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Darklord Rooke

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Blog Entries posted by Darklord Rooke

  1. Darklord Rooke
    I know what you're thinking - 'Rooke has news? He must be taking a leave from the site.' Well... HA! Not a chance, bub. No no no no no. I must annoy Tay, and I cannot do that while off in the never never.
    I merely thought I might highlight the day's news. Keeping up with the world is important if you want to remain learned and engaged. PS: Please don't hurt me  
    Technology:
    'Driverless cars can now ‘see’ around corners,' is the first headline I see, an enviable trait lacking in inferior, organic organisms. This new ability is truly wondrous and will be of great benefit to everybody’s safety… until the sensor breaks. Not like you’ll notice, because the light on the dashboard that glows green when there’s a problem with the sensors will also be broken. But it's not like you’ll care, because the cars ability to tell its left from its right will also have taken a vacation, causing your lucky self to be driven straight off a mountain pass to your briefly thrilling but ultimately painful doom. Nobody at the manufacturer will know what caused this weird phenomena, and your death will be written off as a ‘software glitch, ain’t that just weird ahahaha.’
    No thank you, I’ll walk.
    More technology:
    ‘Volvo cars get advanced kangaroo avoidance tech in Australia’ – it’s called drivers with a working set of eyes, hands, and feet.
    Politics:
    ‘Malcolm Turnbull’s (Australia’s current Prime Minister) visit to Indonesia could reset our relationship with our sometimes-beloved cousins to the North.’ What blessed voodoo is this? The ability to reset relationships at will? How can I get my roguish, rugged hands on whatever it is he's obtained?
    Just last week he was busy flaunting his newfound powers when he ‘reset the Government’s relationship with science.’ It's just freakish. And convenient. And enviable. Mostly enviable. Because I’m sure most people have an ex-partner they’d wish to reset their relationship with... after they cocked up badly like so:
     
    Social Issues:
    'An all-female, Russian astronaut crew was asked (by journalists) how they’d cope without makeup and men.' One of the astronauts (or cosmonauts) replied 'we are doing work, when you’re doing work you don’t think about men and women’. At this point every man listening scoffed and choked. Why? Well, take a look at the dude opposite you, the one enjoying a burger and some fries. Is he thinking about how delicious all that fried oil is, and how he's going to die young and full of regret? Of course not, he's thinking about sex. The guy who’s on his cell, in the cinema, arguing with the tax office while having shoes thrown at him, well he’s thinking about sex too. A man could be in the middle of the Arctic, during the worst blizzard of the century, being threatened by a man wielding a machete and with 3 Timberwolves snarling at his feet and he would still be thinking about sex. This idea of thinking about 'work' when doing 'work' is alien, and foreign, and clearly too radical to take off.
    Sometimes I weep for real journalism 
    Health:
    A recent study produced this headline: 'Why do 55% of women report a lack of interest in sex?' Because of their partner’s appearance. Too easy. Next.  
    World news:
    ‘US releases plan for solar flares and space weather disaster’ - Aims to launch the first of many strongly worded letters into space early next year. That will show them the US is not to be trifled with.
    Entertainment:
    'Fifty Shades Darker’ release date delayed?' Are you heartbroken? I know I am…
    Feel Good:
    And we end on a happy note. ‘A 97 year old woman who was forced to leave high school 8 decades ago when her mother fell ill, broke down in tears this week as she was presented with an honorary diploma from her alma mater.’ A wonderful moment for someone who sacrificed selflessly for her whole life. 
    Now, don't we all feel so much more informed?
  2. Darklord Rooke
    And so we begin...really really late. Sorry bout that but RL got hectic for a few weeks. PS: I cut this blog post down from 3,000 words, to less than 1,500. You're welcome

    Welcome to the start of my blog series. The way I’ll organise this critique is to go through different writing techniques first, and then showcase how they were badly used by Winged Cloud. Unfortunately due to very strict time-constraints I’ll have to split this first entry into 2 components, so in this blog post I’ll discuss the first writing technique, in the next blog post I’ll analyse how that technique was used in the game. Then in the blog post after I’ll introduce the next writing technique and so forth.

