Jump to content

Leaderboard


Popular Content

Showing most liked content since 07/21/2018 in Blog Entries

  1. 16 points
    After ten years playing VNs, you would think I would have completely lost faith in them by now, especially considering just how many I've played (744 not counting most of the nukige, replays and incomplete/dropped ones). Most VNs that aren't nukige are SOL-fests that exist solely to promote nostalgic fantasies about life in high school and getting into bishoujos' pants... not that that is an entirely horrible goal, but it isn't something I want to see five hundred times over. The romance is usually puerile and has no relation to reality, the characters have all their hard edges filed away by the needs of the archetype, and drama is used solely to add 'spice' (like one sprinkle of pumpkin spice, not cracked red pepper) to an otherwise endlessly sweet and bland recipe. So how is it that someone who has experienced that much essentially boring and pointless repetition of the same scenarios able to continue to enjoy VNs, even if he can't stand meaningless SOL anymore? At one time, it was a sense of duty, a belief that I was doing the community good by digging gems out of the piles of crap that are the SOL genre. I also had a sense of pride that I made an effort of objectivity that I have literally seen no one else attempt. I played games no one else bothered with because they didn't have the time or patience, and I did it because I thought someone looking at the games would want to know what they were getting into. I paid a price in a growing sense of bitterness, of boredom, and of a sense that I was forgetting the reason why I began to read fiction in the first place. I paid a price in people continually being trolls and trying to draw me into fights over my opinions on these games. I had people start reddits and send me pms being sympathetic about the very conversations they'd started (yes that happens). I also had people who respected what I was doing, and I knew there were people in the community who benefited from the fact that I was doing it. I watched VNs I had pushed get localizations and fantls (usually to my surprise), and I saw others that I had labeled as mediocre get hyped to a ridiculous degree. I tried to get other people to help with what I was doing, only to find that, without a reading speed similar to mine, it was too much of a burden on their lives and ate up the time to read the VNs they wanted to read. The bad generally outweighed the good immensely while I was doing VN of the Month, and even after, I found that the after-effects of my years of playing games I wasn't interested in personally had left me with scars I was unable to feel while my sense of duty was keeping me going. However, I can say that I still haven't given up on VNs. Why? The reason is ridiculously simple and at the same time profound (at least to me). I love the medium. For someone who likes an experience that combines the reading, visual input, and music without the need for a lot of input from the one experiencing it, VNs provide a unique storytelling experience. Books are great for the imagination and can send our souls exploring across landscapes that exist only in our own minds, but VNs provide a more filled-out framework for those who don't necessarily have the imagination to fill in all the gaps on their own, without rotting the imagination to the degree manga and anime do. I've been able to get people who had trouble reading books into VNs, then led them straight back to books and opened the world of imagination to them. I've seen people who had begun to feel the otaku community offered nothing more to them come alive again after playing a chuunige or a charage. I've picked up a random moe-looking VN and found a deep and compelling story that remains within me dozens of times. In the end, it is moments, experiences like that that keep me coming back, believing in the possibilities of VNs even now. It is the desire to find more such experiences that keeps me looking at new releases each month, and it is the belief that those experiences will never entirely vanish that keeps me from condemning the industry as a whole for the way it sabotages itself at times.
  2. 14 points
    Clephas

