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Darklord Rooke

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  1. Sad
    Darklord Rooke got a reaction from Emi in Memes are dead, thank the EU   
    TNW recently spoke to lovers and haters of the Copyright Reform in-depth, but the controversy of the proposed reform can be boiled down to two contested articles, number 11 and 13 — which would effectively establish link tax, censorship machines, and ban memes.
    Article 11 (a.k.a. link tax) would force anyone using snippets of journalistic online content to get a license from the publisher first — essentially outlawing current business models of most aggregators and news apps. This can also possibly threaten the hyperlink and give power to publishers at the cost of public good.
    Article 13 (a.k.a. censorship machines) will make platforms responsible for monitoring user behavior to stop copyright infringements, but basically means only huge platforms will have the resources to let users comment or share content. There’s a worry that this could lead to broader censorship, with free speech vehicles — like parody, satire, or even protest videos — potentially untenable under this system.
    https://thenextweb.com/eu/2018/09/11/eu-parliamen-copyright-reform-internet-censorship-machines-link-tax/
    Other problematic measures were passed as well, including Article 12a, which prohibits sports fans from posting their own photos or videos of sporting events online, while stating that only event “organizers” have the right to do so.
    https://motherboard.vice.com/en_us/article/3kenb8/the-eu-can-still-be-saved-from-its-internet-wrecking-copyright-plan
    Good job EU. Nice work. We all hate your guts. Please retire.
  2. Like
    Darklord Rooke got a reaction from Karin in What do you do to motive yourself to continue reading   
    If the dull phase goes on long enough that I no longer want to continue reading, I drop it and pick up something else. Life's too short to read genre fiction (stories meant to entertain) out of some weird obligation, or vague promise that it might get better well into the future.
  3. Like
    Darklord Rooke reacted to BunnyAdvocate in The state of VNs on Steam   
    I’ve recently read a few thoughtful discussion threads on the state of the VN market here in the West. Some taking a negative stance, some with a more positive outlook. I thought I’d try to put some numbers on these statements and look at VN ownership on Steam, still the predominant market for PC games, and use that to analyse whether VNs are on their true route or have stumbled into a bad end.

    Data collection
    I checked just over a million steam profiles to try and get a random sample of gamers. With Steam’s new private-by-default profile settings, only 8% of those users had public game lists, but that still gave us 80k user profiles to work with. I could then compare my sample with the “leaked” owner data and scale up my numbers accordingly to represent Steam as a whole.
    Steam is rather haphazard with what gets tagged as a Visual Novel (RPGMaker games like A Bird Story are tagged as VNs), so I’ll only be including games that also have a VNDB entry.

    Steam VN releases
    So let’s start simple, with a simple plot of how many VNs are being released each month.

     
    At first glance things seem rosy for VN fans, there have never been more VNs being released in the West. But let’s break down those results a bit:

    Note that these trends are cumulative but NOT stacked. The EVN, JVN, and other VNs trends include only non-free VNs.
    Here we can start to see the reason for the differing perspectives on the state of the VN market depending upon whether you read more JVNs or EVNs. While the rate of EVNs releases has steadily increased, the number of new JVNs has remained fairly static since 2016, despite Steam’s lowered release requirements. Steady release rates aren’t definitely bad news, but in general profitable industries want to expand, so the lack of expansion tells you something about the industry. But as someone with a plan-to-read list that grows longer by the day, I’m not complaining if the rate doesn’t increase.
    One under-reported development in the VN market is the recent rapid growth of Chinese VNs (listed as other here), who have quietly been doing well in their home markets, but are rarely translated.
    So while more VNs might be good for us fans, how does the market look for developers? Let’s have a look at VN sales.

    Note that these trends are cumulative but NOT stacked. All sales are back-dated to the release date of the VN on Steam. Free VNs count sales as the number of users who have logged some playtime in it.
    Unfortunately Steam’s API doesn’t list when someone bought a game, so we’ve got to group sales by the release date of the VN. That means there will be a bias towards older releases which have been out longer and so had more time to build up sales.
    Here we can see some justification for the doom and gloom perspectives, with more recent VN releases selling significantly less than older ones. With new JVNs in 2017 selling only half what they did in 2016. The EVN downward trend is especially stark given that the number of new releases has been increasing, so that’s less revenue split among even more VNs.
    Not all VNs are equal, some are priced higher, so let’s look at total revenue rather than total sales.

