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firecat

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Everything posted by firecat

  1. well its very insulting that you think hispanics do not talk to black people or if you think we are close related to them, just like those american tv shows that people watch and support everyday. who ever you talking to doesn't really show you the whole community (considering that you didnt know how many cubans live in NY and that we were forced to learn english). its very clear that you are only talking to the americas not us, when i mean "us" i mean people in The United States of Mexico (you mad that we stole this ), Spain, South America, and parts Cuba (there getting internet give them time).
  2. what is wrong with you... we don't look like them or talk like they do. some of us are white so we easy can blend in if trump wins and declares us useless, we also talk english i'm living example so don't think we don't know what you are talking about. NYC is filled with mostly cuban people, they are the ones who talk fast spanish with few cuba words mixed. la hispanics what? or do you mean L.A because even they don't know what your game is about, maybe you were talking to the american hispanics that have lived in america since birth who might forgotten spanish. my evidence http://www.hispanicresearch.com/index.php/hispanic-market-data/hispanic-market-profile-and-demographics/112-a-closer-look-at-the-largest-hispanic-city-new-york http://latino.foxnews.com/latino/lifestyle/2013/09/17/growing-up-speaking-only-english-young-latinos-making-effort-to-learn-spanish/
  3. dude we haven't heard of your game in the hispanic side, you dont communicate with us or know where we are on the web. also the number of followers could be fake, youtubers have done done this with their channel, facebook as well, tumblr with hype train, blogger.com, etc you get the point.
  4. this, this is what i'm talking about. its all business talk and not human talk. you have to talk to your audience as a person not a way to convert them.
  5. technically they already have exposure for their game, the west will just bring less profit since its not very popular and many americans dont consider vn a game. this is why i give up translation on my vn for english, no one in america willing to look into the game without some kind of high PR. also yes the bad english just didnt help but more importantly the americans are never going to consider vn like they do with anime, thats a fact and unless the americans do vn won't get anywhere.
  6. you could talk to people more about the project, you barely even post anything here.
  7. its official you are a fanboy, i wouldn't say it if you didn't try to think about the developers it hurt but now i definitely know that you are completely and unreasonably hopeless. how could you so selfish, how could you not feel any pain for the developers, why do you think you are a dictator. this is what i'm talking about the steam community being a bad community, just because a community is saying something doesn't mean that community is considered a good community. in other words, jumping into the bandwagon is bad for small business, youtubers did the same thing and look what happen... random videos left to right, play the lottery at 1 Billion but small chance at winning , surveys will pay the bills, payed for playing games, twitter/facebook is better (killed myspace rip), iphone is better (its basicly the same as android), make vn for your first game, and the internet will pay for itself (it never did). its real you cant say no to it: https://en.wikipedia.org/wiki/Bandwagon_effect moreover, the indie crash is a lie, we dont know who started it but anyone with a brain will understand that every indie developer has different budgets (spending) and in no way shape or form will developers stop building games. @Valmore this involves you too. look what you are doing, you are trying to pressure me into doing something i hate. you are no better than ISIS who do the same things you are doing right now. shame on you, shame on you.
  8. yes thats the thing i'm talking about, the story might fit but history is mess up. unless someone where a full time historian, the audience will not understand certain reference to your vn.
  9. *looks at everyone's post* i'm not wrong, it has become a community filled with people who -> think <- they are worth more than gold.
  10. its already been point out that people use that sentence has propaganda. if 20+ developers cant find success in steam (including fnaf creator) then there is no way that sentence is true. also just so people won't counter, fnaf creator only wanted to create games (sure i dont like the game). but he is receiving death threats, this has nothing to do with being popular or else there would have been laws about this kind of stuff (this is not a law debate). the fans are the ones to blame for making a game into something people dont like, where do these fans come from? steam because every fnaf game (not mobile) has been only in steam. you know what steam will do? nothing because its just a website.
  11. just a few notes: Akkadian is a language for ancient Mesopotamia people, not a culture. Kushite Religion is very limit, there is basically no research done on it. you will run into Canaan vs Bible reference battles, its best to understand why the two are not the same. Hindu mythology is way different, it never has been connected with the bible while everything else has in some way shape or just plan added. it seems lke you not thinking this through, while the story you thinking might sound good, it ultimately will be misleading if people find that nothing in the vn is worth its price. these are what makes people think oelvn has bad vn, they think its an american trying to do a story.
  12. let you said this: "I don't think Steam can really fall under the title of "Just Another Website" until you can name 9 more similar websites that deliver the same impact as Steam does." now you saying it can't do that: "You still need to market the game and give the fact that it's easily accessible through Steam as a selling point. Even then, there's no guarantee of success." oh and just so you wont play word games, keywords are "impact" for the first sentence and for your current post the keyword is "success".
  13. i already told my answer, steam cheats developers and ruins lives. you can read the 20+ developers who went through the process of what many consider "best platform for pc software".