    Stubbornness and Burnout

    For those familiar with me, you know I spent year after year doing VN of the Month and that I ritualistically complained about how tired I was of this or that trope or bad habit that plagued the industry or games. I was asked repeatedly why I could still plow through so many VNs, despite the stress? The simple answer is that I have always been stubborn as hell. I've experienced 'burnout' numerous times in my life, mostly because I have a naturally obsessive personality. Once I start obsessing over something, I literally am incapable of ceasing to do so without something jarring me completely away from it for a time, which usually results in me realizing I burned out long ago and have just been hanging out of stubbornness. The same was the case for VNs. When I first started playing VNs, all VNs were worth at least trying. However, as time went on, I increasingly lost interest in most nukige and eventually my interest in 'everyday teenaged life SOL romance' (or 'the standard charage') began to fade. It was probably about 2016 when this reached the critical point, but it took another year and a two-week bout of flu where I couldn't think well enough to play anything to bump me out of my years-long trance. Part of it was that I rarely, if ever, took a break from VNs during those years. I was always playing at least one, and I had a tendency to barrel through them consecutively without even a short pause to rest, week after week, month after month. I used most of my free time to play them, I structured my work schedule and habits around playing them, and I generally existed solely to do so. I dunno how many of you can even imagine what living like that is like... but it was the fact that I am no longer driven to play game after game that is letting me sit back and enjoy the few I actually want to play. I go back and pull stuff out of my attic on a whim, I dig through my collection based on a desire to relive a single scene, and I generally just take pleasure in playing what I want to play. Would it be strange for you to hear that this all feels unnatural to me, after all these years? I've been playing third-rate charage I didn't want to even see, much less play, for years... and now I only play stuff that takes my interest, dropping them if I don't see any hope for the game to break out of the shell of mediocrity. I don't feel driven to blog about replays beyond when I feel like it or when I think I have something to add to a previous assessment, and I can actually sit back and enjoy the few charage I actually feel like I want to play. While I do have regrets, they aren't about the years spent obsessing and over-playing VNs, despite my previous words. I set out to do VN of the Month because, at the time, there was no way for people to have an idea of what they were getting into with most VNs. It was a bit startling how few people were seriously trying to let people know what kind of VNs were out there without spoiling everything from beginning to end. Even today, most reviewers can't seem to keep heavy spoilers out of the text, which saddens me. However, I no longer feel that it is my mission to 'fix' this. I've been there, I've done that, and I won't be doing it again. I will still play VNs, and I will still review them (on occasion), but don't expect me to be as prolific as I used to be, lol.
  3. 11 points
    It has been almost six months since I ceased VN of the Month. I can say now that while I do, surprisingly, miss some aspects of that particular column, the freedom giving it up has granted me is far greater compensation. When I was doing VN of the Month, I was literally the only person commenting on most of the non-nukige VNs in a given month. I was driven by a sense of obligation to those who read my blog to continue regardless of what it was doing to me and my life, and I can say now that that wasn't a healthy situation for me. I am still a VN addict. I probably always will be, just as I am a heavy reader in general and a lover of role-playing games. However, I still think the role I put it on myself to play was a necessary one. How many people who play untranslated VNs give honest opinions devoid of spoilers? For that matter, how many of them are honest about their biases when they feel they can't give a particular VN a fair chance? I made myself abide by a pretty strict set of rules when I was doing VN of the Month. One was that I would primarily evaluate VNs based on story, character development, and setting, while only mentioning visual and audio elements when they were obviously exceptional. My reason for this is that I lack the background to properly evaluate the technical aspects of audio-visual materials, whereas I have extensive experience with all sorts of reading material in general and fiction in particular. Another was that I would, on a regular basis, restate my particular biases, reminding people of the limitations of my objectivity. This was because I was writing on all VNs I played for the first time, and it would have been unfair for me to fail to state my biases beforehand when playing something that was outside my tastes or something that hit them spot on. The third was a resolve to avoid excessive spoilers. My standard was the Getchu page. If information was released on the Getchu page or the official site, I didn't consider it to be a spoiler, but I was to avoid spoiling things beyond that, except when absolutely necessary. The fourth and final rule was to strive for objectivity inasmuch as possible and be honest with myself and my readers when it wasn't possible. These rules were my guide posts for the years I did VN of the Month, and they served me well, generally... but I reached my limit. To be blunt, VN of the Month was only made possible because of my high reading speed and my willingness to structure my life solely around playing VNs and making money to buy more. Naturally, this way of doing things was doomed to failure eventually, but I got so caught up in actually doing it that I didn't notice it really at the time. Now, I play only what I want to play, and that makes me a much happier person, despite a few wistful moments where I wonder if I couldn't have done it a little while longer.
  4. 10 points
    You should read this over at https://j-addicts.de/vn-of-the-month-december-2003/ as not only does it have (some) juicier screenshots, but the formatting is much better. First of all, I believe I should thank the j-addicts/Koutou Yuumin team for their knowledge and expertise. This article grew way beyond my expectations, and I would surely have lost my way without them. Also, to the several friends who gave me feedback and helped me out in various ways, thank you very much. Well then, shall we start? This month has four masturpieces (get it?). They are Saishuu Chikan Densha 2, Kadowakashi, Christmas★Present, and Kizumono no Shoujo Gaiden. That being said, there are still several other quite decent games. The game that surprised me the most by the positive and my personal masturpiece is Jam 'n Limit, and the games that disappointed me much were Eisai Kyouiku and Yami no Koe III. If you're looking for this month's overall best game, the answer is probably something boring like Saya no Uta (the answer, not the game). How are masturpieces decided, you ask? Introducing: the fap-o-meter! In Erogamescape, it's possible to vote on how suitable the H-scenes were for fapping material, ranging from "Weren't useful at all" to "Were pretty useful." Thus, I will attribute a numerical score (from 0 to 5) for each of those and tally up the average. This will be known as the fap-o-meter. This isn't a fallible and objective method, but it should give an idea of how much cummies the players were able to get out of these games. The Games To begin with, I decided which games to play based on EGS's database. This is because it's bound to have more games listed than vndb. Out of 107 releases, I checked out 31 games. There were 21 games I would've considered for review, except that I wasn't able to obtain them as nearly all of them are obscure doujin games, which were sold exclusively at Comiket. I blacklisted 55 games: 32 are moege/charage/plotge – basically, games that have too much plot or other crap in the way of my precious porn, 9 were re-releases, 7 were PS2 games or not VNs, 6 were all-ages and thus no porn, and 1 was listed incorrectly. Please keep in mind that just because a game is ranked higher or lower, it's not an absolute indicator of its quality. Some games cater to one fetish exclusively, so they're not bound to please everyone. The game titles have been localized by me, as I thought that's something that a predominantly English-speaking audience would appreciate. That is if they don't have one already. The same goes for the synopsis. Many of them are translated by me, and at times, I've had to replace what was very obviously nonsensical machine-translated garbage. I am still in the process of learning Japanese, and translating is, well, challenging, but I can assure you that there are no lies, falsehoods, or made-up stuff on them. I will put any game descriptions that aren't mine between quotes and credit them appropriately. The screenshots are at 75% of their original resolution, except for one of the games where I could only play the widescreen version, so it's at 50%. If you're interested in a specific game, I'd advise for you to CTRL+F search for it. If you'd like to read my overall conclusions on this whole venture, search for My Thoughts and Conclusions. One last thing: I did not rely on machine translation tools to play these games. 1. Midnight Sleazy Train 2 EGS-Score: 74 (442) Atelier Kaguya TEAM HEARTBEAT Fap-o-meter: 3.26 (91) Saishuu Chikan Densha 2 Main appeal: chikan, forceful sex, group sex 最終痴漢電車2 "Touch her/Lick her/Verbally abuse her" "Some towns have legends of haunted houses or underground communities in the sewers. But in Takumi’s town, the ultimate urban legend is the Midnight Sleazy Train. Desperate for a spot on the train, Takumi waits by the station after hours. But he finds that you can’t just buy a ticket. Only by bringing the perfect female guest can you ensure permission to come aboard." http://anidb.net/perl-bin/animedb.pl?show=anime&aid=2444 Well, color me surprised! For some reason, this game has hundreds of votes, so I was curious about how that came to be. Perhaps a lot of people watched the H-OVA and became interested in the game that way? That's what I call a marketing success. But that's not all. The game itself is a pretty good nukige. Beyond the beautiful art and hot H-scenes, the game bolsters a pretty robust map movement system. Unlike most games where you wander at random, hoping you'll run into the characters, the game tells if there's someone at the place you're about to visit. It sounds like something straightforward, but it doesn't matter how good the game's content is if the system doesn't facilitate the access to that very content. Besides that, you also have verb-based interactivity during the H-scenes (filling up their lewdness level gauge), and this makes for perfect roleplaying. You're not just playing as a groping protagonist, you feel like the groper yourself. With all of these factors combined, it's no wonder that so many people enjoy this game and the series, yet to this very day. Though, if you're not that big of a fan of uh...gangbangs, you might not enjoy it that much. Maybe watch the H-OVA first and see if it's something you'd like. 2. Kidnapping EGS-Score: 65 (41) ZyX Fap-o-meter: 3.25 (4) Kadowakashi Main appeal: sexual slavery 拐 ~カドワカシ~ There was a certain man, an all-girls school art lecturer. One day, he came across Tomoko, a student who was being bullied, and saved her from her predicament. However, this very event triggered his innermost sadistic desires. Suddenly, he could no longer hold back, and forced himself upon her. To our protagonist who had awakened to his sadistic desires, Tomoko proposed that he sexually train one of her classmates, Yazawa Mizue, a pure girl, ignorant of the ways of the world. While being aware that Tomoko was hiding something, the protagonist decided to play along with her plan. Could he become such an individual that could rule others into submission? Not out of simple, mere lust, he earnestly wanted to find the answer to that very question. Will he really be able to rule over the heroines as if they were his own possession, or else, will he end up as nothing more than Tomoko's puppet? Wow, uh, what a fast development. They really get straight to the action, huh. Within a couple of minutes, the protagonist rapes one of his students, Tomoko. I'm actually not a fan of justifying this as "lol deep dark desires," but I guess that's the setup they were going for. The main meat of this game is to sexually train a trio of heroines. True to its name, with Tomoko's help, you kidnap two of your students and confine them in a locked room, starting off with Mizue. What really makes this game stand out is the sheer variety in H content. The heroine has stats, most of them sexually-related, and you have to raise them to allow for even kinkier play. You have to be strategic with your options to train the ultimate sex slaves. Though, if you suck, you can play on Easy difficulty. When I say variety, I mean that ALL of these options are available at the start (well, as long as the heroine "consents" to it). This means all kinds of play. You can choose to be kind or to be sadistic. You can make her service you or teach her pleasure through shamefulness. Ultimate freedom and variety. That doesn't mean you can just do anything. If you're too harsh on her, she'll collapse. Have this happen enough times, and you'll get a game over. So please, be responsible, and take good care of your sex slaves! When it comes to the staff members, the spotlight is on the game's artist, Mutou Keiji. He is responsible for the character design and art of many games I have played in the past, from Studio Triumph. It's extremely similar to JAST published Do You Like Horny Bunnies?. Perhaps they had the same teacher? It might seem odd at first, but I grew really fond of this style over time. The sex scenes are also animated, and for once, they actually look good. Nice! 3. Christmas★Present EGS-Score: 70 (62) Ail [Team Riva] Fap-o-meter: 3.09 (11) Christmas★Present Main appeal: BDSM, forceful sex, comedy クリスマス★プレゼント On the night of December 16th, with Christmas close by… In the corner of a town wrapped in the holiday spirit, our protagonist, Sajima Yuuji, was once again completely absorbed in picking fights with delinquents. All of a sudden, a girl in Santa Claus's garments fell from the sky, crashing into him. Carrying the collapsed girl who to his room, he raped her without waiting for her to regain consciousness. And so, the very next morning, this one Santa's apprentice came to her senses. Upon realizing the situation she was in, she was bewildered. "No...it can't be!" Not only did he deprive her of her precious symbol of maidenhood, but also the source of her powers: her precious Saint's Crest. And so, promising to return the crest, he set the following terms: "Until the day of Christmas, you'll be my slave." Abusing these powers, and laying his hands not only on this Santa's apprentice, but also his stepsister Yuzu, stepmother Honami, and other women…what will become of this year's Christmas? This was actually the game I was looking forward to playing the most. Considering this is the month of December, I really wanted to play at least one game that would really get me into the holiday spirit. It took me hours to figure out how to get it working, but man, was it worth it! While the description is a bit grim and dark, the game is actually the complete opposite. It's always fun and filled with comedic moments. The best way to describe this game would perhaps be "bakage" (silly game) due to its sheer absurdity and ridiculousness. Of note, the game has a sort of "affinity" system. Your actions will increase your "evil" points by a certain amount. So, you can abuse the powers of the Saint's Crest, which can make any wish come true, or you can be a good boy and play along as Santa's Little Helper, spreading happiness all over town. The art is beautiful, the sex is hot, the banter between characters is great. This game would make for the perfect Christmas present. 4. Defiled Girls - Campus of Used Goods Side Story EGS-Score: 70 (83) Rasen Fap-o-meter: 2.82 (17) Kizumono no Shoujo -Kizumono no Gakuen Gaiden- Main appeal: blackmail, forceful sex, group sex 傷モノの少女-傷モノの学園・外伝- The "Kazaoto Academy Student Guerrilla Incident". An incident where roughly all survivors suffered greatly. The women, raped. The men who refused to rape, killed. And now, once again, a new humiliation play was about to begin... After the terrifying incident took place, part of the students who attended Kazaoto Academy transfered schools. And so, the stage changes to the preparatory school, Mizuto Academy, which two of the incident's victims attended. They were Oomura Takeshi and Shindou Narumi. In the middle of winter, when he had just gotten used to his new school life, Takeshi discovered a laptop which contained a video of Narumi being gang raped. While he was in shock at this devastating sight, his friend Kaneda Masaru saw the video by accident. Unflinchingly, Kaneda comes up with ways to use this video to blackmail Narumi. Without being able to refuse Kaneda's suggestion, Takeshi, while holding complicated feelings in his chest, ends up agreeing to blackmail and rape Narumi. And so, asides from Narumi, they gradually went on to defile the other girls surrounding them... This an insult game. This game has insult scenes, the protagonist and his buddy insult the girls...wait, what? Duh, I mean, rape. Yes, that's the word. This game is basically a side story of the original Kizumono no Gakuen. You don't really need to have played the previous game as it's not a direct sequel. Takeshi and Narumi's involvement in the previous incident is briefly explained - Takeshi was forced to film the girls being raped, under threat of being killed, and Narumi was one of the victims. Upon finding one of his old videos, he can no longer contain his excitement. I prefer this game to the first one because I like seeing the gap between peaceful school life and the moments of higher tension. That's not to say that the battle royale setting isn't thrilling though. It also feels like more of a personal experience, since you have one protagonist instead of multiple ones/multiple POVs. While you might initially think it to be a rape fest...it's just so much more than that. It capitalizes on human emotions: sorrow, anguish, sadness, loneliness...and instead of an abrupt chaotic state, it's gratifying to witness that transition. You can also expect exciting developments such as betrayals when you least see them coming. The H-scenes are well, pretty good. There's nothing that bonds friends together any more than doing the same girl at the same time...the story is about the defilement of the girls, as much as it is about the corruption of the protagonist's psyche. Though it helps to have a friend who is crazier than you. At least in this game, the "villains" actually feel like villains as they delve into their intricate plots, instead of your casual rapists. Of particular note, this game has a quite nice atmosphere, boosted by a quality soundtrack. Good faps are to be had with this game. 5. I'm a Booth Attendant - Heisaku and Kenta's Wild Tales EGS-Score: 65 (35) Interheart Fap-o-meter: 2.75 (4) Oira wa Bandai ~Heisaku & Kenta no Yume Monogatari~ Main appeal: voyeurism オイラは番台~平作&健太の夢物語~ One day, a police detective suddenly barged in a certain popular public bathhouse that the protagonist was in charge of. "Dan Koutarou! You're under arrest, under suspicion of sexual assault!" With a clack, he was handcuffed. Several months passed, and after a hellish series of interrogations, his guilt was established. "Why, why am I the only one serving a prison sentence? Why are Heisaku and Kenta getting away scott free? But, it seems that is my fate... Even if they were to be caught, it does not mean that my punishment would go away, but... Is the public bathhouse that I inherited from my pops done for? I've really done something awful to him..." Man, I can't believe we came out innocent. I feel kinda bad about pushing the blame solely on Koutarou, but this too is part of fate, huh. Kou-chan, just sit quietly in your cell! So, we were cleared of suspicion, but what should we do from now on? You're right...for now, how about we go back to Koutarou's shop, and peek in the bath once again?! There's also videos of those women we filmed that we haven't used yet! To begin with, let's change bathhouse's name! Enter Heisaku and Kenta's Wild Tales! This is a side story, continuing off the ending of the first game. I really recommend that you play that game first so that you'll get the most enjoyment out of the story. Basically, this is a real-time, public bathhouse management game. You take in customers, and you can peek at them while they change clothes, are in the toilet or just chilling in the bath. You'll have to follow the schedule carefully and know the exact times when the heroines visit the bathhouse. The game's system is pretty helpful in this regard, but something like a tutorial would've been much appreciated. It takes some time to get used to the gameplay, as you also have to use and buy items that will help you in your peeping quest, but I find the experience to be worth the trouble. If anything, the banter between characters is pretty well-done. Most of the characters are actually adults, which is a nice change of pace. I also like that the previous game's protagonist went to jail since that's what happens when you do bad things. The game is pretty similar to the first one, so once again, that's probably where you want to start. Interheart themselves published a walkthrough for this game, and I wish I had noticed it before playing...oh well. 6. Please Teach Nanami and Konomi the ABC EGS-Score: 68 (101) Studio Ring Fap-o-meter: 2.61 (18) Nanami to Konomi no Oshiete ABC Main appeal: lolicon ななみとこのみのおしえてA・B・C "You're a college student on summer vacation. In your neighbourhood live two extremely friendly cute twin girls, Nanami and Konomi Nishimura. One day their mother asks you to tutor the two of them. "Nanami wants to study with onii-chan!" "Onii-chan, will you teach Konomi?" Of course, onii-chan immediately replies. "Sure, if you want me to, it'd be my pleasure." "He didn't say no... thank goodness." "Yay!" And thus begins your summer "lessons" with Nanami and Konomi." https://vndb.org/v1620 Alright, so uh...yeah. Despite the pretty art and cutesy voice acting, I found this game to be not much more than wish fulfillment for lolicon. To begin with, I'm not a fan of deredere, lovestruck heroines, but if you're into this type of content, you're probably going to enjoy it. 7. Lewd Little Sister BABY EGS-Score: 65 (65) Image Craft Fap-o-meter: 2.58 (13) Inmai Baby Main appeal: lolicon 淫妹BABY "The protagonist is a young man. He lives with his younger stepsister Mana in the same house, together brother and sister discover a lot of games (with sometimes interesting toys) and they have a lot of fun." https://vndb.org/v3153 Right, so, uh...yeah. There are two main points of interest in this game. First, it's the art or overall art direction. Not only are the H-scenes fully animated, but the sprites are also constantly changing very fluidly. The artstyle might seem simple, but it's nice and colorful. Honestly, this game very much feels like an anime, to the point I'd almost unironically call it an "anime game". The second point is the sheer amount and variety of endings. You have the freedom to craft the story as you please, but remember that everything you do has a consequence. Strictly speaking, I'd only recommend this to fans of the genre. 8. Children Milk Parfait EGS-Score: 66 (28) Shiritsu Sakuranbo Shouggakou Fap-o-meter: 2.57 (7) Kodomo Milk Parfait Main appeal: lolicon こどもみるくぱふぇ "You're a college student and while you love the many beautiful girls you see around you in college you prefer elementary school girls. Your girlfriend is 10 year old 5th grade elementary school girl Ai Hasegawa. She's happy to be your girlfriend but discovers that her best friend Aya Sakurai has a crush on you too! Ai loves both you and Aya so she decides it's ok to share! She brings Aya to your apartment and asks you to take her first kiss. Where will you go from there?" https://vndb.org/v4244 I swear, I'm not doing it on purpose! Anyway, for this game, I actually had to make a decision, since if I included the votes of the 2007 DVD release, it would score much higher. To make things fair, I decided not to. In my opinion, I found this game to be boring. The children don't act like children (more like naughty adults trapped in a child's body), and most scenes are teasing. I also thought that the OP was really catchy, it even forced me to get up from my chair and bust my moves for a few minutes. The UI is also extremely cutesy, which fits the mood of the game. 9. Matty, the youngest child EGS-Score: 61 (22) Complet's Fap-o-meter: 2.5 (6) Matty Main appeal: straight shotacon まってぃ Due to certain circumstances, Ryouta was sent to live with his parent's relatives, becoming a freeloader of the Okano household. However, in this house, he is treated as nothing more than the "youngest child". As the youngest child, he is constantly teased, submitted to unreasonable requests, and sent to do errands. However, he is simply not in a position where he can refuse. The eldest daughter and office lady, Sena; the second daughter and tomboy, Kana; and the youngest daughter and his classmate, Mana. These three, without exception, do as much as they like with their new younger brother. On the other hand, his aunt Kaori dotes excessively on him. In the middle of such an exciting daily life, embarrassing and fortunate events occur...what will happen to Ryouta? I actually completed two routes of this game...but it's difficult to call them routes to begin with. Okay, first of all, this is what will usually happen. At school, you get two alternating choices that decide what type of event will occur. When you're back home, you get four choices which are meaningless by themselves (e.g., kill time, go back to your room, watch TV, etc.), and if you're lucky you'll trigger some kind of event with the heroines. When it's time to go to bed, you can choose between going to sleep right away, going to the restroom, or reading a porn magazine (there are like four to collect, can you get them all?!). The first two of those choices CAN trigger events, but 90% of the time nothing happens. And this repeats every single day until the game ends. You have no idea which choices trigger what, you have to constantly savescum if you want to see events with a certain heroine (and of course, you'll have to try all the choices first, every time), and even then, more than half of the scenes are teasing. So all you're really doing is collecting events. I hope I was able to convey the frustration I felt playing this game. Why couldn't they have employed a map movement system, where you could just visit everyone in their respective rooms? Why this lazy, inane system? And even worse, the heroine I was aiming for doesn't even have an H-scene or a proper ending. The game just ends abruptly. What a piece of crap. Either way, the art by Mame is definitely the game's high point. I recommend that you read the prologue, download a complete save file, and check out the H-scenes. Or play a better game, by the same company. 10. Surrender - Ravished Body, Broken Heart EGS-Score: 60 (3) X[iks] Fap-o-meter: 2.5 (2) Shikkan ~Hazukashimerareta Karada, Oreta Kokoro~ Main appeal: BDSM, forceful sex, mystery しっかん ~辱められた躰、折れた心~ On a solitary island, somewhere in the distant seas, there laid a certain hospital. Upon embarking on a ship towards the island, and arriving at the facilities, the protagonist received a request from his brother, the hospital's director, to investigate the spy the who had snuck in. Taking on the guise of a doctor, he will interrogate the various suspects through any and all kinds of methods. However, in the midst of the swamp where anticipation and expectations intertwine, the evil that remained dormant within the darkness reared its ugly head. This is a mystery game where the objective is to uncover the spy and the island's other mysteries. Who is the spy, and what are they after? What secrets does this hospital hold? The navigation is done through a map movement system. I usually dislike these, but you can at least trust the characters to hang out in a specific place. There's the doctor who hangs out at her own office, the patient that stays inside her room, the two nurses in the nurse station and the nurse in the psychosomatic ward. If you check out the other areas, you can find out more about the game's world, side characters, and... special tools. When you talk to the characters, there's also this interactive system, kinda like the old verb-based games. Except that it's with nouns, people's names, locations and so on.In conclusion, the game's system is kinda annoying, and honestly, I don't feel like doing bad things to the characters when they're so lovely... The dialogue and voice acting are built in such a way that they actually feel like real humans. Speaking of voice acting, it's pretty good! You might recognize some industry veterans... I'd say that despite some annoyances, the journey does feel worth it. It's definitely a game I'd like to spend more time with. 11. Good Girl's Worries Counselling Room - Fantasy World's Immoral Guidance EGS-Score: 65 (15) Collection Fap-o-meter: 2.33 (3) Yoi Ko no Nayami Soudanshitsu ~Mousou Sekai no Haitokuteki Shidou~ Main appeal: group sex, forceful sex よい娘の悩み相談室~妄想世界の背徳的指導~ The game's protagonist manages a counselling website called "Good Girl's Worries Counseling Room". Officially, it is a well-renown website where volunteers give counsel to its female users, easing their worries. However, if you seize their trust by giving them appropriate advice, you will be able to meet them directly for a sexy time! In the meanwhile, the protagonist, upon reading the contents of their e-mails, flies off to a fantasy world, where his imagination takes hold of the events they describe. Essentially, when his brother collapses from overwork, by sheer coincidence the protagonist manages to find out that he was in charge of a counseling website. The gameplay is simple: you check your inbox on the website, pick the e-mail you want to read, read it, and then the protagonist imagines the H-events described on the e-mail. After that, it is your job to give the girls advice through a series of choices. I was initially disappointed, thinking it was kinda lame to not engage with the heroines directly, but I find this to be a really novel idea. They take what would be generic H-scenes and give them a backstory, aftermath, and the female character's perspective. The most fun I had with this game was reading those very e-mails and challenging myself to give good advice. For example, there's a high school student who talks about how several boys confessed to her at once, and she ends indulging their wish of wanting to create "pleasant memories" with her. I told her that she needs to value her body more and that she should be responsible and pick only one of the guys to be her boyfriend. It really feels like a very personal experience, where I am crafting my own story, almost as if I was actually talking to a real high school student. I did not get that far, but it seems, later on, you'll actually be able to meet the girls, so there's something to look forward to. After all, most of the game's H-scenes only occur inside the protagonist's fantasy world, not in reality...or do they? Another point I'd make is that while the art might seem kinda amateurish, I actually think it's pretty hot. I like it! 12. Bright Future - Wet 'N Messy 2nd Time EGS-Score: 70 (93) FlyingShine Black Fap-o-meter: 2.17 (12) Akarui Mirai ~Wet And Messy 2nd time~ Main appeal: forceful sex, group sex, wet and messy アカルイミライ Wet And Messy 2nd time "In Azami High School, the stage of this game, there is a rumor about a ghost. According to witnesses, that ghost is surprisingly beautiful and her scent is luscious. Masaki starts to examine the fact about the ghost and one day, he happens to talk with a girl who exists in the past, Sakura. But the fact is that she doesn't exist in the present. She was killed in the past and Masaki tries to change her future to save her...." https://vndb.org/v546 This is a mystery/drama game that also doubles as a nukige. You, as the leader of the newspaper club, are initially given the task to investigate the so-called "Honey Ghost." The rest is according to the description: you start talking to a girl from the past and then realize that she died. Your objective is to find out what happened and change her terrible fate to a bright future. But that's not all. There are also several peculiarities happening in the present. There's the mysterious psychic treatment (psychosomatic) school club, which is in fact just a front for a group of rapists. While you are busy with your investigation, be careful not to let the heroines fall into their grasp... True to its name, you can expect things to get really wet and messy, by a variety of fluids...be it water, essential oils (aromatherapy), milk, SEMEN...But while the art is beautiful and the story seems promising, the game actually suffers from the excessive H-scenes. Before you really have time to care about a heroine, you end up peeking on them having or being forced into sex by a group of guys. If the scenes were more spaced out, the game would actually feel like it has some tension. Overall, I Just feel like it's trying to do too many things at once. While you get plenty of choices, only very few of them branch out the story. Most of them just give you an alternate or slightly different scene. They don't really have an impact on the story. The series was rebooted as the Kurai Mirai (Dark Future) or Crime Rhyme series. By the name alone, you can see the new direction that they took with the games, which I'm not of a fan of. Because no matter which manners of cruelties they must endure, at least the title name "Bright Future" gives you the hope that there is a way for the heroines to avoid their awful fate...even if not entirely. I'm not a fan of these quasi-NTR gangrape games, where you're just walking around, peeking on others having sex, and not really doing much about it. That's not to say that some of the scenes aren't hot, especially if you like it...wet and messy. I like this scene where your previous choice changes whether the heroine calls you senpai or onii-chan. It's, uh, a nice touch since you're pretty much defining the relationship you have with her. 13. Mansion, the Prison of Lust EGS-Score: 60 (12) Girl's Software Fap-o-meter: 2 (1) Ingoku no Yakata Main appeal: BDSM, sexual slavery, maids 淫獄の館 The ultimate immoral adventure game - combining extreme humiliation and sexual assault elements with the component of sexual slavery. Taking a remote western-styled mansion as the game's stage, train these beautiful and lovely maids into your sex slaves! Will you accept your fate, exhausting the limits of rape and sexual slavery? Or else, will you continue opposing those who hold you captive until the very end? If you were to take a single step within this mansion, you too would end up becoming its prisoner... First, I suppose I should start with what I liked about this game. The art is gorgeous when it comes to the character design and HCGs, drawn by one of my favorite eroge artists. The sexual slavery scenes are quite varied, but there's also a good number of vanilla scenes. You basically get the choice to give in to your "deep dark desires," or to defy your captor. To be honest, despite this being a nukige, what I enjoyed the most were the slice-of-life scenes and banter between characters. The music is a great mood-setter, but what made these scenes that much more enjoyable was the stellar voice acting performance. I'm sure that if you look at their names, you'll recognize several industry veterans. I'd point out Isshiki Hikaru, who voices the protagonist's sister in Cartagra as especially memorable. However, all of them were really good, and I also liked their performance in...other parts of the game. That's the thing, though. After spending all that time growing fond of the characters, I don't really want to do awful things to them. For this game's negative points, I'd say that getting a good ending is really difficult without using a walkthrough, and otherwise, it just gets frustrating. I also disliked the spontaneous H-scenes during the first part of the game. This is because they are all "dream sequences," more like showing a possible future for the protagonist. It feels as if those scenes were just thrown in there because the slice-of-life and comedy sections were too long, and they thought people would get bored if they didn't get some fap material, but eh. They feel entirely out of place because there's no context and no build-up for those scenes.Another point is that when I train my sex slaves, I don't like sharing them with others...especially dirty old men. 14. Stray Sheep - Disgraceful Confession Room EGS-Score: 55 (4) Panda House Fap-o-meter: 2 (1) Stray Sheep ~Chijoku no Zangeshitsu~ Main appeal: BDSM, mystery STRAY SHEEP ~恥辱の懺悔室~ For yet but an ephemeral moment, a rape scene that makes one's sadist heart boil strongly with passion. A tale that does not confine itself to the boundaries of desire. In order to solve the mystery surrounding his sister's death, our protagonist headed towards St. Raffine Mission Girls' High School. And for the sake of his unsatisfiable, boundless desire, he infiltrates the school, takes on the mantle of a clergyman. In this place, there yet wandered innocent lambs...however, a feast that would push the very limits of shame and disgrace was awaiting them. These Stray Sheep will kneel before one who borrowed God's name to find the truth at any cost. Stray Sheep doubles as mystery and hardcore BDSM game. The protagonist makes use of his privileged position as the school's new Father to search for the truth, little by time, at times employing more forceful means. I did not find myself able to empathize with the protagonist and his revenge-filled heart. It's not that I'm not fond of revenge stories, but if you're going to do awful things to someone, then at least do it to people who deserve it. If one thing though, both the CGs and character sprites sure are pretty. Reminds me a bit of Mink's artstyle of that time. 15. Masquerade EGS-Score: 64 (14) Soft Circle Courreges Fap-o-meter: 2 (1) Masquerade Main appeal: maid, pure love story MASQUERADE Under the strong duress that was succeeding my father's legacy, my life resumed itself to dedicating myself to my work. Finding absolutely no joy to this monotous, repetitive routine, I soon found myself to be a mere husk of a man, caring about nothing but maximing profits and running a successful business. But then, there she was. Elena Garshis. Following the death of her mother, she was taken into my household, working as a maid. I want to see her scream and shout, to dye her pure white skin with my jet black desire. Yes, the very same Elena who does not lose her perfect, radiant smile, no matter what the task...If it's her, she will accept me with no protest. Over time, I came to be consumed by such feelings, and finally, I was able to satisfy my desires. Taking shelter from the coldness of Winter, a small story took place in a certain mansion. And with it, so did develop a pure yet depraved love that taught me the warmth and true meaning of Christmas, together with the one most important to me. While the setting seems to be grimdark, it's actually kinda wrong to call it a nukige. In fact, you could complete the game while avoiding most of the sexual content. I actually completed this game as it's relatively short, about one to two others long. I found the main story to be sweet and very much worth the time I spent with it. Some might find it generic, but I guess I'm fond of these pure love type of stories. You can choose to either engage in sexual acts with your maid or to have conversations with her about a variety of topics, getting to know her better. By sexual acts, I mean that you don't force yourself upon her and that everything is done consensually, even if the protagonist is in a position of authority. On that front, it's kinda weak as a BDSM/sexual slavery game, but I appreciate the variety of content and the hot HCGs. The negative side is that both these conversations and H-scenes repeat themselves. For example, if you want to unlock further conversations, you'll have to approach specific topics an X number of times. The problem is that the conversations are the exact same the second or third time, so you're gonna be skipping them. It's just annoying. Did they run out of content even though the game is so short? Why force you to repeat conversations? Anyway, you'll probably want to follow a walkthrough. The similar happens with the H-scenes, where you can unlock extra scenes or variations of the same scene. Anyway, this is a pretty decent doujin game if you like maids, sweet but kinda corny love stories, are willing to press the skip button half the time, and use a walkthrough. 