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LonerPrime

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  1. I think he is asking whether you bought that game or downloaded it off the internet from a free source.
  2. I remember reading someone trying something similar but had issues. Not sure if he got it working or not and but the guy left the site about a year or so back so no way to confirm either.
  3. :S... Oh well, I always wanted to know if I was a masochist or a sadist. Guess I'll find out after I am done playing all 3 difficulty modes of this VN. Thank you for that spreadsheet btw. Much appreciate that instead of the google translation I got off the JP guide.
  4. Thank you for that input sanahtlig. A lot of helpful tips right there that I am sure will come handy during my adventure. Unfortunately, I think, my issue predates your suggestions. I did exactly how you did. Sent the squad of protagonist and the first 2 main heroines to the right and sent Katima and the 2 crystal maiden squad to the left. Captured two towns simultaneously, easy peasy. It is what comes after that became a confusing headache. First I am not sure how you made the mana converters. For me all I could do was reinforce Nozumu or Nozomi with the help of Satsuki. Couldn't do any such thing with my second squad though. Also couldn't make any improvements on the liberated cities either. I am not sure how you pulled that off but I sure couldn't find the option of selecting any city improvements. On my first play-through I managed to get to the last enemy squad on 457th IP but as you mentioned, and I read on another site, killing all units was part of the key. I left one unit alive during my first run since my second squad didn't had an interrupters. S rank there. Then on my second playthrough I did a "leeroy jenkins" with my second squad. Ended up getting both crystal maidens killed but took down the squad with Katima alone. 457th IP but still no cigar. Only S rank. So getting your squad members killed also cuts into your IP. Also tried leveling up Nozomu and Nozomi but didn't make much of a difference on the damage output and it only added more to the IP. Finally on my last play-through I shuffled my second squad members around to share the damage and came out barely with all 3 of them alive. That is when I hit the SS rank. Phew :S That was one heck of a hidden tutorial on how to get SS rank. Word to the casual players, steer clear of the SS objective. Might not be worth it for a lot of you. And if you are an obsessed perfectionist[*stares in the mirror*] get ready to love the Ctrl button... a lot.
  5. Hello Seinarukana players, Was struggling with an issue, thought I would put it in front of the community actively engaging the game. I just started off the campaign and my first objective is to liberate Azuleir[RIP btw]. I took the help of a Japanese guide so I could find out the rank requirements. Apparently for SS rank I was supposed to clear the run under 474 and I ended up clearing it at 457. Yet instead of SS I got an S rank only. Is the guide mistaken or am I mistaken and you can't get SS on the first play through? Not sure if it is even possible to clear the first campaign any better than that since you only get Satsuki as interrupter and the other group really gets stuck on the other side with a red spirit in the enemy squad ready to rip that team apart if I push them forward. Any clues would be appreciated. Regards, LonerPrime
  6. Best AOE healer list: Darx Ambrosia Alraune Best single healers list: Darx Fairy [simply because she dodges 85% of the time] Scuubus
  7. Yea Darx isn't my kind of guy either. Much of the reason I didn't like the game. The protaganist just didn't appeal to me. It felt like a very weak approach to make another Rance but I guess that might just be me. Still had a few smirk moments thanks to decent script writing. But what pissed me off more is exactly what you asked in the end. The game has next to no reliability. Generally with every new dungeon the challenge rises and so does your chance of netting powerful items. But this game totally disobeys that line of thought. I got a +25 single handed sword called Rouge in freaking first dungeon. Used it till the end game finishing up bosses doing 2k crit damages. But what do elite dungeons like Dragon Nest drops? Broken empty bottles, fossils, stones, broken or cursed armor/weapons. Same trash the first dungeon dropped. I so wanted a good dungeon crawling experience but this game fell severely short. I ended up reinstalling Eein no Aesila, MonmsuQuest and Kamidori Alchemy Meister just so I could play something challengingly different. My apologies to Shioxus here as I know he really liked the game to the point to actually make a FAQ and kudos to him for that but this game really left a lot to be desired, at least for me.
