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Zantax

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  1. Like
    Zantax reacted to Clephas for a blog entry, Sakura, Moyu. -As the Night's, Reincarnation-   
    Sakura, Moyu is the latest game by Favorite, the producers of Hoshimemo and the Irotoridori series.  For those who aren't yet familiar with Favorite, I should tell you that there are three things this company is known for.  For one, they produce first-class 'nakige' in a unique style full of pastel colors and manipulation of visual and narrative perspectives.  Second, they are known for their excellent stories and characters, regardless of which writer they have on the job.  Last of all, they are known for being lolicons (lol).  No, I'm not kidding.  The fact that every one of their true heroines at least looks like a loli at first glance says everything, hahahaha.
    Sakura, Moyu was written by Urushibara Yukito, the same writer as the Irotoridori games.  As such, it should surprise no one that the setting is layered and complex and the story not at all what it seems on the surface.  It should also surprise no one that there is a lot of emotionality in this game... but I don't think anyone was expecting just how emotional this game is.  To be blunt, I spent roughly 80% of this game either on the verge of or in tears.  Considering that the game is one of the longest games I've ever played (at least partially so because I so thoroughly relished Urushibara's writing style), that's a lot of tears... and a lot of tissues *glances at the overfull wastebasket next to his pc and the empty tissue boxes lying around it*. 
    However, there are some issues with this game that need to be mentioned to get them out of the way.  Few games are perfect, and this one is no exception.  To be specific, Urushibara has always been mediocre at the romantic elements of his games.  Unless the romance exists at the end of a path full of suffering and despair or occurs in an incredibly stressful situation, he can't seem to write it very well (in other words, he is good at dramatic love but only a bit less than average at everyday love).  As a result, the romance in the first two paths (Chiwa's and Hiyori's) feels abrupt and forced... not to mention the fact that the beginning of Chiwa's path is so at odds at first with the game's atmosphere that I had to put the game down for two days to get past the emotional disconnect it created.  Hiyori's path is somewhat less problematic but still feels forced and abrupt, so I'm basically saying that readers who have high hopes for romance in these two paths will probably be disappointed, at least to an extent. 
    One other issue that always nags at you as you play the numerous paths is the treatment of Kuro, the game's true heroine... to be blunt, like all of the Favorite true heroines, the story is set up so that if you aren't on her path, she gets screwed over to one extent or another.  Now, if you don't instantly fall in love with Kuro during the opening scenes, like I did, this might not be a problem for you, but one reason I spent the end of every path in tears and couldn't empathize with the characters' happiness was precisely because of this.
    This game is very much a story of self-sacrifice... to the extent that it feels like every time you turn around, someone is sacrificing something for the sake of someone else.  The creatures of the Night (the underworld-like dream realm the characters fought in ten years before the story's beginning) are, as is openly stated, driven to feel unconditional love for humans, and as such, their excessively kind hearts spend much of this game suffering as a result of human actions and the tendency of humans to disregard their own happiness at the oddest of times.  
    This is also a game full of loneliness... to a degree that 'loneliness' or 'lonely' (さみしさ and さみしい) are the two most common words in the game by an exponential level.  All of the main characters in this game suffer from loneliness to one degree or another at some point.  Some take it on of their own will, others have it inflicted upon them, and yet others endure it because it is their fate.  As such, there are very few points outside of the relatively few standard SOL scenes (compared to the game's over length) where the game isn't somber in atmosphere.
    This game is also unbelievably layered and complex... so much so that it reminds me of games like Harumade Kururu and Ever17 in retrospect.  It has been a long time since a writer managed to keep me so thoroughly in the dark about so much of the game's general story for so long (the last time was Bradyon Veda), and, in that sense, I'm grateful for this game's existence.
    I do, in fact, like how it all (the main story) ends, and I even liked how each of the individual paths ended, taken by themselves (If i ignore how Kuro gets screwed over).  I also found myself to be completely satisfied once I finished the game... to the extent that I don't think I'll ever be able to replay this game.  This game was very high stress in the sense that I was constantly being bombarded with the characters' emotions, and as such, it isn't a game that would be easy to come back to any time soon.  The sheer length of the game also adds to this. 
    In conclusion, this is a game that is worthy of the legacy of Favorite as a company, worthy of being the first mainline project since the release of AstralAir in 2014.  It has problems and the game is probably one that is emotionally stressful.  However, for catharsis addicts, it is a worthy addition to their collection of nakige and utsuge, lol.
  2. Like
    Zantax reacted to Clephas for a blog entry, Why I still haven't given up on VNs.   
    After ten years playing VNs, you would think I would have completely lost faith in them by now, especially considering just how many I've played (744 not counting most of the nukige, replays and incomplete/dropped ones).  Most VNs that aren't nukige are SOL-fests that exist solely to promote nostalgic fantasies about life in high school and getting into bishoujos' pants... not that that is an entirely horrible goal, but it isn't something I want to see five hundred times over.
