Jump to content

firecat

Members
  • Posts

    479
  • Joined

  • Last visited

Reputation Activity

  1. Like
    firecat reacted to Nimbus in Cliche stories (AKA: unoriginal plot)   
    One reason why people enjoy cliches may be due to the fact that there is some degree of safety in them. Sure you could spend money on something completely new but there will be this overhanging fear that you've wasted your money. This fear isn't so prevalent with something that is using a proven formula or cliche.
  2. Like
    firecat got a reaction from Abyssal Monkey in Cliche stories (AKA: unoriginal plot)   
    forget about gameplay, long story or short, characters, art, music and where you played it. if you play the game for the cliche then why do it?
    simple answer, if i explain my actions certain people will complain about this community being perfect english and everything needs to be perfect english.
  3. Like
    firecat got a reaction from Abyssal Monkey in The real Tsukihime anime (not that fake one)   
    well looks like i win, Clephas wasnt Scarastic and i know more than you, etc, etc, leaving this picture so our endless fight ever ends.

  4. Like
    firecat got a reaction from Abyssal Monkey in The real Tsukihime anime (not that fake one)   
    its so real:
    https://en.wikipedia.org/wiki/Tsukihime
     the series not popular like FSN but its very funny if you understand the jokes.
  5. Like
    firecat got a reaction from Abyssal Monkey in The real Tsukihime anime (not that fake one)   
    first of all that joke is very old and forgotten (the game was made in 2000, where we, yes you deep blue were just kids or teens) and second you cant use sarcasm in the forum, it never works. text are taken serious until you give some kind of hint and that line:
    did sound real because people do not know about the series or the joke. study some psychology and you see where people can get confuse over simple stuff.
  6. Like
    firecat got a reaction from Xelestial in The so call VN engine [the truth behind them all] [10/28/2015]   
    I have seen so many users saying "I can make a visual novel with [name_engine] , its so better than [name_engine_2] because [name_reason]." Yet they forgotten that there are always bad things in a engine, you could fall for paying such engine to only discover that it has no way to make that dream game. This is why why i'm listing well known vn engines and their cons, I hope the guide will help you pick the right engine for you not the company.
    renpy - One of the most known engine in the world (i'm not kidding), it uses python language to make vn. It's being updated as much as it can and also people have been able to make rpg from it. The main reason people choose this over any other engine is due to the freedom to add anything, learning python takes a while but most people have the novels stay in dating sims or storyline. Another key reason it's used is due to the fact that it can make windows, linux, mac, android, and IOS, which is very great advantage for anyone wanting to build games in a certain area or so. Finally it can be use for commercial  and non-commercial use, however the art is not free but that is another topic itself.
    tyranobuilder - The main problem with this engine is the price but if you willing to overlook that it offers almost the same has renpy. HTML is the reason people have buy the game, however there have been problems with the HTML from not being able to click anything to buttons not working. It claims to be the fastest VN maker but that is something the user has to figure out. If you are able to code 2 scenes in renpy under 30 minutes thats fast progress, tyranobuilder is drag&drop meaning you have to waste 50% of your progress to clicking on a button. lastly tyranobuilder script language is javascript, almost no indie developer even dare use javascript, the reason is due to the fact it was never built for games. It's the main reason why tyranobuilder games lag campre to any other engine in this list. Also the maker of tyranobuilder fail to understand that it was Processing.js that make games work better in javascript not ECMAScript.
    Novelty- its the same idea of tyranobuilder but it was first built way before tyranobuilder, also its free so there is no reason to even buy tyranobuilder other than the HTML that lags. Novelty use C++ and java to script the language, this is a huge advantage since you can use this language to get jobs faster in the world and people from unity will hire you for just knowing how to code a vn in C++. As far as i understand, the main reason no one goes there is because its only windows OS which limits everyone who is not windows.
    Belle - Another VN engine that works like tyranobuilder, one big difference is that it's free. If you looking for tyranobuilder alternative for its HTML, this will be the one (again it was build first). Another advantage is that it really does run well in HTML but the bad news is that it only builds HTML which is the only thing it can build the game.
    Unity plugin: Fungus - Now i dont know much about this engine (reading things off google), it does seem like it another no code engine. what really makes this one different from all other engines that i list is its ability to run animated sprites, unity build (standard build, no consoles included), and the script is whatever unity has right now. Since this is Unity you will face these problems, Poor graphics quality as compared to Unreal Engine, Unfriendly User-Interface (even if you download the plug-in you will still have a bad time on it), and lastly dependent of unity, if their web browser stops working you have to wait for them to fix it, if unity discover a hack bug you have to update, if they going to upgrade you have to upgrade.
    Cloudnovel- A website browser to make VN, the reason i put this one so low is because it does a poor job to help developers. You'll find that there is no scripting language so you cant really do anything new with it. Another thing is that you cant use it outside their website so it stays in cloudnovel with no way to gain money. The drag&drop has pages that you must click and wait for the website to load your pictures, music and your gameplay. Lastly on why it makes such a bad vn maker is due to the fact that its only in english, sure it might be possible that someone might do it without reading but most of the great stuff is in english writing and in english videos.
     
