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Review Link Heya! I'm Kosakyun. Last month, I reviewed Dreamloop Games' first visual novel title Inescapable: No Rules, No Rescue for Fuwanovel. If you're familiar with the title, it probably means you caught whiff of whatever drama was happening around its release. While some of the criticisms do make sense given the game's price and just a broader context of the overall situation, it's better if you still play it yourself to get your own opinion regardless, right? So given the opportunity, that's exactly what I did! For a quick look, here are some points I felt were important. Pros: Vibrant cast of characters with their own quirky personalities (sometimes to their detriment) Creative setting for a relationship simulator Cool UI and miscellaneous features (minigames!) Routes with themes that play nicely into the game's setting Mia Cons: It's incredibly slow-burn (felt lika a slog at some point) Limited saves The minigames lack meaning or replayability There is no "Extra" tab for CGs and Music There are no guides and I cannot find my last fucking achievement because the description is so vague I'm curious to see if you guys agree with whatever I said here, so come at me with your worst! No really, please. Talk to me about it. I need someone to talk to. Here's the Steam page if you're interested in taking a peek at it yourself!2 points
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N/SFW Voice actress to voice any character you might need!
mitchhamilton and one other reacted to misuzugon for a topic
Hello! I am a N/SFW voice actress who can also do some sound editing! I'm trying my best to make my dream come true and will be happy for any support or business I get! https://misuzugon.carrd.co/2 points -
VN podcast - An VNture Podcast (by Tauros113 and M.R.)
Fujoneko and one other reacted to VNturePodcast for a topic
Today we discuss weebonomics with none other than the (self-proclaimed) king of all otaku: weebjail!2 points -
Hello everyone My name is Rene, I have joined these forums in the hopes of getting some fresh thoughts on a VN project that is currently in story development.1 point
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Seeking Sprite/BG/CG artists volunteer only, NSFW EXTREME
HataVNI reacted to clownbabygamzee for a topic
I'm looking for a sprite artist, cg and bg for a very mature rated VN project called Friendship & Stuff: Carnival Of Debauchery. Details here https://lemmasoft.renai.us/forums/viewtopic.php?p=564271#p564271 Only Gaku and Kyo need sprites right now honestly, volunteer basis or rev share only. We have a programmer Contact me here and on discord, clownbabygamzee1 point -
What Video Games Are You Playing Right Now?
mitchhamilton reacted to adamstan for a topic
Thanks - I'll check it out when it goes on some kind of sale (Steam Winter Sale perhaps?) - full price is too much for me (I guess it's still too "new" game for price drop).1 point -
WELCOME TO MY NEW REALITY! In the story we will follow a group of young people who are trying to solve the murder of one of their friends, and the disappearance of a most people in the town. I'm Yume! and I'm a developer that likes to create and play a lot of different games, but mostly the ones that are more focused on the story. Right now I'm working on a visual novel that I've been wanting to create since a long time ago. This game is a nonlinear visual novel that combines horror and romance, with also some meta elements added to the mix. The game also has multiple endings and different branches that explore different aspects of the town's lore and mysteries. (The game is still in early development and I'll be giving updates here and on social media and on my discord server) Twitter | Instagram | Tumblr | Discord1 point
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Sharing My Music and Sound FX - Over 2000 Tracks
Kosakyun reacted to EricMatyas for a topic
Hi Everyone, I hope you're having a great start to the holiday season! This week's new music tracks are: On my Fantasy 12 page: "DUNGEON MAZE" https://soundimage.org/fantasy-12/ On my Horror 2 page: "NIGHT STALKER 2" https://soundimage.org/horror-2/ As always, they're 100% free to use with attribution, just like my thousands of other tracks. Attribution information is here: https://soundimage.org/attribution-info/ HIGHER-QUALITY OGG MUSIC PACKS Please don't forget about my higher-quality Ogg music packs. They sound awesome and are a great way to help support my efforts. You'll find them here: https://soundimage.org/ogg-music-packs-2/ Enjoy, stay safe and keep being creative!1 point -
What Video Games Are You Playing Right Now?
