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SaintOfVoid

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  1. Like
    SaintOfVoid reacted to Plk_Lesiak for a blog entry, Bewitched by Graven VNs – That One Visual Novel I Tried Proofreading...   
    Today I wanted to talk a bit about an interesting project, and one that provided me with a unique opportunity to, for the first time, act as a proof-reader and do minor editing for a sizeable VN. Because of this personal involvement, this won’t be a full-on review, but more of a loose rant, highlighting both the worthwhile aspects of the game and my somewhat-peculiar experience with it. The VN in question, Bewitched is indeed a rather interesting one, as all games by Graven Visual Novels are – just as they are weighted down by extremely awkward translations from Russian and inherent flaws of their author’s prose. This time, however, the developer made their first attempt to work on properly polishing the game’s English script with the help of a few volunteers (including my gloriously dyslectic person). This move was quite likely inspired by the discussions I had with them regarding their previous projects and the problems with their English versions. If my involvement in the EVN scene ever made a tangible difference, this is the most concrete example of it, and I hope you’ll be willing to join me as I briefly explore what that difference actually is…
    Read the full article at evnchronicles.blogspot.com
  2. Like
    SaintOfVoid reacted to Clephas for a blog entry, Some thoughts on Digination and its subsidiaries   
    As I'm currently playing Sorceress Alive and have played numerous Digination games in recent years, I thought I'd talk about my thoughts on the company and its subsidiaries. 
    My first thought is that the company is both aggressively pushing the current boundaries of the industry fanbase while also regressing into an older time.  When I first expressed this thought to a friend of mine, he asked me if I was crazy... but this is how I explained my thoughts to him.
    While charage/moege have always dominated the non-nukige part of the VN industry (since the turn of the century, anyway), there have been times when the percentage of such games to other games has leaned toward more variance.  This last year and a half has been very much such a period, and the period between 2004-2008 was another such period.  In these periods, less 'genre-bound' games have been released in larger amounts than is common in what I call the periods of stagnation (2008-2010, 2012-2017).  Common genres often named are charage/moege, chuunige, nakige, utsuge, and plotge.  While these should be merely generalized 'umbrellas' under which games fall, during the periods of stagnation, there is far less blending between the genres.  Chuunige are chuunige with little or no SOL, charage/moege are entirely SOL-romance focused, nakige go for your tears from beginning to end, etc, etc...  The current period is one where we are seeing more genre blending and the resurrection of genres that were mostly dead until recently (mystery, psychedelic, etc). 
    I first noticed the trend was changing (as well as the number of non-nukige being produced overall going down) when Navel released Kimi to Mezameru, Ikutsuka no Houhou, a peculiar blending of genres (mystery, sci-fi, chuunige, nakige, SOL) that was unusual in my experience when coming from a frontline charage company like Navel (though they have at times produced more plot-heavy games like Tsuki ni Yorisou, Otome no Sahou).  However, Digination was already digging into this back in 2016, albeit in the form of the 'close but not quite there' Shinsou Noise.
    I'm uncertain whether Digination has succeeded because it happened to start producing this type of game when the market's hunger for more varied genre-blends was rising or because it was doing something a newer generation of VN fans had yet to experience.  However, soon they had begun putting out genre-blending and unique titles at a rate I found somewhat surprising, though not all of their games appeal to me.  Sorceress Alive, for instance, is hard to get past the first part of the prologue, because the protagonist is somewhat of a doofus when he lets his enthusiasm take over.  I actually had to come back after dropping Raillore no Ryakudatsusha to be able to be able to appreciate its better points, lol.
    Missing X-link told me this company, owned by DMM, is serious about making its mark on the industry, because it was both ambitious and highly emotional in a way I found fascinating... though I also found their choice to use the ladder-style structure to be frustrating, since many of the side-heroines are as interesting or moreso than the mains.  However, Digination strikes me as a company that is willing to experiment to a degree that most other companies are wary of even considering.  I find in this company a gleam of hope for the future of VNs in general, though it will take more than a single company pioneering the way to drag the industry out of its sludge-filled ruts.
  3. Like
    SaintOfVoid reacted to Ramaladni for a blog entry, Master Magistrate - Early-Access Review   
    Master Magistrate is the murder mystery detective visual novel set in the late years of Japan's Edo Period. Developed by the indie studio Irodori and released in the year of 2017, it quickly attained popularity and became a hit amongst Japanese fans. They praised the great direction sense, well-crafted scenario, immersive atmosphere, and fascinating soundtrack, amongst other aspects.
    Hobibox have attained publishing rights for the Chinese and English versions of the game, wishing to bring this experience overseas. They have committed themselves to provide a high-quality product, hoping to turn a new leaf and redeem themselves for not so fruitful past endeavors.