16. A Naughty Doctor EGS-Score: 58 (7) Sol-fa-soft Fap-o-meter: 2 (1) H na Oisha-san Main appeal: lolicon Hなお医者さん "A somewhat naughty doctor has come to take medical examinations. He is supposed to inspect their bodies, but all he's doing is touching the young girls all over." https://www.dlsite.com/ecchi-eng/work/=/product_id/RE039687.html So I booted up this game, which is unvoiced and has the same looping soundtrack all the time. And on the very first few choices, I hit a little girl, was sent to jail and got a premature Happy Ending. Great game. "HAPPY ENDING...hell if it is!" But it's actually an enjoyable game. You touch the characters in places where you're not really supposed to, but get away with it with some convincing persuasion, and eventually get to do a more direct inspection. I actually like this type of games where you play as a doctor and interact with a patient, deceiving them, and abusing their trust. For example, Studio Triumph's games. But well, this one doesn't even compare since the game is too damn short, as the whole thing is about 20-30 minutes long. Apparently, there's a voiced version, but I couldn't get my hands on it. The game is decent for what it is, but it's nothing special. I think there should've been more bad endings. 17. Jam 'N Limit - LOCKED/ROOM/CON/FINE/MENT EGS-Score: 53 (18) Studio Jikkenshitsu Fap-o-meter: 2 (2) Jam n' Limit ~Mis/shitsu/Kan/kin Main appeal: roleplay, forceful sex ジャムアンリミット~密/室/監/禁 Ever since I was a child, I had always questioned myself. Yes, I've always hated those so-called moral lessons. "Do not hate or harm others. Try to be mindful of other people's feelings. Plants and animals are living beings too, so treat them kindly." I wonder if there is anyone who actually puts these lessons in practice? To begin with, it is impossible for one person to adequately understand the feelings of another person. Also, treat other living things kindly, they say? Should such a line come from someone who eats meat? Who gave them the right to preach such hypocritical nonsense? Even if I were to narrow down the topic to human beings…for example, a person who raises funds for the sake of the homeless or those in greater need…I wonder if they're as great as they seem to be. Helping elderly people cross the street, giving directions to those who ask, offering your seat on the bus or train… wouldn't that be nothing more than feeding one's superiority complex, feeling of self-satisfaction, or just your typical social propaganda? Considering that I ponder these issues on a daily basis, I'm quite certain that society would just say I'm "going crazy". However, as far as I'm concerned, this is completely "normal" to me. If the world is to think that I've gone crazy, then I must prove that they are the ones who have gone mad. Thus, I shall find a suitable target for this "experiment", to show the world that I am the one who is normal. The only reason I went ahead and made the description this long is that this is the type of philosophical musings that are constantly present in the game. You can only imagine my surprise, playing this game after I almost considered skipping it - from the cover it seems like a generic nukige, and the score reinforces that assumption. I'm very glad I did not. Honestly, I can only do this game justice with a full review, which I'd like to do in the near future (maybe), so this will be a bit of a sample of what's to come. It comes with a fair warning though: this game isn't for everyone. It's probably only for sexual deviants like me. I've played this up until I was done with the first heroine's section of the story. Instead of having character routes, you "conquer" one heroine after the other, so you follow the protagonist's journey through madness. That is to say, this is more the protagonist's story than anything else, but you only truly understand the depth of his madness when you have a "normal" person as a reference. But that isn't all, as they too will find their own "madness." Your choices in-game have to do with the course of actions you take as much as the preparations you have to make. For example, for your plan to succeed, what kind of precautions should you take, what should you be most concerned about, how will you create the perfect locked room while avoiding suspicion, how will you psychologically corner your prey, how will prevent their escape, and what will you do in the event something unexpected happens. Accompanied by an in-built flow-chart, you'll be making these decisions as you try to avoid the game's multiple bad endings. I don't want to spoil the content of the H-scenes, but they've mostly based around..."personalized roleplay."For me, this is the best game I played this month and my personal master and masturpiece, or at least the one which surprised me the most, making this whole venture worth it. Please don't overlook it just because it has the "nukige" label. It could also be that the game simply left a lasting first impression, which lead me to overhype it slightly. Either way, I look forward to finishing it and publishing a more detailed review, whether it lives up to my expectations or not. Maybe. 18. Gifted Education Frenzy EGS-Score: 65 (89) Kuzuryuu Fap-o-meter: 1.93 (14) Eisai Kyouiku Main appeal: BDSM, sexual slavery 英才狂育 "Certain subjects being taught these days at college aren't always on the curriculum... Sex education is one of them. Here at our all-girls school, one male teacher takes it upon himself to best educate students in the ways of carnal knowledge. Using (and abusing) his authority, he lures the hottest students into his lair and has his sleazy way with them. In the end, these girls will learn some lessons they'll never forget." https://www.animenewsnetwork.com/encyclopedia/anime.php?id=8497 You might know this from the H-OVA "Study a Broad." With beautiful art from Innocent Grey's CEO Sugina Miki, renown artist responsible for Cartagra, Kara no Shoujo series and Flowers series, coupled with BDSM and sexual slavery themes, what could possibly go wrong with this game? Put simply, this game sucks. Sugina Miki's art and the seiyuu's talents were put to waste with this game thanks to an awful gameplay system. So, you have three phases during the day: morning, lunchtime, and after school. During those periods, you can visit different locations during the game, taking up one, two, and five time slots respectively. Oh, and I fail to mention that there are ten locations in the game? So, you have to visit the heroines at the RIGHT TIME in the RIGHT PLACE to trigger the events. What a load of crap. This game is the ultimate proof that no matter how good your game's content is (in this case, H-scenes), it doesn't matter if it's locked behind a nonsensical and overly complicated system. Sure, you have an idea of where the characters are likely to hang out, but who would've thought that the flower arrangement club member likes to hang out on the rooftop? So, definitely use a walkthrough. And don't try to pursue more than one heroine at a time, as the timeslots often clash. That's not everything, though. If you fuck up too much in the beginning, you can get a bad ending. And even if you follow a walkthrough, you probably won't get to see every event. This game is as sadistic to its players as it is to the heroines. I actually completed one of the routes - the twins. And there I witnessed some of the most stupid teen drama I ever had the displeasure of going through in recent times. At the very least, the H-scenes are hot, but I don't think it's worth seeing them without the context behind them. How frustrating! 19. Erosion EGS-Score: 74 (21) Black Package Try Fap-o-meter: 1.8 (5) Shinshoku Main appeal: sexual slavery 浸蝕 The protagonist, Kokubo Toshiya, is adopted by the loving Kitagawa family. In truth, he was in cahoots with the orphanage's director, and aimed to turn the women of this family into his prey. Despite conducting himself as a mature and overly polite child, Kokubo Toshiya secretly harbors dark thoughts, this twisted personality being a result of a traumatic childhood experience. Gradually, he starts to show his true personality just before starting his plans on his stepmother and stepsister. While his stepfather is away from home, Toshiya puts his plan in practice. Using a photo of his stepsister shoplifting, he starts with her stepmother, and soon he also reaches his hand on his stepsister. I actually edited the first part of this synopsis from vndb because it was filled with lies, so I claim it as my own. Ahem. This game unceremoniously starts with four H-scenes in a row. It sure doesn't waste any time, huh? On the very first scene, the setting is established. Toshiya, despite being of high school age, is somehow a hardcore sex slave trainer, all because his mother was a whore when he was a child. The orphanage's director is already his sex slave, as are other girls in school, and then he "infiltrates" this loving family intending to make them his sex slaves just for the lulz. You witness the mother, who knows the protag for nothing but a few days (or like, 10 minutes in-game), masturbate while calling his name. I mean, what the fuck. Already? She hardly even knows him! This protagonist is literally the equivalent of an isekai anime protag who one-shots everything in sight on the first episode. I did not find the art or the voice acting appealing either, but there's plenty of variety when it comes to the training scenes, I guess. If I had to mention any positives, it would be that the game is quite technically advanced. There's an in-built flowchart, a read text marker, the ability to jump to the next and previous choices, and voice lines on the backlog. All in all, this game is nothing more than rape fantasy and is completely disrespectful and demeaning towards women. 20. Last Order EGS-Score: 70 (50) 13cm Fap-o-meter: 1.75 (8) Last Order Main appeal: sexual slavery, group sex ラストオーダー The stage of this game is a family restaurant named flóreal. As an able floor manager, the protagonist enjoys the trust of his fellow staff members and respect of his superiors. However, there was another side to this man. He gets closer to the female employees while feigning kindness... By the time he has attained their trust, he discovers and exploits their weaknesses, and forcefully makes them his own possession. In reality, all of the women who work at this restaurant have already become his sex slaves. However, one day, two new job applications had come, and at that very moment, the protagonist had already decided on his next prey. Although she seems to be a quiet, docile girl, in reality, she keeps hidden an unparalleled lewd side of hers. Not letting this go unseen, the protagonist comes up with numerous ploys in order to completely put his new prey to shame. This is a game which seemed to be nothing more than a generic nukige, but ended surprising me. If there were such a thing as a theme for this game, it'd be moratorium, the postponement of social responsibilities. The protagonist and other characters deal with this issue on different degrees: feeling like they're growing up too fast, being afraid to become a full-fledged adult, or being too attached to things of the past. As someone finding themselves within this very period of transition, I felt I was able to connect to the game on a personal level, if even slightly. The sexual content mostly revolves around the use of devices for sexual training and bondage. With two new waitresses bolstering floréal's ranks, so are there two new prey for the protagonist to lay his hands on. I have mentioned this several times before, I believe, but I'm not fond of sharing my sex slaves. After the slaves' training is cumplete, you have them serve the customers, often multiple at once, and this happens when you had just thought they became yours. I'd say that might be why the fap-o-meter is so low, even though this is actually a quite decent game. 21. Intense Pregnant Belly - Senpai, Please Acknowledge My Child! EGS-Score: 41 (18) Acme X Fap-o-meter: 1.67 (3) Hageshiku Botebara! Senpai, Watashi no Ko, Mitomete Kudasai!! Main appeal: forceful sex, group sex, yuri 激しくボテ腹! ~センパイ、私のコ、認めてくださいっ!~ "It's a creampie without contraception!" Thus were the words of the savage brutes who targetted her… Nami, a pure and naive who always has her head up in the clouds, whose only noteworthy feature is her liveliness. Letting her heart be filled with high hopes and expectations, she begins attending the same school as the senpai that she admired. The very picture of a typical shoujo manga heroine, Nami lived her life blissfully ignorant of how truly scary men can be. However, nothing but terrifying fiends awaited her in this school, be them men or women. Her volleyball club adviser, fellow club members, classmates, dormitory roommates and the dormitory manager… Even the surrounding neighbourhood's bums, all of them constantly aimed at Nami's fresh and ripe body. Will she really be able to offer her chastity to her beloved senpai? First of all, I gotta ask. Who the hell came up with such a dumb title? This game is just a tasteless and senseless complete rapefest. It is disgustingly evil and cruel. I'm sorry, but I don't have much else to say. I dropped it because I'm not a masochist and there's hardly a redeeming factor to this piece of crap. I guess some people might be into it, but I'm not. Moving along. 22. Say Yah! Happy New Year 2003! EGS-Score: 55 (9) Authoring Heaven Fap-o-meter: 1.6 (5) Say Yah! 2003 Main appeal: comedy, straight shotacon Say Yah! 2003 This is a sequel to Say Yah!. This time around, in order to pay back Old Man Klaus, Aria has officially acquired her Santa Practitioner License, and distributes presents all over town to various houses. There reside a shotacon mother, a lesbian chick, and even a sister got dragged into it! This Christmas Eve, you'll be cumming down their chimney! This game is not only a sequel to first Say Yah!, but it also features characters from other Authoring Heaven and Complet's games, as they're both imprints of the same stock company. You can expect similar kind of content and humor from the same games. Basically, you have a map, and you choose which house to deliver presents to... in the form of sex. It's not really my cup of tea, but the game is kinda funny, if you're into that type of humor... 23. Married Woman Slave Coffee Shop 2 EGS-Score: 60 (20) Black Lilith Fap-o-meter: 1.6 (5) Hitozuma Dorei Kissa 2 Main appeal: sexual slavery, group sex, forceful sex 人妻奴隷喫茶2 "To think that you'd really take pictures like these...you're scum, human scum!" Wild beasts lust after the body of a beautiful married woman, who manages a coffee shop. With a new sacrifice being offered to these very beasts, they will squeeze out every single drop of these two cows' lewd tits! I played the first game too just so I could understand this game better. Thus this will serve as a review for both games. They're about 20 mins each, so that wasn't an issue. But well, there isn't that much to say, except that the games suck. On the first game, these three high school students with nothing better to do than wander around town manage to spot a lady shoplifting. And somehow, they make use of that knowledge to blackmail her into becoming her sex slave. After the first H-scene, it's scene after scene until the game ends. On the second game, this chick finds The Three Stooges talking about how much they love sex, and apprehends their sex toys. After calling them human scum, she ends up fapping with those toys inside the classroom, and she follows them to the coffee shop because she's secretly a colossal pervert, I guess. The rest plays out the same as the first game. The games have slight ero animations which kinda look good, but since it's a zoomed up close-up, they end up covering most of the CG. These games are cheap, they're too short, and they suck. 24. The Voice in the Night III - Summoning Circle Pentagram of the Three Desires EGS-Score: 60 (45) Black Cyc Fap-o-meter: 1.5 (14) Yami no Koe III ~Gobou San'yoku Mahoujin~ Main appeal: corruption of characters 闇の声III ~五芒三欲魔方陣~ "K is trapped within the academy, and recruits a passerby to find girls in various locations outside the academy in order to break the barrier. To accomplish this, she lends him her bag containing clothing and apparel with a degenerating influence." https://vndb.org/v3336 Wait, what is a Black Cyc game doing at the very bottom? To truly understand this, you'd have to play the first two games, as this one is part of the original Yami no Koe trilogy. Thankfully, I am perfectly suited for this review as I played all of the three games. However, this is a game that I would like to review at a greater length, so I'll try to keep this short. Basically, this game sucks. No, it would be more correct to say that this would just be an average nukige, if not for its preceding legacy. Because it bears the Yami no Koe name, anyone who plays this game expects high-quality nukige, the same as the first two. But it's the complete opposite. Here's how the gameplay goes: you have a box with several magical items, starting with five, and each one of them is supposed to awaken a dormant fetish within the heroines. Once you reach the second stage, you get up to ten items to use on the heroines. Sounds awesome, right? Well, not really. The heroines are only receptive to one or two of the items in each stage. Most of your time is actually spent trying out different items, getting a generic "this item wasn't very effective" message, reloading, trying out a new item, getting the same crap all over again until you get it right. That's not all. While a heroine might've been receptive to an item at first, it might happen that they will not be interested in it in the future. So, it's save, reload, save, reload, save, reload. How about I just quit, uninstall this piece of crap, and never play it again? Even worse, the protagonist doesn't interact with the heroines directly. Thanks to K's powers, he makes the item magically appear in front of the heroine, and they'll make up a suitable excuse on their own for why the item is there. What a load of bullshit. The only time you have sex with them is at the very end (if you managed to corrupt them all fully), on what feels like the developers' way of mocking and trolling the player. You know when you play a sequel to one of your favorite games, and it's complete shit? Except that here, you can't blame EA, like with its sudden takeover of Bioware franchises such as Mass Effect or Dragon Age. No, it's literally the same writers, the same director, the very same team. They knew what they were doing with this game, and it's nothing more than a quick cash grab. I hope I was able to convey my feelings on this matter accurately, and looking at the scoring, it's no surprise. Everyone felt let down by what is the weakest game of the Yami no Koe series. The only good point to this game is the amazing art, by one of the best eroge/nukige artists. Even Conjueror agrees! However, he gave the second and third games the same score, so I wonder if he actually played them at all. 25. Rape Secretarial Office 2 -Midou Shirou's Chapter EGS-Score: 65 (12) Maika Fap-o-meter: 1.5 (2) Ryoujoku Hishoshitsu 2 ~Midou Shirou Hen~ Main appeal: sexual slavery, mind control, forceful sex 凌辱秘書室2 ~御童志狼篇~ Midou Shirou manipulates females' body and mind at will, as the legitimate successor of the dreadful, evil fist, the "Obscene Vortex Core Fist". Of course, that is nothing but his secret identity. He worked as a respectable employee of a high-tech development enterprise, until... One day, the situation suddenly changed, ever since he was confronted with a mysterious conspiracy. He receives a missive from Yuuzuki Yukino, Internal Investigation Bureau's top agent dispatched directly from headquarters, to settle this incident once and for all. This game is about rape. It has rape in the title, and even the game's executable file is called "RAPE2.exe". Basically, you have Midou Shirou, who can use some sort of mysterious power, which translated literally would be something incomprehensible such as "Obscene Vortex Core Fist." Probably some kind of wordplay. When he says specific keywords, it triggers something within the heroines - there are no tools that need to be used, so it's just a special ability of his. And by special ability, I mean that it's a complete cheat. After you meet all the heroines, you can choose one of them to be your trained sex slave, as in, it's something that already happened. I found that to be interesting at first, but it's actually kinda lame. Let's say you were interested in a character, would you want to conquer her or would you want the game to gift you her as your already trained slave? Your objective is to obtain sensitive financial information and have lots of sex while you're at it. Your chosen sex slave will assist you in this task, so you already have six slightly different ways of playing the game. This all sounds awesome, but it's simply too easy. It's too easy to make the heroines fall thanks to Shirou's ability, having them call you "Master" by one H-scene's time. To begin with, the protagonist is already a cool stud, does he really need this power? He doesn't have any interesting motivations or something you can empathize with. This game is just a trashy rapefest, which puts its beautiful art to waste. 26. I'll Grant Your Wish - A Gift Received in Winter EGS-Score: 58 (17) High Soft Fap-o-meter: 1 (1) Kanaete Ageru ~Fuyu ga Kureta Okurimono~ Main appeal: group sex かなえてあげる~冬がくれた贈り物~ The protagonist is a university student, a complete bookworm who has been enamorated with reading ever since he was a child. He was confessed to by his bright and cheerful childhood friend, Shiraishi Yuri, and they became a couple just before highschool graduation. However, even to this day, the two have yet to engage in lewd acts, as Yuri has developed some sort of complex, thanks to her huge breasts. Ever since he was a middle schooler, he eased his worries and feelings of gloominess by engrossing himself in reading. Being immersed in that world, he was able to reduce his stress with the power of his imagination. However, as one would expect of one who had just become a university student, such a thing is simply no longer possible. His accumulating sexual desire. His increasing sexual fantasies. That wasn't only towards his girlfriend Yuri, but other women as well. However, one day, with the day of Christmas approaching. A group of women, introducing themselves as Santa Claus, suddenly appeared. "In exchange for helping us, we will make your dreams come true." And so, taking on a four-year period contract, the protagonist accepts their proposal. Will his sexual fantasies remain in the world of dreams, or else...? The premise is rather simple. The protagonist wants to have sex with his girlfriend, but it's totally not happening any time soon, and he faps to his sexual fantasies all day. Wow, he and I are not so different after all! So, these girls suddenly appear in his room and make the proposal as mentioned earlier. The story is well, as you could imagine, nothing special. It's nothing but senseless H-scene after H-scene, without any thread linking the events together. Put simply, it's just boring to read/play. You literally play as Santa's little helper, as you go from house to house, and research which present to give to the residents. Depending on the presents you pick, your relationship will improve with one of the heroines. This is a quite cumbersome system, and not very easy without a walkthrough. I wasn't able to find one... Since the protagonist is the only one who can see the girls, it could also be that he's simply had one fap too many, and none of this is real. Yep, that's probably it. 27. Let me fuck 'ya, teach! EGS-Score: 50 (11) Tryset Fap-o-meter: 1 (3) Yarasete! Teacher Main appeal: straight shotacon やらせてっ!てぃーちゃー "Ishibasha Yuuta is young, but already way too much interested in erotic things, to the point that at school he is considered a pervert! There is a new temporary teacher at school: her name is Riko Okamoto and she's there to assist the actual teacher during 2 weeks. She makes the perfect target for Yuuta to tease..." https://vndb.org/v5884 For a while, I thought I was playing a Complet's game, as this one has similar art, humor, and sexual content. You play as an overly perverted brat and constantly tease the new assistant teacher. Instead of proper routes, just like Matty (ugh), you collect events. The difference is that you trigger those events by moving around the school, as you pick the location you want to visit. I find this blind guessing system to be annoying, so I'd recommend a walkthrough once again. I actually liked the H-scenes, and I'm pretty surprised this game is sitting here at the bottom, especially when you consider that it spawned a whole series. Maybe Tryset were off to a bad start with this one, or the players just found the system to be too cumbersome. 28. Day-care worker <3 EGS-Score: 45 (9) Triangle-delta Fap-o-meter: 1 (1) Hobo-san Chu! Main appeal: roleplay 保母さんちゅ! Kasuga Shin'ichi works at the Kazamizawa Daycare Center. Together with Osamura Natsumi and other daycare workers, their daily routine resumes itself to taking care of and supervising the growth of multiple children. One day, the cute and lively Shima Chiaki joins them as a new daycare worker. However, she ends up causing lots of problems as she can't get used to the various tasks related to taking care of the children's needs. As her senior on the job, Shin'ichi is instructed to put into practice a special curriculum, which they came to mention as "night training". Witnessing Chiaki in low spirits over not being able to perform at her dream job, he steels his heart in order to turn her into a proper daycare worker. Thought I'd start by giving a warning that, despite the protagonist's profession and the game's setting, all participants in sexual activities are consenting adults. That already makes for strange setting though. Who thought about mixing up daycare work with...roleplay? The worst part is that they do a pretty poor job at explaining the need for such a thing in the first place. I mean, I don't think it helps her understand the kids' feelings any better by changing adult diapers or making her piss on the ground. Overall, the setting just feels at odds with the game's sexual content, but it does make for an interesting premise, I guess. I do commend them for trying out something different, and I do find the H-scenes to be not that bad... The main highlights are the beautiful OP (no need to listen past 2:10) and yet another casting by Isshiki Hikaru. 29. Petite Idols - Disgraceful Fan Appreciation Day EGS-Score: 52 (14) Black Lilith Fap-o-meter: 1 (3) Puchi Idol ~ Chijoku no Fan Kansha Day Main appeal: lolicon, cosplay, forceful sex, group sex ぷちアイドル~ちじょくのファン感謝デー "It's time for fans to punish these two little selfish idols!" https://vndb.org/v6957 This is just bad. I feel like I really hit the bottom of the barrel with this one. It comes with a really stupid reasoning for revenge: the two idols are cheeky and foul-mouthed and treat their greasy, sweaty, disgusting otaku fans with the disrespect they deserve. But then came fan appreciation day... 30. Nestle Close III - Manager Hibiki EGS-Score: 70 (3) Haikara Kissa Fap-o-meter: 0.5 (2) Nestle Close III Main appeal: onee-san, big breasts, glasses Nestle Close III "A pretty girl who is a daughter of your apartment house's owner is asked to take care of the building during the owner's two weeks absence. How do you get along with her? https://www.dlsite.com/ecchi-eng/work/=/product_id/RE024315.html I physically cannot play this game, as short-haired heroines with glasses are the worst. Next. 31. Soft and Tender Lesson EGS-Score: 50 (11) Trabulance Fap-o-meter: 0 (1) Pururn Jugyou Main appeal: breasts, big breasts, big tiddies, tits, oppai ぷるるん授業 The ultimate game for lovers of huge, enormous breasts! The heroines are all female teachers, mature beauties featuring a bust size of over 100cm! As it is the specialty of Trabulence, the H-scenes are fully packed with all sorts of juicy big tiddies! As advertised, the heroines have enormous breasts to the point that it's sure to cause back problems. If you're into this type of thing, you might get some enjoyment out of it. However, I found the game to be a completely average nukige. Of particular note, there is a toggle correct choice indicator. Interact with the same heroine enough times, and you'll have sex with them. Wow, now that I put that in words, it seems that'd describe most games. Either way, despite being thrown to the very bottom, it's certainly not THAT bad. Then again, there's only one vote which is... mine. My Thoughts and Conclusions First of all, thanks to everyone who stuck with me until the very end. Or perhaps you're one of the people who scrolled down to the very bottom? It's alright, I don't blame you. The truth is, this format sucks. Usually, you'd first find a game you like, play it, and then maybe review it, not the other way around. This would've worked much better if I had a team of perverts working with me. Each one of us could pick a game that we might like, play it, and then review it. This was way too much work for one person, as this was all my own, original commentary, but I did my very best for the quality not to suffer. The very idea of reviewing eroge and excluding nukige would be ridiculous, as despite bearing the "stigma" that comes with the nukige tag, there are some pretty good games amongst those that I reviewed. Making people aware of that was my initial objective, and I hope to have realized it. Not surprisingly, there's a good number of games focused in particular fetishes. I think it's interesting that there wasn't a single Netorare game amongst these, perhaps the genre hadn't taken off yet. There's a big divide between games with consensual sex and games with forceful sex. The first usually focuses on lighter fetishes, while the second group often goes all the way with hardcore sexual slavery. I play my games on fullscreen, so I wasn't bothered by the resolution. And there are plenty of games with beautiful art, mood-setting soundtrack, and stellar voice acting performances nonetheless. The most significant conclusion I'd take is that most of these games, well, suffer from too much gameplay at times. Like I've said on my very first review, it doesn't matter how good your content is if the system is cumbersome in a way that players have too much of a hard time accessing it. You can have a map movement system like Eisai Kyouiku's, which forces you to check a walkthrough every 10 seconds, or you can have one like Saishuu Chikan Densha 2's, where you can worry less about optimization and focus more on having fun. The second is one where the creator really thought about the player experience, how would people actually feel playing the game. I also found it interesting that most protagonists are actually adults. There are several university students, but you have them do all kinds of jobs: ordinary salarymen, teachers, daycare worker, clerk, doctors, idol manager, grocer, businessman, restaurant floor manager, tutor, even a priest... You also have many different kinds of settings, as if everyone was trying hard to carve their own niche. Makes me feel warm and fuzzy inside thinking about how everyone, even the little guys, was working hard, giving up precious time during the holiday season to provide us with great fapping material. God bless you. Oh, you’re probably wondering why I didn’t talk about Saya no Uta. Well, it’s the title that needs no introductions, so I decided to go ahead and not talk about it at all to make my job easier. The point of this article was to have short reviews and summaries for lesser known games of the month, so I can’t just feature the most popular ones and not or just dismissively ignorant talk about the rest. The fap-o-meter is astonishingly low, which is complete blasphemy. This is one of the hottest english published eroge out there, with also one of the best translations available. There’s a story about how Makoto wouldn’t sell his translation until his writer parents approved it, so you can be certain of its quality. As a closing statement, please, by all means, do try some of these games and enjoy yourself to your heart's content. If you have any questions you'd like to ask me, please go ahead and message me or leave a comment below. As always, thank you for reading, and I appreciate any and all feedback.
  5. 9 points
    This is an opinion that has been a long time in forming, but I am coming around to an opinion that the more simplistic viewpoints I've possessed on the differences between American approaches to storytelling and Japanese ones are somewhat off the mark. Note: This is a rant, it should be treated as a rant, and if it doesn't make sense to you, that is because it is my brain leaking into text on this blog. First, my original opinion: To put it simply, it was my belief that the Japanese had a tendency to go for emotional surrealism (in other words, emotional bombardment) and visual excess (exaggeration) to tell their stories. In opposition, Americans tend to go for the 'gritty and realistic', with straight out bullet to the head realism. This was a generalization that, while based on my experiences with Japanese video games that told a story (both VNs and jrpgs) and Western games that more or less tried to do the same (Isometric RPGs, Bethesda-style games, etc), was never meant to be an absolute statement but just a general opinion of the tendencies I'd encountered. Second, my new opinion: First, I've come to the conclusion that American gaming companies don't know how to tell a story anymore (since Bioware has gone crappy, Obsidian is about to get absorbed/has been absorbed by a company that has no idea of what it is doing, and the Witcher was made by Polish people). Second, the Japanese seem to suffer from a similar malaise... and the source is, quite ironically, fairly similar in the cases of mainstream games. It is the disease I call the 'MMO virus'. Yes, you who actually read my blog know my opinion on online multiplayer games and what they have done to erode storytelling games in general, but my recent conclusion is that this erosion has actually reached a critical point in the last five years. Rebellions against the progression of this disease have occurred (Tales of Berseria, Xenoblade Chronicles 2, and Nier: Automata come to mind for the Japanese, and Pillars of Eternity II: Deadfire for America), but these have been relatively minor upthrusts against the toxins released by the cloud of mission-based 'stories' you see in games nowadays. Bethesda has also contributed to this plague (fetch quests and hunt the monster quests being a common plague for them as well), and it seems like every time I turn around, I see another game trying to tell its story through an obvious mission or quest system is sitting right there. Sure, the systems had their roots in D&D games, but the way they've developed is the result of the plague that infected the world using games like WoW as its vector. I first began to see signs of this disease back in the PS2 era, though it was mostly limited to 'high end' games at the time, like Final Fantasy (XII having essentially repurposed and altered XI's MMO battle system for a single-player model), I was honestly horrified to see how easy it was to let myself get led around by the nose from objective to objective in hopes that I'd find the story in there somewhere. The problem was, once the objectives became my reason for playing (as was inevitable, because that is the tactic they use to draw you in), I increasingly realized that I couldn't enjoy what story was being told, because I was impatient to get to the next objective, even though I didn't find any of that searching for objectives to be fun in the least. VNs suffer from a different set of problems. While jrpgs and western games suffer from the simple fact that the current generation of makers grew up obsessing over pathetic attempts to graft stories onto multiplayer games, VNs suffer from the fact that the best and brightest of their creators are... getting old. Hell, some of them even died in between projects. Worse, no one of equal capability has replaced them, leading to an unfortunate confluence of near-universal incompetence and corporate inability to grasp the reasons for failure and fix it. No, I'm not saying that all new VNs suck. Hell, if they all sucked, I wouldn't still be trying to go back and play them, like the burnt-out junkie I am. No, my issue is that there is a sudden dearth of developed talent within the world of VNs that has gotten horrible in the last five years. Most of the major names are retired, have moved on to 'greater' things, or are dead. Shumon Yuu is silent, Hino Wataru seems to have gone underground, Masada is probably off in his own little world, Fujisaki Ryuuta is circling in place, Kurashiki Tatsuya is off indulging his inner sadist with half-assed games, Kazuki Fumi can't seem to stick with one thing long enough to make it great since Akeiro Kaikitan, and Agobarrier is three years dead. That isn't even mentioning all the formerly major names that have just decided to retire without telling anyone or got hired away by mainstream video game companies. What is replacing them are primarily LN writers... who, unfortunately, tend to write like middle school street kids on crack (and not in a good way). They often have great ideas, but they are fuzzy about execution and lacking in technique. As a result, you get a bunch of third-rate one-off VNs that no one really likes. Artists aren't a problem. There will always be plenty of skilled otaku artists who can draw h-scenes. The issue is and always will be writers... because it is the writer that decides whether a VN will become remembered for years to come or be dropped back into the dung at the bottom of the latrine.
  6. 9 points
    Live footage of rare JOPs hearing the bimonthly autistic EOP scream over some license Today I got to know that my blog's reader base has been very sad that my blog has been so quiet for a long time so I decided to do a little update. This time I'm gonna list you some reasons why you might want to learn Japanese! (Start it today or you will never start it just like this blog post) These reasons are not in any order (are) Can play Idol M@ster Shiny Colors (or any other idol game but Shiny Colors is the best one) Number 2: Kotose. Can become a true believer of the true god Can get all the Yuuko goodness (get cucked!!) Have a meme I made earlier this week but got deleted for """derailing""" CoC Get to know the difference between Keyakizaka46 and Keyakizaka46!! There is a difference trust me. Other idols in general such as Nogizaka46 and AKB48 Can watch all the idol bingos. Always wanted your favorite anime to have 10 seasons??? Well idolbingos do have more than 10 seasons and are of the same size as anime seasons! No more shitty scans or subs. Only godtier real source material. (Eats all your money but who the fuck cares just work a little and be rich xD) Make bad memes Get vampire GF Can make shit lists like this Did this motivate any of you my lovely readers? I hope it did! Now smart ones of you might have noticed where is all the eroge!??? Well to be honest eroge is not worth it. It fucking sucks and so does the community. Idols, soshage, anything, is better than eroge. Don't do eroge kids. Peace out!
  7. 7 points
    Here are pictures of all of my physical visual novels. Some of these I have already done a review of while the others are planned to at some point get a review once I have read them. There are also going to be more visual novels added here in the future. For instance have I backed physical tier of kickstarter for Island, Momoiro Closet and Newrin as well as having pre ordered the complete box for Grisaia. Some of my english visual novels More of my english visual novels Grisaia complete box My english visual novels with nsfw cover Japanese visual novels for PC More japanese visual novels for PC Some more japanese physicals, some of them have NSFW box My japanese visual novels for PS Vita My japanese visual novels for PS3 and PS4
  8. 6 points
    Clephas