    Thats everything, I didnt add GM because its design to build platform games not VN, construct is way too basic gaming that offers unneeded elements in VN, RPG maker is only build for RPG, adding long dialog will not help in a rpg (only the boss does that) 80% of the game is fighting not learning about the story. I hope this little insight of what each vn engine offers and what doesn't offer will help you. If you have any questions post here or want to ask why [engine_name] is not added it's because i can't post all of them.
  7. Like
    firecat got a reaction from Dergonu in Serious to the End (full version is available!)   
    summary

    Our narrator born in Hawaii meets a young college student who goes to the same school. He was practicing for the 10k marathon until the narrator saw the young girl crying. Her name is Aya, her trouble life is leading her to consider suicide or murder as an alternative to being happy. The story progress to more and more life changing events that happens almost everyday in the real world. I wont reveal how many ends there are but it is multichoice until you reach an ending.

    The game won't be free (for a good reason) anyone who buys the game will help fund American Foundation for Suicide Prevention, the game will be for $2. In math terms this is how much the American Foundation for Suicide Prevention will get for each game brought.


    special thanks to konett for allowing the characters to be use for commercial use




    demo version can be downloaded here:

    http://firecat.itch.io/serious-to-the-end

    ------------------------------------------------------------------update-------------------------------------------------------------

    dont worry the project is still going, i haven't post any updates so let me go over on what happen.

    * i have added a new textbox, one that feels hawaii



    * another addition is multiple language but separate games, in other words it means you can play the game in Spanish, Japanese and English (so no it originally was never meant to be a OELVN project).

    * the storyline is about 30% at this point with japanese being at 10%, this is due to misspelling by google translate so i have to fix it most of the time.

    --------------------------------------------------------------------------update 2-------------------------------------------------------------------

    video trailer for the game is up

    https://www.youtube.com/watch?v=CHdeC82mv0M&feature=youtu.be

    * also the game is now only english and spanish version. i could not stand with google misleading me on japanese and delaying the project.

    * the price is still the same, only $2

    * android version will be available at amazon as well as separate OP systems such as mac, linux and windows.

    * full download of everything (including android) will be place on itch.io and fireflower.