    Eventually I may even get to story, character, and the purpose of scenes. Bear in mind the following are my thought processes about writing techniques, which I assembled myself.

    A necessary Beginning

    What is “good writing?” “Good writing” is the flimsy excuse people on the internet use to give their criticisms weight. If you don’t like a book because the book isn’t for you, then the reason you didn’t like the book would lie on your shoulders. That sounds an awful lot like being your fault. People never want things to be their fault, it’s right up there with taking responsibility for their actions. Ew, who wants to do that? But if you said you didn’t like it because it was badly written, well, then the fault is the book’s and not yours. This is a much better feeling to have.

    But seriously, what is “good writing?” Well, "good writing" is what happens when you take on-board every piece of writing advice given to you over the years and produce a novel which is completely unsellable. That book could be said to have been written in a “good style.”

    AHHH! WHAT IS “GOOD WRITING?!” Okay, okay, the concept is ludicrously straight forward. A story-teller has a story they wish to tell, and in a novel the writing is the method with which that story is conveyed to the reader. If the storyteller can convey vivid and engaging images of the scenes to the reader, then they have succeeded. If the images are not so well conveyed, they could still have succeeded. If the imagery and pacing have been completely screwed, then we can say the writing is not good. A writer’s goal will always be to maximise the impact of their writing so the image is conveyed in an impactful way. Language techniques will be the tools the writer will use, and this goal will consumer their lives.

    In a visual novel the concept is much the same, but less involved. The writer must still convey the bit that are not shown by visuals and sound to the audience.

    Simple, no? So now on to the first technique.

    Technique #1 - Show vs Tell, and when to use each

    Ugh, what a clichéd piece of advice to begin with. Well, there’s a very good reason I started here, and it involves a hat and some small pieces of paper. But let us delve into this "oft-dished-out" piece of advice.

    Everybody always tells budding writers to “show” and don’t “tell,” but the truth is if writers always followed this advice their work would be bloated, it would be boring, and it would be so weighty that nobody would be able to lift the damn thing. A writer will “show” some bits, and they’ll “tell” some bits. What technique they use at each point is a decision only the writer themselves can answer (this is part of a writer’s “style.”)

    So, what does it mean when a writer “tells” something. Well, what generally happens is the narrator observes the circumstances happening around them, but instead of funnelling these observations to the reader, the narrator funnels the conclusions they draw instead. These conclusions will tend to be short, categorical statements (like he was tall, or he was miffed) because that is what we humans tend to do, make a bunch of observations, condense these observations into a conclusion which fits nicely into a category, and file that information away. When this method is overused the problems it can cause are many - not enough information to produce a decent image (you’ve reduced the information so it fits into a bite-size statement,) each person categorises things differently (leading to incorrect images being formed,) and pacing issues (galore.)

    For example, if a reader is told a man is angry, this not only limits information and leads to a less detailed image, but people associate "anger" with different behaviours depending on their own experience and the environment they grew up in. So where the character actually clenched their fists and glared, the reader could have imagined him dropping to his knees, repeatedly whacking himself on the head with a tea kettle, and screeching to the heavens. This affects character development.

    But we humans tend to have very few stock images for each category, so what happens if more than one person in the story is “angry?” What happens if 4 people got “angry”? 6 people got “angry?” Then the reader will be imagining multiple people whacking themselves on the head with a tea kettle. And if everybody gets angry at once? Well, let's just hope there’s a hell of a lot of tea kettles.

    But it doesn’t stop there, every “chair” would be the same, every “2 story brick house” would be the same, every “table”, every “hand”. All “approaching footsteps” would sound the same, even if one of the characters had a peg-leg, and another was a fat, slobby, 4-legged centaur who cried great, soppy tears whenever he had to climb a set of stairs.

    And we’re still not done, because that’s not the only thing an overuse of “tell” does. An overuse of “tell” takes away the manipulation of pacing a writer wields at his disposal. By it’s very nature, the lack of description in “tell” automatically speeds up the pace of events, but during those periods where you want to denote a passing of time or during those periods where you want to slow down the story, more description is added to give the reader an actual and innate feeling that time has passed.