  8. Hmm. I am still missing scenes with the second princess I think. The CG thumbnails show sex scenes with her, then there are a couple of empty thumbnails and then threesome with the first and second princess. What is really mind boggling... is that in the hints section you get one tip that says "Go to the surface!". If you can't use the stairs freely and not zone into dungeons by choice then how the hell are you suppose to go to the surface? What is more interesting that during one of my times in the dungeon, Darx thinks to himself, " I have a bad feeling about this. I am definately going to the surface to confirm my suspicion." But he never goes if you keep going along with the story. FAQ might not mention it, guides might not say it but I have a nagging feeling that there is a way to freely travel. Just no idea how. Or... game creators intended to put the feature in but withdrew it at the last moment and didn't remove the tips and lines. Hmm....
  9. Talking of interesting things I ended up finding one myself but never mentioned it since it is more of a game mechanics than a bug or exploit but... here goes anyway. If your Darx is an AOE speced damage dealer and really puts the hurt in, then you can actually nullify the reserve enemy units. All you need to do is to kill all enemies on the board with one strike and if they all die together, you win the battle even if there are reserves waiting. Were you using a Tifur by that point? I haven't seen that event. I remember petting a cat. Nah I don't think I had a Tifur at that point. Maybe that is why they didn't show her face? Did anyone else get a quest where they had to save/punish a fairy? I did. Probably cause I had Fairy?
  10. Here is one more theory. But I believe only a very avid grinder can pull it off. We all know Darx is a womanizer i.e. all his scene will come with a woman. The game does not advance at all unless you complete an important job and rank hiearchy is a major grind fest. So if someone has the time(and patience) then one should just keep on going through the regular job quests, ignoring the red job, and level female demons only through the dungeons. And one does not even have to grind them to a very high level. Just 10 to 20 levels should do the trick. Then change to other types of female demons and level them. This will boost both Darx's renown and level fast in the infancy of the story line, not to mention you will get CG for all of them if there are any. For example I had a lot of scenes with a scuubus called Kateria. I am guessing it had direct corelation with the fact that I had Lilth in my party. I also had a scene with Juju an Overseer but if no one else met her then it might be possible because I had Ambrosia or Alraune with me. Or this could just be my grabbing at nothing since I don't have any proof. Just hypothesis. Either way if the above method is tried to reach the King rank before story advances too far in then I belive most of the female adventurers can be met and defeated hereby opening their CG. Also, and this is for definite certain, but spending a lot of time in dungeons trigger random conversation scenes that may lead to CG events. Like for example, I met a Tifur while I was out mapping and ended up patting her. They never showed her face but I am guessing that it was Liz.
  11. Great stuff. Btw if the key found in the cave connects to the door in the cave then there is another key somewhere that connecs to the locked door in Shrine of the Overlord. I am pretty sure of the door's existence and since there are levers in one of the floors as well, I am guessing there is something hidden around there somewhere. Has someone figured out the way to travel freely in the dungeons? I really don't wanna keep doing boring quests... unless ofcourse someone tells me that there is a rank higher than Dungeon Master and I am suppose to get that to get access to free travel... CAUSE THAT IS GONNA SUCK! T_T
  12. Finally finished the game. Will put my thoughts here where most people should flock for help. Be advised, what I am writing is what I experienced. I do not recommend following it rigrously to the letter. I finished this game only once but managed to snag about 85% of the CG and most of the left overs are of the second princess's and some side characters. 1) Played it at super easy mode cause the game asked me to in the begining. Looked like a good choice at first but I was basically rofl stomping after about 20% into the story line. Chose wisely as I didn't enjoy the game much after this point but that might just be me since I play most of my games at hard mode. 2) The AI of this game is wonky at best. You can't depend on it for doing the right thing. I had mix feelings about how you couldn't manage the skill usage of your party. At one side it felt really like a SOLO play as I could just generally fix how my party would behave with a set of drop down commands but they were throwing skills/moves out at their own discretion. So if you really needed an Ambrosio to throw out a party heal you would just have to pray that she did. On the other hand managing eight seperate characters's moves and then yours as well would really have been a pain in the ass. Thus, to an extent I was thankful for the auto fighting feature as well. Still it doesn't change the fact that the AI is like a lotto lottery. I can only imagine how that would suck on hard modes. 