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Raithfyre

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Everything posted by Raithfyre

  1. We tried to do an iOS build but it's way too buggy. Apparently though, Ren'Py 7.0 should make iOS versions easier to create, so we'll try to once that's out.
  2. Our game's demo is now live! Please check it out! Do note that the Android version is experimental and might be a little buggy.
  3. Whoever agreed that Yukino's the best has the right idea! And I swear I'm not biased at all Our team is pretty large. Let's see... There are 6 writers. One of our writers is also a musician. There's one other musician, who's just a musician. We have two editors, a programmer and our scene director. Our scene director also made our videos, UI, various other graphics, and also composed the song that's in the trailer. We have a background artist, though the demo utilizes BG's from two other artists who aren't her. Then we have two CG artists and a sprite artist.
  4. There we go, a PayPal link has been added to the main campaign page!
  5. Thank you so, so much! We actually just launched our Kickstarter campaign, slightly ahead of our demo release (though that's still coming soon). I've updated the OP to include the link, and you can also see it here! Please give it a look!
  6. Thank you so much for the support~ We've actually had a slight change of plans and it looks like we'll be launching the Kickstarter in the next couple days, slightly ahead of the demo release. Stay tuned!
  7. Oh, so, 60% of the thread is WRONG then. Got it.
  8. I'll check out the megathread, for sure! It's been ages since I've played the game but have been wanting to replay lately; perhaps talking about it will be the motivation I need!
  9. Thank you all! Such a friendly community here~ Zodai: So, writing for a VN is much more dialogue-heavy instead of description heavy. Since in a traditional novel, you have to rely on the text to describe the scene, how the characters look, etc. and in a VN, the art does all that for you. To some people, that might be be easier, but if you're like me and prefer the description-heavy stuff, it can be a bit of a chore. As for formatting... Personally, I write all my stuff in Google Docs and then transfer it over to text documents, formatting that for Ren'Py as I go. It's inefficient though, and writing directly into Ren'Py's format is a lot easier - it's just also kinda disruptive and makes it harder to get into "the zone."
  10. Hello all, and thanks for the warm welcome~ David: I'll keep an eye on it. The idea of a browser-based VN is interesting to me, because I split my time between three devices. Would be handy to have something synchronized there, heh. My introduction to VN's was, embarrassingly enough, old Final Fantasy dating sims on Newgrounds =/ I didn't really know what they were at the time; I was just a lonely pre-teen. The first "proper" VN I played was Katawa Shoujo, not really expecting much. I know I'm one of many in that regard.
  11. Hi everyone, long-time lurker, third-time poster here. Since my other two posts were in a thread I made about the VN I'm working on, I figured I should actually say hello to the community at large. Fuwanovel's played a big part in my VN consumption for years now, so really I don't have a good reason for not having gotten involved sooner =/ Let's see, about me... Well, writing and VN's are pretty much my life at this point. I actually quit my job a couple weeks ago to work on HRP and my other project, the yuri VN Starlight Vega, full-time. Bit of a reckless decision, yeah, but hey! You only get the chance to be young and dumb for a while. Right now I'm living in Phoenix, though I might move to Los Angeles at the end of the summer. We'll seeee. Gosh, I've rewritten this paragraph like four times now. For a writer, I'm awfully inept at talking about myself, I've learned. I think I need more hobbies. I don't watch as much anime as I used to (seriously, I've been halfway through the second season of Love Live for like a month and a half now) and I spend much more time writing VN's than I do playing, anymore. My favorite though is Symphonic Rain; really sad to me that it's not unpopular, but definitely under-discussed. Okay, well, I'm gonna cut this short instead of trying to force out a biography for much longer. I look forward to "meeting" all of you!
  12. Thanks so much for all the support so far! ^.^ Zalor: Unfortunately, AX is in Los Angeles, so other side of the country ;-; If you feel like traveling though, it's one of the biggest conventions in the country, so it'd probably be worth it! =P
  13. Our Kickstarter is now live! Please, check it out! The Kickstarter has ended, thanks for your support! The Demo for our game is released! We hope you'll enjoy it~ Hi everyone! I'm one of the members of an English VN project that's been going on for a while, and with our demo coming out hoooopefully next week, I wanted to go ahead and post about it here! (You might also recognize me from the other project I work on, the yuri VN Starlight Vega). My team is called AlienWorks, and our game is called The Human Reignition Project, and it's a bishoujo VN with some sci-fi elements. You play as a guy called Ken, who attends a lecture on "The impacts of technology on society," which is just what it sounds like. See, in our setting, communication between people is almost entirely digital. Text messages, instant messaging, or even phone calls; the element of face-to-face interaction is mostly gone. A lot of jobs have vanished, too, being replaced by more efficient robots that don't need a salary. Kojo, the guy organizing the lecture, comes from an older generation, and while he knows his little group isn't going to change the world, he'd at least like to try to change a couple lives. So far it all sounds pretty slice-of-life, I know, but there are some action-y, thriller-y elements that come into play later on. Can't spoil those quite yet though. What we wanted to do was create a bishoujo game with the romance focus that we all love without setting our game in a school. Yeah, there are a couple similar elements to, say, Grisaia or what have you, but for the most part we've tried to steer clear of a lot of the plot and character tropes native to the genre. That said, the game will still include 18+ content in the form of H-scenes. Real quick, I just wanted to mention a couple quick notes about the game. First off, like I said, our demo for the game should be out soon. Like, very soon. It's probably 90% done right now. The demo is all of our Act 1, which is about 30 scenes and I think somewhere around 40,000 words? We're going to launch it at the same time as a Kickstarter for our game. I know, I know, another VN on Kickstarter. Because we work with such talented artists though, we need the funding (we're talking a few hundred dollars per CG). Of course, you'll be able to play the demo without pledging money to the KS. Once the demo's done, we'll be putting in on Steam Greenlight. We're published and also somewhat funded by Sekai Project, so you'll see it under their name, not ours. Same for the Kickstarter. At the moment, I'm not entirely sure what the final price of the game will be, but I do know that if you pledge for a digital copy on KS, it'll be cheaper than buying the game off Steam. No other pre-order bonuses though; sorry CoD fans. Finally, most of us are gonna be at Anime Expo. I'll be at Sekai Project's table in the vendor hall for a lot of the time, and I might be at their panel, too. We're going to be selling a few prints done by our artists, as well as one guest piece by Doomfest. Here are previews for a couple of those: If you're interested in following along more with the game, you can follow me on twitter @Raithfyre or the team @AlienworksDev (though I also run that, heh). Also, our website is reignitionproject.com, and we post major news to blogs there. Thanks for reading, and I hope you enjoy our game~ Just below, you can check out the character cards for our six heroines, and get an idea of what they're like. Yukino best girl, though.
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