    Read more at https://j-addicts.de/master-magistrate-early-access-review/ - we now have a comment box!
    (I was initially planning on cross-posting here but the screenshots looked strange, so yeah).
  4. Like
    SaintOfVoid reacted to Clephas for a blog entry, Kimagure Temptation   
    Kazuki Fumi and Silky's Plus Wasabi's newest game has arrived.  This is the third game in the series that began with Nanairo Reincarnation.  I will say this outright from the beginning... this game isn't as good as either Akeiro or Nanairo.  It does have its high points, but it needs to be noted that this is not on the same level as the previous two games.
    This game uses the Emote system heavily, with the sole heroine (Annelise) being extremely 'animated' (think constantly swaying boobs) to a degree I haven't even seen in other games that utilize this system.  Similar to the other games in the series, this game has excellent artwork that differs from most other Japanese VNs. 
    The music in this game isn't as good as Akeiro's or Nanairo Reincarnation's was.  To be blunt, in both the previous games, the music played a strong role in making the game what it was, and the music direction (when to use what BGM) was on the highest levels I've seen in the VN industry.  Unfortunately, this game falls far short of either of those two in this area, with a much weaker set of BGMs.
    The game focuses around the protagonist's efforts to solve the mystery behind the mass suicide of the denizens of an apartment in the same town Nanairo Reincarnation was based in.  Based on what is said in-game, the canon path that reaches to this game is Kotori's path in Nanairo and Youko's path (the Tsukihime-style normal ending) in Akeiro.  Also, based on certain 'events', it is apparent that around two decades have passed since the events in Nanairo, for reasons that will become rather obvious early in the game (in other words, play Nanairo and Akeiro first if you don't want to be spoiled). 
    To be blunt, this game has a much tighter focus on the mystery element than either of the previous games, with less immediate sentimentality and more confrontation with the dead people 'living' in the apartments.  In addition, Anne's constant advances help it retain the goofiness that was present in both the previous games. 
    This game has multiple endings, but I chose to only play the true one, as I figured (and I was right) that it would have the best possible result for everyone involved.  Of course, when everyone besides the protagonist is dead or inhuman, that can be somewhat bittersweet.
    If you were to ask me whether it was worth crying over what happened in this game, I would say yes... in particular, I cried for Kanon and Akira (two of the victims), as their lives and final deaths were the most tragic and their natures (surprising in the case of Akira) were the least inimical to others. 
    The true ending is definitely a tear-jerker...though it doesn't pull the tears out of me to the degree that either of the previous games did.  Part of this is that both Akeiro and Nanairo are long games with extensive, detailed, and deep character development and superb presentation. 
    The other part is that, while I predicted the truth behind what happened about two-thirds of the way through, I found that the mystery 'investigation' system crippled the game's ability to draw me in and keep me in.  To be blunt, if a game only has a single heroine, I only want minimal choices to be present, and I certainly don't want to have to deal with this kind of gameplay.  The gameplay is too perfunctory to be enjoyable, and it is too intrusive and intrinsic to the game as a whole for the reader to be able to stay fully engrossed in the experience.
    In conclusion, this is a game where the concept was good and the staff was first class, but where the attempts to be clever (such as with the gameplay system) fell flat.  It is still a reasonably high-level game, but, considering what Kazuki Fumi has managed to do in the past with this universe, I can't help but feel it could have been handled better.
  5. Like
    SaintOfVoid reacted to Plk_Lesiak for a blog entry, No One But You (Western VN Review)   
    In our obscure EVN market, there are rarely games or events that could be described as major controversies – even the most unfortunate releases or Kickstarter disasters usually don’t involve enough people and money to gather the attention of the community for a longer period of time or spark a mass backlash. Along with Aeon Dream Studios’ k-pop fan game debacle (a really amazing story of incompetence and borderline-fraud, if you care to follow it), No One But You is possibly the most controversial and polarizing EVN ever released. Appearing on the relatively-barren landscape of early 2015 and promising experience similar to the high-budget Japanese VNs, it sparked a lot of interest and hope for the second coming of Katawa Shoujo – an EVN that would not feel overly niche or amateurish, but actually capture the charm of beloved Japanese titles and rival them in its storytelling.
                The reality, of course, proved much more underwhelming. The unexpected Kickstarter success (the campaign reached over 1200% of the initial, $1200 goal) resulted in a highly upscaled and complex project, developed within just a year by then still-unexperienced Unwonted Studios. Involving a network of over a dozen writers and artists, and a heavily-rushed release (which was never moved from the initial KS campaign claim despite of many major features being added through stretch goals), No One But You was eviscerated by many reviewers, with Fuwanovel notably giving it lowest possible score in two separate articles, and received only a mixed reception from the readers after showing up on Steam on January 2016. In a way, it remains one of the most infamous story-centric EVNs, possibly only beaten by the cheap ecchi titles such as Sakura games in the amount of hate and ridicule it gathered. However, looking at it three years later and with all the fixes and additional content added post-launch, is it really that bad?
