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firecat

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Everything posted by firecat

  1. why didnt you read the example one page 1, oh well here are your 9 examples: itch.io -the same but moblie games, browser games, ad-free expernace, and yes it has a client (you got ownd steam) Amazon - you can also add browser and mobile games. IndieGameStand - you can also add mobile games Your website - you can add anything on your website even console download (yes people can and had done that). Microsoft and itune store - yes microsoft copy apple, so basicly windows or mac download and you can download mobile games for that company. gog.com - pc download and yes it has a client. Desura - pc download and it has a client overkill time ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ gamergate.com - pc download with moblie support. gamestreamer.com - pc download shockwave.com - pc download bigfishgames.com - pc and moblie games finish him ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ indiedb.com - helps get the word out! why u no read, i never blame steam. people in the vn community help make it possible to create the vn and placed it on steam. there is no evidence that greenlight played a role in helping create many titles that sakurai project uploaded. following the news from the companies through steam doesn't count, thats not what the topic is about.
  2. so why cant the full game be released now? why make a good game stay in greenlight because of some rule?
  3. yep you ignore my article link, vn are hard to come across yes but you are being native about how this works. if there are only 3 companies that offer vn in english, what would happen if all 3th stop supporting it. thats right you get nothing, relying on a few companies because "actual high quality VN with a budget" is considered risky they even know it, why do you believe sakurai project is doing all these kickstarters. none of them are rich, if they were they could have gotten the vn without user's help, steam did not help bring vn to you, it was us with the money. if we didnt fund them it would mostly sakurai project would just not had made vn. they wouldn't even be in steam if it wasnt for us, so no steam did not help at all, you fail to see that. steam statistics are fake, 10million people? you means 4 million in the usa, 3 million in the world (time zone) and 3 million are dead or inactive accounts. you know another fake statistics, these: http://world.time.com/2011/05/24/damn-statistics-top-five-false-figures-that-mean-we-get-the-world-wrong/ http://www.darkorbit.co.uk/ - Registered: 92,574,314 http://www.seafight.com/ - REGISTERED:47,307,980 over 100 million players - lots of players to play (dead forum) - http://mabinogi.nexon.net/ [sarcasm] oh wow these games are way popular than steam platform, it looks like you are wasting time on steam, you could have found a friend or a girlfriend with 100 members. [/sarcasm] there are many fake game design classes, learning how to code is just the starting line. here is a video on game schools and with over 276 advice on gaming, they should explain this better:
  4. i'm also a gamer, unlike you i study the game design before scammers and steam overpopulate the internet so dont play that "i know games" card. the reason you didnt find vn is because you were not interested in them, its all about the mind, in your lifetime of gaming you are told that there were only action games, puzzle games, shooter ups, rpg, card game, and classic games. i'm not blaming you for not knowing about vn, the job to make vn popular in the west has always been difficult since not many people consider it has a game. now in this new era, we have tools to make vn popular but its starting to get messy which can lead to people misleading a vn game. you cant read their minds, no one can, why they brought a vn is up to them. just like buying a book, you know its a story but why did they pick that story, its there teste in the novel, telling people to read it or force them is against everything we worked. yet you are comfortable with steams agreements about never owning the game, forcing you to download the application, not getting refunds within certain reasons, a company known to be sued by 2 countries, and the company who is known to never releasing half life 3. this proves why vn are way different than a standard game, you pick that game because it interest you. if a book you like is interesting you buy it, you dont care if its hardcover or digital (well theres topics but thats for a later time), you want to read it. what you saw its just a small store of vn, elsewhere in japan there is a huge store with physical copies (some digital i think) and its basicly the same has a book store. you cant say a company is helping vn in the west because thats not at all what we should be focusing on. steam doesn't offer anything special for developers, the deals you got are something the developers are willing to do. they been peer pressured into thinking steam is better, greenlight is worth it, news coverage, payouts, fans joining, everything. you see how crazy it sounds even from me, its the same like taking a drug pill, it will boost your muscle, better eyesight, relaxation, smarter, faster, youth. do you see the similarities, they are both peer pressure. the reality is that steam is a website, the developer got an audience that wants to play the game but cant because peer pressure. a real life story and how it ruin them: http://www.gamasutra.com/blogs/StevenHonders/20151228/262752/The_consequences_of_failure
  5. yet, not every title they have on the website (i'm looking at about 95% sex visual novels) have been place into steam. so no sales dont matter for them, if games like Forbidden Love with My Wife’s Sister, Shera, My Witch ; Harem Party get concerned because of one platform rule you are seeing a decrease in sales. thats no better than watching a porn video that also censors stuff, the reason to buy the sex vn will be gone. also dont forget that not everyone likes visual novels, just like people who do not like to be naked all the time. its a mind game, if people buy the vn then its their reason not some report card that says people buy 10,000 because its selling high. thats where steam (name event here) comes into effect, yes they buy it but did they play it? a visual novel thats not played is ruining the reason why we want to make visual novels popular in the west.