3) Money matters but only at the begining when you are arming yourself. After the whole buying of armor and demons, it basically sits racking up without any use. At this point I have to respectfully disagree with Shioxus method. Investing in Master Of Unlocking might look great initially but lower dungeons tend to house only trash in them 80% of the time and what you get might be much less than what Raika pays for each chest box. I recommend selling off what chests you get for the first 2 to 3 dungeons and spend the money on getting yourself decked out. Initially when you will hit bigger dungeons you will make enough money to pay raika for opening them. Still if people want to master unlocking then here is a tip to avoid paying money: * Make sure you have a healing spell learnt. * Empty your inventory and then fill it up with chests * Make sure you have a bit of space empty since sometimes you get more than 1 item from a box. Also save as much as you can since a warp trap will teleport the box. * Now go into a dungeon and sit next to a door * Start opening. Even if you fail the trap it will only damage you but you wont have to pay for damages since it is outside the residential area. Make sure to heal yourself regularly after a trap hits you. * Rinse and repeat. 4) Talking of inventory, this game has a major design flaw. On a realistic level it seems best as a person can only carry so much but running back and forth to drop your stuff in storage doesn't feel like healthy dungeon crawling experience. But that might just be me. 5) Darx can master a boat load of spells but don't make the mistake I did. The game never warns you of the level cap and I ended blatantly investing into offensive/defensive skills. I just managed to not mess up badly cause the only skills I couldnt get were the master AOE healing spells. This is important if you want to play at hard level and Darx is the best healer since the AI behind him would be you. Make him a front row meat shield healer/damage dealer. 6) Best armor/weapons are dungeon drops. Stuff like Armguards or Rouge sword are not sold by Rakia. I ended the game as Dungeon Boss and never got access to those in the shop. Stuff like Box of Light, Feather, Door bell, Teleport string are all dungeon drops as well. I got most of those grinding on Dragon Hunt dungeon so I made a habbit of opening chests from there only. It also skyrocketed the xp earned for Darx and his crew so I wouldnt recommend investing in Quick Learner. 7) STICK TO YOUR TEAM! This is very important. The game likes to throw you the attraction of dropping your initial team member and go for the upgraded version as your renown increases. For example there are three versions of the basic healer you get. Fairy[Lvl-1] > Sprite[Lvl-5] > Sylph[Lvl-16]. THIS IS A TRAP. Unless you really have a thing for different colors there is absolutely no reason to drop Fairy in favor of Sylph because Fairy will inherit higher/varied skills as she levels. Except if your Fairy's level is lower than Sylph's default level which shouldn't be the case if you have been sticking to her diligently for all your battles. This also holds true later on as you get the chance of using Meryl and Ekate in your team. I don't want to post spoilers but I got Ekate at her default level of 40 and I grinded with her till she was 60 but then she was gone thanks to the story advancing. So stick to a team that works for you and level them up. In later stages of the game you get more choices to hire advance units but in my experience if your team is beyond level 70 and the new unit starts at level 1, there is no point in dropping present team mates for the new unit. For example I hired Onyx Knight but dropped some of my regular crew since he needed 20 command to be used. But even through my rigrous Dragon Hunt grind he only managed to get to level 55 while my others were close to 90. Stil he fought as furiously as my 90 levelers so I guess this was one of the game maker's way of balancing the game. Focus on balacing your renown and level. The game won't advance even if all your crew is 99 unless your renown hits a certain digit which I find to be every 500 to 1000 increase. Jump around your room and shop to get CG. Even if you don't get a CG jump around a few more times since it advances time and somewhat effects time based CG events. I couldn't go past 10,000 renown/Dungeon Master cause at this point the grind became too repetitively boring. I do not plan to pick this game for a while now thanks to the fatigue. 