    Read the full article at evnchronicles.blogspot.com
  6. Like
    SaintOfVoid reacted to Clephas for a blog entry, Dead Days   
    On request and because I am a Kurashiki fan, I decided to play this, despite worries about the concept and the characters... and I came out finding my worries perfectly justified.
    First, the protagonist Teru... in a standard chuunige, he would be the jackass that gets killed after begging for his life in the opening act after doing something totally scumbag-like.  Worse, rather than being merely a cold-blooded manipulator (which is how the Getchu page presented him), he is actually an irritable kid who thinks he is a lot smarter than he is. 
    Second, the heroines... first, the punk-like Aira who overdoes her makeup and generally speaks like an airhead but has definite anger issues.  Second is Asami, another man's wife who is generally weak-spirited and only clings to her second life out of a desire not to lose what she has left (her husband and child).  Third is Mao, the protagonist's osananajimi who has a strong sense of justice, is pretty naive in general, and tends to get on the protagonist's nerves constantly (this gets worse after he dies and gets resurrected).  Mao is the true heroine of the game... and also the single most annoying character in the game, even setting aside the protagonist's issues with her.  To be blunt, she is yet another Victim A heroine presented as the true heroine of a serious game with violence...
    Third, the writing... I wanted to cry at how low-quality the writing in this game is compared to Kurashiki's previous two Clock-up games.  Both Okami and Maggot showed off his skills in full, and as a result, they have a cult fanbase even amongst those who don't like the sexual themes involved in the latter or the social ones in the former.  The basic narrative quality is scaled down to the level of the protagonist, which is hugely disappointing. 
    Last, though this is more of a universal complaint for all Clock-up games... too much meaningless h-scenes.  I hate Clock-up's visual style for H-scenes (there aren't any torture rape scenes in this one, outside of the bad endings which I didn't watch), and the presence of loli content made me vomit... twice.  Seriously, was that really necessary? 
    The good points of this VN lie solely in the individual heroine paths, because the common route is just poorly handled and paced.  The heroine paths, on the other hand, are slightly stronger, though only Mao's has a decent epilogue (even by VN standards). 
    Overall, this game felt like a really inept attempt at psychological horror.  Considering how good a job Kurashiki has done previously at this kind of thing, it startled me how huge the gap in quality was between this and his previous works... both for Light and Clock-up.  Even Sora no Baroque was better, and that is saying a lot.
  7. Like
    SaintOfVoid reacted to Clephas for a blog entry, Tamayura Mirai   
    Tamayura Mirai is the latest game by Azurite, the company behind Shinsou Noise and Akumade Kore wa.  Unlike the previous two, it is not a guro mystery.  Instead, it is a fantasy with an extremely similar setting to Monobeno (which had a great setting, even if the lolicon elements were outright disgusting).  It also shares a writer (Touta) with such excellent games as Kin'iro Loveriche, Floral Flowlove, Gin'iro Haruka, and Ojousama wa Gokigen Naname.  
    Before I go any further, I want to speak as to why I compared the setting to Monobeno.  Fukano, the town/valley in which the story is set, is a backwater where youkai, humans, and deities coexist.  Folk traditions, such as deities within the home, are still alive and well, if not entirely understood (the death of the last folk shaman in the area ensured that, from what is said).  The protagonist's role is very similar to the role of the miko in Monobeno (keeping harmony and balance between the supernatural and mortal), and, though the younger generation isn't, a certain level of superstition remains in the older generation.  In addition, the protagonist's choice to live isolated in the mountains in a run-down and modified old Japanese school (think the school from Higurashi no Naku Koro ni) also echoes the isolation of the protagonist's home in Monobeno.  That said, the atmosphere in the game isn't as severe as Monobeno's, though the protagonist's 'duty' is harrowing at times.
    All that said, this is definitely its own game.  The general atmosphere is a bit somber, and the characters all have some kind of serious problem that leaves them a lot less at peace than they seem on the surface (the protagonist included).  The protagonist is a mage who wields runic magic (Norse shamanic style), and he has the role of keeping peace the mixed-origin supernatural community of Fukano, the setting.  He lives in an abandoned school in the mountains with a succubus named Midari, who has the dual problems of being afraid of men and deeply fearing her own nature (though her upbringing shows through at the oddest times).  At the school he attends, he frequently meets with a water spirit information broker named Hanako (one of the heroines).  Occasionally, he meets up with his oppai-loli 'oneechan' (who is very childish and has a really poorly-executed accent that just comes off all wrong in the VA...). 