    Note that this assumes every user pays full price, so this is more the maximum possible revenue than actual revenue.
    Here we can see the difference between EVN and JVN markets. While JVNs sell only half as many as EVNs, they earn almost as much revenue due to their higher price. We again see the same dip in more recent revenue though, 2017 was only 46% of 2016′s revenue, and 2018 looks even worse so far.
    Remember, this fall in revenue coincidences with an increase in the total number of releases, so to fully comprehend the drop on revenue, let’s look at the average sales per VN.

     
    First, we should note that this massively overestimates the average revenue generated as it assumes every user pays full price. I know devs who would sell their soul for 282k per VN. Oh wait, they already did when they signed up for Steam... (just kidding, I do like Steam, but it has issues). The important aspect here isn’t the y-axis total which is unreliable, but the consistent downwards trend.
    But it might not be as bleak as it seems, older VNs are more likely to have been in bundles and in Steam sales, so their revenue is likely overestimated compared with more recent releases. So I’d be hesitant to claim that revenue is necessarily dropping, but I think we can confidently claim that revenue isn’t increasing.

    VN Reviews
    Nostalgia for a past golden age is common everywhere, not least among VN fans. It’s not uncommon to hear that newly released VNs aren’t as good as older ones, but can we get any empirical data on this point? We can get close by looking at the Steam reviews of VNs over time.

    Each dot represents the average thumbs up/down ratio for any VNs released that month.
    Within the JVN market, we can see some truth to the nostalgia viewpoint. Older releases were more consistently rated higher. But that isn’t to say there aren’t new highly rated JVNs. They still maintain enviously high scores overall.
    As for EVNs, while they had consistently scored lower than JVNs, they’re catching up and are now pretty comparable in review ratings of JVNs.
    Just for fun, let’s see how the total review count compares between VNs.

    The two free-VN spikes are for Emily is Away and DDLC.
    As I’m sure anyone familiar with the VN community can tell you, JVN fans are vocal, and it shows in the total reviews VNs get. Despite there being only half as many JVNs as EVNs, they still attract more reviews than EVNs do. This is perhaps because JVNs are typically far longer than EVNs, so might be worth the time of writing a review.
    What free-VN fans lack in the wallet, they make up for in their word-count. Although this is massively skewed by two free VNs which compromise 70% of all free-VN reviews: Emily is Away and DDLC. They seem anomalies rather than trends. As shown by the graph when we exclude those two:

    *Excluding Emily is Away and DDLC.
    Despite the drop in position, free-VNs still out-perform what we’d expect given their lower count of total owners, but that may be because EVN and JVN totals include users who own the VN but have never read it. Whereas the free-VN total only includes those who have logged playtime in that VN, so there’s a larger pool of possible reviewers.

    Potential Issues
    There are a few sources of uncertainty in the dataset. The selection of users who have set their profiles to public might not be representative of the wider Steam userbase. It probably undercounts more casual fans who are less likely to configure their Steam profile.
    We also don’t know when someone purchased a VN, so it’s possible VN sales are increasing, but a lot of that money is going to older releases, especially if they’re in bundles and Steam sales.
    In inclusion of VNs in game bundles may be distorting the image of the VN fandom, as it’ll include those who have little interest in the medium and only own a VN by happenstance.
    We should also remember that “Steam” is not synonymous with the VN market. There are plenty of competitors in the VN scene, namely Mangagamer and itch.io, who tend to cater to different tastes than Steam does. So we’re only getting a partial picture of the Western VN scene.

