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Haiyami

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  1. Umm can you go by that again. I'm wanting to translate, "なぜか?!すぃ~と・ほ~む" by Tryset. It seems the only xp3 file in here is data.xp3. I can get inside the data.xp3 via Garbro using "no encryption". Upon entering the data.xp3 files we have what appears to be directory folders. bgimage bgm fgimage image others rule scenario sound system startup.tjs By the way you can view .ks files in garbro (depending on the version of the kirikiri engine). i clicked on s001.ks in Garbro and a new window to the right of the directory window of GarBro, showed a code line. You get the option for Encoding. Default for the first time is Unicode (UTF-8). Switching the encoding to Japanese (Shift-JIS) will make the code readable. I'm not sure if by switching the encoding in GarBro that it's decrypting the file. I'm not positive if this kirikiri engine is KiriKiri or KiriKiri2 or if it's just Tryset games in general in the the way they are encrypted and programed. So from here I want to translate the game but i am not sure if i should extract data.xp3 as whole or just extract the scenario directory within data.xp3 container file. The scenario directory contains all the .ks files and I have no clue how to go about making a patch file. I don't want to over-ride the data.xp3 file because that would be a pain in case I want to go back and re-translate. So can you be a bit clearer on the instructions for extracting, translating and repacking as a patch file using Garbro? Your explanation was one long run-on sentence and really hard to read and understand.
  2. I'm trying to view .ks files in notepad++ with the selected setting encoding>character sets>shift-jis and I'm still getting jibberish. This is an old game. Oyakosaimin by Poison. I used Kikiriki to extract the files but I'm wondering if the decryption is not working because i don't have the correct versiosn of python installed. I have Python 3.9 installed. So why am I having trouble with notepad++? Atom doesn't work either.
  3. I've noticed a shift over the past 2 years, since COVID happened. Lately there has been a lack of variety for very high end titles that have come out in the eroge industry. Mostly what I see is DMM.com type stuff, where there may be high end art, but the scenarios are very short. Or I'm seeing indie style games. There has also been a surge of what looks like cellphone types. But I haven't seen a wave of high quality games come out as of late. I've seen romance stuff come out with 1 or 2 H scenes total. Almost as if they are set up with the intention for an all ages version or to be easily marketable outside of Japan. There are those that come out. For instance nakege(game that have story and make you cry) still come out but even those are few and far between to be called 18+. Nukege(fap style games) seem to lack variety, least on the high end titles. When they do come out, scenarios seem shorter, or the route map layouts seem to be less complex in their flag triggers. The highest tier games wouldbe stuff like Majikoi series which had AAA actors in there. But if we are talking about normal budget, I don't see Yuzusoft coming out with much. Liquid has sorta fallen off the wayside. Tryset is iffy. Feng hasn't shown much. Unisonshift (don't know if they are still around) I haven't seen as of late. My observation is that the eroge industry has slowed to a crawl and the release of games that have long play hours seem to be dwindling.
  4. If notepad++ isn't the right tool to edit scripts what tool should I use then? Are you implying I need Unity? Also I'm not sure what you mean by minus to encrypt and plus to decrypt. Is that some option to get around encryption in garbro? Also the game is in the database for extraction but I don't see any merge options for creating image archives or creating script file for .med extension.
  5. Well I see AE VN Tools doesn't work. I have windows 10 64 bit. I downloaded latest build on the website which was 32bit win version from 2017. Tried opening a data.ypf archive and it said it failed because it was being used by another program. I have no clue what other program is using it because it's not woking. The game in question is [Tougenkyo] Haramase Taiken Gakushuu ~Shizen no Naka de Seikyouiku!?~. Japanese name is [桃源郷] 孕ませ体験学習 ~自然の中で性キョーイク!?~. This game came out in 2017 I believe or earlier. Why does nothing work for me? I have tried tools provided to me on this site to attempt to extract scenario files to translate and fix broken images that don't properly load in game from multiple types of games and nothing works! The Yu-ris engine is one that's most extensive on development but again I'm not getting any good tools. And this game is old too! I'm about to just give up. All I want to do is decrypt and uncompressed script files to edit and recompile them into archives again but nothing works properly. Is it so hard to ask? I know that when translating recompling into a seperate patch file is fine but if I'm fixing broken image linking I need to override game's default files. *sigh* I've been struggling for 2 years now and I've made little headway on anything.
  6. Okay so an update. I was able to some what get notepad++ working to correctly show japanese for the script files that came from the md_scr.med file. NOw that I have gone and translated a short route and edited some pictures I am using exmed and merge_mpark2.exe to try to remerge the extracted script files back into an archive file called md_scr.med. But I don't know how. the exmed.exe file works fine by draging and droping the archive to extract things. But I have no clue how to recompile. Help! here is the original script file by Fudegaki soft. Somebody give a wack at it and create a proper unpacker and repacker for the scenario archive file below. By the way I can't run python. I've tried to figure the damn thing out but I have no clue how it works. I'm a GUI type person. https://drive.google.com/file/d/1RAorYKwc_QnMLUqPgyMVHywQaeTZLAH1/view?usp=sharing
  7. Anyone know how to use the merge_mpark2.exe or merge_puregoddess.exe that comes with exmed? I don't know how to re-archive the data I extracted and there are no instructions anywhere. i'm supposed to remerge files into an archive file called md_scr.med but when I drag the files on the exe I only get two empty folders. A "used" folder an a "merged" folder. A little help would be nice.