    The story begins with his encounter with Yukina, a girl with naturally high levels of spiritual energy who is completely untrained (and is thus a danger to herself and everyone around her, since youkai and monsters can gain power by eating such people, and others make assumptions about what she can do based on her spiritual power).  I won't go into details about their meeting, because this is a game best experienced the first time without too many preconceptions.
    This is essentially a nakige, and it does a pretty good job of bringing out the tears.  The protagonist's duty often brings him into contact with situations where he must deal with various tragedies, sometimes from the present, sometimes from the past.  His own previous life isn't exactly bright and flowery either, lol.  The protagonist has a tendency to see himself as weak and selfish, but he has a seemingly endless capacity for getting obsessed with solving other people's problems... which actually makes him perfect for his work (considering the nature of the mountain deity and certain hints given during the common route, it is pretty clear that he was given his role specifically because of that tendency). 
    The heroine routes, quite naturally, focus on the issues with the heroines... to be specific, dealing with the issues that bother them the most deeply.  Equally quite naturally, the first heroine I picked was Midari, the succubus.
    Midari
    Midari is a member of the succubus nobility who was exiled from her homeland because of her fear of men and inability to feed properly (essentially have sex with men...and lots of them, preferably).   Worse (from her perspective), she fell in love with the protagonist on their first meeting, thus dooming her in the eyes of her people and filling her with a constant conflict between her impulses and her love for the protagonist.
    Midari has a very gentle and refined manner, and she has the grace that one would expect from a noblewoman...  However, on occasion, she makes remarks (usual casual references to sex acts or her sisters and mother's sluttiness) that reveal rather blatantly that she isn't human and her basic upbringing wasn't either.  Her path is all about dealing with her internal conflict and its real-world consequences... and this leads to a lot of nice emotional drama and a decent catharsis... though, to be honest, the cathartic scenes two-thirds of the way through the common route were better.
    Hanako
    For those who understand the reference, yes Hanako does hang around in the girls' toilet.  Hanako is a water youkai that came over from China six hundred years before the story began and eventually rose to become one of the top figures of all the water youkai in Fukano.  She is actually pretty powerful, and she serves as an information broker for Mutsuki (the protagonist) as he performs his duty as the Mage of Fukano. 
    Hanako's route is a weird one and it isn't as emotional as Midari's route was.  To be honest, a large part of the reason why is that the relationship part starts really quickly and feels somewhat forced...  Hanako has a reason to like Mutsuki, but Mutsuki doesn't really have a good reason to fall in love with her, so it feels weird.  This is in opposition to Midari, who has been at his side for some time when the story began and is insanely devoted to his well-being (not to mention sexy and graceful at the same time, lol).  This route could have been handled much better by using a tactic similar to the Midari route, where they become closer during the course of him carrying out his duties... unfortunately, the way the route was handled was sadly inept for such a potentially interesting heroine.
    Yukina
    Yukina is a young woman with a natural gift for the use of spiritual power (so much so that she can attack youkai with her bare hands and blasts of raw energy).  Her characterization is a straight out tsundere, so anyone who reads this VN with some experience with the character type will probably be able to predict her reactions in most situations.  I started laughing at a few points when she said something so typically tsundere that I couldn't believe any writer would still use the lines...lol
    Yukina's route is all about her personal issues, both her past and her present ones.  I do feel that this route's romance was far too hurried (like Hanako's) in the sense that their relationship should have had more time to develop into something deeper before things began to accelerate.  
    That said, the actual events after the romance solidifies are well-written and described, and you gain a lot more insight into Mutsuki's motivations and the depth of his personality than you do in the other paths.  I recommend this path be read after the other two heroines available at the beginning, simply because the revelations made here are too overarching to allow you to truly enjoy the other paths without reservation.
    Shiro
    Shiro is the protagonist's loli-oppai oneechan, who speaks with a weird houben (regional accent) that is poorly used by the VA to the point of being wince-worthy (yes, this is worth mentioning again).  
    Shiro and Mutsuki's issues are the core of everything that has shaped Mutsuki to be the person he is.  As such, it was only natural that Shiro would end up as the true path heroine... indeed, her path begins after the end of a non-romantic Yukina path.  I'm not going to spoil what those issues are, but I should note that Shiro was the motivation that drove Mutsuki to become a magus. 
    In the setting, magi are seekers of forbidden truths, similar in some ways to the magi of the Nasuverse save that they don't seem to have a large-scale organization or influence on the mundane world.  As such, they frequently take actions that are amoral in the pursuit of their path of research, and many naturally think in ways that are out of sync with humanity.   The Mage of Fukano is a rare exception, in that the deities of Fukano have made a role for the holder of the position in the natural existence of the valley and mountains.
    Mutsuki's path of research is about as immoral as it gets, even if he still has a conscience and his motivations come from a very human place.  As such, it takes a central role in the major dilemma of the path, as anyone who has read Yukina's path would guess anyway. 