    When a writer “tells” a reader that "half an hour has passed," it doesn’t give the reader a visceral sense that time has, actually, passed. However, wondering about the significance of a man’s hitched up trousers for 5 or 6 very long paragraphs will impart a VERY visceral sense of time passing to the reader.

    So, does a writer need to "show" everything with their prose? No. Often you may not want much detail, sometimes you’ll want to speed up the pace of the scene. Maybe you want to employ default reader images somewhere in your story (here a writer can use “tell” to their considerable advantage.) Flip to any page of any published book and it will always contain a mixture of “show” and “tell.” What mixture you choose will depend on what style you want to employ. But the reason this piece of advice is so clichéd is because many people don’t put enough detail into their writing to impart a decent image to the reader.

    How this applies to Visual Novels

    Visual Novels are a different medium to novels, and with their inclusion of visuals and sound the prose doesn't need to be as dense. But unless the visuals and sounds paint a complete picture, like in The Walking Dead, some prose will still be necessary and standard writing techniques apply.

    Next Post: How Sakura Spirit handled this technique
    Next Next Post: Redundancy, bloat, and the value of precision.
  3. Darklord Rooke
    For those that don’t know, the other day some villains ambushed me and they gave me a task – to produce a writing critique of Sakura Spirit. This, they say, will entertain the masses and provide much mirth for those on Fuwa. It is a task I went into full of hubris.

    But first some background. Sakura Spirit is an English developed Visual Novel with extroadinarily pretty art, and yet it suffers from a horrible reputation. A reputation even more repulsive than those terribly translated, doujin, nukige abominations Mangagamer spews forth. The mere mention of this title produces hisses and insults from nearby people, reactions you’d usually only hear if you gatecrashed a teenagers party. Dressed in only a bathrobe and slippers. Shouting that it was past your child’s bed-time, you were here to collect them, and had anybody seen them?

    There’s very few people or institutions that could release something so aesthetically beautiful only to produce such disgust in the public, and my money’s on the Government.

    And so I went into this challenge supremely confident, reassured by the knowledge that the Government has never done anything right. I would be gifted a game that was completely horrid, and I would need to apply only a minisule amount of brainpower to produce a detailed critique. How misplaced a feeling this was!

    But onto specifics, why the uproar over such a beautiful looking game? Well, there’s 4 reasons: there’s no plot, it’s a game about sex but there is none, it’s an English developed visual novel with Japanese words and phrases sprinkled everywhere, and the writing is horrid. So the only positives to the game are the pretty art, and the fanservice.

    But surely gamers are a smart species, they wouldn't fork over good money just because of some large, oil-smeared boobs, am I right? That would be like watching NASCAR for the crashes, or watching a foreign film to laugh at the funny mistranslations in the subtitles.

    But I was wrong. Over 100,000 people own Sakura Spirit, and that’s more than the entire voting population of Aruba. And most of them appear to have thoroughly enjoyed themselves, if the review system on Steam can be taken at face value.

    Which it can’t.

    But here’s the thing, if a small indie studio can sell over a hundred thousand copies just by including some nice art, and sprites with reflecting boobs, then there’s no incentive to provide a decent story or good writing. Writing takes time, and good writing even more so, and if there's little monetary reward to head down that path then people won’t.

    But unlike Winged Cloud, Sekai Project is a production studio and DO have a professional reputation to maintain. In response to the uproar they made some apologetic sounds and issued some vague promises on Reddit. They said they asked Winged Cloud to “improve the grammar and writing” and have since “changed their QA procedure”. But despite their revamped QA procedure the situation repeated itself with Nekopara, another awfully pretty game that was obviously translated by the Government. This didn’t bode well for their first promise.

    So over the next few weeks (Fuwa time) I will analyse the game’s writing to find out how much it has improved, and what writing issues are still included in the script. Obviously they wouldn't have been able to shoe-horn in a plot, or much additional character development, but what have they improved and how bad is the writing in its current form? Is Sakura Spirit finally worth purchasing or is it still nothing more than a glorified erotic CG gallery… with no actual porn?

    That’s what we’ll find out.
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