  14. its never proven, people keep saying that to make it "sound" like its the only place indie developers visit but thats not true. this is coming from people who also say that there are more users in xbox/psp than psp/xbox, its all just lies that people want to fill to make it true. steam ruins lives, the ultimate truth, 10 developers who got nothing from steam: http://www.puppygames.net/blog/?p=1574 http://www.gamasutra.com/blogs/StevenHonders/20151228/262752/The_consequences_of_failure http://venturebeat.com/2015/07/29/five-nights-at-freddys-developer-on-hate-and-working-at-dollar-general/ http://www.gameranx.com/updates/id/19356/article/female-developer-verbally-abused-after-submitting-game-to-steam-greenlight/ http://siliconangle.com/blog/2015/06/22/indie-dev-on-why-he-doesnt-believe-in-steam-sales/ http://www.gamesindustry.biz/articles/2013-10-30-indies-market-early-and-often-or-sink-into-obscurity https://www.reddit.com/r/gamedev/comments/37f2r2/unsuccessful_steam_games/ http://www.gamasutra.com/blogs/DanielWest/20150908/253040/Good_isnt_good_enough__releasing_an_indie_game_in_2015.php http://www.escapistmagazine.com/forums/read/7.847349-Steam-Greenlight-Failure-Leads-Indie-Dev-To-Torrent-His-Own-Game this is why vale VR is a failure: Valve blames developers http://www.digitaltrends.com/computing/is-vr-making-you-sick-its-probably-the-developers-fault-valve-claims/
  15. well the guy never had any plans to do this, just like every youtuber who i came across and wants to be the next pewdiepie.
  16. all i know is that you hate me, which leads people to not trust anything about him/her. its sad to see how much hate you have on me for something so simple, maybe you can call this peer pressure. if you stop the hate you lose credit on the forum. its very sad how things when for you, we all dont hate users on this forum but continue to do so will just end on a bad taste. unlike you i dont care about credit i'm too old for that, everything and everything you youngers try to do will not work. also you got to admit, the legal system is 50/50 you cant win or lose.
  17. and you say i'm wrong, everything you just said is wrong and this is just one sentence. legal stuff is tricky, there never is a clear winner so forget everything you never known about legal system because people did get away with killing someone. i did prove that steam is bad but you hate to admit the truth just like how religion people hate the truth about jesus being a zombie (like come on, he die 3 times that should never happen). it really is opposite day here domino's supports my claim https://twitter.com/dominos
  18. by the way happy national opposite day, everything you type is opposite. so ya good job satsuki for admitting your guilt and i didn't give you cancer nosebleed.
  19. tu shade (english version = same to you) read the propaganda post or read the whole thread to understand what we are talking about. think about this, we do have millions of humans but we do not have millions of gamers under one synchronice time event or people wanting to always play games 24/7. its impossible to have 100 million or 10 million people under a website, its been proven time and time again that it will crash. we dont have the technology to handle that much people, there just no possible way. steam did go down once, dont say its due to a bug because its not, so if they cant handle traffic then no one can handle traffic thats a fact. you can see his name on the newspaper, his name will be Bob, i didnt say his name because i dont believe people think hes real. Bob admits that people dont take him serious for his name, so why should i explain Bob to you, a complete stranger. you forgetting that steam is sued by 2 countries and has games under a lock system, if steam goes out of business you lose all games and any mmo connected to steam will be lost. also you didnt get the understand behind the sentence, that leads me to believe that you a kid. let me talk to you in kid talk: you buy a xbox 360, keep the xbox 360, do not sell but look VR go buy. again no one has proven that steam is better, its impossible to know what the sales are online without them giving a report. this will explain why online retail is a mystery. i said "steam application" which is the ->application <-, the thing that valve forces you to play games. maybe that was too much a big word for any kid. http://www.thefreedictionary.com/application 7. Computers A computer program designed for a specific task or use. you fail to understand google so here is a video explain what SEO is about: thats what i mean, kid you haven't experience what it is liked to move into another state or country. there are so many microaggressions in the world its almost feels bad. also google microaggressions if you cant understand the word.