  6. says the guy who brought from humblebundle and made a thread about it steam didnt do that, Sakura project was the one who talk to visual novel developers and ask the visual novel community for money. i dont know why they decided to go with steam but since visual novels are not first person shooter, you are seeing a gaming industry questing the treatment of vn in steam community. also platforum doesn't matter, if it got popular in playstation portal that most people haven't buy then why shouldent the same thing happen with VVVVVV, Epic Battle Fantasy, Tank Universal, etc. all of them got popular without steam, heck even halo got popular for xbox and people where worry about buying it. nope google just looks at keywords, if you look up cats you'll get "cat" with "cats" this is called SEO the very same thing youtubers learn to build an audience. another factor to consider is that 80% of newbie developers publish their game -> only on steam <- which means google keywords only found that game in that site. do a experiment, look up at my game "The Unknowns Saga", "the unknowns" and "firecat" you will find that google's SEO works for anything. thats thinking as a customer not a developer, yes you found it, yes you found us but steam didnt do that for you. if anything you could have done the same search and still found us and a very good game. nope steam didnt do that, mangagamer directed users to steam. the only thing steam did was censored the game which most users like myself did not like to buy (its not a good idea to buy a censored game when there is a uncensored game, why even do that). the company's direct users to steam, it was all them, steam had nothing to do with it, visual novels where not part of steam for like 90% of their time has a platform for PC games.
  7. @everyone this is not a customer viewpoint, think about game development. steam does have people but you can force them to download/buy your game, its no better than having a page on itch.io or gamejolt. also since steam requires greenlight you are losing time, your game could be playable for many people (its a sin to not release a good game because of some crazy vote rule). steam takes you way too serious for asking you to have a real bank account when you could use paypal on other sites. just like i say, you cant force people to keep 24/7 news coverage on your game (well pay them but thats losing income and there are rules). if your game is just another game in steam then you just another game developer with many other game developers. lastly, steam will do nothing for you. everything i can do is what steam already offers: upload a game? already can do that on itch.io, gamejolt, indiegamestore, google play steamspy? already can do that on itch.io, gamejolt, google play but in a way more private way. sell? already can do that with itch.io, google play, indiegamestore discounts at your own free will? already can do that in itch.io, google play, indiegamestore audience? developers are the ones that worked hard to build an audience, any website can do this. just because a platform is popular, doesnt mean games will be popular. (example: every vn in steam is never placed on the front page.) upload mobile games? only itch.io, indiegamestore, google play/itune store, amazon, and (secret website that i have no idea or forgot but it does exist here). also steam allows bad games and here are 10 examples: Sakra Santa (admit its bad and we all know it) : http://store.steampowered.com/app/421700/ HuniePop (repeat your sin): http://store.steampowered.com/app/339800/ the 1 dollar 1 hour for bad steam games: its fun they say, its on steam they say, my greatest evidence on steam bad games: http://store.steampowered.com/app/353560/ a curator on many bad games: http://store.steampowered.com/curator/7048177-Worst-games-of-all-time/?appid=329950 this, i dont know: http://store.steampowered.com/app/27020/ its a AAA game it should work, nope: Batman Arkham Knight -> http://store.steampowered.com/app/208650/ remember this scam game on steam: Journey of the Light -> http://store.steampowered.com/app/371440/ it looked like a good game but...: http://store.steampowered.com/app/392050/ this link to many bad indie games: https://steamcommunity.com/sharedfiles/filedetails/?id=218344472 last and not least: http://store.steampowered.com/app/226700/ they all had a chance but fail, remember being popular means risking your credibility has a human being.
  8. So i'm seeing many newbie developers (yes that one guy who brag about getting past Steam greenlight), thinking steam is special, join steam, steam is everything, etc. The truth is, Steam is not special in any way shape or form. Why? it's just another website to upload games. you do not get special treatment for uploading a game on steam, you just proven that you got a game build and had it uploaded to a website. "Well i get downloads, more than any site", false you (the developer) worked hard to build an audience. Steam did not buy, offer, direct, users to your game. Everything you did for your game was done by you, the only thing you asking your fans in return is forcing them to download the steam app. "i got news coverage from steam", again false. they choice to pick the games they want to cover, there are hundreds of games released each month. just having small coverage means you got something for people to play, steam doesn't force or buy reporters, every news media just wants a good game. "i become popular in steam", false. it's your hard work that made it. your fans only know about the game, you has a developer only are recognized by a fans who want to know who you are as a human. unless you did something horrible (like fnaf, that youtuber, that guy who scam people on steam, etc) or something cool (like undertale, bloodborne/soul series, etc) that was all you. "Steam is cool", ya if you like to spend days on end filing paperwork, releasing personal data to valve, bad support, forcing users to use steam app, doing extra work for achievements that gamejolt/xbox does for free, losing downloads because it's considered old game, and losing income by the day. "i did get greenlight and upload it to steam", again it's just another website. greenlight cost $100 so you just lost $100 for a game that might not come out for the next 2 months or a year. that means if you dont get your game uploaded, you lose interest in news media, you lose income, you lose some of your fans attention, you lose credibility for not being smart and had it uploaded to another site like gamejolt or itch.io, your friends will never forget the mistake you did, and lastly you feel bad for no reason, peer pressure has taken over your life. so remember, steam is not special, i dont want another thread posted saying "i got greenlight after 3 months", we all know why it took that long to upload. steam its just another website with people who want to play games, developers are directing users to steam. its your choice to fall into these childless day dream of becoming a star. life doesn't work that way and either does steam.