    * support for rising awareness in suicide death has been made in thunderclap:

    https://www.thunderclap.it/projects/27606-suicide-awareness-funding?locale=en
     
    ----------------------------------------------------------------final update----------------------------------------------------------
     
    its finally release!
  8. Like
    firecat reacted to sanahtlig in The Market of VNs Around the World - Discussion   
    The problem with this argument is that it could've applied at any point in the history of VN localization.  But in fact companies like JAST never did run out of good games to localize, and in fact their list of partnerships just continued to grow.  The environment is actually improving due to a variety of factors: the rise of anime culture, increased attention from fansites like VNDB and fan translation groups, the opening up of Steam to VNs, the rise of Kickstarter as a platform for funding VN localization, and the gradual decay of the Japanese market (which forces developers to look at other options or die out).
    You're looking at one tiny little microcosm: Sekai Project's partnership with Key, and forseeing that soon SP will run out of Key games to localize or fan translations to exploit.  Well yes, the low hanging fruit will be picked and then SP will have to move to harder targets.  That's hardly reflective of the market as a whole.
    The English eroge market is in trouble, but the threat isn't lack of developer interest.  The threat is that they'll ignore the nascent English eroge market and focus on Steam and Kickstarter instead (which are hostile to erotic content), causing eroge licensing opportunities to dry up.  There's a very real possibility that companies will further adapt to the Western market, dropping the content types that are less appealing or offensive in Western culture: ero, especially ero involving lolis.  I like VNs because of their unique Japanese traits, so if these traits get lost in translation then it hardly matters to me if the market flourishes.  The market I cared about will have dried up.
     
  9. Like
    firecat reacted to Decay in Narcissu 10th Anniversary Anthology Project   
    Keep in mind that this is after they shaved like $60k off the goal. According to what the project manager said on reddit, they shifted some money around from some currently unannounced future projects in order to lower Narcissu's goal and if they only barely reach the goal then those other projects might be stretched a little thin (but he said that Narcissu itself is perfectly safe, that funding is set in stone). I think they'll probably reach the goal, but they probably aren't getting the level of overfunding they hoped they would get. 
    I'm guessing they'll probably get to about $55,000 with 5 days to go and at that point, projects almost never fail at that level of funding. There's a certain threshold where backer psychology changes and they feel obligated to try to push an almost-funded project past the finish line before it's too late. I think they can get that last $20,000 in the last few days. But pretty much nothing beyond that.
  10. Like
    firecat got a reaction from Black Sands Entertainment in The so call VN engine [the truth behind them all] [10/28/2015]   
    I have seen so many users saying "I can make a visual novel with [name_engine] , its so better than [name_engine_2] because [name_reason]." Yet they forgotten that there are always bad things in a engine, you could fall for paying such engine to only discover that it has no way to make that dream game. This is why why i'm listing well known vn engines and their cons, I hope the guide will help you pick the right engine for you not the company.
    renpy - One of the most known engine in the world (i'm not kidding), it uses python language to make vn. It's being updated as much as it can and also people have been able to make rpg from it. The main reason people choose this over any other engine is due to the freedom to add anything, learning python takes a while but most people have the novels stay in dating sims or storyline. Another key reason it's used is due to the fact that it can make windows, linux, mac, android, and IOS, which is very great advantage for anyone wanting to build games in a certain area or so. Finally it can be use for commercial  and non-commercial use, however the art is not free but that is another topic itself.
    tyranobuilder - The main problem with this engine is the price but if you willing to overlook that it offers almost the same has renpy. HTML is the reason people have buy the game, however there have been problems with the HTML from not being able to click anything to buttons not working. It claims to be the fastest VN maker but that is something the user has to figure out. If you are able to code 2 scenes in renpy under 30 minutes thats fast progress, tyranobuilder is drag&drop meaning you have to waste 50% of your progress to clicking on a button. lastly tyranobuilder script language is javascript, almost no indie developer even dare use javascript, the reason is due to the fact it was never built for games. It's the main reason why tyranobuilder games lag campre to any other engine in this list. Also the maker of tyranobuilder fail to understand that it was Processing.js that make games work better in javascript not ECMAScript.
    Novelty- its the same idea of tyranobuilder but it was first built way before tyranobuilder, also its free so there is no reason to even buy tyranobuilder other than the HTML that lags. Novelty use C++ and java to script the language, this is a huge advantage since you can use this language to get jobs faster in the world and people from unity will hire you for just knowing how to code a vn in C++. As far as i understand, the main reason no one goes there is because its only windows OS which limits everyone who is not windows.
    Belle - Another VN engine that works like tyranobuilder, one big difference is that it's free. If you looking for tyranobuilder alternative for its HTML, this will be the one (again it was build first). Another advantage is that it really does run well in HTML but the bad news is that it only builds HTML which is the only thing it can build the game.
    Unity plugin: Fungus - Now i dont know much about this engine (reading things off google), it does seem like it another no code engine. what really makes this one different from all other engines that i list is its ability to run animated sprites, unity build (standard build, no consoles included), and the script is whatever unity has right now. Since this is Unity you will face these problems, Poor graphics quality as compared to Unreal Engine, Unfriendly User-Interface (even if you download the plug-in you will still have a bad time on it), and lastly dependent of unity, if their web browser stops working you have to wait for them to fix it, if unity discover a hack bug you have to update, if they going to upgrade you have to upgrade.
    Cloudnovel- A website browser to make VN, the reason i put this one so low is because it does a poor job to help developers. You'll find that there is no scripting language so you cant really do anything new with it. Another thing is that you cant use it outside their website so it stays in cloudnovel with no way to gain money. The drag&drop has pages that you must click and wait for the website to load your pictures, music and your gameplay. Lastly on why it makes such a bad vn maker is due to the fact that its only in english, sure it might be possible that someone might do it without reading but most of the great stuff is in english writing and in english videos.
     