adamstan reacted to mitchhamilton for a topic
yeaah, i think the first one has a ton of problems and the endings being one of the biggest issue. try true colors. i was amazed on how much i loved that game.1 point -
I am new to your forum. I love visual novels and I'm writing mine=) I hope I'll get used to your forum=)1 point
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Hello! Welcome to the forums, @work12! If you don't mind me asking, what's the VN you're writing called?1 point
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Anime kids
Novel21 reacted to littleshogun for a topic
While HCPC did have perfume, it didn't have Tsubomi encounter a boy in her childhood. Instead, the more obvious answer here should be Go Princess Precure (GPPC) with the premise is exactly what the OP stated; main character (Haruharu) meet a boy (Kanata) when she is little girl and he give her a perfume (Actually Princess Key) and when she is older, she transform using perfume and meet 2 other girls (Minamin and Kirara) who can transform. I hope that I can answer the OP question here.1 point -
Akai Ito Review – Blood Red Threads Of Love
Dreamysyu reacted to Pallas_Raven for a blog entry
This is a condensed version of the full review which can be found on my Main Blog Here. Genre - Horror, Yuri Play Time - 25 hours Developer - Success Steam VNDB Shaped By Inevitable Bonds Being bound by the red string of fate is a common trope in Japanese romance stories and at first glance you might assume that Akai Ito would follow these conventions given its emphasis on yuri. However, nothing could be further from the truth as the game takes this romantic convention and repurposes it to further a disempowerment horror story. Fate takes on a shade of grey with the feeling of love being tinged by the march of supernatural forces who care nothing for this newly formed bond. Akai Ito is very much a visual novel from a bygone era and this makes it a strange oddity in the modern day especially with how few games in the medium get HD remasters. Its strong core identity has only grown in potency as its peers have fallen into obscurity and a lack of the cliches of the current age makes for a novel experience. Even its strange collection of design choices are not enough to sour the overall package. With all that said how well does this mix of yuri and horror stand up against the more varied modern medium? Let’s follow the treads of fate and discover what this relic has to offer. Returning To A Forgotten Home – Narrative and Themes As a narrative core romance and horror make for odd bedfellows and it this exact dissonance Akai Ito uses to great effect. It utilises a supernatural mystery as the binding element between these two halves and puts each to good use as the source of the tense horror of being in the shoes of a weak protagonist and for rich variety of yuri relationships. Sometimes this is pushed too far and stretches the player’s patience with just how powerless the protagonist is even in situations where it does not make narrative sense. Returning to a family home you barely remember is a strange experience with memories slowly coming back as you explore the place where you once spent so much time. Such is the backbone of Akai Ito’s supernatural mystery, a forgotten past in a distant home which many people who would rather the protagonist, Kei, forget for good. No secret can remain hidden for long when curiosity guides the one it concerns and this acts as the diving force for both Kei and the player leading to a feeling of exploration and forward momentum. Each new discovery hints at the next and passes on the sense of intrigue in such a way that the player never feels too sure they know how this is going to end. There is a well divided structure to the distribution of key revelations between the routes so none of them horde all the good twists and they are provided to the heroine with which they have a connection, so they can be delivered believably. What this means in practice is utilising them as a source of conflict against and between Kei and the route heroine creating dynamic situations in which secrets flow out naturally. In doing it this way the supernatural mystery can sit next to the other narrative elements without overwhelming them with major plot points centred around it. Alongside the mystery sits the game’s emphasis on a tense disempowerment brand of horror. Kei is no superpowered fighter nor does she become so over the course of the story. Instead she is a fairly average human in terms of physical capabilities and this makes the threats against her life all the more palpable. The player instinctually know the consequences of any harm that comes her way since they too feel the fragility of human life with each attack being a possible broken limb at best or instant death at worse. Tapping into this primal fear of our own weak bodies and the spectre of death in every possible slip up is the game’s greatest achievement and it injects a visceral sense of tension into the supernatural threat facing Kei. It feels as if even the slightest nudge could cause this story to come to an abrupt and bloody end. The only issue with this approach is that Kei’s weakness can sometimes be pushed too far and she feels like a passenger in her own story with her love interests doing all the heavy lifting to the point of eclipsing the person who is meant to be the main character. While this never makes itself know enough to break the player’s suspense, it can still be distracting to see how little our main character does at times in their own story. Tied Together By Fate – Characters On one side of the character divide with have our protagonist Kei who as mentioned above is a deliberately underpowered character for the threats they are facing, but beyond that they are also immensely relatable. Their vulnerability makes the actions they take to face the threat against their life take on a greater weight and helps sell the human nature of their heroism. Kei is not someone who is helping out of the goodness of her heart and instead she acts to protect and support those she cares about, normally the route heroine. The childish and selfish streak in her does a good job of making feel like she is someone her age, on the cusp of maturity but still with a lot of the emotional baggage of a