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SovietGames last won the day on September 27 2016

SovietGames had the most liked content!


About SovietGames

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  1. Thank you! Both for the congratulations and for backing us. This has been quite an experience. More news coming soon!
  2. The final hours are upon us! The Kickstarter campaign is almost over! Only twelve hours left until its end! We are already past our initial goal and almost reached the first of the stretch goals! Now is the last chance to participate in the campaign!
  3. Hello everyone! We're happy to announce that our Kickstarter campaign is now live and the «Love, Money, Rock'n'Roll» demo version is released! You can support us here or try out the demo here!
  4. We simply did not think it would be a very popular reward when creating the list. Of course, until the campaign is live, everything is subject to change. We may very well still add physical copies of the game as a stretch-goal or even a straight-up reward tier, especially if we see a big demand for it!
  5. The game will be completely DRM-free. Unfortunately, we won't be offering physical copies of the game itself, but there will be physical artbooks! You will even be able even get yourself one personally hand-signed by members of our team.
  6. Hello again, Fuwanovel! The big news is here! We're announcing a Kickstarter campaign that will take place in September! Original announcement here: http://sovietgames.su/en/kick-start-it/ We are also launching the new site for "Love, Money, Rock'n'Roll". It contains new info, screenshots, and music! Check it out! http://lmr.su/en/ Additionally, you can find our Prefundia page with a draft of Kickstarter campaign here: http://prefundia.com/projects/view/love-money-rocknroll-–-a-visual-novel-set-in-the-eighties/9476/ All the info in the topic's first post is now up to date! Please tell us what you think!
  7. Hello, everyone! We would like to return to updating this topic regularly and keep folks here and Fuwanovel up-to-date with the situation with LMRnR. In the time since our last post here, we have released a bunch of stuff, including an early alpha promo video, new art, and other news. You can find more information about how we've been doing by reading through our blog. In the most recent of our updates thus far, we have talked about the situation with the alpha builds and the upcoming demo (it should be ready fairly soon!) and a thing very important for any game – the GUI. We are also glad to show everyone a sample of our in-game menu: And we would be extremely grateful for any kind of feedback. Please, tell us what you think! More news, GUI, and other interesting stuff coming soon™!
  8. Hello everyone! There is a new post in our blog, Technical matter. Plus, there is a bunch of new art we wanted to show. Enjoy!
  9. Original blog post: http://sovietgames.su/en/one-small-step/ It’s been a month since the site’s launch, and we think that the time has come for a new blog post. Firstly, we would like to tell you about what has been done in this time. As you see, we listened to your advice and changed the art style a bit, as well as applied some corrections to the concept arts (which will later turn into character sprites in the game). We are also actively working on the script and music for the game. We have already been supported by more than three hundred people, and would like to thank all and every one of them. This means a lot for us, we are genuinely grateful! We’ve been asked a lot of questions during the past month, and would like to answer the most popular of them: 1. Will I get a confirmation that my donation has reached you? Yes, most definitely, although not right away. Making an automatic mailing system proved to be impossible due to a number of reasons, which is why such messages are being sent manually every 2-4 days. 2. What should I indicate for you to definitely add me to the list of backers? Only your e-mail address! Closer to the release date we will send additional mails, that is when you will be able to indicate how you would like to be mentioned in the credits, the platform you would like to receive the game on, etc. We would also like to remind you that donations with the same e-mail address mentioned in them add up! 3. How long will the campaign go on? What sum do you plan to gather? Honestly speaking, for now we are very far away from the needed amount, so you still have time to support us! 4. Your previous game took place in USSR, and the studio’s name speaks for itself, so why was Japan chosen as a setting this time? It’s not the place that matters, but the time. The things we plan to realize in the game would be impossible in the reality of eighties in USSR. With that said, “Setting – Japan” doesn’t oblige us to describe samurai traditions of the middle ages, methods of performing seppuku or differences between mythological kitsune and as mythological tanuki. It is also important to note that our main character is Russian, and not all of the heroines are Japanese either, no matter the degree. 5. Okay, why exactly did you choose Japan as the setting in eighties then? What does Rock’n’Roll have to do with it? Even though we strife to preserve historical plausibility, it is important to understand that visual novels in general are not always 100% realistic (and quite often not realistic at all, even if you don’t take into account fantasy and science fiction). On the other hand, eighties in Japan were the era of bloom of rock, glam, hard’n’heavy, metal and other styles that we unite under the common name «rock’n’roll». As for USA or any other “western” country, they, in our opinion, do not provide the needed set of “instruments” for the realization of the game’s concept. 