    Eushully's fantasy world

    I love Eushully's unique fantasy world, Dir Lifyna. Most of Eushully's games, save for a few oddball ones by the subsidiary Anastasia and Fortune Arterial, are based in this world, which began with the original Ikusa Megami (if this gets translated, somebody please smash the skull of anyone who translates the title, because they'll probably pick the worst permutation of it). The first thing that anyone going into this setting should know, if only for giggles, is that this was never intended to be an expansive setting containing ten or more games. Ikusa Megami was intended as a one-off game and was competing with Venus Blood, of all things. However, to the people who played the game, the setting was incredibly attractive, and they sold well enough to justify a sequel, which was even more well-received (if only because the dungeon-crawler elements were toned down to normal jrpg levels). The basic setting of the world is that, far in the past, a technologically-advanced human world created a gate/tunnel linking a world full of magic and demihumans, for reasons that pretty much boil down to boredom and stagnation as a species due to excessive technological development. Unfortunately, this accidentally caused the two worlds to begin to merge, causing a conflict between their denizens and their gods. An important common element to note between the two worlds is that gods existed in both worlds, but the gods of the human world had mostly ceased intervening in mortal affairs openly long before, causing the near death of faith. Since faith/belief is the source of all deities' power, the humans found themselves at a surprising disadvantage in the war, because their belief in their deities was almost nonexistent. Worse, magic was quite capable of countering most of the advantages of human tech based on pure physics. A faction of humanity chose to pursue the amalgamation of magic and tech, creating wonders and horrors (including artificial demons and gods), but over time (the war apparently lasted for generations), more and more humans switched sides, devoting themselves to gods on the other side, even as humanity's old gods were destroyed, sealed, or enslaved one by one. By the end of the war, humanity was just another race, perhaps more numerous than the others, in the service of the 'Living Gods', and the 'Old Gods' were relegated to dusty legend and actively considered evil by most, if they weren't in the service of a Living God. Human technology was, for the most part, wiped from the face of the new, merged world, and the only remnants can be found in ruins filled with monsters and/or automatic guardians. The dominant deity of the new world is Marsterria, a minor war god who enslaved and killed more Old Gods than any other. Most of his worshipers are humans, their prolific breeding and generations of faith having given him immense power. His followers are often at odds with the protagonist of the Ikusa Megami series and nonhuman races, because of their excessive zealotry and broad determination of what species are considered 'dark races'. Conflict between dark gods and their servants and the gods of light and theirs is a normal part of the world of Dir Lifyna, with neutral regions and nations often becoming the battlegrounds for said followers as a result. This is a world with a massive number of intelligent species, and that, in the end, is what makes it so much fun to look forward to each game, even if the flop ratio is over 50%, lol. Damn, it was hard to do that without spoiling anything. Edit: It should be noted that demons, angels, nagas, and a few other races were actually coexisting with humanity but hidden due to their more direct service to deities in the original human world. The nagas still maintain faith with old gods for the most part, and as a result, they are marginalized to an immense degree. Most angels 'fell' or serve one of the Living Gods now (or both), and demons are a plague, with more summoned on occasion since demon summoning was one of the few magics that remained to humanity when the worlds met.
  9. 6 points
    Flutterz

    Reading Ginharu Very Slowly #14

    I've gotta live up to the name of the blog, ya know? Actually I recently found about about the Hoshi Ori patch that's being worked on right now, and that made me want to revisit Ginharu. I was considering just reading it on my own without updating the blog but that felt wrong. I'll probably end up disappearing for another year after a few entries, but we'll see. In the meantime, I'll probably have fewer screenshots and more summarization because I'm lazy. Also it turns out that I never even published the previous entry in September of 2017, so here it is I guess Now onto the stuff I read recently and not over a year ago
  10. 6 points
    Zakamutt

    Biman1 tl is shit confirmed

    I'm sure there are legitimate complaints to be had about the biman 1 translation that cummed out today, but who has time for that shit when you see THIS? PLEASE IGNORE THE FACT THAT THIS IS A MEME PATCH WITH THE NAMES WRONG RIGHT (thanks @HMN), THE OTHER TEXT BITS WILL BE THE SAME OKAY. YES THAT'S RIGHT, THAT IS THE MOTHERFUCKING DOUBLE HYPHEN STANDIN FOR A PROPER EM DASH. THIS IS POSSIBLY THE UGLIEST PUNCTUATION SHORTCUT IN EXISTENCE. WHO IN THEIR RIGHT MIND WOULD USE THIS MONSTROSITY RATHER THAN EVEN A TECHNICALLY NOT APPROVED BY LIKE ANY STYLE GUIDE SPACED DASH? THE BIMAN 1 TL IS CONFIRMED SHIT. THANKS FOR COMING TO MY TED TALK ON LIVING IN A MOTHERFUCKING SOCIETY BOTTOM TEXT: UPDATE: MORE CRIMES AGAINST TYPOGRAPHY HAVE BEEN FOUND: BEHOLD THIS RIDICULOUS DOUBLE SPACING:
  11. 6 points
    Let's be clear... I have no reason to try to be fair to charage anymore. This might sound like a terrible statement to make, but the fact is, I've been a lot nicer than I wanted to be for years when it came to charage. I went out of my way to look for positive aspects, and when I found one, I deliberately put it in as positive a light I could without overdoing it. This was because the sensation I got coming out of most charage was fatigue. SOL, in small doses, is enjoyable and even relaxing... in the kind of doses I experienced over the last five years, it is downright toxic. Now, down to the game... CharaBration is what is termed a 'thematic charage'. This is a type of VN with a preset theme that all the heroines and possibly the protagonist all adhere to to one degree or another. In this case, it is the duality of the heroines/protagonist's character types. Each of the characters presents one face to the world and another in private... and in the case of this game, the gap between them is massive. The heroine who starts as the initial focus is Hai, the protagonist's cousin whom he thought was a sickly ojousama that he had to take care of... and is really the kind of tomboy who dominates all the males around her, with a coarse manner and foul language. Yukia, who is pretending to be her sister Mirei, presents herself normally as an arrogant leader who always dominates the room, but in private, she is shy and has trouble talking at all. Himeme is normally acts in a false male role, but she really prefers to act like the girl she really is. All the heroines are like this to one degree or another, and Rikka (the protagonist) ends up splitting his life between pretending to be a maid and attending school in his male form. Now... this is a game with a lot of potentially fun elements, and it would have been great if the 'hidden' character traits for Hai, who was presented as the main heroine at first, weren't so grating. Starting out with a positive hatred for Hai that never really faded even after I got into the heroine routes (her ojousama act just made me more irritated, due to that fake cough) was a huge drag on the experience for me, and it is the reason why I took so long to finish even the paths I did. Hai is annoying, to be straight about it. While her presence is necessary to create the situation going in, her persona (both of them) drove me up the wall. The fact that I actually liked the other heroines only made it worse, because whenever she came onto the scene, I just wanted to delete her character. I'm sure some will love her (there is someone for everyone, supposedly), but she isn't for me. Common Route Tbh, the common route spent so much time on Hai and stuff related to her that I'm tempted to erase it from my brain. However, it needs to be said that it does a good job of introducing the heroines and creating their relationships with Yuki/Rikka. Rikka is a standard 'I protest dressing up like a girl but I subconsciously am coming to love it' trap protagonist, and that creates a few moderately amusing scenes... However, I can't really said this did a good job of anything but introducing the heroines and creating those basic relationships. It is a pretty short common route, and the heroine routes afterward aren't long either, so it feels like more time and effort could have been spent deepening the relationships before they headed off into the romantic wilds. Yukia Yukia is easy to like, at least for me. Her helpful, kind nature is prevalent throughout much of the VN, and her other persona is mostly amusing (some of the ways she strings together lines to hold a conversation together make me laugh). Her relationship with her sister, Mirei, which comes out in her path, is amusing on several levels, and I like the way she grows as a character during the course of her path. That said, her ending is somewhat disappointing, as I would have liked to see what she and Rikka were like after graduation. Corona I chose Corona as the second heroine mostly because she is Yukia's opposite in so many ways... and because I rolled a pair of dice to decide which would be the second and final heroine I would play (I can't bring myself to play all the heroines in this type of game anymore). Umm... I really like her character, if only because it makes me laugh (an easily-embarrassed prime personality and a secondary personality that strips without a hint of hesitation and is obsessed with other women's breasts... definitely worth a laugh). In fact, this path is nicely weird, especially because of how those twin personalities interact with the romance. If Yukia's path was par for the course (predictable and staid as trap protagonist and ojousama heroines go), Corona's went pretty far out there. The epilogue and after story was also too close to the ending in chronology though, *sighs*. Conclusions Despite some high points, this game is pretty average as charage go. Like a lot of thematic charage, it makes the mistake of assuming that the theme is all-powerful, and, as a result, it falls short on a lot of minor points. I was particularly irritated at the way they handled the endings/epilogues, and I felt that the writer didn't really do Corona or Yukia justice, when it came down to it. Given more detail and time spent deepening character relationships in a believable fashion, it would have been much easier to engross myself in the setting. Unfortunately, that never happened here (the good parts of Yukia's and Corona's paths stand out so much precisely because they are the best parts of the VN by far). It felt like the writer wrote his favorite scenes first then sort of created a bare-bones framework to support it using the theme.
  12. 6 points
    MaggieROBOT