  9. but that ruins the history part of the game, people won't recognize the difference between the characters because they are too different. it's like making godzilla into barney, the difference is ruin everything about people ideal look on the original character.
  10. well at first it was o.k with him having a belt and some future stuff (heavy armor and belts were never part of egypt cultural, the sun will kill the man in any heavy armor). now that he has some kind of facility, it just defeats the whole learning aspect of egypt. Nun is known to never have any temples or place to worship, having a location just for kills the character.
  11. just wait for phantasy star online 2, i'll come
  12. + international people = 100+ trillion.
  13. no the problem is that it favors a character more than anyone, the butterfly appears once and it never got a chance to be anything. the tree seem more willing to follow a plot than expressing itself for what it hopes to be. the farmer seems clueless that it has a special tree, which is very wrong in many fable stories.
  14. i read fast too and most voice acting are done under 10 seconds of recording so its not really missing anything.
  15. fable stories are about learning, the length does not matter so long as there's something to learn. the story only offers death and lost friendship has an ending, which is not what fable story is about.
  16. i never ask for this, blame rooke, its more annoying when people dont read the entire thread.
  17. we do not have any information on the movie funding (other than the kickstarter), Mentat Studios have already started on another anime called under the dog: https://www.kickstarter.com/projects/774031583/under-the-dog/description this questions the way Mentat Studios have been doing, two projects under one year thats way more than american budget can spent. It also has no track records on building any movies or anything related in japan search engine. Well we can called the "Sakra Project movies" since they are heading to the same direction, i wouldn't be surprised if they never got to the big screen. people do tend to forget long projects, its not even popular outside the country so there is a very good chance we will all forget about it. the matter of fact is that there is no way to know what might happen, they even said it on their kickstarter. its like saying "We can do it" then 8 years later the country hated its president (its obama you fools).
  18. o.k you made that Larian and Obsidian statement with no research, you only have yourself to blame. game development takes time, there is never such a thing has a set time. movies as far i know takes 2 million or more in the course of 3 years in animation, they are asking 400k, they are below the animation setup require to build the movie. its not in 3D so they cant use "disney magic" to help them, i'm very confent that they will only get 10 minutes worth of film. this blog supports how anime is made: https://washiblog.wordpress.com/2011/01/18/anime-production-detailed-guide-to-how-anime-is-made-and-the-talent-behind-it/ how long a movie takes? its the same with game development, you can never guess the right budget for it and you can never guess the right time for release. As i keep saying, you can't keep using kickstarter for everything even if your fans willing to drop money. its not how business should work, it makes people question the way its used (Sakura Project) and major business will never take you seriously because they too dont believe that you can handle money. the problem with them using kickstarter is them losing credit for gaining profit and handling money, these are very important in the business industry. i won't spend my money on a company that can't gain profit or know where the money is being handle. its bad business and many are not going to take the risk.
  19. Obsidian studios: that was just one kickstarter not 5 or 10 Larian studios: again its only one kickstarter Black Isle: not proving anything, infact they were sued so yes that was bad that they had to redo stuff. i never said its a bad thing, using kickstarter is "a way to build a finish game" not "build a game". the major difference is that they (Obsidian studios, Larian studios, and Black Isle studios) are working on rebuilding their brand not asking for funding all the time.
  20. thats what Sekai Project did, its what MiKandi Japan is now doing, and its what kickstarter creators Yancey Strickler, Perry Chen, and Charles Adler hate. also companies like Sekai Project, MiKandi Japan and Rayark are already making money, they are too lazy to earn it themselves. they are no longer consider indie companies, under this definition: AKA: they are doing it wrong, we will be glad to see you fall into recession. now a new era called crowdfunding is making companies rely on consumers than the sales they have earn. this will make another business cycle but only in crowdfunding companies, they will all lose profit and they will stop gaining new clients.
  21. companys using kickstarter?! has the internet gone too far!?!
  22. wrong, according to many sources: so it was still the author but left notes to help finish it, we talking about making a completely new story and the same characters.
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