    Thats everything, I didnt add GM because its design to build platform games not VN, construct is way too basic gaming that offers unneeded elements in VN, RPG maker is only build for RPG, adding long dialog will not help in a rpg (only the boss does that) 80% of the game is fighting not learning about the story. I hope this little insight of what each vn engine offers and what doesn't offer will help you. If you have any questions post here or want to ask why [engine_name] is not added it's because i can't post all of them.
  11. Like
    firecat got a reaction from Darbury in The so call VN engine [the truth behind them all] [10/28/2015]   
    I have seen so many users saying "I can make a visual novel with [name_engine] , its so better than [name_engine_2] because [name_reason]." Yet they forgotten that there are always bad things in a engine, you could fall for paying such engine to only discover that it has no way to make that dream game. This is why why i'm listing well known vn engines and their cons, I hope the guide will help you pick the right engine for you not the company.
    renpy - One of the most known engine in the world (i'm not kidding), it uses python language to make vn. It's being updated as much as it can and also people have been able to make rpg from it. The main reason people choose this over any other engine is due to the freedom to add anything, learning python takes a while but most people have the novels stay in dating sims or storyline. Another key reason it's used is due to the fact that it can make windows, linux, mac, android, and IOS, which is very great advantage for anyone wanting to build games in a certain area or so. Finally it can be use for commercial  and non-commercial use, however the art is not free but that is another topic itself.
    tyranobuilder - The main problem with this engine is the price but if you willing to overlook that it offers almost the same has renpy. HTML is the reason people have buy the game, however there have been problems with the HTML from not being able to click anything to buttons not working. It claims to be the fastest VN maker but that is something the user has to figure out. If you are able to code 2 scenes in renpy under 30 minutes thats fast progress, tyranobuilder is drag&drop meaning you have to waste 50% of your progress to clicking on a button. lastly tyranobuilder script language is javascript, almost no indie developer even dare use javascript, the reason is due to the fact it was never built for games. It's the main reason why tyranobuilder games lag campre to any other engine in this list. Also the maker of tyranobuilder fail to understand that it was Processing.js that make games work better in javascript not ECMAScript.
    Novelty- its the same idea of tyranobuilder but it was first built way before tyranobuilder, also its free so there is no reason to even buy tyranobuilder other than the HTML that lags. Novelty use C++ and java to script the language, this is a huge advantage since you can use this language to get jobs faster in the world and people from unity will hire you for just knowing how to code a vn in C++. As far as i understand, the main reason no one goes there is because its only windows OS which limits everyone who is not windows.
    Belle - Another VN engine that works like tyranobuilder, one big difference is that it's free. If you looking for tyranobuilder alternative for its HTML, this will be the one (again it was build first). Another advantage is that it really does run well in HTML but the bad news is that it only builds HTML which is the only thing it can build the game.
    Unity plugin: Fungus - Now i dont know much about this engine (reading things off google), it does seem like it another no code engine. what really makes this one different from all other engines that i list is its ability to run animated sprites, unity build (standard build, no consoles included), and the script is whatever unity has right now. Since this is Unity you will face these problems, Poor graphics quality as compared to Unreal Engine, Unfriendly User-Interface (even if you download the plug-in you will still have a bad time on it), and lastly dependent of unity, if their web browser stops working you have to wait for them to fix it, if unity discover a hack bug you have to update, if they going to upgrade you have to upgrade.
    Cloudnovel- A website browser to make VN, the reason i put this one so low is because it does a poor job to help developers. You'll find that there is no scripting language so you cant really do anything new with it. Another thing is that you cant use it outside their website so it stays in cloudnovel with no way to gain money. The drag&drop has pages that you must click and wait for the website to load your pictures, music and your gameplay. Lastly on why it makes such a bad vn maker is due to the fact that its only in english, sure it might be possible that someone might do it without reading but most of the great stuff is in english writing and in english videos.
     