    Dank-a-Ronpa Ch.4

    I DON'T EVEN REMEMBER HOW LONG AGO: Not even time travel saved tymmur, but it's not like Dreamysyu, VirginSmasher and Zander would give up so fast! After finding a whopping amount of 1 (one) clue, our heroes started marching to the court room. After whatever won the poll, our heroes finally reached a red velvet room, decorated with golden statues and chains. An extravagant atmosphere, that also made everyone dizzy, just like Ranzo's ego. Speaking of the Devil, he just started singing a Velvet Underground song. Back to the room's interior, we could also see a circle of golden platforms in the exact middle of the room, an arrangement that permitted them to see everyone else should they step behind the platforms. Well, not "should", "must", they have to do it, to save America, or whatever other noble reason. Maggiekuma's throne was located closer to the corner, in a higher ground where it was possible to see everything the plebeians bellow were doing. "Sooooooo, you guys are finally here!" said Maggiekuma, savoring some popcorn. "And whose fault is it, that we're this late?" we can count on batman to rub salt on other people's wound. "Okay, look, I already waste half a screen worth of space with that poll, so let's drop the issue about my lateness! You have better things to discuss!" angrily said Maggiekuma, throwing popcorn at our heroes. Kiri didn't seem offended. "Yeah, like, we can discuss how h-scenes are important to the plot!" Dergonu proposed a circle jerking. "We would stay here all day if we were to discuss that. Instead, shouldn't we discuss... I don't know... about tymmur's death???" Dreamysyu put his protagonism to good use. "Oh right, we should honour the bugger." Poltroon said in a dignified way, almost contradicting his behaviour in the last chapter. "You say that like we're disrespecting him, but these bunch of lines we're saying that never ends is a nice shout out to the fella." justified Fiddle. "Now that's what I call a fantastic homage!" agreed Ranzo, even though deep down they thought that their performance of Fucking Wizard by Reverend Bizarre that was edited out of the story to not split the audience due to musical differences was better. "Okay, I... think I can allow that. But can you guys at least, pretty please, babble while going to your designated seats?" not even I understand Maggiekuma's attempts to save time at this point. "If I remember right here, we have to find the culprit hiding here and then vote for him here so we can continue to live here." littleshogun made a recap. "So what, we just talk and talk about it until the culprit eventually blurts it all out?" Virgin proposed. "That wouldn't be half as fun! So let me explain some additional rules to the trial session!" Said Zander, with his now healed physical injury and forever persisting mental damage. "No need. I microwaved my way through a time where we already listened to the rules before this, so I can tell you guys!" Kurisu saving the day. "You could have, you know, looked for the culprit's name..." Or not. "Well, in short, we have to talk non stop about the same things over and over again even if they are painfully obvious until someone with half a brain figures the bullshit in our arguments and fire a truth bullet through it. We can add some random babble in the conversation too, to make things more of a chore than harder per se." "Putting it like this... god, this game sucks!" everything sucks for you, bats. "So, all we gotta do is shoot first, eh?" said Lesiak, firing a bullet that would put Clint Eastwood's characters to shame. Sasuga, Ultimate Westerner. Too bad SeniorBlitz happened to be in front of him, so he ended with a bullet in his skull. Sasuga, Ultimate Westerner. RIP. "Eeerr... that sounded like Lesiak put a... silencer in his gun." it looked like a very lame and inappropriate joke made by Dergonu, but it was also a nice shout out to Senior's pun habits. "To be quite honest, I think this game will be much more balanced now. He was too overpowered with that guide of his." said the guy that claimed he knows everything about the progress of the story. "I have to agree with that as well. One should not defy the gods." said the guy that defy the gods himself. "Even if we don't like it, you have a point. Now everyone have a fair chance." said the tsun that can time travel. "I'm not a tsundere!" that's not what I said. "A-a-a-a-a-and I'm not just a tsun either!" "Well, except the part about killing each other mid trial, even if I don't really care if you guys actually do it, the trial goes exactly like Kurisu explained. So start presenting some proof or something." "Oh, I have some!" Kenshin finally got the ball rolling. "I also happen to have some." Zander said calmly like this: "I also have something to show." Virgin said proudly. Not even Dreamysyu, that was with him had any idea what kind of clue he found. "Let's start with mine, since I raised my hand first! Okay, I gathered some pics from the crime scene. Maggiekuma, can you lend me a screen to project those?" said Kenshin. "This is really necessary? I mean, we're handling guro material here..." Lesiak asked before I have to rate this fic 18+. "Guro..." Dergonu seems to be controlling himself to not say anything else. "About guro here, I think I could give my opinion on it, but since I'm not into strangling and tentacle anal rape here, I think I'll pass on this here." littleshogun gave his opinion. ".............Not only you're being awfully specific, but no one asked if anyone liked guro either." Ranzo tsukkomied for a moment. "Eeerrr, but don't we just looked at the body? Ignoring that it was 2 eons ago outside the story. How 2D pics can be worse than the real deal?" Virgin asked. "I'm not sure if this 2D vs 3D argument's going to fly on court, mister Virgin." you guys are already on court, mister Poltroon, but he was so naturally on mood for trials that he didn't even noticed his language quirk. "To be honest, the only thing those pics will show is what I'm about to describe." Zander started. "I investigated the body and made a shocking discover: it wasn't the gif that killed tymmur, he was electrocuted!" "Impossible. How such a detail went unnoticed by the gods?" bellowed Clephas, making a question that I didn't really think the answer to. "His feet were stuck into a bucket full of water together with an electric wire. So it means... that someone entered the scene, probably knocked tymmur out cold, stuck his feet into the bucket, put the wire there, send the gif as a red flag and then fled." Dreamysyu put all the pieces together. "But... when did the culprit find the time to do all that?" "He doesn't need time if they can time travel..." Ranzo preferred to chaotic-evilly accuse anyone without proof just for the lulz than actually help. "True that, but unfortunately for your lulz, I have some further proof I'm not the killer. Isn't that right, Kenshin_sama?!" Kurisu said, throwing their ace in the moment they judged to be the most dramatic! "Why people only present evidence on dramatic prompts and not, like, right at the start?" Danganronpa is to blame, bats. "Oh right! The message on the blackboard! I have a pic of it as well!" Kenshin said what they knew. "When both of us entered the scene, we saw this 'Podology services for free!' message written with pink chalk on the blackboard, so maybe that's what baited tymmur." "I don't even know what podology is supposed to be, what's your point?" Virgin didn't understand gay speak. "I'm not sure either, but maybe... you're trying to say that tymmur put his feet inside that bucket by himself??" dramatic song starts playing. "WHATA TWIIIIIIIIIIIST!" not really, Maggiekuma. You're the only one excited here. "Wait a moment. If that's true... why we didn't saw that message when we went to crime scene?" Lesiak questioned. "Because I eventually erased it to write a differences chart between the anime and the VN version of S;G 0 there." calmly explained Kurisu. "Destroying evidence, eh?" Poltroon suddenly became Canadian. "To be honest, it made the episode even more fun to watch, building that chart." the order of the words in Kenshin's explanation looks like something poorly translated from japanese. And then, everyone just removed Kenshin and Kurisu from the blame list because I don't want to drag this any longer. "Okay, I think it's finally time for me to shine!" Virgin raised from his seat, at least I hope I mentioned they were sitting before. "Oh yeah, you apparently had some evidence." Zander trusted Virgin as much as Virgin trusted him. "Yeah, and it's that now dead guy's guide!" "Wait, isn't this cheating?" Dergonu uphold the rules with seriousness. "Not when I'm the one doing it!" said Virgin, quickly turning the pages of Senior's guide. "Soooo, if I got to the right page, I think the way to advance is... to ask Dergonu to hack the system?" "Dergonu, care to explain?" Fiddle asked, judging his comrade. "Oh riiiiight, I was hacking the system to get access to the monitors early, so maybe I can do it again to check some unusual activity." I'm not sure if Dergonu can even do that, but Kaguya is not in the story so this have to do. After some *insert meme and oversimplified explanation of hacker doing stuff* in a laptop that Maggiekuma lent to them, Dergonu turned back to his friends with a sullen expression. "It's no use, I can't even see traces of Kurisu's magecraft there." "Some mod you are." Zander rolled his eyes. "☆=(ゝω・)/" Kiri intervene for the first time! "ヾ(`・ω・´)ノ" They said. "Can someone localize this?" "They're saying that maybe Poltroon or Clephas can try to get access to the system too. They aren't the Ultimate Mod, but maybe their permissions are wacky enough for that to work." Fiddle translated. "WHAT ARE YOU EVEN OBJECTING TO?????" Dreamysyu asked themselves if Maggie didn't do that just because she so wanted to use that pic. "Did Kiri really says all of that with just that smiley?" batman asked the real question. "Yes." Fiddle only nodded, because they know. And somehow everyone just accepted it and the plot moved forward. "Well, since batman stole my catchphrase..." not really, Mr. Edgeworth. "I'll hack into this system of yours instead, to finally make a grandiose entrance in this trial." I think it's a fair trade, solving plot problems instead of saying a meme catchphrase. And with that, his fingers danced through the keyboard of Maggiekuma's laptop. "Ohoooo... what is this?" "Cut the suspense, did you find out who send the gif?" "As a matter of fact, yes. And it was... someone named Dergonu!" DUN DUN DUUUUUUUUUUUUUUN! "Absurd! It's not me!!! Just look into my account activity!!! It was pretty much inactive before Dreamysyu asked for my help earlier this morning!" Dergone yelled. "Just for the record, I'm not confirming this piece of information." Dreamysyu threw Dergonu under the bus. "TRAITOR!" "Fret not, my fellow moderator. I never said it was you that did it. I said an account with the name 'Dergonu' is the responsible for this mess, apparently. And for some reason, this Dergonu is also following your account." Poltroon explained. "But wasn't that Dergonu following Dergonu Dergonu themselves?" Kenshin put it in a confusing way, but it was the painful truth. "Oh yeah, that's right. So forget what I said about not fretting, Dergonu, please do fret." Poltroon dealt the final blow. "Wait, we're not doing that retarded rhythm game from Danganronpa now, are we?" Ranzo asked. Even if he was a music enthusiast, no one deserves that annoying game. "No lol, that minigame is stupid, I can go down without that and with my dignity instead, thank you very much." Dergonu explained. "So it WAS you the culprit here. You must be quite interested here in how to mouth those obviously delicious and long and thick bananas here to actually commit murder for it here." littleshogun disapproved. ".................I think you're the only one that still remembers that was supposed to be our motivation." Virgin felt some degeneration in the air. "Nah man, I didn't do it for some dumb book." Dergonu switched to their evil villain personality. For some reason, no one was really surprised. "So, why did you kill tymmur?" "For the ~~***GURO***~~, of course!" And them they started some chant that looked like a chuuni villain speech. "KILL, PUNCH, STAB, BLEEEEED!!!! Why is this frustrated Derg so mad? I hope you can't answer me, as your brains escape through your ears! Dance, Derg, at the rhythm of the falling severed fingers! Crawl in my direction leaving your intestines in your trails! You can't take your eyes of Derg, so I'll take them out for you maggots!" for some reason, Dergonu started talking about themselves in third person, something as bad as guro. "Okay, but where's the sexual part in those things you describe? That's just regular gore." asked Dreamysyu. "Well, I'm sexy (/ω\)" Kiri wasn't amused with Dergonu trying to copy them. "Is this... the real Dergonu?" Lesiak asked, somehow surprised that he didn't recognize his friend that had a whopping amount of maybe 5 lines in 3 chapters worth of characterization. "Actually, now everything is starting to make sense." Really? "They did that... because they wanted to be guroed themselves." "mWAHAHAKWAKWA~ mAYBE?! <3" Dergonu's maniacal laugh echoed in the chamber. "Well, if that's what this shell of a human being is asking for..." Clephas started a summoning spell. "KILL, PUNCH, STAB, BLEEEEED!!!!..." no, I won't create 2 mantras in a single chapter. "HOLD YOUR HORSES! I CAN HANDLE THIS!" said Maggiekuma, wanting to shine in this chapter as well. "The Punishment time is on the house! And I prepared some pretty cool Visual Novel style execution!" Saying that, Maggiekuma took an old grimoire whose cover was covered in a cat's hide. The Legendary Nekonomicon. It seems Senior's soul is still trapped in the courtroom, as the lame puns are out of control. Cutting off one of their finger and pouring the blood over the cursed book's page, Maggiekuma summoned Dergonu's executioner. "Who's better to punish bad Dergonu than the very own Empress of the Banished Lands?" In the next moment. The sky suddenly went dark. They were indoors, but they noticed it through a TV that Maggiekuma turned on in that instant or something. But the reason for that suddenly invaded the courtroom too. Wasps. A fuck ton of them. Their buzzing was quite loud, almost looking like they were omegaloling at the characters' misery. The characters that had closer ties with Hell knew what were those wasps. The poster boys (boys is even the right word here?) of the Banished Lands, the symbol of the Queen. And indeed, short after, she appeared. The High Mistress Neko, the Ultimate Catgirl. Clad in a beautiful samurai armor and carrying a giant samurai sword, she was danger incarnate. She also had massive breasts that were in fact just two gigantic spherical bombs just to be even more dangerous. She approached Dergonu with a smile on her face, the wasps flying around her now buzzing a chorus latin song to be even more chuuni. "Ahaha, so you're the boy who needs some punishment?" she asked in a voice that almost made you want to be punished. "Only if you don't be gentle with me." Well, apparently Dergonu DID wanted to be punished. "Desu wa~" said the Neko Queen in gratuitous japanese that didn't really make any sense here. "So, time to...!" [The content of Dergonu's execution was considered too extreme for Fuwa rules, so I removed it according. I count with the help of fans to restore this content! Thanks for the comprehension! Actually no, fuck you.] Even if the guroing was lazily cut, I didn't rewrite the scars it left in the other guys that lived and watched everything in horror. Although Ranzo did like the violent style of the High Mistress, so they actually took some notes of things to copy when they eventually tries to kill someone. It will be censored all the same to be honest. Eventually the Neko Samurai walked away with her wasp companions, what left our heroes begging for it to be just a dream. "Let me guess, you'll copy that 'Dreamysyu woke up in their usual seat blah blah blah' again next time, right?" now even Dreamysyu is snarking at me. NEXT TIME: Two more down, thirteen to go. What awaits our heroes next? "Hopefully not another long ass waiting again!" Virgin released one last drop of poison.
  13. 5 points
    Hello and welcome to this year’s first EVN Chronicles Steam Curator Clean-up, where I look at the games that were sent to me in the past six months through Steam’s Curator Connect, but were either too small to warrant a full review, or I simply couldn’t cover them in detail due to time constraints. When I first did this kind of posts last year (you can check them out here: Part 1, Part 2), some of the games featured there waited extremely long for being covered. Because of this, I’ve decided that from this point forward, I’ll make this a twice-a-year event, being sure that every VN given to me gets its space on the blog within a reasonable time period. As always, I’m extremely thankful to all the developers that send me their work for assessment and it saddens me whenever my impressions are negative. I hope, however, that the feedback I can offer will be valuable to them, while believe it’s my duty to my readers to warn them against buying a game I find lacking. So, setting the introductory drivel aside, I hope you enjoy this brief overview of these four interesting VNs sent to me during the first half of 2019! Snowed IN Snowed IN is an unusual yuri nukige, focusing on pair for soldiers in the distant future, where cybernetic enhancement of the human body has reached incredible levels of sophistication. The protagonist, Sigma, is an experienced spec-ops officer who has modified her body to the point where little of it remains organic. For an infiltration mission against a cell of anti-augmentation radicals, she’s assigned with a fresh, talented recruit – a full “natural” named Linde, whose presence in the military is connected with an affirmative action plan for those not augmented. The two polar-opposite individuals, both through their background and attitudes, have to work together to survive the extremely dangerous assignment – and the mission itself hides even more threats and twists then the initial setup would suggest. Sounds intriguing? It surely does, but the fact this is a nukige, and a very short one at that (up to an hour and a half of content), should be taken into account when setting your expectations. The game explores its main themes rather briefly, often switching to sex scenes that are only vaguely justifiable in the context of the tense plot – the writing and main intrigue are solid, but simply too rushed to provide a compelling narrative. There are also some highly-questionable elements to it, especially in the rather distasteful bad ending – that’s definitely one point at which h-content was very unnecessary, even if those scenes are the “main point” of the game. As a piece of yuri smut in an unusual setting, it's definitely not the worst thing around – just don't expect anything more than that. Final Rating: (Cautiously) Recommended Read the full article at evnchronicles.blogspot.com
  14. 5 points
    As you can imagine, I got a lot of requests for a similar list over the years, but the thing is, I don't play VNs in English that didn't start out in English. As such, my recommendations are based entirely on my experience of the Japanese versions of these VNs, rather than the localization. As such, don't hold me responsible for your personal experiences, lol. I'm going to split these by genre so I don't have to answer questions along those lines. For the purposes of fairness, I won't include anything with a machine translation (which means no Chuushingura). Chuunige I/O (yes, I did indeed play this, and it was good despite being dated horribly) FSN (you saw that coming, right?) Tsukihime (again, you saw that coming, right?) Comyu (fantasy) Ayakashibito (fantasy) Tokyo Babel (fantasy) Dies Irae (fantasy) Demonbane (fantasy) Sorcery Jokers (fantasy) Hello, Lady (upcoming fantasy) Hatsuru Koto naki Mirai Yori (upcoming eventually, fantasy) Baldr Sky (whenever it comes out (*crosses fingers for your sake* sci-fi) Phantom of Inferno (despite all the problems with the localized version it is a great read) Muv-Luv Alternative (this one is borderline, because it makes you read two mediocre games prior just to understand it) Charage/Moege Noble Works Majikoi (classified this way as long as you don't include the true/last route) Da Capo (the original only, and only because it is wrong not to have the archetypical moege experience at least one time in your VN lifespan) Shuffle (truth be told, I'm basing this assessment off of the expanded version, not the version originally released over here) Sanoba Witch (Yuzu-soft and thus predictably overdone with the ichaicha since this is one of their less plotge-style ones) Dracu-riot (Wait until an official release comes out. The patch currently floating around is a nonentity in comparison) Senren Banka (Sadly not out yet, but something to look forward to) Chrono Clock (I listed it in this one rather than plotge because the 'plot' was a bit too thin) Akatsuki no Goei (the original falls, barely, into this category, despite some seriously disturbing shit involving Kaito's origin story that was dropped here and there and the dystopian nature of the setting. Fan patch will probably be released next year) Tsujidou-san no Jun'ai Road (yes, I put this here) Note: For those who wonder why my list is sparse on a lot of names beloved by those who play localized games obsessively... you do realize that a lot of the charage that get released over here are from the bottom of the pile, right? Nakige Hapymaher (probably my biggest recommendation for this genre) Haruka ni Aogi, Uruwashi no (for the distant future, something to look forward to) AstralAir no Shiroki Towa (whenever it releases) Hoshizora no Memoria (yes, I recommend it, lol) Irotoridori no Sekai (Eventually. And again, more Favorite... despite the fact that its staff idolize mysterious lolis) Koi ga Saku Koro Sakura doki (I was insanely surprised that this got localized at the time, considering the normal sluggishness of localization at the time) Plotge Koisuru Otome to Shugo no Tate (partial with two routes done. Definitely worth reading, if only to get an idea of what AXL is like) Cross Channel (weirdly, I've always had a fondness for this game and its clinically insane protagonist) Yume Miru Kusuri (yes, I played it. Yes, I liked it) Boku ga Tenshi ni Natta Wake (no idea when this will come out... but definitely a recommendation, for all the screwy shit that happens in it) Nanairo Reincarnation (upcoming soon hopefully for you, since that would mean two kamige releases in two years, lol) Hello,Goodbye (this was a possible for chuunige, but I put it here. This will supposedly release before the end of the year, but I'm guessing March) Gameplay Hybrid Eien no Aselia Seinarukana Ar Tonelico Ar Tonelico 2 (this and the one above can only be considered to be borderline VNs in an odd way, because they are mostly jrpgs with a few VN elements) Note: I don't include anything Eushully, because none of the good ones have a translation that isn't a machine one.
  15. 5 points
    I recommend reading this one on my blog as forum formatting makes tables look like shite. Your choice though. I’ve mentioned earlier that I think one of the reasons there haven’t been a lot of translation blogs on Fuwanovel is that a lot of advice the editing blogs are peddling could equally well be applied when translating. But how would that look? In this blog (and maybe series, but me and regular effort don’t tend to get along), I’ll try to show you the process of translating with an eye to using the structure of English writing rather than following the Japanese. The great thing about being the translator rather than the editor (or editing while knowing Japanese, but that’s a luxury) is that you don’t have to go ask the translator if the structure of the Japanese prose, when copied, looks weird. You can just make the adjustment yourself, without worrying that you’re distorting the original meaning too much. This post is primarily aimed at translators, but should hopefully be useful for editors as well. It is probable that some of the patterns shown here could just as well have been picked up by an editing blog; the main difference will be that I can also show how it looks in Japanese. I am by no means perfect, and any comments or suggestions are appreciated. In the spirit of leading by example, I’ll be quoting my in-occasional-progress translation of 私は今日ここで死にます (Watashi wa Kyou Koko de Shinimasu; ‘This is where I die today’). Me and Asonn have settled on the shorthand “shinimasu”, but the author’s comments actually use わた死 (“Watashi” with the last syllable using the kanji for ‘death’ that appears in “Shinimasu”). Thus the title. Let’s start with three lines from the very beginning of the novel. Our protagonist 京介 (Kyousuke) has just seen a girl jump off a bridge, gone after her by jumping himself, and managed to get her out of the river and onto land. The reader doesn’t know this yet, however – the start just talks about what you’d do if you saw someone about to kill themselves. Japanese Literalish translation Adapted translation 「入水自殺、か」 “Suicide by drowning, huh.” “Tried to drown yourself, huh…” ぽつりと呟きつつ、腕の中でぐったりとしている“それ”を見る。 While mumbling a few words in a staccato manner, I look at “that” resting limply in my arms. I look at the girl resting limply in my arms. まだあどけない顔をした少女だ。 It is a girl with a face that is yet cherubic*. Face innocent as a newborn babe’s. The adaptated first line is based on trying to get nuance right. While I mostly did it on instinct, we can motivate it more logically. In English, the literal version feels like something you’d say when starting to talk about a topic – I’d expect Kyou-boi to expound on the subject of suicide by drowning afterward. But in context he’s commenting on the specific act the girl in his arms has attempted. Another consideration is brought by the second line, which shows that Kyousuke is looking at said girl while saying this. So we’re looking for a line that sounds reasonable spoken to a person that can’t hear it. Which is a weird category now that I think of it, but not entirely uncommon. The ellipsis is questionable, especially when cutting ellipses is something editors do all the time in j>e translation, but I have a reason; it’ll be in the next line analysis. The second line features a thing frequently found in Japanese visual novel writing that doesn’t really agree with English style conventions at all: describing speech after it’s already been said. Frequently this is entirely redundant information in a visual novel due to speaker tags, but in some cases it will contain some kind of judgement or opinion of the viewpoint character that you might want to preserve. These kinds of redundant lines is a good reason to ask whoever’s doing technical work on your translation if you can just plain remove lines (for example, they might be able to program something that detects the translated line being exactly “SKIP” and cuts those lines.) However, it should be noted that cutting these redundant lines will change the flow of a text. If it’s frequently used in a passage, you may end up with a very different feel than the Japanese ― perhaps this is worth it, but it’s something to take into consideration. わた死 doesn’t do this that frequently, however, so we probably don’t need to worry. This gives a bit of motivation for adding the ellipsis in line #1; it makes the line more mutter-y in a way that doesn’t make it look weird. This is one strategy for dealing with structural incompatibility: move the piece of information where it does fit. There’s more. The line doesn’t mention “that” being a girl, revealing this in the next line. I’m not sure why the author did this -maybe the lines read better in Japanese that way, and Japanese lines in succession often depend on each other - but the technique just looks weird in English. Thus, we move the information from line 3 to line 2 in our adaptation. The third line is annoying because while we technically do have a word that fits あどけない fairly well, cherubic - angelic, innocent, and youthful - few people are likely to know it and it doesn’t really fit the register the Japanese word uses. As such I’ve tried to reword it, though honestly I’m not really satisfied. I’m also not entirely sure if I’m missing a nuance of まだ (yet in the literalish translation) I should be getting; it’s probably just consonant with あどけない as “still looking young”, but it could also be referring to her state of unconsciousness causing it or something. The next line that I’m not showing talks about her looking young for her age though, so we can at least use that. The other thing of structural interest is that we’ve moved the “girl” piece of information to the second line, as mentioned. …Man this took a while and I only did three lines. I think I’m just going to post. Like, comment, watch the Shinimasu translation progress here, design a double-sided daki with both Yukas on it for me if you’re feeling generous. As a bonus, have a few other examples of describing things after-the-fact and how I’ve currently handled them: As you can see the pattern isn’t limited to just speech. Here I decide to go IN and use context to write a line half new. Another thinking version. And here’s one with 返す. Also this has mixed speech and narration, which I’ve tried to work into the English as well. Though I’m going to go change this to present tense now since I picked that later, fuck. View the full article
  16. 5 points
    Disclaimer: I was provided with a review copy of this game by the developer. All opinion presented here are solely my own. PixelFade is a studio that from the very beginning showed an unusually ambitious approach to EVN development. Their first project, Ace Academy, offered some features rarely seen in Western VN of similar scale (~10h of content), such as good-quality, full voice acting and lots of impressive-looking, stylistically consistent artwork. It was also pretty atypical in its storytelling, featuring a mostly college-age cast, choosing a very tame approach to romance and avoiding the fanservice endemic to this kind of lighthearted, SoL-focused VNs. Initially funded on Kickstarter as Kendo Crush, it went through a curious evolution from a generic-looking, sports-themed game into a futuristic story about mecha battles but regardless of all the tribulations, the end effect was a highly refreshing, all-ages experience with a satisfying mix of light drama, non-violent action and mystery. In my opinion, it’s still one of the best EVNs ever released, with few real issues beyond the somewhat abrupt, anticlimactic ending and the overly simplistic "gameplay" elements. Considering the relative success of Ace Academy, it was obvious that there would be high expectations connected to PixelFade’s second project, Crystalline – a lighthearted fantasy tale with a single romanceable heroine, which promised a longer story and even higher production qualities than their debut. After a successful Kickstarter campaign in early 2017, with gathered over 60k CAD (an amount pretty much unseen when it goes to original EVN projects), the game fairly quickly entered Steam on early access and was fully released in late August 2018 – the much anticipated final product offering truly impressive sound and visual design... And, in my opinion, a truly disappointing lack of compelling story content. But why is that exactly? Read the full article at evnchronicles.blogspot.com
  17. 5 points
    Note: I was provided with a free review copy of this game by the developer. All opinions expressed here are solely my own. The multi-route mystery VN is not a format easy to pull off properly and for that reason not many EVN developers even attempt to tackle it. It requires creating a number of paths and characters, all interesting on their own and complementary to each other, while also keeping the overall quality high enough to motivate the reader to go through all of it in order to piece together the overarching story. This is both a challenge from the writing perspective and requires a fairly substantial amount of content to communicate the mystery effectively – usually, more than an average Western visual novel can provide with the humble resources at its creators' disposal. Still, all this makes exploring the few examples of such games done right by Western devs that more interesting. SoulSet, developed by NoBreadStudio and released on Steam in late 2016 is a particularly “orthodox” implementation of the formula, with every route and ending (including bad ones) adding to your understanding of the story and culminating in an unlockable “true route”, which resolves the crucial mysteries and tie all the previous paths together. It’s also, as I will try to argue, a damn fine game that positively stands out in the EVN market, in a few ways. Read the full article at evnchronicles.blogspot.com
  18. 5 points
    Today, we’ll be continuing our agon… I mean, out adventure through the world of free VNs by ebi-hime. While the earliest games we’ve covered, like Dejection and Is This the Life? were very visibly ebi’s early works, simple on the technical side of things and featuring minimalistic artwork, today we’re jumping straight into very recent projects, all released not earlier than 2017. Mostly staying true to the general climate of heavy, existential topics and endings that are never the typical happy, wish-fulfilment scenarios, these games are once more not far detached from ebi’s commercial projects and while smaller, could easily have a modest price tag attached to them, with few people being able to claim they didn’t get their money’s worth (especially in the cases of Lynne and Six Days of Snow). But what are they exactly about? Where the Sun Always Shines Where the Sun Always Shines is another bittersweet story, although in a wholly different climate than Lucky Me, Lucky You. Featuring a 32-years old writer, suffering from a deep depression after losing his wife, and a teenage girl from his neighbourhood with whom he forms an unlikely friendship with, the game explores themes of grief, inspiration and moving on after losing one’s feeling of purpose, but is also maybe the only title on this list that provides a truly positive, hopeful conclusion. Before it gets to that point however, it presents to the reader rather convincing descriptions of writer’s block, anxiety and self-pity of the leading character, along with interesting interaction with Sunny, the aforementioned teenager, who first visits him out of pity, but then forms a bond of sorts over their mutual interest in musical – all that accompanied by very decent artwork. In a way though, it’s maybe the least impactful of the ebi’s stories, being overall solid and enjoyable to read, but lacking any interesting twists or highly emotional moments from the previous games. Definitely a worthwhile VN, but not necessarily a must-read. Final Rating: Recommended Read the full article at evnchronicles.blogspot.com
  19. 5 points
    Clephas