    Conclusion
    There’s data here to support both the optimistic and pessimistic commentary. On the positive side, there have never been more VNs being released as there are now. EVNs are improving with higher average ratings and a few have reached mainstream attention.
    On the pessimistic side, it seems like there are ever more VNs competing for a fanbase that isn’t significantly growing. While I’d be wary of claiming profits are falling, it seems highly likely they aren’t increasing, and a stagnant market is not a healthy one.
    Personally, I think the future is bright. While VNs might not be destined to become blockbuster successes, there is enough of sustainable fanbase to support lots of indie developers, who are the most prone to innovate and write interesting new stories. As a VN fan, I’m excited to see what comes next~
    ---
    I hope you found the article interesting. I had wanted to include a section analysing the Steam users, how many VNs do JVN fans purchase compared to EVN fans etc. But I want to spend a little longer going into more depth on it, so I’ll have a post up next week on that. If you’re interested in more until then, check out my other tumblr analysis posts, look out for updates on my twitter, or give me a yell on Discord (Sunleaf_Willow /(^ n ^=)\#1616). Special thanks to /u/8cccc9 for collaborating on the analysis, and Part-time Storier for proof-reading.
    I just do these analyses for fun, but if you want to support my work with a tip, I accept small donations at ko-fi.
  4. Sad
    Darklord Rooke got a reaction from Fiddle in Birthday thread   
    I'd say "Happy Birthday, Fiddle" but birthdays don't count when you're younger than 5. You're too young[1] to enjoy them. And I bought this bottle of scotch for you too. Guess I'll just have to drink it myself :3
    [1]After the age of 30 you're getting too old to enjoy them. Oh those blissful 25 years or so of happy birthdays ...
  5. Like
    Darklord Rooke got a reaction from Hiashi in Nekonyan's Two August Announcements   
    I just got this game. First thoughts ... I'm really digging this. It's a really flowing, light read and they've done a great job with the translation. It makes me think Nekonyan will be right up my alley.
  6. Like
    Darklord Rooke got a reaction from Canicheslayer in Nekonyan's Two August Announcements   
    I just got this game. First thoughts ... I'm really digging this. It's a really flowing, light read and they've done a great job with the translation. It makes me think Nekonyan will be right up my alley.
  7. Like
    Darklord Rooke got a reaction from SaintOfVoid in Nekonyan's Two August Announcements   
    I just got this game. First thoughts ... I'm really digging this. It's a really flowing, light read and they've done a great job with the translation. It makes me think Nekonyan will be right up my alley.
  8. Like
    Darklord Rooke got a reaction from Antera in Nekonyan's Two August Announcements   
    I just got this game. First thoughts ... I'm really digging this. It's a really flowing, light read and they've done a great job with the translation. It makes me think Nekonyan will be right up my alley.
  9. Like
    Darklord Rooke got a reaction from Mr Poltroon in Nekonyan's Two August Announcements   
    I just got this game. First thoughts ... I'm really digging this. It's a really flowing, light read and they've done a great job with the translation. It makes me think Nekonyan will be right up my alley.
  10. Like
    Darklord Rooke got a reaction from adamstan in Sol Press just announced the Daresora series   
    https://melissafolson.com/what-the-hell-is-urban-fantasy/
  11. Like
    Darklord Rooke got a reaction from Dreamysyu in Nekonyan's Two August Announcements   
    There's a lot of hype around Hello Lady! I might pick it up. Looks like a fun ride.
    Aokana looks a bit more like the usual VN fare. I don't think it's for me.
  12. Like
    Darklord Rooke reacted to Decay in Summer Pockets English Translation   
    Like them or not, official MTLs are a notable release that people are going to engage with. There is value in chronicling their release both from a historical perspective, while also potentially serving as a warning to anyone who sees the release in the wild. Like, when NarutoVegetaXxX over on hongfire or what have you whips out a machine tl of a VN in a day, the information that this happened is not useful or interesting to many (if anyone). Adding those kinds of releases to vndb would only increase their exposure. But when Cuffs partners with DMM to sell a machine translation of Your Diary on Steam, that information is inherently much more interesting. And by tracking it on vndb, we can hopefully warn people of its quality.
    That said, I choose not to list any MTLs on Fuwanovel VNTS regardless of whether they're official or not (or any extremely shoddy TLs in general). I see VNTS as serving a different purpose, though. I don't wish to give them any sort of recognition in VNTS whatsoever.
  13. Like
    Darklord Rooke got a reaction from Antera in Something happened at Sekai Project?   
    I'm sure Hobibox is also looking for any opportunity to bring more of their unique take on localisation to the West. They may also rescue some titles
  14. Haha
    Darklord Rooke got a reaction from phantomJS in "Your Diary" is coming out   
    BTW, I hope everybody upgraded their PC for this game. The recommended requirements are pretty heavy