    Thats everything, I didnt add GM because its design to build platform games not VN, construct is way too basic gaming that offers unneeded elements in VN, RPG maker is only build for RPG, adding long dialog will not help in a rpg (only the boss does that) 80% of the game is fighting not learning about the story. I hope this little insight of what each vn engine offers and what doesn't offer will help you. If you have any questions post here or want to ask why [engine_name] is not added it's because i can't post all of them.
  12. Like
    firecat got a reaction from Zalor in The so call VN engine [the truth behind them all] [10/28/2015]   
    I have seen so many users saying "I can make a visual novel with [name_engine] , its so better than [name_engine_2] because [name_reason]." Yet they forgotten that there are always bad things in a engine, you could fall for paying such engine to only discover that it has no way to make that dream game. This is why why i'm listing well known vn engines and their cons, I hope the guide will help you pick the right engine for you not the company.
    renpy - One of the most known engine in the world (i'm not kidding), it uses python language to make vn. It's being updated as much as it can and also people have been able to make rpg from it. The main reason people choose this over any other engine is due to the freedom to add anything, learning python takes a while but most people have the novels stay in dating sims or storyline. Another key reason it's used is due to the fact that it can make windows, linux, mac, android, and IOS, which is very great advantage for anyone wanting to build games in a certain area or so. Finally it can be use for commercial  and non-commercial use, however the art is not free but that is another topic itself.
    tyranobuilder - The main problem with this engine is the price but if you willing to overlook that it offers almost the same has renpy. HTML is the reason people have buy the game, however there have been problems with the HTML from not being able to click anything to buttons not working. It claims to be the fastest VN maker but that is something the user has to figure out. If you are able to code 2 scenes in renpy under 30 minutes thats fast progress, tyranobuilder is drag&drop meaning you have to waste 50% of your progress to clicking on a button. lastly tyranobuilder script language is javascript, almost no indie developer even dare use javascript, the reason is due to the fact it was never built for games. It's the main reason why tyranobuilder games lag campre to any other engine in this list. Also the maker of tyranobuilder fail to understand that it was Processing.js that make games work better in javascript not ECMAScript.
    Novelty- its the same idea of tyranobuilder but it was first built way before tyranobuilder, also its free so there is no reason to even buy tyranobuilder other than the HTML that lags. Novelty use C++ and java to script the language, this is a huge advantage since you can use this language to get jobs faster in the world and people from unity will hire you for just knowing how to code a vn in C++. As far as i understand, the main reason no one goes there is because its only windows OS which limits everyone who is not windows.
    Belle - Another VN engine that works like tyranobuilder, one big difference is that it's free. If you looking for tyranobuilder alternative for its HTML, this will be the one (again it was build first). Another advantage is that it really does run well in HTML but the bad news is that it only builds HTML which is the only thing it can build the game.
    Unity plugin: Fungus - Now i dont know much about this engine (reading things off google), it does seem like it another no code engine. what really makes this one different from all other engines that i list is its ability to run animated sprites, unity build (standard build, no consoles included), and the script is whatever unity has right now. Since this is Unity you will face these problems, Poor graphics quality as compared to Unreal Engine, Unfriendly User-Interface (even if you download the plug-in you will still have a bad time on it), and lastly dependent of unity, if their web browser stops working you have to wait for them to fix it, if unity discover a hack bug you have to update, if they going to upgrade you have to upgrade.
    Cloudnovel- A website browser to make VN, the reason i put this one so low is because it does a poor job to help developers. You'll find that there is no scripting language so you cant really do anything new with it. Another thing is that you cant use it outside their website so it stays in cloudnovel with no way to gain money. The drag&drop has pages that you must click and wait for the website to load your pictures, music and your gameplay. Lastly on why it makes such a bad vn maker is due to the fact that its only in english, sure it might be possible that someone might do it without reading but most of the great stuff is in english writing and in english videos.
     