    Mirai Radio no Jinkou-Bato

    First, apologies to those who actually want to read about some of August's releases. I went on vacation (vacation being a word open to interpretation when it comes to sleeping in unfamiliar beds and helping with my brother's kids), and when I got back, I found I had absolutely no urge whatsoever to pick up a VN. I guess that taking a true break from VNs for the first time in almost a decade (no VNs for five days straight) was enough to free me from the spell of my obsession. That said, Jinkou Bato was pretty amusing, so I had every intention of getting back to it, eventually. This game is based fifty years in the future, fifteen years after a disaster caused by technology (deliberately) gone wrong wiped out the global internet and reduced people to using wires and letters to communicate. This disaster was caused by artificial lifeforms based on the pigeon that originally served as self-replicating flying antennas. The maker of these 'artificial pigeons' made them begin to 'eat' radio and electromagnetic waves, literally stopping all signals not passed through a wire. This resulted in innumerable deaths, and it was such a huge economic and technological blow that the characters of the story are quite aware of how they live in a much-reduced world. Sora, the protagonist, is an orphan who hates the artificial pigeons more than anyone, as he lost his parents the day of the disaster. Living with this adopted family, he succeeds in building a set of radios that can communicate with one another without being stopped by the pigeons, and from there the story begins. Mmm... I'm going to be straight about my feelings on this game. First, I like the character dynamics. There is a lot to laugh about early on, and the intensity of Sora and friends when they make a certain discovery is pleasing to me, as I'm a bit tired of characters living without a sense of purpose in my VNs, lol. That Sora and the others are college students at a vocational university rather than high schoolers is nice as well... and an adult heroine who is bisexual is also nice, hahaha. That said, both Mizuki's and Akina's paths are weaker than the Tsubaki and Kaguya paths due to the fact that only Tsubaki's and Kaguya's paths actually confront the central issues head on. Mizuki's and Akina's paths both stink of escapism, and while that is fine on its own... it left me feeling a sense of distaste for the characters involved (yes, I want my characters to be better or stronger people than me). Tsubaki and Kaguya's paths are the true path. No, I'm not saying that they are separately the true path... rather, together they form a single path, in a really weird (if familiar from other otaku media) way. The path is... extremely emotional, and I honestly felt that Sora, from beginning to end, fulfilled his potential as a character... something that is pretty unusual for VN protagonists in general. Lets be clear, this isn't a kamige or even VN of the Year material. This is a nakige with a great main path and two so-so side paths. I say 'great', but the game's pace is really fast after the initial, lighter stages of the story. That said, there is no sense of choppiness to the pacing, and it feels like the events actually occur in the time you see them happen in the game (less than two months), as there are no excess SOL scenes whatsoever. If you want a relatively quick nakige with some amusement early on, this is a good choice. I honestly can't recommend it for someone who wants a grand and sweeping opera, though.
  20. 5 points
    Welcome to another episode of Shovelware Adventures! This time, we'll take a break from our favourite, the Sakura series, to take a look at a much more obscure corner of the OELVN scene. The venture into commercial visual novel development by the German fan translator working under the label Yume Creations effected in some of the strangest VNs available on Steam and beyond. Combining competent art and interesting ideas with trashy ecchi, pieces of absolutely disastrous, bizarre writing and straight up failures in the English language, these projects are all experiences that will defy your expectations – just not necessarily in the ways their authors would want them to. Aozora Meikyuu A nukige without sex scenes, this little VN offers a rather charming heroine, who sadly gets involved in a totally nonsensical plot and various sexual scenarios that are never shown to the player. In the game’s story, our shut-in protagonist is forced to go out on a rare quest to buy groceries and on his way back home is nearly crashed to death by a (nude) girl falling from the sky. What follows, is a series of rather amusing interactions between the main character and the mysterious woman that invaded his life, which sadly can lead only to some literally incomprehensible and abrupt bad endings, or to a single positive one. The latter, admittedly, somewhat won me over by the virtue of being heartwarming, but was also based on some highly-questionable logic, making in turn everything that happened earlier rather hard to understand. The bad endings, which make little sense even after discovering the mystery central to the story and the true conclusion of the plot, along with the sexual tension constantly present in the game, building up towards non-existent hentai scenes, most likely suggest some heavily problematic development process. Because of all this, the final product is rather hard to recommend, even though I seriously enjoyed certain elements of it and ideas the author tried to implement – it is, indeed, a particularly unfortunate hunk of rabbit poo, not really offensive in any way, but hardly worth your attention. Final rating: Rabbit Poo Read the full article at evnchronicles.blogspot.com
  21. 5 points
    Foreword: Game first arouse my interest as alternative version of Subarashiki Hibi. Then I tried to get the glimpse of it by watching hentai OVA... and it was the worst hentai OVA I ever seen, so I was really infuriated since it did not say much about the game. Finally I've picked it up while investigating year 1999 and it struck me as something more serious than a nukige, especially after seeing those demon mind-screw CG. And it's been a while since I enjoyed a visual novel that much. Title: Tsui no Sora Developer: KeroQ Date: 1999-08-27 VNDB link:https://vndb.org/v3246 Youtube walkthrough:https://www.youtube.com/playlist?list=PLENAECnNmAq8vJwICEnwWJOz0Yf6ycKz3 Synopsis: Our guy got waked up by his childhood girl for school. Once they got to their classroom, they found out that a girl classmate jumped from their school roof yesterday. Soon, people started talking about end of the world on day 20th. Some even went crazy, lead by one guy. You get to see the events first through our guy's eyes, then his childhood girl's and two more people. Structure: There are two routes - for Kotomi and Ayana, then there's the route from Kotomi point of view, then the retro-route from Zakuro eyes, then villain route from Takuji viewpoint. And it all finishes with epilogue route for Kotomi and Ayana. Length: 7 hours 30 minutes. Game type: Mindscrew end of the world theme ADV. Difficulty: Easy since there are only 3-4 decisions to make. Character Design rating: 8/10 Protagonist rating: 8/10 Story rating: 10/10 Game quality: 7/10 Overall rating: 8/10 Rating comments: I did not expect such high scores. Characters aren't voiced, but somehow they manage to feel alive. There are so many protagonists in this game that the rest of characters are easy to understand and remember. If it was only for Yukito, protagonist would get a full 10. Story does not seem anything special on the first glance, but with each route it opens up new depths and raises new questions making it a very integral, memorable and personal experience. I can't rate game quality good for the lack of CG, unvoiced heroes and macromedia director engine. Protagonist: Yukita makes the perfect protagonist for me. He cites Kant, Wittgenstein, Kierkegaard, Bible all the time. He looks like a hooligan, but is absolutely faithful and reliable even though he tries to shrug it off with crude words. He's pretty much the only one who stays calm, trusts in logic and comes to everyone's rescue. Kotomi is Yukita's childhood friend. She is quite nice as a heroine, but when she becomes protagonist we get to see her constant hesitations and anxieties. It's a pain to see her crying "I don't know anything anymore", thinking "I must be alone and get stronger" and running away from Yukita at school. Zakuro is the classmate of Yukita and Kotomi. At the beginning of the game she's already dead having jumped from the roof. But her story was the most impressive one for me. But more of it in the story part. Takuji is the villain of the game. A shy small boy who at the same time wants to peel everyone naked and sentence to death. He's really cool as protagonist for having all kinds of hallucinations that make the game a mind-screw. Characters: Who do we have left? There's classmate Otonashi Ayana who has her own route, but is not a protagonist for she's the most mysterious character in the game and her manner of thinking should not be revealed. There's also classmate Yokoyama Yasuko who enters the same kendo club as Kotomi, but at the same time really sympathizes Takuji end of the world ideas. Yasuko brother is the biggest supporter of Takuji as well. There's also guy Ozawa that bullied Zakuro, but at the beginning of the game he's dead. There's a magical girl Riruro, but her existence is under a huge question, hehe. We also have medical department teacher. Story: I can't really tell about the story without some spoilers (although I'll try to hide heavy spoilers under a banner), so be aware. I. Game starts from Yukito perspective 7 days before the disaster and he can opt for either Kotomi or Ayana as the main heroine. The choice only determines couple short scenes of each heroine and determines whether Kotomi H event opens up or not. The contents remains the same. First two days are spent in mass neurosis as classmates keep jumping from the roof and rumors about the end of the world keep spreading. Then there are two days of open conflict of Takuji with the school that result in dangerous cult creation. Next two days are notable for Kotomi kidnapping by the Takuji group and her rescue by Yukito. The final day is not clearly shown. II. Then starts the route of Kotomi which is exactly the same route, but from the eyes of Kotomi. She's there mostly to add girlish thoughts to the narration and of course to show her two days of captivity and torments (read: H events) while kidnapped. So it's kind of non-important fan-service route. III. Well, when you think that the game is over, the next route opens up. And instead a week before the disaster we go to two weeks before the disaster to the body of Zakuro. She got raped and made photos of by bully Ozawa one day and from that time was blackmailed into intimate relations daily. But once she gets a letter saying "Rejoice, your torments will end tomorrow". Since it's the most impressive route for me I'd only tackle it under the spoiler banner. IV. The seven days before the disaster are shown yet again, but from the eyes of main villain Takuji. We get to see how his ideas are formed, what pushes him, how he recruits allies and eventually names himself the savior of humankind. From that point it's hard to determine delusions from truth as he sees monsters, magical girl Riruru, her spirit father and gets instructions from them, but most of the time he seems to just be talking with the graffiti wall. He starts as savior of humanity, but through demonic teachings soon recognizes the need to purify humans before the final skies by killing them. The longest and weirdest route, but at the same time it still feels light. V. Epilogues sheds light on events after the day X and give more questions than answers. HEAVY PLOT SPOILERS INSIDE CG: Too few! But characters standing sprites usually look so good that the lack of CG is not that grave. Sound: BGM includes few, but atmospheric short cycled compositions and there is no voicing at all. Humor: Apart of this funny moment of skirt flipping there was one real joke. Yukito and Ayano stay at the roof. Ayano asks "- What book do you hold in hands?" "- Kant" " Why would you need a book about girl's genitalia?" "Wrong! It's not about that!" "So it's called just CAN'T? Why would you need a book about impotence?" Then he tries to tell her Kant and Wittgenstein theories. "Wittgenstein? Is that the male apparatus?". I don't remember any more moments, but for me it's important to have at least one funny memorable moment. Themes: There are a lot of themes. 1) Is the end of the world possible? Yakuto tries to find an answer in Kant, Wittgenstein, Kierkegaard and Bible books. He uses Kant's antimony to make a conclusion that the beginning of the universe is not provable and thus there can't be the end of the world. 2) The war between light and darkness forces to impede/fasten the end of the world - is it real or imagination of fanatics? One certain route is devoted just to this theme. 3) Who actually saved the world? Was it Zakuro, Ayana or maybe even Takuji? All three came to contact to the higher essences and could influence that. Of maybe the world never needed to be saved and those are just superstition and ignorance? We have to figure it for ourselves. 4) The separate question is who is Ayana? Her every word is mysterious. She does not have parents, but she's always present at the most gruesome events late at night at the school. 5) What this game is even about? Again, you decide, the first two collages of screenshots allow to treat the game as spiritual mind-screw, youth criminal drama or eschatological religious confrontation of heroes and devils. Overall comments: I have not read Subarashiki Hibi and can only judge it by reviews and vndb. But what I see there is that the core of the plot and the characters are absolutely the same. SubaHibi was enlarged immensely to fit the modern demand, but such detail would not be possible without this little weird gem from the 1990s.
  22. 4 points
    Clephas

    Dead Days

    On request and because I am a Kurashiki fan, I decided to play this, despite worries about the concept and the characters... and I came out finding my worries perfectly justified. First, the protagonist Teru... in a standard chuunige, he would be the jackass that gets killed after begging for his life in the opening act after doing something totally scumbag-like. Worse, rather than being merely a cold-blooded manipulator (which is how the Getchu page presented him), he is actually an irritable kid who thinks he is a lot smarter than he is. Second, the heroines... first, the punk-like Aira who overdoes her makeup and generally speaks like an airhead but has definite anger issues. Second is Asami, another man's wife who is generally weak-spirited and only clings to her second life out of a desire not to lose what she has left (her husband and child). Third is Mao, the protagonist's osananajimi who has a strong sense of justice, is pretty naive in general, and tends to get on the protagonist's nerves constantly (this gets worse after he dies and gets resurrected). Mao is the true heroine of the game... and also the single most annoying character in the game, even setting aside the protagonist's issues with her. To be blunt, she is yet another Victim A heroine presented as the true heroine of a serious game with violence... Third, the writing... I wanted to cry at how low-quality the writing in this game is compared to Kurashiki's previous two Clock-up games. Both Okami and Maggot showed off his skills in full, and as a result, they have a cult fanbase even amongst those who don't like the sexual themes involved in the latter or the social ones in the former. The basic narrative quality is scaled down to the level of the protagonist, which is hugely disappointing. Last, though this is more of a universal complaint for all Clock-up games... too much meaningless h-scenes. I hate Clock-up's visual style for H-scenes (there aren't any torture rape scenes in this one, outside of the bad endings which I didn't watch), and the presence of loli content made me vomit... twice. Seriously, was that really necessary? The good points of this VN lie solely in the individual heroine paths, because the common route is just poorly handled and paced. The heroine paths, on the other hand, are slightly stronger, though only Mao's has a decent epilogue (even by VN standards). Overall, this game felt like a really inept attempt at psychological horror. Considering how good a job Kurashiki has done previously at this kind of thing, it startled me how huge the gap in quality was between this and his previous works... both for Light and Clock-up. Even Sora no Baroque was better, and that is saying a lot.
  23. 4 points
    Sekai Project VN Start of Kickstarter Estimated delivery Actual delivery World End Economica June 2014 May 2015 Not yet delivered Clannad November 11th 2014 October 2015 March 2016 Grisaia Trilogy December 2014 October 2015 April 2018 Memory’s Dogma June 2015 December 2016 Not yet delivered The Human Reignition Project June 2015 December 2016 Not yet delivered Narcissu 10th Anniversary Anthology Project October 2015 April 2016 Not yet delivered Root Double January 2016 March 2016 November 2016 Chrono Clock August 2016 April 2017 Not yet delivered A Clockwork Ley-Line Febuary 2017 January 2018 Not yet delivered Fatal Twelve March 2017 January 2018 November 2018 Hoshizora No Memoria May 2017 September 2018 Not yet delivered Shining Song Starnova August 2017 August 2018 June 2019 A light in the Dark February 2018 June 2018 Not yet delivered Tokyo Chronos July 2018 April 2019 Not yet delivered Frontwing VN Start of Kickstarter Estimated delivery Actual delivery Corona Blossom vol 1 June 2016 October 2016 July 2019 Corona Blossom vol 2 September 2016 December 2016 July 2019 Sharin no Kuni November 2016 October 2017 Not yet delivered Corona Blossom vol 3 December 2016 March 2017 July 2019 Grisaia Phantom Trigger Volume 1 and 2 March 2017 June 2017 March 2019 Grisaia Complete box March 2017 Q4 2017 Febuary 2019 Grisaia Phantom Trigger Volume 3 June 2017 September 2017 Not yet delivered Wonderful Everyday August 2017 January 2018 Not yet delivered Grisaia Phantom Trigger Volume 4 November 2017 April 2018 Not yet delivered Momoiro Closet Febuary 2018 July 2018 Not yet delivered Grisaia Phantom Trigger Volume 5 June 2018 October 2018 Not yet delivered Island August 2018 December 2018 Not yet delivered Sol Press VN Start of Kickstarter Estimated delivery Actual delivery Sakura Sakura August 2017 December 2017 Not yet delivered Newton and the Apple Tree December 2017 May 2018 Not yet delivered Irotoridori no Sekai Febuary 2019 December 2021 Not yet delivered Others VN Start of Kickstarter Estimated delivery Actual delivery Muv-Luv September 2015 September 2016 July 2018 Libra of the Vampire Princess December 2015 November 2016 May 2017 Dies Irae December 2016 May 2017 April 2018 Koropokkur March 2018 September 2018 October 2018 Venusblood Frontier September 2018 December 2019 Not yet delivered Seven Days September 2018 January 2019 Not yet delivered Aokana June 2019 December 2019 Not yet delivered
  24. 4 points
    Clephas

