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Kaguya

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Blog Comments posted by Kaguya

  1. A lot of your points seem to be the product of your fairly unique lifestyle, as far as I can tell. 

    Mobile phones are a lot more convenient when you work outside and need to have an easy way for your family to reach you in an emergency or some way to talk to friends, family or lovers during the boredom of a job where you have large periods of inactivity. 

    Mobile gaming is just something that comes naturally from having to carry the device around anyway. While portable consoles are a thing, the fact you have to go out to buy them and carry them around while you will also already have to carry around a phone is inconvenient in the first place. The game restrictions of those consoles are also inconvenient, since mobile games tend to be available to just about every phone that's commonly used. These are normally a lot less intricate and interesting than good games for actual gaming platforms, but they're the only thing realistically available for a lot of people, and are certainly convenient (I'll agree on most of them being boring and overall not worth playing anyway.)

    Data mining just isn't an issue for most people. I myself solved it with having a low-spec older computer that I used for work-only or sensitive things.

    Microtransactions for huge sums of money aren't too bad if you'll just be playing the same game obsessively, though I do question the financial situation of the people who go for that myself. If over the span of 2 months you end up throwing 300 hundred hours at the same game whenever you happen to have free time, it's probably not too bad of a money to fun value compared to other stuff out there, even if you end up not touching the game afterwards.

    Casual players don't end up exploring the whole game and don't need fully competitive teams in the gacha stuff, so it works out with them paying a lot less and just getting a bit out of it too. 

    there's also an income issue where most people just don't care about savings and are capable of wasting money that they should be keeping to get a small dopamine rush without having to do drugs. There's also the people who just can afford all that stuff without batting an eye, though that's a bit more rare. 

    Paying for them itself is very convenient. After you've put your credit card info once, it'll normally just take 2 clicks or so and an incredibly short amount of time to get the stuff you want. Of course. 

    This was a pretty good read, though. I agree with you on most of this stuff, though I'm not sure it has to do with age so much as it has to do with the both of us living in a fairly unique way, lol. 

  2. 9 hours ago, Palas said:

    Actually it's pretty fucking awesome. Monster Hunter is all about having a blast together but not necessarily talking (MHTri had minimal interaction and it was great how you developed amazing synergy with people you'd never see again for a common goal. Journey is beautiful *because* you have no idea who is the person helping you and you do your thing and then you do their thing but it's so much more genuine than games that try so hard to create this feeling that you're sharing something with someone.

    Most MMORPGs don't embrace just how lonely they all are. They're so functional, so perfect that every other player becomes nothing more than a kinda complicated NPC, but an NPC nevertheless.

    The best MMORPGs out there are the dysfunctional ones.

    I actually don't get it. It sounds pretty boring to me, to be honest.

    It's like one of those "since you're in the desert already, might as well make a cult to worship the thirstiness" type of things to me. 

    I also don't see the appeal of spending my time to synergyse with someone I'll never talk to. 

  3. 1 hour ago, Chronopolis said:

    Hmm, I wonder what other people have to say on this.

    One thing I noticed after coming back to Mmorpg's is how weak the interaction is between you and other players. After spending time on forums I'm like 'nope, not for me'.

    Depends on how you handle it, I guess. I was a guild leader in some games, and it's a really neat and fun experience to see your little circle growing up, getting more people, helping newcomers and seeing you and your main guildies being able to complete endgame raids quicker and more efficiently over time.

    As someone who generally plays priests, it's nice to chat with someone for hours on end and when we're raiding seeing your reliable mates doing god's work in DPS, or seeing how much better the new tank can hold aggro with the new gear we had to raid for three days to get.

    I never really got hardcore, but those were some really fun times. Though I basically roleplay a doormat when I'm playing these types of games, since I find it's the best way to hold a group friendly and nice.

    It really is about the social aspects, and playing can be a blast. If you're just queuing with random people you don't know and each of you is doing your thing without contact, I can see it being pretty boring, though. 

  4. 13 minutes ago, Darbury said:

    Who says they're unintended or unwanted? :D

    And even if they were, it doesn't change anything. I find Harmony Korine's films repellent, but I'm not going to craft my definition of cinema specifically to exclude him. A film is a film is a film.

    The majority of the VN-players, I'd say. 

    The term is there to identify a series of games. It just looks like you're trying to add more stuff to it for the sole sake of technical precision by ignoring some aspects of what makes the identity of a visual novel, which becomes moot when you start including stuff that wasn't intended to be part of the term in the first place. 

    If I take a lasgna and spread the layers of it into a circle is that a pizza? Maybe you could call it one, maybe not. But you're probably much better off just calling it a lasagna. It's probably better to find a new term for the other stuff that you're including into visual novel than it is to make the first term that broad. 

    But again, what do I know. I'm generally pretty silly, after all :P

  5. 53 minutes ago, Darbury said:

    I call this the “Italians never intended pizza to have pineapple on it, so ham + pineapple pizza shouldn’t be considered pizza” Argument.

    Let’s be clear: putting pineapple on a pizza is an abomination. If I catch you doing this, I will give you the hairiest of eyeballs. But it doesn’t make something not a pizza. Even if pizza originally didn’t have pineapple on it. Even if most fans of pizza expect sauce + cheese with meat and/or veg on their slice, not fruit. As much as I hate it, that pie still fits under the common definition of “pizza.”

    Which is to say, non-anime visual novels are the pineapple pizza of the VN world.

    Is having a clear definition of the term really worth it when you're letting all sorts of unintended/unwanted things to be part of that definition with it, though?

    The current context/gut based approach is more than fine, imo. 

  6. To be honest, I feel like "Visual Novel" was coined to encompass the typical eroge-style originated in Japan due to the lack of a better term.

    I'd argue that the majority of visual novel fans come from the anime medium, and that they are visual novel fans because of that anime-ish eroge style, and that the actual presentation of the text as, well, a novel that utilizes visual elements and everything else you elaborated on the post isn't actually that relevant. 

    Because of that, while the definition is coherent, I don't see any advantages of using it since it needlessly broadens the term to include a lot of things it wasn't meant to include in the first place. 

    Though I could also just be an idiot. Who knows.

    Just my two cents on it.

  7. I do play MMOs from time to time (I'll generally tackle one every year or so) but ultimately, I'm not really a gamer, so even in those cases, the most I'll really do is login a few times per week and run around doing some quests and looking at pretty dresses for whatever loli I'm playing. Pretty rare for me to get obssesed with a game to the extent you're describing.

    As for JRPGs, I also like them, but they generally have too much gameplay and not enough story to me (the ratios are messed up.) It's why I mostly stick to VNs and anime. 

  8. 49 minutes ago, Palas said:

    Kaguya > Mokou <3

     

    Wasn't there something about Mokou and the rest of Kaguya's original legend? In the original tale, Kaguya goes back to the Moon and the Emperor burns his letter on the top of Mt. Fuji so that the smoke will reach her. In Touhou, isn't there something about Mokou and this smoke?

    Yeah, there is. It's why I said I haven't fully covered Mokou yet. 

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