    Thats everything, I didnt add GM because its design to build platform games not VN, construct is way too basic gaming that offers unneeded elements in VN, RPG maker is only build for RPG, adding long dialog will not help in a rpg (only the boss does that) 80% of the game is fighting not learning about the story. I hope this little insight of what each vn engine offers and what doesn't offer will help you. If you have any questions post here or want to ask why [engine_name] is not added it's because i can't post all of them.
  13. Like
    firecat got a reaction from Emi in The so call VN engine [the truth behind them all] [10/28/2015]   
    I have seen so many users saying "I can make a visual novel with [name_engine] , its so better than [name_engine_2] because [name_reason]." Yet they forgotten that there are always bad things in a engine, you could fall for paying such engine to only discover that it has no way to make that dream game. This is why why i'm listing well known vn engines and their cons, I hope the guide will help you pick the right engine for you not the company.
    renpy - One of the most known engine in the world (i'm not kidding), it uses python language to make vn. It's being updated as much as it can and also people have been able to make rpg from it. The main reason people choose this over any other engine is due to the freedom to add anything, learning python takes a while but most people have the novels stay in dating sims or storyline. Another key reason it's used is due to the fact that it can make windows, linux, mac, android, and IOS, which is very great advantage for anyone wanting to build games in a certain area or so. Finally it can be use for commercial  and non-commercial use, however the art is not free but that is another topic itself.
    tyranobuilder - The main problem with this engine is the price but if you willing to overlook that it offers almost the same has renpy. HTML is the reason people have buy the game, however there have been problems with the HTML from not being able to click anything to buttons not working. It claims to be the fastest VN maker but that is something the user has to figure out. If you are able to code 2 scenes in renpy under 30 minutes thats fast progress, tyranobuilder is drag&drop meaning you have to waste 50% of your progress to clicking on a button. lastly tyranobuilder script language is javascript, almost no indie developer even dare use javascript, the reason is due to the fact it was never built for games. It's the main reason why tyranobuilder games lag campre to any other engine in this list. Also the maker of tyranobuilder fail to understand that it was Processing.js that make games work better in javascript not ECMAScript.
    Novelty- its the same idea of tyranobuilder but it was first built way before tyranobuilder, also its free so there is no reason to even buy tyranobuilder other than the HTML that lags. Novelty use C++ and java to script the language, this is a huge advantage since you can use this language to get jobs faster in the world and people from unity will hire you for just knowing how to code a vn in C++. As far as i understand, the main reason no one goes there is because its only windows OS which limits everyone who is not windows.
    Belle - Another VN engine that works like tyranobuilder, one big difference is that it's free. If you looking for tyranobuilder alternative for its HTML, this will be the one (again it was build first). Another advantage is that it really does run well in HTML but the bad news is that it only builds HTML which is the only thing it can build the game.
    Unity plugin: Fungus - Now i dont know much about this engine (reading things off google), it does seem like it another no code engine. what really makes this one different from all other engines that i list is its ability to run animated sprites, unity build (standard build, no consoles included), and the script is whatever unity has right now. Since this is Unity you will face these problems, Poor graphics quality as compared to Unreal Engine, Unfriendly User-Interface (even if you download the plug-in you will still have a bad time on it), and lastly dependent of unity, if their web browser stops working you have to wait for them to fix it, if unity discover a hack bug you have to update, if they going to upgrade you have to upgrade.
    Cloudnovel- A website browser to make VN, the reason i put this one so low is because it does a poor job to help developers. You'll find that there is no scripting language so you cant really do anything new with it. Another thing is that you cant use it outside their website so it stays in cloudnovel with no way to gain money. The drag&drop has pages that you must click and wait for the website to load your pictures, music and your gameplay. Lastly on why it makes such a bad vn maker is due to the fact that its only in english, sure it might be possible that someone might do it without reading but most of the great stuff is in english writing and in english videos.
     