  8. Okay So I found a real awesome site that has a bunch if script unpacker and repackers. http://asmodean.reverse.net/pages/exmed.html and https://proger.me/vn/old/#arctool are great sites. Looks like we finally get some decent tools for .MSD extraction and md_scr.med archive files. Inside are multiple scenario files and they are different types. Upon extracting the main MSD archive file Each scenario is listed as a S001.MED, S002.MED, etc. You can not extract further. Extracting from an md_scr.me d archive will produce scripts with no extension, just a file name. An example would be 001_Ayana. However there is no extension and you can't extract further. So I'm kind of looking for a universal text/script editor to translate and edit directory paths to images as I'm also doing decensor work. I tried pulling this into notepad++ but it looks like changing the encoding to JIS does not do anything. Garbled mess most of the time. The .MSD files read better and I can see the lines in proper Japanese, but the directory trees that is supposed to show in script files are a garbled mess. Any scripts extracted from a md_scr.med archive won't even try to appear normal. Can't even see the lines to translate. Just garbage text. I think it has to do with computing language that's related to the games engine. In Notepad++ you can see how there is options for C++, python (in latest version), html, etc. And I'm no sure which engine some of these games run on, nor am i sure of the scripting language that the games are programmed in. I think Notepad++ needs a plugin. But since I can't find any decent information I am in need of just a universal script editor that will work for any game's extract files. The two archive files I listed above are archives from westvision's bakyuunyu kissa, released in 2006.(MSD archive type which I think uses kirikiri engine), and fudegaki-soft's Saiminjutsu series, starting with saiminjustsu3 and saiminjutsu 4. So what do I did to do? I don't want to use a different editor each time I'm want to use a different game. Do I use a standard text editor or do I need some type of script editor? I'm in need of lot of help. And don't get me talking about games from Lune. I have been trying to edit script files from those games and they are a nightmare. All images for character sprites are x & y coordinates oriented when they are generated on the screen. For Lune games image placement coordinate files have their own special script in a separate directory. That's why in the main scenario scripts may only call a back to an image file name but it won't call back to the coordinate files. A long time ago I was able to kind of decipher in script files partially for Saiminjutsu 4 that the character's faces and body sprites are separate. Main scenario files usually call to only the sprite body. But the face is separate. An also depending on how zoomed in the character is there is may have a category for small and normal. But it's called back to a different script file which then has it's own naming convention. But because script files are a garbled mess I can't see the call commands. I'm guessing. And this is why it's vital for me to see directory branch scripting and call back scripting properly when editing scripts. So if anyone has any advise of a good text editor/script editor to use for both decensoring of images and for translating that would be really really helpful.
  9. I got a new windows 10 laptop where can I find ITHVNR 64bit for windows 10? I can only find an old 32 bit version floating around.
  10. I can't get the 18+ version from Fakku anymore. It's been taken down. HOw do I buy the game now?
  11. That's because BMP doesn't have proper transparency. It uses a solid color background which is encoded to act like a green screen. You'd have to do some photoshop magic to get the any images to act like a transparent.
  12. I don't think so not as well. GarBro has a built in pack tool but it depends which game and engine you are using. You can extract and recompile with with .xp3 files easily as long as you find the right encryption. There are certain files types that GarBro doesn't have a recompiler/packer. That's .med, .msd and .msg. .gyu files. Also extraction doesn't work for .gyu files. For pictures in .gyu files you need to use the convert multimedia tool but you can't extract scenarios either. It frustrates me to no end that there is is no recompiler for these file types. There needs to be a GarBro update.
  13. Well I give up. Guess I can't recompile the scenario files for saiminjutsu4. No proper recompile/archive creator out there.
  14. Ohh .gyu I think I remember now those are from imouto paradise 2. Garbro extracts perfectly fine. Interesting enough if you pull a .gyu file into Photoshop it can read it. Just save but it can't recompile jpg or bmp back to gyu properly. If you want to save picture as a jpg you have to pull a .gyu file directly to Photoshop and save it to jpeg png or whatever format you want. What I want is someone to tell me how to recompile .med scenario files.
  15. Don't know if anybody find anything for a complier/repacker for .med files that works without python? I've tried Garbro without setting the archive type. While it creates a file, the game won't load due to some error. I don't think garbro can compile the archive properly. Anybody have any solutions for repacking .med files? I tried asmosus's tool but it doesn't work. Also asmosus's tool when extracting corrupts the files. By the way I edited the md_scr.med file of Saiminjutsu 4 but I can't find any tool to properly recompile the damn thing. I guess there are only tools for the CG's but I want to compile all the files extracted from the scenario archive.
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