6. Will this really be a stereotypical eroge/harem romance? No. Here lies our fault: we didn’t explain this in the previous post well enough. Of course, there is a good portion of romance planned in the plot, but all in all I would describe the genre as detective/thriller/drama. I would like to say again: it is foolish to judge the book by its cover. Taking “Everlasting Summer” as an example: many people doubted anything good could come out of it too, and asked the very same questions. We hope you will continue to follow our project and support us! Yours truly, Soviet Games team.
  10. It's been a month since the last blog post, time for a new one! There's some new info and new art, tell us what you think! http://sovietgames.su/en/one-small-step/
  11. Thanks! Actually, no, this is not the sci-fi project we mentioned before. That one is planned to come sometime in the future if Love, Money, Rock'n'Roll succeeds. Nevertheless, the idea and general shape of the story of LMR project has also been brewing for quite a while and we are really glad to have started working on it. Well, it just so happens that we are accepting donations You can even get some neat things for certain donated amounts, much like on Kickstarter. More information can be found here.
  12. Thank you everyone, we are happy you like our project. If you have any questions, please feel free to ask them, I'll be glad to answer.
  13. < LATEST UPDATE: OUR KICKSTARTER CAMPAIGN HAS SUCCESSFULLY ENDED! DOWNLOAD THE DEMO VERSION HERE! The Eighties; the romanticism of the early rock’n’roll; the making of the trans-national corporations; the spirit of freedom and rebellion against society. Political intrigues, world unbound by the vice of globalization, and the birth of modern business model. The time when money could buy everything and meant nothing. The main character, Nikolai, is a son of two engineers who emigrated to Japan from the Soviet Union when he was a child. After his parents' tragic death in a production incident, he has been living alone, attending a local school for foreigners and children from wealthy families. One day he gets caught in a whirlwind of events, intrigues, political schemes, and complex human relationships. Is he destined to get out of this storm unhurt, or will he be swept away by the hurricane of life that is more complicated and threatening than he could ever imagine? This and many other things you will find in Love, Money, Rock'n'roll", a new visual novel in development by Soviet Games. Immerse yourself in an engrossing story, find the secrets of the powerful Corporation and the purpose of the mysterious Project, choose your path and find your love. Dozens of hours of gameplay With more than 300 000 words planned in the script, LMRnR is one of the longest visual novels out there. An immersive tale Full of love, intrigues, music, betrayal and self-sacrifice. With a multitude of choices that define the development of the story. Dozens of hours of gameplay To ensure best possible flexibility and performance Four heroines Each with her own story, temper, and several possible endings Lots and lots of art and music Several hours of music, more than 80 event CGs, more than 80 BGs, and all of this – of prime quality Multiplatform LMRnR is planned for release on Windows, Windows Phone, Linux, MacOS, iOS, Android, and as a web-version simultaneously Soundtrack Official SoundCloud playlist Heroines Himitsu Himitsu is Nikolai’s childhood friend. She is kind, caring, she always worries about him, sometimes even too annoyingly so. But is simple friendship really enough for her? Maybe the years of devotion earned her something more? Katherine Catherine is Nikolai’s ex-girlfriend who left Japan about a year before the beginning of the game’s events. Their parting wasn’t the prettiest and Nikolai still carries quite uncomfortable memories about it. Perhaps he would have forgotten them with time, but Catherine suddenly returns and, moreover, transfers into his class. Why did she return? Does she still love him? Does he still love her? Eli Ellie is the granddaughter of the board chairman of the school Nikolai goes to. She is a self-willed, proud girl and thinks highly of herself, but cannot be said to lack ardour. Is everything really as simple as it looks at the first glance, or is there more than meets the eye behind the image of a spoiled young lady? Kagome Kagome is the representative of Nikolai’s class. He has never paid attention to her before, but a certain sequence of events makes them come to know each other. Kagome isn’t loved in the school, and she isn’t really burning with desire to become friends with anyone either. Is there a reason for her behavior? What hides behind the facade of a simple unsociable girl? What secrets does she hide? Planned Languages: Russian and English Planned Platforms: Windows, Windows Phone, Linux, Mac, Android, iOS, Web Planned Age Rating: 18+/16+. The game will be released in two versions. Please visit our website and read the first blog post for additional information about the game. You can also send us an e-mail and follow our twitter, tumblr, facebook, and RSS feed for future updates!
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