  20. what did i tell you about statistics, do you very belive a game like war of war tank has over 100 million players, or darkorbit with 950,000,000+ players, or LOL (league of legends) to have 90 million players. everything you shown is clearly nothing. it involved with people's minds, we talked to a psychologist and discovered that people tend to overreact (like what you guys are doing now) or over think what people say or read. we can never prove people's mind about why they choose to go with steam but we can find the rumors and people's money. our psychologist agrees that people tend to stay on steam for the game but thats because they brought the game, it makes people feel like they had to keep steam to own the game (which we all know that steam will never allow games). if you ever played a mmo you know the feeling of keeping that dress/weapon until you see something better, this is what steam is doing, better and newer games while still making players have unplayed brought games. lastly our psychologist does agree about our research about people believing in steam too much, developers do tend to brag about games, people do want to support the developer, not everyone join steam. it seems like you forgetting that steam is an international game and this means that certain people believe that everyone use steam (which no one can prove). remember everyone has responsibility, not everyone use steam for everything and not everyone can use steam, i know people from other countries and they dont know what steam application is, they thought it was something to do with steam. google is where the answer can be found, steam's keywords involved "steam, valve, greenlight, and (english game here)" but not native words like "vapor (spanish word), スチーム(japan), and 증기 (korean), none of these show steam website. another thing, since 95% of steam games are english (indie games included) many international users feel like its not for them. thats right, steam is not friendly to many well known gaming markets. sins toxic (final fantasy X reference)
  21. again with the propaganda and you being part of a congregations group, look let me give you the straight fact answer. you and me have nothing, you and me are never going to win this because it can't be proven or seen. i stated this on the thread and you completely ignore it, the real fact is that steam is a website, you cant say no to it being a website. steam is taking advantage of indie developers, if i could at least make people question the use of steam then maybe this wont happen in the future. its all about stopping something before it gets out of hand. i said "there were no major deals through companies" keyword were were (wûr) v. 1. Second person singular and plural and first and third person plural past indicative of be. 2. Past subjunctive of be.
  22. it involves developers not gamers, since i clearly shown that steam is just like any website (where's your meat shield now) it will help developers with deciding their fate. however it might be be lost in time but if i could at least save some people then i'm fine with that.
  23. yes congregations (its a real word look it up), every last one of you believes in the propaganda and started a propaganda just to prove a point. the real answer is that no one knows the answers, people had made steam into a wonderful thing and look at this, you guys even did it bravo, A++ propaganda. steam isnt doesnt even -> market <- itself into a wonderful platform, the only thing its saying its to buy from them just like any other ->market<-. lets talk about this -> market <- steam has been doing, we know its been on since September 12, 2003; 12 years ago. why didnt it become popular in 2003? why it didnt it market itself? well internet was not worth anything to common people in 2003 having digital sales was like paying $200 for fast speed internet or in other words digital sales were worthless to common gamers in 2003. steam never had a market record in the early years of the company, the mear fact was that they were too new and inexperienced which leads gaming companies laughing at steam. how did steam become what it is now? its believed in 2009 where news reporters had interesting topics on steam. they question steam application rules which we known today has "Locked Games", they also question many of today's problems they include bad games entering after 1 year or a month without anyone caring why, hidden agreements, etc, you get the point. however people had mistaken this criticism into "join steam but watch out for this stuff". however thats not where the big push comes from, it did start the propaganda but in 2012 of october greenlight was implanted in steam. remember steam never market itself in 2003 - 2012 (10 years), there were no major deals through companies, no indie developers, steam had nothing worth it. if you got a game on steam between 2003-2012 (10 years) it was because you earn it, thats where that propaganda was born. many developers brag about it, they never thought for once that valve would turn on them and they had hope that they can earn money from this digital era (our computers/internet had evolved). sadly many new indie developers saw greenlight, they were all thinking about the same thing... profit and exposure. thus the never ending propaganda, false hope, cheap tricks, etc, started which in turn had brought us to today's steam has the most propaganda talked show, way more than ISIS (its true). what about their market? as i said -> new developers only <- uploaded to steam. big companies upload them to consoles or other websites, sometimes studios upload them somewhere else. this had flooded steam with indie games, the new developers brag about it and some are never seen again (most due to not caring). no one said steam is the largest gaming platform, its true look it up on google and you find nothing, steam itself never claim that title they never did, the players/developers made it up. there is no evidence that there are over 10 million active people online, accounts maybe but accounts are not people. people visit websites all the time, its common to see people visit popular websites because of the propaganda, however no one will ever know how many people there are since thats not how things work in the real world and news reporters covering steam deals is not considered "proof", its more like "buy these deals because we are being sponsored by certain company", then youtubers copy the news reporters. lets end this with one big shocking discovery, everything you guys post, helped my research for publishing an article for a newspaper (we haven't decided who to talked to yet). every last one of you was very helpful more than reddit users who had rant about being the best and having ignore all our "counter" argument. we have gotten every information we never needed from you guys, greed, disbelieved, trust, lying, history, and love. dont worry your usernames or the mansion of this forum will be talked about on the article, we will only be saying we research users on reddit.
  24. good now you are learning, now how many people do play the game? the answer is up to the user since we can never get that information. how many people bought that game? its a very random answer but once people buy it they dont consider to rebuying it ever again, thats right once its brought you are left with no way to gain money from the same audience. that brings us to where things are right now, sales do look good but its one time buy. you could add DLC but really why? vn are complete stories and not one the western companies has rights to upload a DLC. the hype train can only go so far as well, since we cant upload extreme violent games, most visual novels will never past and once the companies had upload all the 13+ age titles people are left with novels that cant upheld the ones we know today. its like retro games, people like them and today's newer games cant match the retro era (in other words we might see more bad vn in the future).
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