    Tamayura Mirai

    Tamayura Mirai is the latest game by Azurite, the company behind Shinsou Noise and Akumade Kore wa. Unlike the previous two, it is not a guro mystery. Instead, it is a fantasy with an extremely similar setting to Monobeno (which had a great setting, even if the lolicon elements were outright disgusting). It also shares a writer (Touta) with such excellent games as Kin'iro Loveriche, Floral Flowlove, Gin'iro Haruka, and Ojousama wa Gokigen Naname. Before I go any further, I want to speak as to why I compared the setting to Monobeno. Fukano, the town/valley in which the story is set, is a backwater where youkai, humans, and deities coexist. Folk traditions, such as deities within the home, are still alive and well, if not entirely understood (the death of the last folk shaman in the area ensured that, from what is said). The protagonist's role is very similar to the role of the miko in Monobeno (keeping harmony and balance between the supernatural and mortal), and, though the younger generation isn't, a certain level of superstition remains in the older generation. In addition, the protagonist's choice to live isolated in the mountains in a run-down and modified old Japanese school (think the school from Higurashi no Naku Koro ni) also echoes the isolation of the protagonist's home in Monobeno. That said, the atmosphere in the game isn't as severe as Monobeno's, though the protagonist's 'duty' is harrowing at times. All that said, this is definitely its own game. The general atmosphere is a bit somber, and the characters all have some kind of serious problem that leaves them a lot less at peace than they seem on the surface (the protagonist included). The protagonist is a mage who wields runic magic (Norse shamanic style), and he has the role of keeping peace the mixed-origin supernatural community of Fukano, the setting. He lives in an abandoned school in the mountains with a succubus named Midari, who has the dual problems of being afraid of men and deeply fearing her own nature (though her upbringing shows through at the oddest times). At the school he attends, he frequently meets with a water spirit information broker named Hanako (one of the heroines). Occasionally, he meets up with his oppai-loli 'oneechan' (who is very childish and has a really poorly-executed accent that just comes off all wrong in the VA...). The story begins with his encounter with Yukina, a girl with naturally high levels of spiritual energy who is completely untrained (and is thus a danger to herself and everyone around her, since youkai and monsters can gain power by eating such people, and others make assumptions about what she can do based on her spiritual power). I won't go into details about their meeting, because this is a game best experienced the first time without too many preconceptions. This is essentially a nakige, and it does a pretty good job of bringing out the tears. The protagonist's duty often brings him into contact with situations where he must deal with various tragedies, sometimes from the present, sometimes from the past. His own previous life isn't exactly bright and flowery either, lol. The protagonist has a tendency to see himself as weak and selfish, but he has a seemingly endless capacity for getting obsessed with solving other people's problems... which actually makes him perfect for his work (considering the nature of the mountain deity and certain hints given during the common route, it is pretty clear that he was given his role specifically because of that tendency). The heroine routes, quite naturally, focus on the issues with the heroines... to be specific, dealing with the issues that bother them the most deeply. Equally quite naturally, the first heroine I picked was Midari, the succubus. Midari Midari is a member of the succubus nobility who was exiled from her homeland because of her fear of men and inability to feed properly (essentially have sex with men...and lots of them, preferably). Worse (from her perspective), she fell in love with the protagonist on their first meeting, thus dooming her in the eyes of her people and filling her with a constant conflict between her impulses and her love for the protagonist. Midari has a very gentle and refined manner, and she has the grace that one would expect from a noblewoman... However, on occasion, she makes remarks (usual casual references to sex acts or her sisters and mother's sluttiness) that reveal rather blatantly that she isn't human and her basic upbringing wasn't either. Her path is all about dealing with her internal conflict and its real-world consequences... and this leads to a lot of nice emotional drama and a decent catharsis... though, to be honest, the cathartic scenes two-thirds of the way through the common route were better. Hanako For those who understand the reference, yes Hanako does hang around in the girls' toilet. Hanako is a water youkai that came over from China six hundred years before the story began and eventually rose to become one of the top figures of all the water youkai in Fukano. She is actually pretty powerful, and she serves as an information broker for Mutsuki (the protagonist) as he performs his duty as the Mage of Fukano. Hanako's route is a weird one and it isn't as emotional as Midari's route was. To be honest, a large part of the reason why is that the relationship part starts really quickly and feels somewhat forced... Hanako has a reason to like Mutsuki, but Mutsuki doesn't really have a good reason to fall in love with her, so it feels weird. This is in opposition to Midari, who has been at his side for some time when the story began and is insanely devoted to his well-being (not to mention sexy and graceful at the same time, lol). This route could have been handled much better by using a tactic similar to the Midari route, where they become closer during the course of him carrying out his duties... unfortunately, the way the route was handled was sadly inept for such a potentially interesting heroine. Yukina Yukina is a young woman with a natural gift for the use of spiritual power (so much so that she can attack youkai with her bare hands and blasts of raw energy). Her characterization is a straight out tsundere, so anyone who reads this VN with some experience with the character type will probably be able to predict her reactions in most situations. I started laughing at a few points when she said something so typically tsundere that I couldn't believe any writer would still use the lines...lol Yukina's route is all about her personal issues, both her past and her present ones. I do feel that this route's romance was far too hurried (like Hanako's) in the sense that their relationship should have had more time to develop into something deeper before things began to accelerate. That said, the actual events after the romance solidifies are well-written and described, and you gain a lot more insight into Mutsuki's motivations and the depth of his personality than you do in the other paths. I recommend this path be read after the other two heroines available at the beginning, simply because the revelations made here are too overarching to allow you to truly enjoy the other paths without reservation. Shiro Shiro is the protagonist's loli-oppai oneechan, who speaks with a weird houben (regional accent) that is poorly used by the VA to the point of being wince-worthy (yes, this is worth mentioning again). Shiro and Mutsuki's issues are the core of everything that has shaped Mutsuki to be the person he is. As such, it was only natural that Shiro would end up as the true path heroine... indeed, her path begins after the end of a non-romantic Yukina path. I'm not going to spoil what those issues are, but I should note that Shiro was the motivation that drove Mutsuki to become a magus. In the setting, magi are seekers of forbidden truths, similar in some ways to the magi of the Nasuverse save that they don't seem to have a large-scale organization or influence on the mundane world. As such, they frequently take actions that are amoral in the pursuit of their path of research, and many naturally think in ways that are out of sync with humanity. The Mage of Fukano is a rare exception, in that the deities of Fukano have made a role for the holder of the position in the natural existence of the valley and mountains. Mutsuki's path of research is about as immoral as it gets, even if he still has a conscience and his motivations come from a very human place. As such, it takes a central role in the major dilemma of the path, as anyone who has read Yukina's path would guess anyway. In the end, this was the path (other than the common route) which drew out the most tears from me. Shiro and Mutsuki's story is full of sorrow but ends with joy, so I can honestly say this falls into the classic 'nakige' style. Conclusions I have a few things left I want to say before bowing out on this game. First, I wanted a Feles (Mephistopheles) route, since Feles is ridiculously deredere (in a yandere way) over the protagonist. Another issue is that I thought that leaving the protagonist's deeper issues out of Midari's and Hanako's paths was something of a poor choice. Yukina is presented as a mirror to the protagonist as well as a heroine, so it is understandable that she would play such a vital role for setting up the true path. However, I felt that failing to properly deal with his personal issues in either of those two paths was a mistake. Mutsuki does have VERY serious issues that can't really be glossed over... not to mention that I seriously doubt Midari's issues would end just with what we saw in the path (living with a succubus in a state of perpetual near-starvation will inevitably have its ups and downs).
  25. 4 points
    Heya, people! It's such a long time I don't see you guys, I almost forgot my password to this forum. Guess Fuwa is still alive and kicking just like me, huh. First of all, sorry I disappeared from the face of the Earth and if I disappointed any fans I might had in this site (silly me). Since last time I posted back in February, a lot of things happened so if anyone's curious (maybe the aforementioned imaginary fans of mine) about what the hell's been happening with me, do keep reading. I talk about VNs, anime, and other disgusting weeb things, but it does include some personal shit. Well, a blog is a blog. 1) Maybe I mentioned this a huge while ago at some point, but I'm pursuing a master's degree in the structural engineering field. All was going well and good, but now it came the time for me to write my thesis. Oof. So yeah, that's the main reason I became a ghost as my weekday free times went down the drain along with my hopes and dreams. It doesn't help my thesis requires some programming knowledge that may be more than what I can chew, sasuga me (whining aside, it's coming along fine as of now, let's hope I can keep it up). 2) Not only my free time evaporated but also my attention spam. I'm honestly having a hard time staying focused for more than 40 minutes in the same task. When that happens, I usually take a short break to relax before going back. Except I move on to something else, oops. 3) Related to the problem mentioned in 2, I fearfully discovered a new wonderful world that's now high in my interests list: gacha games. Their content is usually bite sized (except in events, but I don't play all that seriously... I think), I can auto play to grind, and I can play on the train going to uni. No huge time investment at once required, so what can possibly go wrong (dramatic zoom on my face)? Fortunately, I'm still keeping my two accounts (yep) free-to-play and I feel that I grew a lot on the self control department because of this www. Seriously though, never invite me to a casino trip, I may have an undiscovered gamble addiction and I don't want to open that door. But yeah, if anyone else plays Opera Omnia or Shining Live send me a friend inviteeeeeeeeeeeeee! 4) Even with all that going on, I still find time to at least watch my anime and read my VNs, surprisingly. Thank God for weekend. Guess cutting yourself off of social media truly does wonders too, huh. Not that I check Twitter on occasion to look at art or anything... Soooo about that weeb shit... 4.1) La Squadra was right all along 4.2) I'm still a proud BL trash. From what I recently finished, the highlights are Sweet Pool and Nie no Machi. Both are really really amazing games, both scored higher than 9 in my book, and I definitely want to write a review for them at some point. Spread that love, Maggie! 4.3) I'm actually a bit slow on the otomege department, sorry >.< I did get Steam Prison and read both of the Prisoner Routes, but I'm not in the right mindset to keep going with it. I wouldn't enjoy it if I force myself through it. Eltcreed and Ulrik were striking my fancy, so I want to savor them. ......Okay, that came out wrong. 4.4) EVN ftw, I always find some time to read them. Nanoreno gave me some nice short experiences, the highlight being Monochrome Blues despite the ending kek. Oh, and read Heart of the Woods, people. It's an order. High quality shit right there. 4.5) Also I keep stumbling upon horror games and I'm okay with this. Recently I played Death Mark. As usual, I went without a walkthrough, solving every mystery by myself. Totally worth it. And it also have very good sound design. Mashita best boi. 4.6) It does sounds like a lot, but there's nothing much more than what I mentioned wwwwww 4.7) Did I mentioned La Squadra? (<-- edit that bit out, I totally did, as I should) 5) Now, about my Fuwa life. I'll probably remain on indefinite hiatus, but every time I find the file I wrote some ideas for Dank a Ronpa, I feel sad. "How could I write such a shit story?" Jokes aside, I can try to maybe finish it at some point when Derg finished his battle royale. Such a rude, I gave him such a brutal death in my story and I didn't even debut on his smh. But yeah, I accept suggestion of what to do with it? Give it a Berserk treatment and finish it soon TM? Write all the bad ideas I had for it and let you guys fill the blanks yourselves in a very lazy way? Make each one of you write a chapter, put everything together, approve it as canon and call it a day? Decisions, decisions. Actually, I'm actually paying a homage to it in this post, as I'm not proof reading anything, hope you spot the reference. Aaaaaaaaaaaand that's it, I guess. For all of you that reach this line without pressing page down 3 times in less than 3 seconds, a big thank you. Please smash that like button and subscribe to someone's channel that's more active than me. Love, peace, and hope to see you all eventually when I get my degree! Until them!
  26. 4 points
    Protagonists perceived as weak seem to be something a lot of people reading VNs complain about, and as this is an interesting topic imo, I've been spending some time trying to organise my thoughts on it and write them up in a way that's not completely incoherent. In the process I started reflecting on main characters and their role in fiction on a more fundamental level and came up with a very basic way to categorise main characters, by comparing their personalities to how much it advances the plot in their respective stories. I even made a very professional looking diagram to explain my thinking: As you can see, the y-axis is supposed to be a measure for the MC's personality, while the x-axis shows how much they actively influence the plot. As each quadrant marks a certain general category of protagonist, I also named those in a way I found fitting (in italic) and added a few examples from VNs I read. The measure for personality I chose is a mixture of a protagonist's general determination to face problems head on and to which degree they are actually able to solve the ones the plot poses. I know this is kind of a soft category but this whole thing isn't supposed to be a scientific essay and I couldn't come up with anything better so it will have to do. On the top end of this scale you would have someone like Superman, on the bottom end probably Bella Swan. The question about how proactive a protagonist is at least in this metric boils down to if they mainly react to plot points happening or if they themselves make plot points happen. This category also isn't perfect though. For example almost any character arc involving a protagonist in the "weak" category is about them turning stronger. In my opinion this doesn't make a character more proactive though as this is usually driven by plot necessity. In this metric you can define four broader types of protagonists. The weak protagonist is someone who usually stumbled into his situation and mainly goes with the flow. The strong protagonist makes his own destiny. The observer is someone who isn't getting too actively involved in the things going on around him, either by their own choice or some external reason. As for the fourth category, I don't know if there actually are protagonists that combine being incapable or weak willed with being proactive. I used Phoenix Wright as an example as you could at least argue that he's only getting by through luck while he always keeps fighting till the end, but that should also move him further up on the personality scale. You will probably also disagree with other choices I made about where to put certain characters. So as you can see, this is more of an orientation to think about characters and their roles in fictional media than an objective measure. It also doesn't tell us anything about how well a character is written. There are bland action heroes as well as super well developed wimps. I still thought this self-made graphic might be an interesting thing to share. It might also turn out to be a good place for me to reference whenever I might think about writing something about an MC. At least until someone comes along and completely destroys all of my personal theories I based this on. edit: I thought I'd add and explain a few examples for each category (except the useful idiot as I can't confidently name any) from other media so people who don't know any of the guys in the chart or find my explanations too abstract or incomprehensible can get a grasp on what I mean. But first to give an example of what I mean by proactive vs. passive, because just doing a lot of things is not the same as being proactive: Imagine a story where someone dear to the protagonist gets murdered. If this turns into them killing everyone responsible, the MC is extremely proactive. they could just wait for the judicial system to prosecute the bad guys and testify as a witness, but his thirst for revenge drives everything happening from then on. A passive protagonist in such a scenario might be someone who struggles with the loss and is overwhelmed by everyone else not caring and instead fighting over the inheritance. But now for the protagonist types: Weak protagonist: Harry Potter - Although everyone in universe talks about how special he is Harry Potter doesn't have that much of a personality, does he? The Sorting Hat talking about how he would be a good fit for any house is true (except for Slytherin as that's basically the Hat telling you you're a bigot) as he shows reasonable degrees of bravery, intelligence and blandness. He doesn't have the magical skills to beat the most powerful wizards either and more often than not gets bailed out by his mother's love or whatever. His personal struggles are always pretty similar to what any kid his age goes through and rarely impact the plot in any major way. In most books he either ends up as a part of the main either through witnessing certain events by chance or because the bad guy plots to get him killed. And most times he gets a "becoming a stronger person and beating the bad guy" arc without him actually groing as a person that much. Harry Potter is also a good example of why a weak protagonist isn't necessarily a bad thing. When the world around the main character or the plot are the actual star of the story, a too strong protagonist could take away from that. The role the protagonist fills is basically to go through the world with the same sense of wonder the audience would while providing an "everyday person becoming a hero" arc. Which is probably the reason why people who don't like the Harry Potter franchise in general are usually the ones complaining about its protagonist. Frodo would be another example for this kind of protagonist. As mentioned above I'm going to write another blog post about why I think weak protagonists are very common in certain types of VN and why they often seem more annoying than in other fictional media. Strong protagonist: James Bond - While his stories always start out with him getting a mission he certainly approaches them in a very unique fashion. I don't know if I have to write a lot more about him. Most iconic action heroes fall into this category. Observer: This type of protagonist seems to be more common in Japanese than in western media. Stories with this kind of protagonist usually have them coming in contact with the plot through either coincidence or their line of work and often involve them providing some kind of service while the narrative focus is on the ones the MC comes into contact with and these side characters tend to have the biggest arc. To name an example in western media Mad Max (at least from the second movie on) is pretty good at surviving in the post-apocalypse but he doesn't have some higher goal beyond that. In Fury Road he might be the main character, but the plot is driven by Furiosa's goals and he just happens to help out as it aligns with him trying to flee from the same people. He still helps out a lot, but technically it's just not his story. Which is why he just leaves at the end. As for Japanese Media Gingko in Mushi-Shi might be the prime example. The anime has more than 40 episodes and three specials, still we learn next to nothing about him. Every time he walks into someone else's story, helps them realise their respective arcs without ever getting too personally involved, and leaves again. Violet Evergarden also fits the description for the major part of the anime. She is a killing machine and apparently quickly becomes very good at her new job as well, yet, while there are episodes focusing on her, in most of them she just helps someone else come to terms with their emotions through providing them the service of writing a letter. Violet Evergarden also shows that it's possible to develop protagonists in episodes not focusing on them. edit 2: So I managed to come up with an example for a"useful idiot" (although I don't really like that name, I couldn't think of a better one): many characters in movies by the Coen brothers fit this category. While the protagonists themselves usually are straight man characters, the plots (especially in Fargo and Burn after Reading) often revolve around how bad decisions by incompetent characters lead to catastrophies.
  27. 4 points
    I recently finished Euphoria so I figured I should make a review of it. As for the general story of Euphoria I feel like talking about anything other than the start could be a potetial spoiler so I will refrain from doing so. Euphoria starts with the main character waking up in a white room with a door. As he walks through the door he finds himself in another white room along with six girls. Of the six girls there are five students who are in the same school as the main character as well as one of his teachers. Once they are all gathered a mechanical voice tells them that to get out they need to unlock five doors, these doors are unlocked after the main character has done a sexual act with one of the girls, with him being free to choose who. One of the girls then refuses to participate, everything becomes black and when they can see again she is locked to an electric chair where she is electricuted to death. Now with the five remaining girls the main character need to complete the game to get out of there alive. So the first part here which I have given a short introduction to works pretty much like a nukige in that it contains a lot of sex scenes and that there are many fetishes involved. There are also some questions raised during this part as well as its importance in character building though all in all I would call this part of the VN a well written nukige. As for the later half, which I don't want to go into due to spoilers, well it contains way less sex scenes while doing a much better job at storytelling with giving you more hints as to what is actually going on. The recommended way to go though Euphoria is to read it in this order, Rika, Natsuki, Rinne, Nemu and Kanae, with Rika as the first route and Kanae as the last route. The reason this is the prefered way to play it is that it gives the best experience in terms of piecing together information from the different routes. As for what I think is best to categorize Euphora as I would say it is a mystery psychological horror visual novel. Well now that my introduction to Euphoria is over I suppose I can start the actual review of it. Firstly I want to talk a bit about what I though about each route induvidually. I guess I should start with Rika, well her route is pretty bad. The first part of her route was to me the worst part of Euphoria. The main character came of as an irredeemable evil person and Rika is just really annoying. This caused me to not really enjoy the sex scenes or any of the other scenes where you interacted with Rika. As for the later half I found it to be much better. I would say this part is pretty decent and the story here is pretty interesting, Rika also becomes much more tolerable and the main character comes of as a much better person than he did in the first part of her route. The next route is Natsuki (the teacher), I found her early route to be much much better than the early route of Rika. The back and forth between her and the main character was quite interesting and she is a really likable as a character. Due to her being very good at pushing back against the main character he also became a lot more interesting as his internal strugle became quite clear. As for the later half I liked it quite a lot, her later half I would say is a bit like a horror action story. Next up is Rinne, as for her first half I though it was quite good, her sex scenes really did a good job at showcasing her personality and there were also some really interesting conversations with her during the first part. As for the secound part of her route, well I found it absolutely amazing, it was just such a good twisted physological horror story and it had me at the edge of my seat the entire time. I remember just being in awe at how interesting this route was. I also think this route is the one that did the best job at implemeting sex scenes, it worked really well with the story and with the atmosphere of the route. Due to this route I got completely hooked on Euphoria and marathoned the rest of it. As for the nemu route, well I think she has the best first part. Her sex scenes were quite extreeme, but you don't feel bad for her at all since it is Nemu. Other than being quite extreeme her first part also raises some questions about her as a character showing that there may be more under her surface than what can be seen. As for the secound part of her route I found it really interesting though not quite as good as the secound half of the Rinne route. The route was really cruel, but also had quite an interesting story. Then lastly is the Kanae route. Her sex scenes during the early part is okay, not really that good or that bad. Though the early part does a pretty good job at forshadowing some things. As for the secound half of her route I suppose I should split it into two parts since there are two ways her route can play out. One is a route that has the main character doing really horrible things and seem to be there mainly for people who really want to see messed up sex scenes. This is a rather short route and doesn't really feel that important. The other route is the true ending route. This route was to me the best part of Euphoria. This route start of as a complete mindfuck that I just found extreemly interesting. After that the route then start to explain in details what has actually happened and it becomes a really emotional story that had me almost crying at times. The last part of it was just wonderful to experience and it was just such an emotional roller coaster which at the end left me really satisfied. While this route answered most of the things in the story I was still left with some questions about certain things, though I think those are meant to be left as mysteries. As for my final thoughts, well I absolutely love Euphoria. It started of pretty bad with the Rika route and at that point my expectations were a bit low, though as I played through more routes it really sucked me in. I think it did a really good job at mixing the sex scenes with the story and I liked to play it all in its entirety. Even though it has a lot of sex scenes I would still recommend it even if you have no interest in the sex scenes. The story on its own is extreemly good and is definitely the highlight of the VN. While I said the first part of it can be considered a nukige the same can not be said for Euphoria as a whole, the story part take center stage once the first part of the route is done and the later halfs of each route is just so much better than the first part. Most of the time the sex scenes aren't really important to read and it is enough just to generally know what happend which means they can be skipped. As for which sex scenes I think would be most important to read if you are fine with reading them but want to skip most of them, well I think the sex scenes in the Rinne route as well as early Nemu route is the most important ones to read as these actually feel like they add to the characters and story, though I would still say their routes are very good even without going through these scenes. Here is the cover of the physical edition Here is the back of the physical edition Here is the disc of the physical edition The other side of the reversible cover Limited time bonus BGM collection. As for my review of the physical edition, well this is a pretty standard hardcopy. There really isn't anything extra other than the BGM collection, which I don't know if still follows with the hardcopy since it is a limited time bonus (I got it when I bought mine in November last year). Since the physical edition is quite standard I would only recommend getting it for people who just want to have a physical edition of their VNs. One thing that I think was quite nice is that the cover doesn't show any nudity, this is nice since it is then less likely for there to be problems in customs when importing it. Also if you want the nudity on the cover you can just turn the cover around and display it that way since it has a reversible cover.
  28. 4 points
    First, I'm going to state that all charage/moege are harem-ge (with the exception of kinetic novels with only a single heroine). In all these cases, you have a bevy of heroines that are, at the very least, friendly with or somehow attached to the protagonist. There are a three standard types of harem that I consider to be general umbrella types. These harems do not include nukige sex-only harems or the type of harems that pop up in gameplay hybrid VNs, as these often have distinctive story-exclusive reasons for harem formation. The Disconnected Harem This is the standard-issue harem for modern charage/moege. In this harem situation, the protagonist is independently connected to most of the heroines, with very little or no interaction between the members of his harem of latent deredere troopers. The reason this has become the dominant harem in the charage genre in the last seven years or so is because it is the one that is the most 'tasteful' to monogamists and traditionalists. In this case, the heroines either have no real connection with one another or only weak connections that become tenuous the second the heroine path begins. Games that have these harems tend to have extremely weak casts of characters in general, and there is usually very little or no real conflict between the characters (low incidence of love triangles, few jealousy attacks, etc). As a result, games with this type of harem tend to have weak or nonexistent plots, lackluster SOL outside of ichaicha dating, and 'convenient' drama that is resolved so quickly it might as well not even exist. These harems generally disband at the end of the common route, as the protagonist seems to completely forget any attraction he had to the other girls and they fade into the background. The Dominant-Sharing Harem The Dominant-sharing Harem is defined by the members of the harem being at least somewhat familiar with each other (often friends, family, or members of a group or club) and able to be cooperative to an extent while competing for the protagonist's love and attention. Girls in this kind of harem situation (Shuffle is a prime example of it) are ok with the idea of sharing the protagonist in the abstract, but in practice they want to be the 'first wife' or the 'wife' and relegate the other heroines to the mistress or concubine status (though it isn't always stated this bluntly). This is perhaps the most realistic harem situation, as, historically, real harems - other than royal ones - have usually been structured with a head or first wife and a number of secondary wives, often married with the permission of or by the choice of the first wife, lol. The Everybody's Equal Harem The Everybody's Equal Harem is, just as the name indicates, a harem where the protagonist essentially loves and treats all the heroines equally and the heroines accept this situation, albeit often with a tacit understanding between one another that they won't stop aiming for a Dominant-Sharing type situation. As such, this can often be considered a prelude to a Dominant-Sharing Harem result in practical terms. A classic example of this would be the end of the Grisaia series or the ending of Strawberry Feels, where the protagonist himself never forms a preference, even if the heroines do build a sort of pecking order based on dominance of personality or circumstance. Tiny Dungeon's Endless Dungeon ending can also be considered this kind of ending, whereas the individual routes represented by the first three games would be considered Dominant-Sharing harems. Why I bothered with this post Anyone who has been an otaku as long as I have been has to accept that harem-thinking is essential to SOL otaku-ism. As early as Love Hina and Tenchi Muyo, rom-coms have been creating wacky harems and weird situations that result. This is because romantic comedy is the easiest type of comedy for anyone to get into, and the easiest one to empathize with... and comedy used to be the dominant genre in otaku media (though romance always came a close second). The evolution from that type of loose harem (though in later incarnations, the Tenchi universe threw off all pretense of not being harem-ist) to the current situation took decades, but it was a natural evolution in visual novels in particular, due to the fact that most visual novels are multi-route, heroine-focused affairs. Charage in particular, with their focus on SOL, inevitably give off a sense that the protagonist is the center of a harem, even if it is only in the common route. Since this kind of situation appeals to the more primitive parts of the male psyche (males are genetically predisposed to seeking multiple mates, though socialization and emotional attachment overwhelm this in modern settings), eroge tend to abuse this flagrantly. Oh yeah, if you haven't figured it out, I like harem endings that aren't sex-heavy... but that isn't so much because I have a thing for 'collecting' bishoujos. Rather, I like the various situations that result in VNs, as they are often intellectually interesting, heart-warming, or hilarious (or all three). Nukige-style harem endings are boring and make me roll my eyes, mostly because I question whether anyone has that kind of stamina, and because ignoring the emotional and practical aspects entirely like that makes it hard to suspend disbelief. If a plotge can make me think a harem would work, I want to see it work, lol.
  29. 4 points
    Sakura, Moyu is the latest game by Favorite, the producers of Hoshimemo and the Irotoridori series. For those who aren't yet familiar with Favorite, I should tell you that there are three things this company is known for. For one, they produce first-class 'nakige' in a unique style full of pastel colors and manipulation of visual and narrative perspectives. Second, they are known for their excellent stories and characters, regardless of which writer they have on the job. Last of all, they are known for being lolicons (lol). No, I'm not kidding. The fact that every one of their true heroines at least looks like a loli at first glance says everything, hahahaha. Sakura, Moyu was written by Urushibara Yukito, the same writer as the Irotoridori games. As such, it should surprise no one that the setting is layered and complex and the story not at all what it seems on the surface. It should also surprise no one that there is a lot of emotionality in this game... but I don't think anyone was expecting just how emotional this game is. To be blunt, I spent roughly 80% of this game either on the verge of or in tears. Considering that the game is one of the longest games I've ever played (at least partially so because I so thoroughly relished Urushibara's writing style), that's a lot of tears... and a lot of tissues *glances at the overfull wastebasket next to his pc and the empty tissue boxes lying around it*. However, there are some issues with this game that need to be mentioned to get them out of the way. Few games are perfect, and this one is no exception. To be specific, Urushibara has always been mediocre at the romantic elements of his games. Unless the romance exists at the end of a path full of suffering and despair or occurs in an incredibly stressful situation, he can't seem to write it very well (in other words, he is good at dramatic love but only a bit less than average at everyday love). As a result, the romance in the first two paths (Chiwa's and Hiyori's) feels abrupt and forced... not to mention the fact that the beginning of Chiwa's path is so at odds at first with the game's atmosphere that I had to put the game down for two days to get past the emotional disconnect it created. Hiyori's path is somewhat less problematic but still feels forced and abrupt, so I'm basically saying that readers who have high hopes for romance in these two paths will probably be disappointed, at least to an extent. One other issue that always nags at you as you play the numerous paths is the treatment of Kuro, the game's true heroine... to be blunt, like all of the Favorite true heroines, the story is set up so that if you aren't on her path, she gets screwed over to one extent or another. Now, if you don't instantly fall in love with Kuro during the opening scenes, like I did, this might not be a problem for you, but one reason I spent the end of every path in tears and couldn't empathize with the characters' happiness was precisely because of this. This game is very much a story of self-sacrifice... to the extent that it feels like every time you turn around, someone is sacrificing something for the sake of someone else. The creatures of the Night (the underworld-like dream realm the characters fought in ten years before the story's beginning) are, as is openly stated, driven to feel unconditional love for humans, and as such, their excessively kind hearts spend much of this game suffering as a result of human actions and the tendency of humans to disregard their own happiness at the oddest of times. This is also a game full of loneliness... to a degree that 'loneliness' or 'lonely' (さみしさ and さみしい) are the two most common words in the game by an exponential level. All of the main characters in this game suffer from loneliness to one degree or another at some point. Some take it on of their own will, others have it inflicted upon them, and yet others endure it because it is their fate. As such, there are very few points outside of the relatively few standard SOL scenes (compared to the game's over length) where the game isn't somber in atmosphere. This game is also unbelievably layered and complex... so much so that it reminds me of games like Harumade Kururu and Ever17 in retrospect. It has been a long time since a writer managed to keep me so thoroughly in the dark about so much of the game's general story for so long (the last time was Bradyon Veda), and, in that sense, I'm grateful for this game's existence. I do, in fact, like how it all (the main story) ends, and I even liked how each of the individual paths ended, taken by themselves (If i ignore how Kuro gets screwed over). I also found myself to be completely satisfied once I finished the game... to the extent that I don't think I'll ever be able to replay this game. This game was very high stress in the sense that I was constantly being bombarded with the characters' emotions, and as such, it isn't a game that would be easy to come back to any time soon. The sheer length of the game also adds to this. In conclusion, this is a game that is worthy of the legacy of Favorite as a company, worthy of being the first mainline project since the release of AstralAir in 2014. It has problems and the game is probably one that is emotionally stressful. However, for catharsis addicts, it is a worthy addition to their collection of nakige and utsuge, lol.
  30. 4 points
    Flutterz