    The romance is usually puerile and has no relation to reality, the characters have all their hard edges filed away by the needs of the archetype, and drama is used solely to add 'spice' (like one sprinkle of pumpkin spice, not cracked red pepper) to an otherwise endlessly sweet and bland recipe. 
    So how is it that someone who has experienced that much essentially boring and pointless repetition of the same scenarios able to continue to enjoy VNs, even if he can't stand meaningless SOL anymore?
    At one time, it was a sense of duty, a belief that I was doing the community good by digging gems out of the piles of crap that are the SOL genre.  I also had a sense of pride that I made an effort of objectivity that I have literally seen no one else attempt.  I played games no one else bothered with because they didn't have the time or patience, and I did it because I thought someone looking at the games would want to know what they were getting into.
    I paid a price in a growing sense of bitterness, of boredom, and of a sense that I was forgetting the reason why I began to read fiction in the first place.  I paid a price in people continually being trolls and trying to draw me into fights over my opinions on these games.  I had people start reddits and send me pms being sympathetic about the very conversations they'd started (yes that happens). 
    I also had people who respected what I was doing, and I knew there were people in the community who benefited from the fact that I was doing it.  I watched VNs I had pushed get localizations and fantls (usually to my surprise), and I saw others that I had labeled as mediocre get hyped to a ridiculous degree.   I tried to get other people to help with what I was doing, only to find that, without a reading speed similar to mine, it was too much of a burden on their lives and ate up the time to read the VNs they wanted to read. 
    The bad generally outweighed the good immensely while I was doing VN of the Month, and even after, I found that the after-effects of my years of playing games I wasn't interested in personally had left me with scars I was unable to feel while my sense of duty was keeping me going. 
    However, I can say that I still haven't given up on VNs.
    Why? 
    The reason is ridiculously simple and at the same time profound (at least to me).  I love the medium.  For someone who likes an experience that combines the reading, visual input, and music without the need for a lot of input from the one experiencing it, VNs provide a unique storytelling experience.  Books are great for the imagination and can send our souls exploring across landscapes that exist only in our own minds, but VNs provide a more filled-out framework for those who don't necessarily have the imagination to fill in all the gaps on their own, without rotting the imagination to the degree manga and anime do.  I've been able to get people who had trouble reading books into VNs, then led them straight back to books and opened the world of imagination to them.  I've seen people who had begun to feel the otaku community offered nothing more to them come alive again after playing a chuunige or a charage.  I've picked up a random moe-looking VN and found a deep and compelling story that remains within me dozens of times.
    In the end, it is moments, experiences like that that keep me coming back, believing in the possibilities of VNs even now.  It is the desire to find more such experiences that keeps me looking at new releases each month, and it is the belief that those experiences will never entirely vanish that keeps me from condemning the industry as a whole for the way it sabotages itself at times. 
  3. Like
    Zantax reacted to Clephas for a blog entry, *cries* Soshite Hatsukoi ga Imouto ni Naru   
    ... I'm going to be blunt.  It has been a while (think 2014) since any company has produced a nakige that compares to this one.  The characters, their backgrounds, their personalities, and the setting all come together to form a story of deep affection, pain, and tears that had me crying more than a dozen times throughout the VN.
    In terms of heroines, this VN's imoutos are the best.  Shinobu is the twisted, obsessive half-yandere, super-capable imouto who adores her niisan (with good reason).  Tsubasa is the honest, affectionate, straightforward imouto who is incapable of hiding anything.  While the other two heroines kind of pale compared to those two, their routes are another story entirely.
    I'm going to be straight... there are no bad or under-developed paths in this VN.  The characters' emotional and real-life (to them) struggles are intense, engrossing, and emotional.  Neneko's and Yuuka's paths are cases of the 'paths surpassing the heroines', a phenomenon that has become sadly rare in recent years, as writing quality has fallen drastically in the charage 'genre'. 
    Technically, Tsubasa's is the true route, but none of the routes were neglected in favor of hers, though I could have wished for an epilogue based a few years later for Shinobu's path (a matter of personal taste).  This is a mark of the skill of the writer and the person who designed the scenario, as the fact is that in most cases where there is a true or central heroine, the other heroines tend to be neglected, at least in my experience.
    The protagonist in this story will probably get mixed reactions out of people, if only because he is a bit angsty, especially when issues of parents come up.  He has good reason, as he is a victim of child abuse (he doesn't hide this, and it is revealed within the first half-hour of reading).  At heart, he is a good person, but he is very exclusive in the people he cares about and insanely protective of those chosen few.  His obsession with his role as a big brother causes some big problems in Shinobu's route, but that is mostly because he is very hard-headed and straight-laced... the type of guy who makes a vow to himself and never breaks it, even in the particulars.
    Story-wise... this is classic non-Key nakige fare.  The protagonist deals with his own issues (to varying degrees) while doing his best for the heroines, the troubles and drama along the way designed to drag the tears out of you, though it all ends happily eventually.  I was particularly touched by the healing that occurs in the protagonist in Tsubasa and Neneko's endings (through different methods), and I, for once, wasn't frustrated with the protagonist and heroine's struggles in Shinobu's path. 