    In the end, this was the path (other than the common route) which drew out the most tears from me.  Shiro and Mutsuki's story is full of sorrow but ends with joy, so I can honestly say this falls into the classic 'nakige' style. 
    Conclusions
    I have a few things left I want to say before bowing out on this game.  First, I wanted a Feles (Mephistopheles) route, since Feles is ridiculously deredere (in a yandere way) over the protagonist.  Another issue is that I thought that leaving the protagonist's deeper issues out of Midari's and Hanako's paths was something of a poor choice.  Yukina is presented as a mirror to the protagonist as well as a heroine, so it is understandable that she would play such a vital role for setting up the true path.  However, I felt that failing to properly deal with his personal issues in either of those two paths was a mistake.  Mutsuki does have VERY serious issues that can't really be glossed over... not to mention that I seriously doubt Midari's issues would end just with what we saw in the path (living with a succubus in a state of perpetual near-starvation will inevitably have its ups and downs). 
     
     
  8. Like
    SaintOfVoid reacted to Clephas for a blog entry, Stubbornness and Burnout   
    For those familiar with me, you know I spent year after year doing VN of the Month and that I ritualistically complained about how tired I was of this or that trope or bad habit that plagued the industry or games.  I was asked repeatedly why I could still plow through so many VNs, despite the stress?  The simple answer is that I have always been stubborn as hell.  I've experienced 'burnout' numerous times in my life, mostly because I have a naturally obsessive personality.  Once I start obsessing over something, I literally am incapable of ceasing to do so without something jarring me completely away from it for a time, which usually results in me realizing I burned out long ago and have just been hanging out of stubbornness. 
    The same was the case for VNs.  When I first started playing VNs, all VNs were worth at least trying.  However, as time went on, I increasingly lost interest in most nukige and eventually my interest in 'everyday teenaged life SOL romance' (or 'the standard charage') began to fade.  It was probably about 2016 when this reached the critical point, but it took another year and a two-week bout of flu where I couldn't think well enough to play anything to bump me out of my years-long trance. 
    Part of it was that I rarely, if ever, took a break from VNs during those years.  I was always playing at least one, and I had a tendency to barrel through them consecutively without even a short pause to rest, week after week, month after month.  I used  most of my free time to play them, I structured my work schedule and habits around playing them, and I generally existed solely to do so.
    I dunno how many of you can even imagine what living like that is like... but it was the fact that I am no longer driven to play game after game that is letting me sit back and enjoy the few I actually want to play.  I go back and pull stuff out of my attic on a whim, I dig through my collection based on a desire to relive a single scene, and I generally just take pleasure in playing what I want to play.
    Would it be strange for you to hear that this all feels unnatural to me, after all these years?  I've been playing third-rate charage I didn't want to even see, much less play, for years... and now I only play stuff that takes my interest, dropping them if I don't see any hope for the game to break out of the shell of mediocrity.  I don't feel driven to blog about replays beyond when I feel like it or when I think I have something to add to a previous assessment, and I can actually sit back and enjoy the few charage I actually feel like I want to play.
    While I do have regrets, they aren't about the years spent obsessing and over-playing VNs, despite my previous words.  I set out to do VN of the Month because, at the time, there was no way for people to have an idea of what they were getting into with most VNs.  It was a bit startling how few people were seriously trying to let people know what kind of VNs were out there without spoiling everything from beginning to end.  Even today, most reviewers can't seem to keep heavy spoilers out of the text, which saddens me.  However, I no longer feel that it is my mission to 'fix' this.  I've been there, I've done that, and I won't be doing it again.
    I will still play VNs, and I will still review them (on occasion), but don't expect me to be as prolific as I used to be, lol.
  9. Like
    SaintOfVoid reacted to Clephas for a blog entry, Some thoughts: A few Months later   
    It has been almost six months since I ceased VN of the Month.  I can say now that while I do, surprisingly, miss some aspects of that particular column, the freedom giving it up has granted me is far greater compensation. 
    When I was doing VN of the Month, I was literally the only person commenting on most of the non-nukige VNs in a given month.  I was driven by a sense of obligation to those who read my blog to continue regardless of what it was doing to me and my life, and I can say now that that wasn't a healthy situation for me. 
    I am still a VN addict.  I probably always will be, just as I am a heavy reader in general and a lover of role-playing games.  However, I still think the role I put it on myself to play was a necessary one.
    How many people who play untranslated VNs give honest opinions devoid of spoilers?  For that matter, how many of them are honest about their biases when they feel they can't give a particular VN a fair chance? 
    I made myself abide by a pretty strict set of rules when I was doing VN of the Month.