  15. Haha
    Darklord Rooke got a reaction from Kenshin_sama in "Your Diary" is coming out   
    BTW, I hope everybody upgraded their PC for this game. The recommended requirements are pretty heavy

  16. Like
    Darklord Rooke reacted to Decay in Mangagamer Otakon 2018 Announcement   
    To be honest, I'm still pretty skeptical that Kotonoha Amrilato will turn out okay. I usually don't fall for the "impossible to translate kamige" meme but the very nature of this game makes it extremely hard to translate. It's not just about overcoming a language barrier, but it's very specifically about approaching and learning Esperanto from the perspective of a Japanese speaker, and the similarities and differences between the two languages. There will be a lot of rewriting involved. Like, a whole lot.
    I feel like it's the kind of work that only means anything when read in the language it was originally written in, and that any "proper" translation for it would just be a completely different thing. It's a rather confusing choice of license for MG when you consider that.
  17. Haha
    Darklord Rooke got a reaction from Hetzer123 in "Your Diary" is coming out   
    BTW, I hope everybody upgraded their PC for this game. The recommended requirements are pretty heavy

  18. Haha
    Darklord Rooke got a reaction from Infernoplex in "Your Diary" is coming out   
    BTW, I hope everybody upgraded their PC for this game. The recommended requirements are pretty heavy

  19. Haha
    Darklord Rooke got a reaction from Decay in "Your Diary" is coming out   
    BTW, I hope everybody upgraded their PC for this game. The recommended requirements are pretty heavy

  20. Like
    Darklord Rooke got a reaction from Plk_Lesiak in "Your Diary" is coming out   
    BTW, I hope everybody upgraded their PC for this game. The recommended requirements are pretty heavy

  21. Haha
    Darklord Rooke got a reaction from Nier in "Your Diary" is coming out   
    BTW, I hope everybody upgraded their PC for this game. The recommended requirements are pretty heavy

  22. Haha
    Darklord Rooke got a reaction from Dreamysyu in "Your Diary" is coming out   
    BTW, I hope everybody upgraded their PC for this game. The recommended requirements are pretty heavy

  23. Haha
    Darklord Rooke got a reaction from Dergonu in "Your Diary" is coming out   
    BTW, I hope everybody upgraded their PC for this game. The recommended requirements are pretty heavy

  24. Like
    Darklord Rooke reacted to Clephas in Is yuri "big" on the JP eroge market?   
    From what I've seen on PC...
    35/40= hetero, male-oriented
    2/40= Yaoi
    2/40= Otome
    1/40= Yuri
    On consoles and portables
    6/10= Otome
    2/10= Hetero male-oriented
    1/10= Shounen-ai
    1/10= Shoujo-ai
    edit: This is just my impression of the proportions from looking over the releases each month for the last eight years...  a significant number of the hetero male-oriented on console and portables are ports.  Yaoi has been increasing in number over the last five years or so, but Otome and Yuri on PC have been decreasing or more or less plateauing.  Console is dominated by Otomege, with Shounen/Shoujo Ai making infrequent appearances.
    Edit2: Note that those interested in LGBT content that isn't males magically becoming females in nukige oriented to male readers (which is more of a fetish than anything else) tend to go for doujinshi and ero-manga more than VNs.  This is because doujin consumers and the manga industry are more permissive and open, at least at present.  I don't think I see more than two or three yurige with H content come out in a given year...
  25. Like
    Darklord Rooke reacted to sanahtlig in "Your Diary" is coming out   
    Here's some telltale signs of a machine translation.
    Narration is more coherent than dialogue.  MTL does best with structured prose, whereas complex vocabulary and grammar tend to trip up human learners.  MTL's weak areas are colloquial language, character-specific language quirks, and humor. (low-effort editing) Frequent and severe context errors.  Alternative definitions for a word seem to be chosen at random.  There's very little coherence. (high-effort editing) Propagation of errors.  Major mistranslations occur that even those with rudimentary knowledge of JP wouldn't make, and these are propagated through surrounding text.  The mistranslations become the new context.  There may be coherence but the story itself has been seemingly rewritten.  If done well, might not be apparent to those without JP knowledge.
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