    None of the characters' struggles felt forced or unnatural, the way many charage make them seem, which was impressive in and of itself.
    Overall, this is a first-class addition to anyone's nakige collection, and it is definitely going to be stiff competition for my VN of the Month for May.  I wept, I laughed, and I suffered along with the characters and out of sympathy for them.  I come out of this VN glad that I played it, a rare experience for a person who is as jaded as I am when it comes to VNs.
  4. Like
    Zantax reacted to Clephas for a blog entry, Island   
    Now... I've already commented on this VN elsewhere, at least to a point.  So, I'll just do a quick recap of my initial feelings on this VN.  I'll go ahead and get the negative out of the way first.
    First, the common, Sara, and Karen routes... as I've said elsewhere, these routes exist solely to give you certain information that adds depth to the story of Rinne and Setsuna.  So, lolicons and fans of heroines like Karen, you are wasting your time if you go into this VN if you are expecting something truly great out of those two.  Sadly, those routes are about as weak as some of the worst charage routes I've played. 
    Things change dramatically during the Rinne, Winter, and Summer routes (they extend from one another).  The degree of character development quality, story-writing, and narrative is incomparably better than that of the common and sub-heroine routes.  This is perhaps inevitable, as this VN is basically a kinetic novel using chameleon-like techniques to make itself look like a normal multi-path VN.  Do you think I'm joking?  I'm not, seriously. 
    I'm going to be blunt... I wasn't moved emotionally at all until the Rinne route.  I can honestly say that if you are looking for emotional stimulation, the Rinne>Winter>Summer progression is ideal.  There is a lot of mindfucking involved (those who compared this to other VNs with similar themes are more or less correct).  The biggest complaint I might decide to bring up would be a very simple one... in the VN's 'true' ending (there is a 'good' and a 'true' one, whose actual names I won't reveal, since they are spoilers) the story as a whole isn't actually brought to a resolution.  Of course, there is a definite sense of hope that comes out of it, but the writer chose to leave the story unresolved, probably for similar reasons to the people who did so with other VNs of the type.
    Intellectually, this VN isn't nearly as stimulating as you might think.  For one thing, the protagonist is too much of an idiot to grasp most of what is going on.  For another, there isn't much food for thought that hasn't already been covered if you've taken an advanced physics course or two (at least conceptually).  The humor in this VN tends toward shimoneta (sexual humor), which is kind of ironic, considering it is an all-ages VN.  I honestly enjoyed the humorous character interplay in the various paths, and they did a really good job in the latter half of the game of bringing the various characters and the settings to life.  Edit: One thought that occurs to me is that this might be intellectually stimulating if you aren't accustomed to juggling sci-fi and science fiction weirdness, such as the stuff from the Hyperion book series.  The protagonist's perspective in this VN isn't so much ignorant as limited by his own psychological immaturity (like a five year old in an adult's body, his immaturity enforced and reinforced by his amnesiac state).
    Is this a kamige?  No.  Three elements make this an impossibility... the common, Karen, and Sara routes, the inconclusive final ending, and the somewhat stale attempt (in my eyes, at least) at intellectual stimulation.  However, this is definitely one of those VNs I'll name as 'one to remember from 2016'.  It won't make it onto my personal favorites list, because I intensely dislike inconclusive endings, but it is still worth mentioning, just as many flawed VNs I've played have been.
    Overall... this VN will probably appeal to the sci-fi mystery crowd and inveterate romantics (love across time, lol) the most.  This isn't a moe-type story, despite the art style, but it does take a page from the playbook at times.  This is also a relatively short VN, considering how much content they tried to force into it... think about seventeen hours of playtime, total (that is what my clock is saying, anyway).  It is about the same length as an medium-length charage, so that isn't necessarily short... but for a story-focused VN that is pretty short.  If you were to ask me straight out whether I liked it as a whole, I'd say yes, but if you ask me if I'll replay it, I'll say 'only if they remake the ending'.
  5. Like
    Zantax reacted to Clephas for a blog entry, Tenkiame   
    Shiro

    Kon


    Most of you already know that one of my fetishes is mimikko... and kitsune in particular. So, it shouldn't surprise anyone to hear that I liked this VN. That said, this VN is so straightforward (in a 'in a straight line' sense) that you probably shouldn't expect anything in the way of twists.

    The two heroines are Shiro and Kon (see the pics above). Shiro is the little sister, a white-haired loli-kitsune who is totally innocent and carefree. She is straightforward both about what she likes and what she dislikes, and she has no problems going after it. Kon is more mature (definitely the older sister type), with a tendency to tease the protagonist in order to get a reaction out of him.

    Overall, this VN has a single purpose... to ease you straight into a romance with one of the two heroines, resulting eventually in love and marriage. There is no room for spoilers because it really is just that straightforward. What drama there is is so mild as to be nonexistent... but considering how warm and cuddly the story feels, it probably won't matter to my fellow mimikko-worshipers.

    The motion-animation system that is used for the sprites in this VN is a bit more complex than that used in most boobatron-type and blink-machine ones you see in the average VN, and that does add some life to the characters that otherwise wouldn't be there... especially with the ear movements. Anyway, this VN is definitely a moe-fest... a moe-fest that fits my fetishes, lol.
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