    Thats everything, I didnt add GM because its design to build platform games not VN, construct is way too basic gaming that offers unneeded elements in VN, RPG maker is only build for RPG, adding long dialog will not help in a rpg (only the boss does that) 80% of the game is fighting not learning about the story. I hope this little insight of what each vn engine offers and what doesn't offer will help you. If you have any questions post here or want to ask why [engine_name] is not added it's because i can't post all of them.
  14. Like
    firecat reacted to Deep Blue in Narcissu 10th Anniversary Anthology Project   
    No, just no, I would love to support this but sekai project you can go to hell, it really really saddens me to not support this ): 
  15. Like
    firecat reacted to sanahtlig in blogs within a blog within a blog   
    Here's your example (pulled from the community blog sidebar):
    Games for Adults Halloween: Cartagra ~Affliction of the Soul~
    I kind of see firecat's point.  This is an issue involving the inflexibility of automation and conflicting incentives, unfortunately.  I'm not sure there's an easy fix that would satisfy everyone.
  16. Like
    firecat got a reaction from CeruleanGamer in lego more valuable than pizza   
    Lego the original minecraft game since 1970s.
  17. Like
    firecat got a reaction from CruelN1N1 in A really annoying MS Word problem   
    very easy to fix, delete/stop using MS word, download this: https://wri.tt/
     
    enjoy.
  18. Like
    firecat got a reaction from Justin579 in Hentai   
  19. Like
    firecat got a reaction from Deep Blue in Caption this video   
    when someone thought it was a good idea to make a super long cheat code.
     

  20. Like
    firecat reacted to babiker in Fuwanovel Thoughts - Quarter 3   
    Because there are better podcasts jk
    One thing I would like to point out is that, while you're not the only one who does stuff on the forum, you're probably the only one who does the kind of things you do. They are at the end, luxuries. Not all forums have giveaways or forum games or community podcasts, and you happen to be the only one here, aside from that one time Rose did one, who does it.
     
    You seem to be expecting other people to start doing these activities or for them to renew their interest in your new ones.
     
    Alright, time for a bit of brutal honesty: They're not as good. Your old activities had more interaction for us, mainly the games. I don't think most people here would prefer watching you dance over playing the games you created, like the card game thing or the riddles thing. A bit more organization of the games would also be nice, I recall the other team not making a move and you not doing anything about it for like weeks until both sides got bored.
     
    Maybe brain storm new ideas and make a poll to see which one people want more?
     