     One was that I would primarily evaluate VNs based on story, character development, and setting, while only mentioning visual and audio elements when they were obviously exceptional.  My reason for this is that I lack the background to properly evaluate the technical aspects of audio-visual materials, whereas I have extensive experience with all sorts of reading material in general and fiction in particular. 
    Another was that I would, on a regular basis, restate my particular biases, reminding people of the limitations of my objectivity.  This was because I was writing on all VNs I played for the first time, and it would have been unfair for me to fail to state my biases beforehand when playing something that was outside my tastes or something that hit them spot on.
    The third was a resolve to avoid excessive spoilers.  My standard was the Getchu page.  If information was released on the Getchu page or the official site, I didn't consider it to be a spoiler, but I was to avoid spoiling things beyond that, except when absolutely necessary.
    The fourth and final rule was to strive for objectivity inasmuch as possible and be honest with myself and my readers when it wasn't possible. 
    These rules were my guide posts for the years I did VN of the Month, and they served me well, generally... but I reached my limit.  To be blunt, VN of the Month was only made possible because of my high reading speed and my willingness to structure my life solely around playing VNs and making money to buy more.  Naturally, this way of doing things was doomed to failure eventually, but I got so caught up in actually doing it that I didn't notice it really at the time.
    Now, I play only what I want to play, and that makes me a much happier person, despite a few wistful moments where I wonder if I couldn't have done it a little while longer.
  10. Like
    SaintOfVoid reacted to sanahtlig for a blog entry, Strategy H-RPG Venus Blood Frontier Kickstarter: Why you should care   
    Support gameplay eroge, Ninetail and me by backing this on Kickstarter

    With your support, Venus Blood Frontier could drive a desperately-needed renaissance for English gameplay eroge.
    Strategy H-RPG Venus Blood Frontier Kickstarter: Why you should care

  11. Like
    SaintOfVoid reacted to kivandopulus for a blog entry, Rougetsu Toshi 朧月都市 [Softhouse Bonbee Bonbon]   
    Foreword: I was prejudiced towards this game after reading Japanese reviews blaming it for scrapping story in favor of H-events, but in reality the setting, plot and characters left me no choice but to get to the ending.
    Title: Rougetsu Toshi
    Developer: Softhouse Bonbee Bonbon
    Date: 1997-12-26
    VNDB link:https://vndb.org/v15347
    Youtube walkthrough:https://www.youtube.com/watch?v=BX9cGamwbB8&list=PLENAECnNmAq9uoqPyBvnAsL7316x1C3bc

    Synopsis: Tokyo at the end of the century got completely blocked from the outside world due to transformation of Kanto plains and emergence of black fog that blocks radio waves. The raise of shady organizations and appearance of strange dreams make people uneasy. Hero acquires mysterious power to oppose those threats.
    Structure: There are six chapters roughly one hour long each.
    Length: 6 hours
    Game type: Mystery end of the world chunige type.
    Difficulty: Just one route with some commands to choose action and location.
    Character Design rating: 9/10
    Protagonist rating: 8/10
    Story rating: 9/10
    Game quality: 8/10
    Overall rating: 8/10

    Rating comments: My rates reflect my hesitation between 8 and 9 as final score. Game felt like a firm 9 during the most of its course and and only in the last third some of its flaws became evident after grasping where the game was finally going. I expected even more epic ending and at least some sort of epilogue. Otherwise it would be 9 since the game is of surprisingly high quality with individualistic characters, old-school charming design and a well-rounded story.
    Protagonist: Akira Myouji is an average high school student who starts to see strange drams. However he has a formed personality and no real weaknesses thus he has a cool aura. He does not look for H events, but is rather coerced towards it or does it out of necessity. The reason is that crystal bearers have to compensate their negative destructive energy with some positive life creation act... oh well, at least there's some kind of justification.

    Characters: There aren't main heroines in the game. There is childhood friend Asuka, her best friend Kuriko. There is also police special female team with the following cast: leader and descendant from ancient monsters fighting clan Suzuka, reserved blue long hair beauty Aoto, undercover transfer student Yuka, eccentric burly personality Mai and undercover Health room nurse Shiho-sensei. There are also side characters - strange library girl Kuko and school teacher Biho. Needless to say, they all get H-scene and sometimes much more than one. Most of the characters are grown-ups and everyone is memorable and attractive. My favorite character is Kuriko. We first meet her when she gives Akira a tour around the school - and while at it she badmouths pretty much everyone and gives skeptical comments on everything. Then she suddenly starts to avoid Akira and has a fight with Asuka and in the end Kuriko turns out the the most mysterious person with a huge role to play in the story.