9) Make Darx hybrid. Him being a healer is a must but I recommend him being a mix when it comes to damage dealing. I drained all my skills into Advance magic of all schools and I didn't regret it. At later stages the enemy is gonna pursue you like a stalker out of hell and they will be huge in numbers, reserves included. An AOE hit works for great crowd control at this point since you will most probably be bored out of your head and just wanna finish the quest for renown boost. 10) A couple of things to remember regarding close combat perks which can save some skills points: *Edged Weapons: Maxed it. Best since it has unlimited use. I used a one hander/shield combo so I can only say this as a guess but the damage inflicted would be more with a two handed greatsword. *Blade Dancer: Maxed it. Best in most conditions since at a higher level it takes out the front row completely which is filled with heavy armored tanks. I did 2k damage on a crit which is overkill. *Saint of Blades: Maxed it. Best reliably high damage skill hands down. I did 3 times more damage than Edged Weapons but only 6 uses leaves a lot to be desired. *Assassin: Maxed it. HIGHLY DEBATABLE. This is a luck based skill. If RNG triggers you will do 999+ damage that will kill most definately. But it happened barely 2 out of 10 times for me. *Crippler: Maxed it. NOT WORTH IT. Again luck based skill. Mostly used it against dragons but again the RNG factor here is barely 2 out of 10 hits. Normal damage is less than Edged Weapon. *Provocateur: Maxed it. DEBATABLE. While it works 9 out of 10 times, the half defence decrease for double offence increase might not pan out good in most scenarios. It works wonders if Darx's speed is high enough and he has damage reductions spells casted on the whole party but it will be very complicated to manage. I guess that is about it. I'll post if I remember something else. For game details, I have faith that Shioxus will cover everything. Here is my end team btw. Front Row: *Tifur: Level 93. Good front row buffed ability. Decent stats. A bit easy to hurt but not bad at all. *Darx: Level 99. *Basiwrym: Level 82. Exceptional Strength with party wide buff. Brings a variety of skills to the table but usage is random and sometimes stupid like using Fire on dragons. Mid Row: *D Mage: Level 93. Heavy damage dealer with row wide intellect buff. Only downside that he sticks to the Dark element. *Fairy: Level 93. Basic healer with only 2 healing spells. Her ability isn't much either as she is more of a wind based mage instead of a good healer but what makes her an outstanding healer is her ability to dodge. Of 100% damage that my party recieved she dodged 85% of the time. Impressive but since her HP pool is the lowest, if she does get hit she will hit the red maker pretty fast. Still in my books, a healer who has a high survival rate is a miracle healer especially with an AI of this game. *Lilith: Level 93. Again basic healer like Fairy and nothing outstanding but both her and Fairy contribute heavily thanks to D Mage's row intellect buff. I used her as a backup healer/mage. Back Row: *Darkman: Level 91. I stuck to this guy since his flee rate is super high. Pretty handy if you are just gunning for the door or in trouble and wanna avoid fighting.Decent damge dealer. *Ambrosia: Level 93. My main dedicated healer. Her AOE heals were god send and her ability would throw small heals here and there. Indespensible. *O Knight: Level 55. Very strong overall and does secondary damage per turn even if he missed. Very strong stats but comes too late into the game. Backup: Ifrit[For Fire Proofing] | Alraune[AOE Healer for Dragon Encounters] | Colosus[ Super Tank and Crit Damage party wide buff for Boss Encounters]. PS: Note to Shioxus. The door you are looking for I belive is in the Shrine of the Overlord Dungeon. Unfortunately I can't say which floor to be exact since I found it while on a mapping mission and I didn't have a key back then. But I remember it since it had a red lock icon on it and needed a key to open. I am still trying to figure out how to move about in dungeons openly since I can't really move freely from floor to floor. I might have missed something since the only place I can go up and down is in the Dragon Hunt and Demon Hunt dungeons.
  13. Hello, I apolgoize in advance since it isn't my intent to ninja a thread but just thought I would ask my question here instead of opening a new seperate thread. I was going through my first playthrough and Darx reached 99. Obliviously happy as I was, it soon turned sour when I realized I couldn't level anymore i.e. no more skill points. It seems now that I messed up as I didn't invest enough points for other useful skills as I kept making myself a hybrid speced character but coudn't get the most powerful healing spells. So here is my question. Should I be restarting again? I am a Dungeon Boss now and I think I am beyond 50% of the game and it would really suck if I can't get anymore skills after 99. Is there anyway to reset skills? Just curious so would appreciate guidance in this regard. Regards, LonerPrime PS: On a side note, is there any way to increase inventory? Half of it is taken by my equips and it really feels like a downside of this VN.
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