    How about asking people what podcast topic they would prefer to talk about?
     
    But if you chat on the TS all day and then decide to do a fitness training stream out of the blue, don't expect staggering results.
     
    There's a lot you can do Ren. You have great potential, and while people might be lazy and guilty, you have to realize you can be just as lazy and guilty. I don't mean to hurt you, but by this point I don't think anything but brutal truth can make a difference. Peace out man.
  21. Like
    firecat reacted to monkeysrumble in Fuwanovel Thoughts - Quarter 3   
    We can't force anyone to do anything they don't want to. And if anyone thinks they can do something that would bring people together then it wouldn't hurt to do it. Having an admin that isn't as busy as Tay would be nice to just have some communication between staff and users.
     
    I don't really see the need to force people to participate in activities though, no one needs to take 10 minutes of their time to do anything. If people want to take 10 minutes if their time it should be because they want to.
     
     
     
     It kind of is starting to become exaggerated at this point.
  22. Like
    firecat reacted to Kaguya in Fuwanovel Thoughts - Quarter 3   
    Says the stream advertising machine who sits on teamspeak all day and only shows up for that and some random games- you are not fuwanovel, Ren.

    Meh. I'm still moderating, you know. It's just that there's nothing to moderate currently. I am spending less time in the site, but I still check it 20+ times a day and whenever there's a report or discussion related to moderation going on I do jump on it.

    I do have my pm group, yeah. I post there because it has almost everyone I like + it's a free talk thingy, so I can just talk about what I'm currently hyping. Easier than making a new thread, will get more views than if I try to revive an old one. This account existed for the sake of roleplaying in the past, and while I still do it sometimes, I don't have the drive to anymore, which makes posting weird.

    What exactly you want from me other than moderation? I can't be at the site 24/7 to do it. I can't suddenly think of an awesome idea that'll make the site super active.

    All I can is make the same stuff I did in the past- bad daibanchou mods and virtual trading cards of our members. That and updating my list, which I do whenever good enough game is translated.

    The trading cards and the mod were pretty popular (no need to mention my list), so so tell me if you have any interest in it, anyone. Also, I've been looking for a hacker for a project of a larger scale, but I couldn't find anyone so /rip.
  23. Like
    firecat reacted to Chronopolis in Fuwanovel Thoughts - Quarter 3   
    What would the front page look like? I'm not up-to-date on the proposed changes.
     
    On increasing community forum activity:
     
    I think why there hasn't been that much participation in your forum games or livestreams, is the forum games requires commitment/learning, while livestream events require interest in what's being shown + showing up at a specific time). We could hold a big ideas + vote thread about what events / "do/make things together" people would want. The global forum activity dropping is a result of people percieving that there's not much interesting outside the cliche they hang out in (nothing inherently bad with that, from an individual perspective).
     
    In the VN sub-forum, groups such as the visual novel group or "what are you reading" are good for mantaining a group of community. Discussion threads like /visualsnovels/ has would further liven up the place.
     
    In general, give things for people to check out (stuff where interest > reluctance to commit). If there's a project that fuwa members have done, people will check that out because we are curious. Give places for people to say their opinion and let us get to know each other. Maybe there are lots of interesting/broad discussion topics we could have (e.g Favourite place in japan / what's your plan on going to japan / thoughts on japan, how much anime/ln/vn have you played in the last year and comments). Notice the barrier to entry is low, but interest garnered can be high.
  24. Like
    firecat reacted to Narcosis in Ren'Py for Android discontinued?   
    Android support became an integral part of Ren'Py. At the moment, devs can build android packages for their games straight from the launcher. Download the latest stable version and check it out for yourself; you can build a package out from one of the samples included within the launcher.
  25. Like
    firecat got a reaction from Silvz in Would You Be Interested In A Umineko Replay With Others From Fuwa?   
    why dont we just talk about it now, we already know the story and such.
×
×
  • Create New...