    Story: Story can actually be described in couple sentences. Akira visits school and sees strange wet dreams about opening of the first game at night. One day he sees TV news broadcast about monster rampaging on the main square and hurries there to protect his friend who might be there. As police forces get thrown back by the monster, Akira manages to create a spirit gun and kill the monster with one shot. After that he's drafted to a special police division of spirit gun users unit and together they try to uncover the mystery behind school girls disappearance and prevent opening of the rest of four gates and the end of the world that ensues after all five are opened. But actually there's much more in this game than this dry outline, like development of relations with different characters and side-lines like the fate of the hooligan band or identity of woman who comes in the dreams or mystery behind Akira power (he can't control it and fails to use it when he wants to). Add to then the apocalyptic dark setting of isolated Tokyo standing on the brink of destruction by monsters or environmental disasters and you get more a less a full picture.
    CG: Great number of CG and I absolutely love the style and design.

    Sound: Only girls are voiced. BGM is notable, especially the piano composition by the end of the game.
    Theme:  Title of the game can be roughly translated as "hazy moon city" and the moon plays a big role in it, especially in the second half. There is almost no sun in this world and outside scenery is inevitably dark, but by the end of the game the end of the world happens literally by the Moon sucking Tokyo city in. That's a great sight and decent metaphor.
    Overall comments: Game turned out to be a big deal and a serious chunige story. It lacks the multiple routes diversity or the philosophical basis of the events, but it's an epic apocalyptic adventure story and game tells it brilliantly and logically. Just don't expect complex elements and Rougetsu Toshi will definitely attract you with its dark charm.

  12. Like
    SaintOfVoid reacted to Clephas for a blog entry, Omokage Railback   
    First, I should mention that this review is split into two parts.  One covers the free prequel VN released back in May and the second covers the main game, which was released last week.  My personal advice is that you play the prequel first.  Both games are written in a really odd fashion (multiple narrators with the prequel and third-person with no insight into the protagonist for the main game). 
    Prequel
    The prequel covers the events eight years before the main game, filling you in on how Juri and Masashi (portrayed as the child, Koma) met as children and how Juri ended up on the path that led her to head up the Yoshioka Corporation.  To be blunt... this game is kind of frustrating.  The story is actually pretty fascinating, beginning as it does with a guy being asked to have sex with his best friend's beautiful wife (said guy being Koma's father, a vicious yakuza with an excessive fondness for fighting and drinking).  The story is told with varying characters being interviewed by a reporter serving as narrators, and they are, quite naturally, non-omniscient, knowing only their own viewpoints on what happened.  The biggest similarity in style between this and the main game is that you are never treated to the protagonist's stream of consciousness in either.  Both protagonists are the silent type, only rarely speaking their minds. 
    There is some violence in this one, and it deliberately skirts around the edges of the yakuza activities involved.  However, this, quite oddly, did not detract from the experience for m.  I can say quite honestly that the main game would be a lot less comprehensible if I hadn't read this.
    Main game
    Omokage Railback's main game is set eight years after the incident portrayed in the prequel, and Koma (Shimizu Masashi Jr) has become Yoshioka Masashi, having been adopted into Juri's family and made CEO of the company (though because of the unique structure of the conglomerate, the real power lies in the hands of some really warped older people and Juri).  His first job as CEO is to make a deal for development of the resources of Yagurana Village, a small town that once faced off against the exploitative tactics of the Yoshioka corporation and won.  
    I'm going to be blunt... the storytelling style of the main game is uncharacteristic for the VN medium in that it gives you almost no insight into the protagonist's inner workings or feelings.  The fact that I still found the game enjoyable is a measure of the writer's skill, but it was kind of weird playing a VN where the viewpoint kept switching between heroines and side characters rather than primarily revolving around the protagonist's point of view. 
    This game is kind of short... and, in my mind, this harmed the game's quality somewhat.  This game could have used a far more extensive stretch of slice-of-life character development, but, instead the game hurries things along in a way that felt a bit hasty. 
    Surprisingly, this game tackles some concepts that otaku media tends to avoid, such as transgender (non-comedic) and homosexuality (non-idealized), though obliquely through the acceptance of the said characters for who they are.  I did rofl repeatedly at the fact that the two hulking African-American bodyguards Juri has along with her were in love with Masashi.  The fact that you never get to know whether Masashi is actually aware of the fact that they've been stalking him (on Juri's orders) since he was taken in by the Yoshioka family was one of the many mysteries of the rather warped human relationships in this VN.  More serious is Asuka, the transgender maid who appears midway through the story.  Apparently, Masashi's reaction (or lacking of it) when finding out she was transgender was one of the major factors that led to her infatuation with him.  I don't call her a trap because she doesn't really fall into that 'moe-moe' characterization.
    Getting back to warped relationships... there are very few relationships in this VN that aren't warped.  Juri is obsessed with Masashi to the point of psychosis, Lemon gets high on housecleaning (not housecleaning products, but the actual act of cleaning the house), Juri's mother... well, let's avoid spoiling that one.   Even the seemingly innocent Iroha has Aya (another heroine) as her 'poison taster' (who is also required by Yagurana custom to 'test' a prospective lover first). 
