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JeMhUnTeR

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Everything posted by JeMhUnTeR

  1. unrelated to the sprite, but the logo, branding, and especially the font needs to be improved. Also the video editing. Sorry, I just /had/ to say it. Plus the general typography/design concepts. For example at 0:18, you could have made "introducing" smaller and less emphasized, so you could focus the viewers on the game title. The art and sounds are really great, however. The animation of the sprites could be a little better. Transition between expressions look awkward, it could be improved with a simple fade transition. The sprite itself is really great, though. Nice job.
  2. final submission because i got lazy to make a new one here's a preview of how it would look like
  3. it's possible to use Stylish to upload CSS, but you could also embed your own using the built-in CSS overrider on vndb (although it has a 2000 character limit of css).
  4. apparently there's no fix for that in chrome. Stylish is Firefox based, so it might be better off to find a Stylish alternative for Chrome. But meh. true this
  5. HAPPY BIRTHDAY TIANSHI SAMA =3=

    1. Ciel

      Ciel

      THANK YOU JELI KUN >w< //late reply is late

    2. JeMhUnTeR
  6. Rewrite. You have to read Rewrite. Among the ones you've provided, it's probably closest to Little Busters since they came from the same company. It's emotional, sometimes funny, and overall it was a great experience reading it (it was my the first VN I read c:).
  7. *raises right hand* hi, image editor here =3= edit: i also do videos in case there's some text to typeset on the opening/ending (or if you just want karaoke subtitles on it)
  8. Komomo. Hisakaki Komomo. I'm on 4th route playthrough and she's still best girl. Never forget. Komomo. Best. Girl. anyway yeah, after one or two playthroughs you'll just get used to stopping at that exact scene. For now just quick save every 10 seconds while you skip through the lines. Eventually you'd easily find where to stop.
  9. what I hate about the most with the text editor is how it puts random line breaks in between most tags and the number of these line breaks just keep increasing every time you preview your post. it's crazy. right now I just use the raw bbcode syntax mode (aka the not-rich-text editor) for posting or editing anything. it keeps everything clean so I can avoid spoiler tag bugs with it. although when I post it, the text parser just breaks everything again and multiplies my tags so some tags would appear in every line. and wow I should try that big S for spoilers
  10. hmm I can't seem to find this issue anywhere. not even after resizing browser windows. try uninstalling it, then reinstall it from the page with a different number of columns edit: I just realized, it's impossible for the red box that indicates spoilers to be misplaced. It's just a border of the tag link itself, so it should always be located directly to the right of the tag link. this is most probably a problem with the browser or the plugin you're using. what browser are you using? and I assume you're using stylish? also try switching to the default vndb theme on your profile. I made this theme in conjunction with that, so some unchanged stuff might look weird on some non-default themes. and one more thing, check if you have other styles or scripts applied for vndb.org
  11. I thought I was the only one who download and play some VNs just for the pretty H scenes without understanding anything they're sayinggood to know I'm not alone edit: this looks interesting
  12. You can see the color bars not being aligned properly. Once I hover over any tag, they all form a straight line. I think I'll use this from now on. Thanks for making it! edit: still looking for the last error edit edit: I think the last update accidentally fixed that, I can't see the error happening anymore edit edit edit: you don't have Open Sans? I should probably add other nice fallback fonts edit edit edit edit: there, added Segoe UI and Calibri as fallback fonts edit edit edit edit edit: added option to choose from 1-8 columns (since 4 columns default look horrible on small screens)
  13. meanwhile on my vndb: I use a custom CSS style with a browser plugin called Stylish. Specifically this style. I made it a few minutes ago, and it's pretty with a few fancy animations. NSFW pics are hidden until you hover the cursor on them. I also fixed the messy tags by dividing it into 4 columns and adding a color bar system (so it's easier to determine which are content, technical, or sexual). Do check it out if you use Stylish.
  14. The art looks pretty, though. I'd love to apply as graphics editor if ever a TL group picks this up. I'm pretty sure there would be translators willing to help, too. You really just need a determined leader who would recruit and manage the project. Perhaps start with one dedicated translator. Once you've found a translator, find a hacker. After that make an official recruitment post here on fuwa and your project will start making decent progress in no time. A lot of translators on the skill registration thread have too much free time on their hands, and I'm pretty sure some of them would be willing to help translate a pretty visual novel. You can make all that possible, you just need good leadership skills, and perhaps a good understanding of the VNTL process. also I don't see a point in arguing over a TL request post. I've seen a lot of them and it's not really *that* bad to see them every once in a while. It's not like the entire subforum is packed with requests, anyway. Best thing to do if you don't like request threads is to not read them in the first place. Just ignore it and everything should be fine. Some people would actually read those posts, and they might even get interested with it as well. To be honest I think it's good having these kinds of posts sometimes since there's at least some activity going on. Unlike the irc, which is pretty much dead most of the time whenever I go online.
  15. Thanks! There's a different sprite that shows up when you confirm to go back to the previous choice. It's this sprite: and we've already translated it to this: So that one's really a different confirmation message. I haven't even seen it in-game so I don't know what it means.
  16. there are some hackers out there, you just have to find them, just like rski100 said. You should check out fuwanovel or vntls pages of some yuzusoft titles, then contact the hackers or technical people involved in those projects. some are busy, but some are just idle as well. eventually you'd find one. just keep looking. :3
  17. Hi everyone!!! I'd like to ask for someone's help on translating a few images for Koirizo. Our image TL got kinda stumped with some sentences so I thought I'd ask here for help. Thanks!
  18. Oh wow, that's pretty cool. I haven't really used Ren'Py so I didn't know you could override some elements with actual python code. And I haven't studied python either so idk its capabilities as a programming language. Well I guess that's something new I learned today.
  19. 2) Yami- She's cute and badass, do I need to say more? 3) Momo- I wasn't really a fan of her in the original series but she takes the spotlight in Darkness and she takes it pretty damn well. She's also like the queen of the doujinshi. 100% this same order and same description I would have put although I would have added for Yui that I love her long hair (hehe sorry for having long hair and bangs fetish)
  20. it's impossible to perfectly recreate a visual novel without going into its archive files. i'm not sure what you mean about 'intricate gameplay', but recreating a VN still requires a hacker in order to get the sprites and backgrounds inside. Needing a hacker defeats the purpose of recoding the entire VN, so why not just hack it again so you could inject the modified files back into the engine? The only way you could decently remake the VN without getting into its archives is by recording the gameplay as a video then rearranging the clips into an 'interactive video sequence' so the user can click and do all kinds of stuff. But you see, that's pretty dumb since you would end up with something like a 50-hour block of video clips, stitched together by code and forced to be interactive. You might end up with a 20TB installer for your rip off VN, and no one would definitely be willing to download and install that. Edit: if what you meant by 'intricate gameplay' is the RPG/card game/action/battle-like game aspects, I'm quite sure that you can't do that with just ren'py.
  21. videos like, "Top 10 Romance Visual Novels of the Year" or "Upcoming Horror Visual Novels for 2015" or "Visual Novels Translated in 2014" might be nice then give them names like, FuwaCharts, FuwaTracker, FuwaReviews, FuwaLolis, Fuwatever this is a really great idea as well, although some companies are strict about sharing their games' content, so they block uploads of their openings/endings on YouTube. As for PVs, I think it's safe to translate and reupload them. I was thinking that we could have translations for the openings and endings (and even typeset texts), then add pretty karaoke lyrics for YouTube upload. Then if someone picks up that VN for a TL project, they would be able to use those translated videos for their projects so they wouldn't need to look for extra people. it might also be nice to see some fan made videos like AMVs, but for Visual Novels. Although that might be a bit hard since one needs the extracted game images to make something decent out of it.
  22. Happy birthday Steve! :D May the loli god give your more birthdays to come!~ :D :D :D

