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mjriedstra

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Everything posted by mjriedstra

  1. I unfortunately can't participate due to how busy I am with my own project, but for the sake of those interested, are you offering paid positions or is this volunteer work? Good luck. Hope it goes well for you.
  2. I resent the implication that every single person around here is a paddle-waving sadist. *grabs paddle*
  3. In a way, I get what he means about Sharin no Kuni. I love the game but the pacing is uneven. The dramatic start contrasts pretty hard with the extended school life antics immediately after. That said, it's fully worth it to push through and get to the meat of the routes. Some of the twists later on hit me with an almost Sixth Sense level of "Oh snap."
  4. Monmusu is up there with Sora no Otoshimono in terms of how stupid something can be and still entertain the hell out of me. I can't tell whether that makes it great, or makes me an idiot. But I'm still watching...
  5. As mentioned above, there's no relation. True Heart 2 is excellent, definitely try it. Da Capo I and II, Canvas 2 and Shuffle! may also appeal to you. Edit: Didn't realize you had already said Shuffle! If you liked it, try some of the related titles like Really? Really! and Tick! Tack!
  6. Yes, Agave is in some sense the "true route" and has a continuation in Majikoi S.
  7. I like Kud, Muv Luv, and Majikoi, but I prefer Momo to Nana. Do I get to live?
  8. Kara no Shoujo has strong elements of investigation and outwitting. It's not at the level of Death Note in terms of battle of wits, but it's still good.
  9. Everyone has their preferences, but it would be a shame not to play Kotori's route in Konosora. She's by far the best character, in my opinion.
  10. I don't think the guy in this particular video is trying to fool people who don't understand math. He didn't come up with the concept in the video. Some respected mathematicians and even physicists have done work on the concept he describes. All he did was make some drawings to make it easier to follow the argument. He actually says in the video that it's possible the paradox only "exists" in theory due to a divergence between how math describes things versus how they can exist in a practical physical reality, i.e. that they can't. I agree that it's a little disingenuous that he leaves the question open to the possibility that one sphere can equal two spheres if mapped and divided properly. Everything we know about physics implies that to be impossible. But it's a fun thought experiment, and a good lesson in why "proving" something on paper shouldn't trump observable reality. But math and reality disagreeing also doesn't have to mean that the math is wrong. It can mean that the math is accurately describing something which probably doesn't exist in physical reality: the ability to divide a finite object into an infinite number of pieces. It's sort of a restatement of Zeno's most famous paradox, which is also disproven by observable reality every day. Having derailed the thread this far, I guess I'll steer it back to InvertMouse's story by saying that the Banach-Tarski paradox probably doesn't cover Doraemon cartridges.
  11. I'm amazed no one has voted for Sharin no Kuni so far. That just seems odd to me, considering how excellent it is.
  12. I can't wait to see how this turns out. When Valve realizes how well adult content sells, the floodgates will open. ...In more ways than one.
  13. If you are truly the bell that tolls to announce our fate, I hope we'll get along well. If not, I suppose I'm no longer surprised by false advertising. The other day I found out that Angry Birds candy isn't even made out of real birds.
  14. For most of the video while he is dealing with theoretical constructs only, nothing that he says is incorrect. Even the idea that there are different intensities of "infinite," and that one set can be "more infinite" than another infinite set, is correct. Where it gets pretty questionable is where they try to apply it to the real world. While it's true that we don't understand everything about how the universe functions, if it were possible to turn one of something into two identical versions of the same thing, we'd have a gross violation of the law of conservation of energy, which implies very strongly that it's impossible. One possible explanation is that based on what we currently know about quantum physics, on very minuscule scales of size down at around the Planck length, it's no longer possible to distinguish one point from another, even in theory. Not just because we don't have a good enough instrument to distinguish the points, but rather that fundamental aspects of the physical universe prevent those points from being distinguished. Therefore, while the concept of mapping an uncountably infinite number of points onto the surface of a sphere makes sense in the abstract as a theory, it's very likely impossible to replicate even with the most advanced possible technology that could exist in the physical universe. Fun video, though. If you like that sort of thing.
  15. Of the titles already listed, I'd say that the most similar to G-senjou that come close to fitting your artistic and date-based criteria are Sharin no Kuni Himawari no Shoujo and Comyu. I'd also add Muv-Luv Alternative. Steins;Gate is a personal favorite of mine, but given your focus on art, its unique style may or may not appeal to you.
  16. The game I'm making is a fully western setting with western characters in an anime style. A number of other similar projects are also in the works, even just in the forum here. That said, I agree that it seems like a lot of "western" VN projects are going the Japanese setting route. I don't disapprove by any means, but we already have a truckload of Japanese games with Japanese settings. I'd like to see more western games exploit the unique elements that exist outside Japan, of which there are plenty.
  17. Sengoku Rance is the greatest VN/strategy/RPG hybrid in my opinion. As long as you don't mind the nature of the protagonist. Other good ones are Daibanchou: Big Bang Age and Eien no Aselia. Tears to Tiara is okay. Duel Savior can also be interesting if you don't mind a rudimentary action element. I like taking the fundamentals of storytelling and narrative choice from VNs and inserting them into an RPG and/or strategy framework, but it can be tough to find a balance. For example, a game like Omega Quintet on Playstation 4 is just a traditional RPG in certain senses, with some attempt at the storytelling structure of a VN. But the way it combines the two, it becomes lesser than either. It's important when developing a VN to decide whether story is the only thing that matters to the game. If so, it may be better not to have a mediocre gameplay element get in the way of the story. For example, to me, the "game" element of Little Busters! may as well not exist.
  18. I love that the largest tag for this game on VNDB is "high amount of bad endings."
  19. The gameplay element of Daibanchou is very significant. In fact, it's so prominent that I almost don't consider it a VN. It's up there with Sengoku Rance and Kamidori Alchemy Meister in terms of how much gameplay there is. Fun though, if you like that sort of thing.
  20. I voted for Kikokugai because it was the only one on the list that I haven't read. Then I realized that if any of the others gets picked, it will be sort of like I cheated since I've already read them all. Does that mean I should undo my vote?
  21. eating eggs and Fredbert in the kitchen? Last week, on the way to the laundromat, the strangest thing happened; a bird flew right into the ...
  22. Your use of Kanbaru is appropriate yet terrifying. I wish she would keep that thing wrapped up. ...And wishing that makes me feel like a bad person for some reason. So anyway, uh. Welcome aboard!
  23. Or just re-release the same game with different skins?
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