ones with mindblowing plot twists) -
Orcka, sounds like an issue with your graphic card settings. But please provide screenshot of options page before we say that for certain.
-
What manga are you currently reading?
The Last Melody replied to Snowtsuku's topic in Anime/Manga Talk
Well, amigo, if shit gets popular, there's a 95% chance of the author being pressured to/choosing to milk the fck outta that shit. -
H-code issue with ITHVNR and Da Capo III PP
The Last Melody posted a topic in Voluntary Tech Support
I am using ITHVNR and TA to read the Da Capo III fan disc Platinum Partner and have hit upon a slight, bu very irritating, snag. Every 23 characters on the dialogue line, it will copy in a line break(and a space, varying) and I need to edit the outputted text to remove the extra line break(and space, where applicable). I am guessing this means there's an issue with the h-code, but as I do not know the back from the front of a h-code, I can't really change it. Hint image: Present h-code Any help editing the h-code to make it work properly would be greatly appreciated - TLM PS: This h-code does NOT work with regular ITH, only ITHVNR. I do not know why, so if someone could explain that to me, that would be a nice bonus PSS: Images illustrating the issue: ITHVNR OUTPUT: TA: -
Hint for the future: Write your solution down and post it, so others who hit on the same issue may benefit from a simple Google search
-
Had the same issue, except on the right of the screen. Had to give up, tried pretty much everything. Closes solution was, if I recall correctly, to change your resoluion to whatever aspect ratio the game is using or a multiple of that and try that, if not, you're out of luck.