  23. Personally I'd suggest using Unity3d if you're planning to release it on multiple platforms. Unity supports iOS, Android, Windows Phone, Blackberry 10, Windows, Mac, Linux, PS3, Xbox, Wii, and even web browsers. Just a little tweak on controls and screen resolution then your VN could be ported to another platform right away. Because if you're planning to make a custom engine for each platform, that would be a huge hassle for the programmer. It's a lot easier to make one engine for one app, then let that app export your game onto different platforms. Ren'Py natively supports Windows, Mac, and Linux, though. If you're fine with those three platforms, it would be so much easier for everyone in your team to just use Ren'Py for everything. And this is what I'm talking about as well. No one would be interested without a little bit of art. And the character design says a lot about the characters and what their personalities would be like. Personally I might just go ahead and make you a custom VN engine with Unity within a week if I fall in love with the story's heroines or if the characters are 200% moeblobs. But without some art to please the eyes and some unique backstory to make one feel excited for the release, it's gonna be hard for you guys to find some motivated people to join. Also, question: will the VN be in japanese or english? And another question: I don't get what you mean by the position "animator". You mean, animating character sprites frame by frame like anime? Or the simple up, down, left, right motion? Because if it is the latter, I'm pretty sure that the programmer should be in charge of those animations.
  24. If you want people to be interested with joining the team, you should post something that is actually interesting. Show a progress report of some sort. Post teaser screenshots, CG, or character sprites. Write a short summary or synopsis of what the VN is gonna be like. Make a description for each character that will be involved in the story. And the most important thing of all, specify what genre your VN is gonna be. People tend to have preferences over VN genres, so most people wouldn't join a random project if they have no idea whether they will like the project's outcome or not. It might also be nice to post what your goals are, and what platform(s) you're aiming a release for. Also, question: are you gonna use a custom built VN engine? or will you be using renpy or some other VN engine?
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