teenager. For a player point of view character, this mixture of strengths and weakness is perfect for keeping interest constant and having a relatable point of reference among all the supernatural forces since we have all been in that cusp of adulthood during our lives so we too know how confusing it can be. She also works well as a mirror for the heroines since she has the innocence that they do not and is able to see through the masks they wear and show them their true feeling even as they try to reject her. These bonds are reciprocal as Kei learns and matures in a way close to the route’s heroine by taking on a small amount of their traits so she can be more like them. Sitting opposite Kei is the rest of the cast, both heroines and antagonists, as they all share a similar clear focus to their aims even if Kei is not immediately aware of what they are or what they involve. These competing desires lead to them rubbing each other the wrong way and results in interesting, telling and varied interactions that do a lot to further the mysteries at the heart of the game. The conflicts are not limited to fighting against the antagonists and many stem from the heroines’ differing values as they struggle to contain their hostility or unease towards each other, all the while tiptoeing around Kei. Such a wide pool of character relationships helps support the game’s multiple route structure as it can put an emphasis on a certain set of struggles to make them the focus, keep them fresh and encourages a thorough dive into each route to gain a complete picture of these characters. The mystique surrounding the antagonists is maintained by never revealing enough through these interactions to give away what drives them or what they have planned, but still provide enough for the player to form their own theories. As a whole they are an astonishingly well thought through cast that fit their roles and the tone of the game well. Otherworldly Beauty – Visuals, Audio and Technical Presentation is one of the key elements used to sell this HD remaster and, while the original version never released in English, there has been a clear effort to make sure it lives up to these expectations. This new layer of polish breaths life into an early 2000’s title with crisp visuals and increased fidelity which helps enhance the game’s tone by giving it a grounded aesthetic. The charm of this older style of anime character and CG designs is not lost in the transfer into HD and now it stands out even more alongside a field of moe centric visual novels, making it a refreshing blast from the past. However, the visuals have not been stretched to fit into a widescreen resolution and instead light patterned sidebars have been added to fill out what would have been black bars around the image. These are relatively unobtrusive and to be expected since this is a remaster rather than a remake and they never intrude into the experience in the way simple black bars would have. On the audio front the sound effects and music maintain the excellent atmosphere of the original and they are clear to the listener with no distortions. Each track is used to great effect and they all lean into the mystery and romantic tones that define Akai Ito which leads to some impressively emotive moments. Despite the general high quality of Akai Ito, there is one area bringing down the whole experience and this is the uneven nature of the translation and its implementation. The overall quality of the translation is decent, but there are certain places were it stumbles and these happen often enough to be distracting. One of the most noticeable places to observe this is in the menus where some text is translated very literally to the point of requiring you to stop and think about what the button you are hovering over actually means. Within the game itself there will be moments where the phrasing of certain sentences will be unnatural or flow poorly and you’ll wonder if you misread it which brings you out of the events on screen. Then there are the issues with how text is implemented into the game, it is a regular feature for a single section of text to be broken into several textboxes with one ending suddenly and shifting directly into the next in a way that makes it clear that the original text occupied a single textbox. This can lead to the text lacking the impact it might have otherwise had if it was delivered as a single blow rather than being split up. All these points are disappointing given the otherwise high bar of the game’s quality and are worth keeping in mind when considering your purchase. Conclusion On the surface mixing yuri and horror might seem to be a recipe for disaster but Akai Ito showcases a strong case from how taking two disparate genre together can lead to exciting new games. Smoothly blending the suspense of its supernatural mystery with the horror of our own fragile mortal bodies and the enriching and varied nature of love is the main draw of this visual novel. Backing this up is a solid cast of multifaceted heroines and villains alongside a protagonist who displays a strong humanity in her actions. This strength continues in its visual and auditory presentation which has benefited highly from the HD treatment. The only places the game stumbles are in its uneven translation and frustrating lock system, but neither of these do enough to ruin an otherwise well put together title. Verdict – An outstanding disempowerment horror experience that utilises its yuri component with grace and which stands out despite its age and a few questionable design choices. Pros - + A good balance of supernatural mystery and tension keeps the narrative engaging. + The yuri relationships are presented believably and never overshadow the story’s direction. + Clear and crisp HD visuals that retain the charm of their originals. + Plays up the protagonist vulnerability just enough to enable the horror elements. Cons - - Translation can be a bit strange at times and there is a lack of polish when it comes to how it is integrated into the game. - The lock system creates unnecessary confusion and serves only to frustrate the player. - The protagonist can be a bit too passive in the events determining her very survival and often leaves things to her love interest rather than doing it herself.1 point -
How Otaku is Your Room?
