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SakashimA

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Posts posted by SakashimA

  1. I know nothing about intuitiveness, nor care if it's odd. I like complex interactions that force players to actually read some rules.

     

    Gimme back Damage on stack, Enchant World, Mana Burn and the first Legend Rule.

     

    I think this rule is a good on mechanical standpoint:

    -It makes global answers less powerful, adding value to cards which this rule applies;

    -Because some abilities only work because of rule 603.6d;

    -If I'm not wrong in old days things were not destroyed "at the same time" even with global effects, it's controller chose which one would dies first. It's a refined version of previous idea.

  2. Started Chapter 3, most of time I select a dungeon to Stella run through and go away.

     

    Settled to go after Conquest End.

     

     

    If I wanted to start playing a Neptunia game for the first time, which one would you recommend?

    I would recommend playing Re;Birth1 first, it give some explanations about the Neptunia Game Kyoukai enviroment.

     

    But I have played only the Hyperdimension Re;Birth series, so my opinion may be biased.

  3. Slowly playing Re;Birth2, I'm on Chapter 2, reached Lowee.

    Why these Megami Sisters can't just befriends me? First I lost once to Uni, and now Ram and Rom almost wiped my team.

     

    Thoughts of Re;Birth2(comparing with Re;Birth1) until now:

    + Voices on Load Screen, Menu, World Map and on stage select.

    + Stela's Dungeon Crawler. More things to waste time. Someone knows her reference?

    + Change Dungeons Plan.

    = Bosses seems harder, while Dangerous Enemies seems a bit easier.

    = First day some sounds were cutting halfway, but after a later patch they worked properly.

    = Neptune voice is played when caught on Surprise Attack.

    - Falcom and Histoire, I rather Re;Birth1 sprites.

    - Come across some scenes without voice acting. Dunno why.

    - No Plutia.

  4. The Valakut combo work this manner because when Scapeshift resolves this ruling is applied:

     

    603. Handling Triggered Abilities.

     

    603.6d Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to “look back in time” to determine if these abilities trigger.

     

    Example: Two creatures are on the battlefield along with an artifact that has the ability “Whenever a creature dies, you gain 1 life.” Someone plays a spell that destroys all artifacts, creatures, and enchantments. The artifact’s ability triggers twice, even though the artifact goes to its owner’s graveyard at the same time as the creatures.

  5. Everytime I play Pokemon, I remember my long-lost Sapphire cartridge...

     

    I'm too playing, standart rules + two additionals:

    -Each bag slot hold up a total of 20 itens (except, of course Key Items, and HMs doesn't account)..

    -Using MoeCenter "costs" money: Highest level among all Moemons * 50 --> Buy items from shop and throw away.

     

     

    As a uninspired one, My Moemons wil be nicknamed after Fuwanovel users:

     

    rnqG3D3.png

    Until now SakashimA doesn't seem to wanting friends, K.O.ing ever first-area Moemon to appear with an accurate critical hit.

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