Jump to content

FuryTomic

Members
  • Content Count

    101
  • Joined

  • Last visited

About FuryTomic

  • Rank
    Fuwa Senior

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

2032 profile views
  1. Update 10/29/19 Hello! It's been a while since there was an update to the project. Most of the staff lately have been busy with their own lives, and haven't had a chance to continue working on the translation project for Sakurasou. TLDR: Staff and team were on a hiatus for a couple years. Before this strays from the main point of this post, I am happy to announce another patch (Ver 0.2.1) is available! This patch includes more translated dialogue, updated translations, and bug fixes. Features: 33 additional files translated - Includes some filling in of missed files
  2. You would have to get the Digital Version actually. The Physical Copy won't work with the patch, as for obvious reasons (I mean, if you can extract and get the game files cracked from a physical copy and then get it into a digital format that's readable for the PSP, be my guest.) it also depends on what game version you plan on buying. The Vita, or the PSP. Before you make a decision, I would strongly advise you to tell me what you plan on playing the game on. (A PSP, or Vita/TV)
  3. UPDATE 2/6/17 A New Patch has been pushed out! But that's not all. There is now a patch available for the Vita featuring translated images provided by a new member, galafador and his hard work. There are some minor differences between the images in each that will be changed over to the newer ones found on the vita patch (No they can't just be copied over because of file types and structures). 2/6/17 PATCH Notes: The Vita patch now features translated images and scripts - The following days have now been translated: 11/13 (40% done, still working on the last two parts), 11/16, 1
  4. The English Patch for Sakurasou No Pet Na Kanojo on the Playstation Vita/TV is being created! Showcased on the Playstation TV: *The content featured is subject to change* It will contain the same amount of scripts translated as the PSP version. However, the images in the Vita Version are now being edited as we speak, thanks to a new member who is offering his help to Image Edit the Vita images! I do not have a PSP Showcase of the patch right now, since I have some very odd issues with my PSP Version of Sakurasou. It doesn't seem to like running for me at al
  5. Vita Version Note and Update: After fiddling around for a while, there is a method to get the Sakurasou No Pet Na Kanojo patch working on the PS VITA. However, this may offer a different route on installing the patch, and will not work on the physical copy of the game. It will require a digital copy for this to work, and is still being looked upon. We have done some conversions of files to work on the vita. We just haven't reached the final part to exactly make it work, and a few file types are different from the psp version. That is still being looked upon at the moment. A
  6. As promised from Yesterday, I will type up the summary of the new release: There was a new hotfix patch that was also updated today. I will include the details and specifications of that too. Currently works on: PPSSPP. Has not been tested on Vita Yet. 1/5/17 PATCH NOTES - 53 Fully Translated Script Lines have been inserted into the patch. - Majority of every image should have been converted to be seen in game. There will be a few left not finalized at the moment. - A couple specification boxes should have their text translated. Note not all of the specification
  7. Small Quick Update after not posting anything for a few months: The Alpha Patch is pretty much ready at this point! Highlight Patch Notes Patch Notes: -Has 53 script files with mostly finalized text - Most images should be done. Some will be checked if finalized. - A couple specification boxes should have their text translated. Not too sure if it's the early game boxes or not. If not, it will be fixed in another patch. ------ Full Release Note can be found on our Discord Channel. (If you paid attention to the comments posted a while back ) A more
  8. 10/19/16 UPDATE We have successfully gotten our first file converted into an .ssb file! However, we will need to conduct further testing to see if it works. After that, we should be able to officially push out our first Alpha Patch that has been held up for some time now.. Some screenshots of it officially in the game (no subtitles over or anything. Exported over into the game) http://imgur.com/lW5a4vB http://imgur.com/WqRHyS8 http://imgur.com/lehfVmS Oh. Did we also not mention that we have a discord channel setup? If you are interested in joining, you can
  9. I wonder why Fuwanovel didn't push their notification digest to me.. had it set to receive each day.. Odd.. Well now that the Vita has a new exploit for some time (and got patched if you updated) we might also go along with the Vita Version.. Simply put, see if we can export our files onto the Vita and test it out.. But I do suspect some things are different than the PSP. It's my two cents though. However, I won't be able to do the testings nor updates to test and try it out.. I feel like a big idiot right now. I accidentally updated my vita that I record game play from because of so
  10. 9/5/16 UPDATE Another hiatus came forth with the team, so we haven't been working for a while (Which left down to 1-3 members active) However, we did manage to finalize some script files despite being away for almost 2 months. Here below is one of our finalized scripts that you will see in the Alpha Patch, along with it completely re translated. Speaking of Alpha patches, our date still has been TBA, since we are in need for someone who can help convert SSB Scripts so our Patch can continue being created. If you happen to know someone who can (or may be able to) C
  11. Fair enough. Looks like I can (hopefully) get the scripts in the game, (Maybe except for most of YMSR.. Those were all done by 1 user who is now retired from the group.) Ideally, the scripts would be from the start of the game, to somewhere around  That's an acceptable length of scripts. However, the game mechanics can insert (at random) Events that will be unexpected. My only concern is not knowing which event script could potentially be triggered. In addition, the scripts we translated so far have "followup" scripts that exist in another folder. It seems like the scripts switch back a
  12. Make sure you put that to good use sometime! You can easily forget most of the language if you don't speak it often with another person who speaks Japanese.. (I'm currently recapping and practicing some of the Japanese grammar rules I forgot after a week of VACation.)
  13. Very True. That's something I would hope we can insert with the Alpha Patch. Most of the group staff seemed to have gone off the radar for the week though. Dunno if the last batch of images were finalized yet.. It could be that our Image Editor is busy for a while, since he's working on another project. I'll might as well ask some of the other members to continue working and play around with the script files and all of that. Though.. I wonder what would people think if..
  14. Event Route for Jin Mitaka is now up online. As stated, this is not the final translation, nor 100% perfect. Interestingly, the Sakurasou Wikia does not have a background or information on Rumi Torisawa. I'll give some detail here: Name: Rumi Torisawa (EN) Torisawa Rumi (Romanji) 鳥沢留美 (JP) Age: Unknown (Somewhere between 18-21?) Gender: Female Height: Somewhere around 5'5? (168cm?) Affiliation: Jin Mitaka (Dating) Occupation: Unknown (Possibly College Student?) Visual Novel Appearance: Jin and Rumi Argument Event Scene Anime Appearan
×
×
  • Create New...