Ray-Out reacted to Shinyun226 for a topic
Oh wow, is that Parfait from the Little Witch Parfait series in the middle (to the right of Yuna/behind Roll)? Didn't know there were actually any figures for those games. I'm not a big figure collector but I might have to track that down. Also guess I might as well show-off my collection while I'm here: Games: PC games on the top of the left shelf, with portable games in the middle and various game books on the bottom. Right shelf is all of my console games (except for the Megadrive games which got arbitrarily placed on the PC shelf for now because... well I'm out of space) Manga/LNs: Anime: Game and anime related CDs + Seiyuu CDs/DVDs/Blurays (mainly Mizuki Nana) + game adaption LNs and manga1 point -
What Anime are you watching now?
Mr Poltroon reacted to Dreamysyu for a topic
Finished Ascendance of a Bookworm, season 3. Overall, it's still the same anime. I can't talk from the anime-only perspective, since I've read the source material, but I think the anime is pretty decent. It's probably the best they could do with the source material using its limited budget. This season in particular feels a bit short, but it covers only two volumes of the light novel, and there are not that many things happening there, though the events that do happen are pretty great. Still, I'd heavily recommend reading the LN over watching the anime. There are two main reasons for that. First of all, the anime skips some stuff. It's not anything major, and it's understandable why they do it since the slow pacing of a book wouldn't work here. Still, one of the things I love about this story is its attention to detail, which makes the fantasy world where it takes place feel so real. The anime manages to capture this aspect well enough, but the LN is still much better in this regard. Secondly, there's simply no way the anime is ever going to give us the complete story. The LN it is based on is truly massive with more than 30 volumes, and these three seasons of anime covered only the first 7. Honestly, I'm not expecting another season of anime at all, which is a shame, since some people consider these parts to be an extended prologue, and the latest season ended on a rather depressing note. Talking about this story in general, it's pretty amazing. The world-building is insane, and the characters are pretty good as well. The MC actually has to adapt to the fantasy world, since her values clash with the values of its inhabitants so much. And not in the edgy Shield Hero type of way. She actually stays true to herself, though becomes slightly more flexible. Overall, it's my favorite isekai and is the perfect example that, if done right, this genre has a lot more potential than the popular opinion suggests. I recall, in the past, when I just started the book, I said that this is a story that avoids the usual isekai cliches, but going further in the story it becomes pretty obvious that I was actually wrong. As it turns out even by the end of the part that the anime covered, it actually has a lot of common tropes, but they are included in a rather creative way that makes them not feel out of place here. Overall, if we are talking about the LN, i'd give it a strong 9/10, or maybe even higher, depending on how it ends. As for the anime, I'm pretty torn about what rating to give it. I guess I'll settle on 8/10. PS. Also, this.1 point -
Please forgive my spam, but I really have to share it with you (and I'm actually listening to it on repeat for a last few days ) Recently I did a cover of "Yume no Tsubasa" (a song written by Yuki Kajiura, originally from "Tsubasa Chronicle" anime). I love this song, and wanted to do it for a long time, but it absolutely needs a female singer. And some time ago Yoko Matsuura (japanese local singer-songwriter from Otsu, whom I befriended thanks to very unexpected chain of events) invited me to do a collaboration video - so I suggested doing cover of this song together, and here's the result: I played the keyboards and did all the programming and editing, while Yoko played piano - and we're both singing of course1 point
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Good day, fellow Fuwanovellers! As you have probably noticed Fuwanovel is now back and we're stronger than ever. But even the strongest fortress cannot operate its kingdom without having fiefdoms and towers all over the country so we're likely to partner up with a lot of other sub-communities in this vast visual novel ocean. We will be separating those in three categories: Partners, Friends, Companies & Publishers 1. Partners Under "Partners" we define communities which have their own established communities in the broader visual novel and erotic gaming sphere. These are people we closely associate with and also plan projects in mutual cooperation designed to benefit both sides. These communities are of distinct size, but can also be bigger or smaller than us. Often there is not an individual behind them, but an entire group of administration, staff and contributors with whom we interact and work together on achieving our goals. The objective of these partnerships, is to create an internationally connected tunnel-system where people can be funneled both in and out of the Fuwanovel community. Both sides benefit from a mutual exchange between their members and contributions that are made in other communities can be freely advertised and promoted on Fuwanovel across all social media. After all, Fuwanovel is not the only community around and we shouldn't hog all the