    Overall, it is impossible to fit this VN into a single genre.  It also breaks Japanese VN conventions in about every way possible without abandoning the otaku style entirely.  That said, I enjoyed this VN, despite the isseus I also had with it. 
  13. Like
    SaintOfVoid reacted to Clephas for a blog entry, October 2016: Which VNs I plan to play and what I'm doing now   
    October is turning out to be a frustrating month, with the VN I was most interested in delayed until December (for some reason, December seems to be getting all the most interesting ones...).  I honestly had hopes that October would break the 'dry spell' I've been experiencing since I completed July's releases.  There is still a possibility of that happening, but I'm not getting my hopes up.
    Right now, I'm busy with work, trying to open up a nice quiet period so that I can get all of October's releases out of the way in as short a time as possible.  This is because I have a ridiculous amount of conventional games coming out next month on my list to play, and I don't want my VN habit getting in the way like it has the last few times a new game came out (yes, I'm that much of a VN junkie).
    Anyway this is the list of releases for October I plan to at least try to play:
    Nanairo*Clip (I haven't played anything by this company, so I have no idea of what to expect, but it looks like a standard charage)
    Unionism Quartet A-3 Days (the fandisc to the original game, mostly playing in case they give solid after-stories to the neglected heroines from the original)
    Sora no Tsukurikata (Lovesick Puppies maker Cosmic Cute's newest game... definitely my initial pick for the month)
    Reminiscence Collection (Random VNs rather than VN of the Month, but I can't resist)
    Re: Lief (seriously, the Japanese finally crossed the line with this one, but I can't resist)
    Signalist Stars (new company, looks like an oppai-girl charage)
    Furerute Love Connect (charage, obviously... might or might not bother, considering how I dropped Nephrite's first game after only two hours of play because it was so boring)
    Gusha no Kyouben (Akabeisoft3 is pretty hit and miss, and now they are doing comedy... I'm curious as to what this will turn out to be)
  14. Like
    SaintOfVoid reacted to Deep Blue for a blog entry, Fruit of the poisonous tree (?) random thoughts.   
    So, this time I'm going to ramble about something that really bothers me in VNs, this also applies to any genre not just VNs.
    While I was doing a review about ashita no yukinojou and another VN.. I kept thinking about this on and on and then I remembered yet other VNs that did the same thing (Tyr talked about one of them)
    So, I scraped everything out just to write this. 
    Here is my issue: If the core part of the plot is badly written and doesn't make sense or has serious flaws then even if the overall VN is good it cannot be saved and it will be bad no matter what, that's why I'm going to use the fruit of the poisonous tree analogy xD "The logic of the terminology is that if the source (the "tree") of the evidence or evidence itself is tainted, then anything gained (the "fruit") from it is tainted as well." from wikipedia lol
    Spoilers of ashita no yuki ahead (sorry but you will need to spoil yourself with the plot or you wont be able to understand my point, I tried to simplify it as much as possible)
    Now, bare with me a little, I know this is a VN so it doesn't have to be 100% realistic buuuuuuuut if you are going with the "realistic plot" then you cannot write this kind of crap and then expect the reader to ignore it when it happens.
    Does it always have to be like this? No, it's all about the context itself, but there is one thing you cannot ignore, if you are working with humans as characters (and not with orcs, neko girls, or some random alien civilization) then you cannot ignore some basic stuff. Humans use reasoning or so I want to believe, so if you are trying to tell me that you raised a person, lived with her just to use it as a sacrifice or you give me a moral speech about how I didn't rescue someone but at the same time you didn't call the police then go fuck yourself.
    It doesn't matter if the plot has some fantasy settings, sci-fi, etc if you are dealing with humans you need to apply the basic reasoning that a human would apply to that situation itself or else I cannot take it seriously.
    But wait there is more! Using the "human" as the only characteristic is a bit too broad and wide and not always can be applied... the second thing and the most important one is: 
    Is the plot trying to take itself seriously, does it really want you to believe what it's going on or is just an excuse to keep the story flowing?
    If it's actually taking itself in a serious way, then it is without a doubt a garbage crap, written by a moron.
    Now, opinions and interpretations are a very subjective thing so probably we won't agree in many VNs regarding if you can or cannot apply this (specially some of the vns I've read and voted with a high score that might fall into this category) and I know that some readers don't want realism in VNs to begin with, so this is something they will never understand or even want in the first place and I can understand that but then again these are just some random thoughts and complains that I have and I wanted to share them, nothing more. If you don't agree with them I'm ok with that.
    Sorry if this is just poorly written and seems a little rushed (it is xd) I was going to write a more extensive text but I'm too lazy and tired for that.
    Have a nice day.
     
     
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