users and tie them down to one community. Instead, frequent fluctuations in activity are to be expected and five active communities are still easier to manage than 70 discord servers. But we digress... Current benefits of our Partners are as follows: - A banner of choice can be displayed on the Fuwanovel.net blog. This banner will link towards the cross-promoted partner community. (One major link per banner!) - Personal correspondence and mutual cooperative support to benefit proliferation of both communitys. New people will be told in fitting context to check out the partner's community to increase their userbase. - Frequent retweets and shout-outs on all available social media if applicable. Announcements will be retweeted and promoted. - Will be listed in a sub-forum called "partners" and have their own special role and color. - Special Role on Discord - New perks in the future 2. Friends While not being as privileged as the partners our Friends will also get support from us. Friends include something like middle-sized translation groups with established communities, personal veterans from the old Fuwanovel era who still run a blog, old e-celebs and the sort. Those are simply people who have contributed to the community a great deal and are supportive of Fuwanovel and whom we want to give back some exposure or promote their projects. There are exceptions however, we don't accept translation groups that advocate for or use MTL (machine translations) as official Fuwanovel friends. You cannot deny that MTL has become more popular over the years, but we still respect manual or at worst machine-assisted translation efforts. Benefits of our Friends are as follows: - There will be a sub-page tab on the Fuwanovel blog that is not as prominently placed, but will list the banners and icons of our friends - Limited (quote) retweets of their projects. Not every project update will be promoted, more relevant ones like a finished route, a partial or full release or similar will. - We're likely to help them find recruitable staff for their projects. Companies & Publishers One of the dreams of our direction we take with Fuwanovel is to achieve a harmonious coexistence between official translations and fan translations and in order to achieve that we hope for Companies & Publishers to support us on our way. On VN.Info we proudly display several of our Publisher's logos in our footer, to show they are actively supporting us, supplying us with distributable review codes, giveaways or pre-release information. As a publisher who works together with Fuwanovel you will be getting some obvious benefits. The goal is it to create an environment where players and Publisher staff can directly interact with another and answer questions with highest priority and relevance. Benefits of Companies & Publishers are as follows: - Access to a private company & Fuwanovel discussion group where we will negotiate over world conquest via Eroge - Listed on a prominent page on the blog - We'll write a company spotlight about them - Dedicated self-chosen colored Company Role to make themselves known as official representatives of their company - Special Publisher Role on Discord - They can publish and promote their own releases in forum posts which get bumped or pinned for the first week after release.1 point
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Kara no Shoujo Licensed by Mangagamer Summary "I want you to look for something ---- Me. My true self." The year is 1956; a series of bizarre murders rocks the city of Tokyo. Tokisaka Reiji, an ex-cop turned private eye, joins the investigation at the behest of his friend Uozumi Kyozo, a detective in the MPD. At the same time, he takes on a missing persons' case at a private all-girls high school, as well as a mysterious request from a girl named Toko to find her true self. As Reiji frantically struggles to crack the case, he learns that the murders bear an uncanny resemblance to a case in which his own fiancé was murdered six years ago. But try as he might, the body count just keeps rising... Ending Guideline / Suggested Route Order Kara no Shoujo is a linear story for the most part; there are no in-depth character specific routes (mainly just H-scenes and endings for them instead). There are many game overs & bad endings, three normal endings, and one true end. True end is accessible upon completing at least one normal end. Route Guideline *Due to the murder mystery nature of this VN, it is strongly advised that you make your first playthrough without a walkthrough! Use this walkthrough only after you get your first normal end to get the other endings that you didn't get! To save you some time from control-skipping, I have included Save Points in addition to the full route guides. Mizuhara Toko's guide has all of the Save Points, and from there you can Ctrl-F to find the closest Save Point to another ending. First Playthrough Tsukishima Orihime Mizuhara Toko Yosomiya Tsuzuriko Akazaki Nene Hazuki Kyoko Bad Ending There is a certain bad ending that you can get if you are a bad detective. Second Playthrough Amemiya Hatsune Kuchiki Toko Attribution This walkthrough is based on info attained on tlwiki.org with some adjustments made by Eclipsed. " KnS is all about finding cool and fun ways to break the player. ". You know what to do. Above. it was Toko... If I derped something let me know ASAP via PM!1 point
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Is it a PreCure anime? All I can think of is Heartcatch Precure... Mahou Shoujo Godzilla?0 points