    Reading Ginharu Very Slowly #15

    Wow, I actually made another entry. Nobody saw that coming.
  31. 4 points
    The New Year is just a few days away, so why not take a look today at another appropriately-themed VN? Ebi-hime is probably best known for both yuri romances and horror VNs, but in reality created a huge variety of slice-of-life and mystery titles, both borrowing from different formulas and simultaneously breaking their rules, ultimately escaping any kind of easy classification. Games like Empty Horizons or Asphyxia are clearly identified with common labels such as “otome” or “yuri”, but they pretty much never cater to the reader’s expectations taken from reading other visual novels within those genres. There are also certain elements extremely common for ebi’s work, regardless of topics or conventions she’s trying to tackle. Deeply flawed, painfully realistic characters, extensive internal monologues of the protagonists and a nostalgic aura are almost constant elements of her writing, making most of her stories fairly easily recognizable and differentiating them from the typical Western-produced VNs. Ebi’s latest release, A Winter’s Daydream, while at first glance might look like a silly comedy, can be accurately described in only one way. It’s an ebi-hime VN through and through: slow-paced, introspective and handling serious, existential topics despite any humorous elements and the wacky premise. And, as you can easily expect from this particular author, it does all those things in a thoroughly satisfying way. Read the full article at evnchronicles.blogspot.com
  32. 4 points
    Chuunige is one of the visual novel genres that are barely present in OELVN scene, at least to any “serious” capacity – among the more popular and high-quality releases there’s very few that would even loosely fit the “fighting VN” formula, or especially effectively replicate the unique feel of this particular current in Japanese fiction. Recently, however, a fledgeling studio under the name of Epic Works decided to remedy this sorry state of affairs by creating a content-rich, Fate-inspired EVN called Episicava. The first volume, of what was apparently planned to become a longer series, was released on Steam in April 2018, in a slightly disastrous state – full of graphical bugs and various technical issues, the game made a rather poor first impression. However, since those problems were mostly fixed with patches in the months after launch, it’s a good moment to look at Episicava and ask the most important question – did it manage, in its improved state, to capture some of the magic of Fate/Stay Night or Dies Irae in a downscaled, low-budget form of an EVN? Read the full article at evnchronicles.blogspot.com
  33. 4 points
    Clephas

    JRPG: Growlanser IV

    The Growlanser series is one of those weird, hardly known jrpg series that died out after the ps2 era (mostly because its gameplay was too traditional, but also because the transition to 2.5D sprites failed so miserably in V and VI, along with the derivative, predictable story). However, before its death, it produced four first-class games, three of them linked in a single chronology. IV, also known as Wayfarer of Time, is the exception in the series as a whole, being the only entirely standalone game. Growlanser IV's Western release was on the PSP (also playable on the Vita and PSTV) with a modified main route and an 'evil' route that you could access on NG+. The first four Growlanser games can be said to be very attractive to those who like player agency. This is because, depending on how you fight, how you play, and what conversation choices you make (three of the four protagonists are silent ones whose) you could not only alter your own perceptions of the main character, but you could also alter the ending and even the game flow as a whole dramatically. Growlanser IV isn't an exception to this, but in a way it is easier. One reason is that you aren't required to get the highest rating on all story missions to get access to the 'true' ending. Rather, it uses a 'fate alteration' system which allows you to take on sidequests, take various actions in combat, and make choices in conversations that alter how the game ends, who lives, and who dies. The 'Modified Route', which is pretty much the 'good' route, pretty much requires you to alter every possible character's fate in order to create the result of ten major characters still being alive past the turning point of the story and the end. With some of these characters, it is as simple as saving them in a certain story battle, with others it requires making the right choices in conversations with them in order to change how they act, thus preventing their deaths. In this way, I came out of Growlanser IV feeling that, for the first time in a long time, that player agency actually mattered. Hell, I never thought scolding a girl about throwing things then showing her kindness would give me an opportunity to save her soul later. The main story itself is heavy on war politics, much like all the other games in the series. In this case, it is a war story spread across about four years (my estimate) that ends up involving the whole of the known world. The protagonist, raised in a mercenary outfit, ends up getting involved with saving the world and the nations in it... but you rarely see him being treated like a 'chosen one' outside of a few of his own companions. Rather, most reactions are based in that person's standpoint and affiliation, which made both the enemies and allies feel real to me in a way few jrpgs ever manage. This game manages to avoid the traditional pitfalls of the average jrpg. What do I mean? I mean that tendency toward hot-blooded idealism and dew-eyed innocence about human nature that ruin 90% of JRPGs storywise. I mean, a king isn't interested in saving the world... he is interested in enriching his country. Good people in the wrong position will do bad things, and bad people who can benefit from it will do good things. The characters feel like people, and I don't feel like I'm talking to carbon copies of characters from a thousand other jrpgs like I do with most mainline jrpgs. The battle system in this game is a combination of turn-based and real-time strategy. Generally speaking, you start out at a certain point of the map, and your characters move in real time when you aren't making choices about their next action. It is possible to alter their course, and you can block enemies' routes with your warriors' bodies. Knacks (non-magic activation skills) can be used to strike hard, slow enemies' turns,or slow their chanting of magic. Magic takes a while to chant, but in exchange you can take normal actions immediately afterward, and spells can be canceled at any time just by pressing the triangle button and going to the character in question. Perhaps the game's biggest overt weak point gameplay-wise is the way you learn skills (passives), Knacks (instant-use attack/support/debuff/buffs), and magic. They are learned by attaching spellstones to the characters' ring weapons (three to a weapon, with the level of the stone you can attach limited by the ring's slots) and killing enemies in battle. The reason why this is a problem is simple... only the character who deals the fatal blow to an enemy gains ability points for their... abilities. A warrior who can take out five enemies at once with the use of the circle strike knack is going to find it easier to learn abilities than a mage or archer that can only strike one enemy at a time (synchronize spells later on to cast area spells utilizing multiple characters... but it still can't beat the quickness of AOE knacks). The greatest help to the player is the fact that you can buff before going into battle using spells, thus eliminating the need to tie up magic users in buffing for the first part of a battle. Considering that most story battles have time limits, this is an issue. This game rewards clever use of the systems like the arena and buff spells and will seriously sodomize you if you go through the game without thinking or preparing. Overall, Growlanser IV was the series' peak, and it saddens me greatly that the series was killed in the PS2 era. This game is about sixty hours long for the first playthrough (successive playthroughs are easier), and it is one of the better rpg stories I've ever played, being somewhat reminiscent of Suikoden, which is funny, considering they rose to cult popularity around the same time.
  34. 4 points
    For the last month, we were going through the impressive catalogue of free VNs by ebi-hime, one of the most celebrated creators within the Western VN scene. As a conclusion to this series, it’s my great pleasure to bring you a short interview with none other than ebi herself. During our conversation, I’ve focused on the dominating themes in ebi’s works and topics directly connected to the freeware titles I was reviewing lately – if you want a more general overview of her inspirations and questions connected to her other work, consider reading the interviews done in the past by The Yuri Nation and Sekai Project. Also, if you’re not familiar with ebi’s free VNs, check out my previous posts about them (Part 1; Part 2) – they should give you the context necessary to understand what we’re talking about in the more context-specific questions. So, here it comes – hope you’ll all enjoy it! --------------------------------------------------------------- Plk_Lesiak: Thank you for accepting my invitation! I don't think there are many Western VN fans who wouldn't be familiar with your work, but can you share something about the person behind the ebi-hime label? ebi-hime: I’m ebi and I like cute things, maids, and magical girl anime... And that’s about it! Honestly, I’m not very interesting. PL: As you talked about your inspirations and interests in other interviews, I would like to focus on the dominant themes in your games. You're one of the few EVN authors that frequently set their stories in the West. Do you have a favourite setting to write about? ebi: I think England is probably my favourite setting to write about, because it’s the country I live in and I’m reasonably familiar with it (though I don’t know everything about England, of course). It’s easier to place my characters in a setting I know relatively well, as I don’t have to do as much research, and the end result feels more ‘authentic’. I also like setting stories in Japan because I got into VNs through reading a lot of Japanese VNs which were (what a surprise!) set in Japan. I also watch a lot of anime, and I went through a period where I exclusively read Japanese crime fiction, so I’m fond of Japanese settings! If I don’t feel like setting my stories in England or Japan, I’ll usually pick a European country I’m somewhat familiar with, like France or Italy. Read the full article at evnchronicles.blogspot.com
  35. 4 points
    Support gameplay eroge, Ninetail and me by backing this on Kickstarter With your support, Venus Blood Frontier could drive a desperately-needed renaissance for English gameplay eroge. Strategy H-RPG Venus Blood Frontier Kickstarter: Why you should care
  36. 4 points
    Index Hello and welcome to my Learning How To Learn Japanese guide series! My name is Kenshin_sama, and today I’d like to go over a basic overview of what these guides will be about. What I aim to accomplish with this series is share some of the observations I made while studying in hopes that they aid you in finding a sustainable method for yourself. While many of the techniques I discuss can be applied to almost any area of study, I’ll be writing these guides specifically for those who want to learn Japanese. Guide format: After dedicating several hours to writing this guide, I came to the realization that I’ve put in far too much information to consume all at once; and after some deliberation, I decided to break my guide into a series of smaller guides to provide moderate break points and make it a little less intimidating. Each guide will be dedicated to certain lifestyle aspects or learning techniques that can make the process of learning Japanese easier. Every time I create a new guide, I'll add a link to an index at the top of each entry for convenient navigation. What you should know before you start learning Japanese: Gaining proficiency in any new language is going to require a substantial time investment throughout the entirety your life; make sure you can justify that kind of commitment to yourself before getting started. There are plenty of reasons you might want to consider learning Japanese other than for increased enjoyment of your hobbies, but make sure they’re enough to keep you motivated. The key to studying effectively is studying consistently. In the wise words of James Raymond Watkins, “A river cuts through rock, not because of its power, but because of its persistence.” If you can spend more time studying, great, but it is imperative that you take the time to study almost every day, even if it’s only for a short duration. I’m not sure if this is still a commonly held belief, but I think I’ll go ahead and address this argument in case you get the wrong idea. It is not impractical to learn a completely new language as an adult. You may have heard it said on occasion that the best time to learn any new language is at a young age. I’m not willing to verify the accuracy of that statement since it’s not exactly relevant to this guide (I’m not writing this for 5-year-olds), but I can say with some certainty that it is never too late to get started. I’ve heard plenty of stories about people who’ve started learning their second language in their late 20s or older, and have achieved fluency in that language with enough practice. Just know that it’s perfectly normal to suck at learning a new language at first; your age is not to blame. Afterword: Thank you very much for reading. It was not my intention to make the introduction post this long, but I wanted to be sure I made some of my points as clear as possible. I'd greatly appreciate it if any of you would be kind enough to share your thoughts on this guide. In part 2, I’ll be going over a certain method of learning Japanese grammar through Anki. I'm almost positive that this method won't take over as the primary go-to for learning grammar, but I figured it'd be worth sharing anyways since it's working well for me and I haven't seen it brought up in any other JP guide (at least the ones promoted on this site). Hope to see you there!
  37. 4 points
    Clephas

    Haru to Yuki

    This is the latest game released by Akabeisoft3, the bastard company made by Akabeisoft2 to take in all the subsidiaries of its parent company other than itself, Applique, and Akatsuki Works. The game was written by Nakajima Taiga, who first made his name as the writer of Dekinai Watashi ga, Kurikaesu and gained yet more fame with the utsuge Inochi no Spare. This game is a nakige, though it is one that leaves a lot more bitter in with the sweet than is normal. It is based in a Japanese inn called Yuki, where ghosts can interact with the physical world in order to complete the desire that keeps them in the world. In order to hide the fact that they are ghosts from the normal customers, the employees wear cosplay to make the unusual or out of season clothing the ghosts are often wearing not stand out. The protagonist, Haruto is the bantou, the male in charge of greeting customers arriving and taking reservations. He has been there for ten years and is seen as a reliable employee by the younger staff. He is very much a workaholic, performing his duties with absolute devotion and no real hesitation... it is just that those duties involve arranging the things that 'non-reservation customers' (the ghosts) need to fulfill their last desires. These desires are often simple things like wanting to say something or leave a message for a loved one, but can also be somewhat crazy things like wanting to get into a swordfight to the death. Haruto takes on all these requests without hesitation or any real emotional disturbance. Nonetheless, he does care. The partings in this game are probably the most vivid aspect... naturally, you come to know the ghosts' stories, and when the time for parting comes, it is always sad, even if you know they are going away happy and satisfied. I cried repeatedly during these scenes. There are four heroines in this game: Neko, the ghost of a girl who wanted to live freely but was unable to when alive; San, a cheery girl who gets along with everyone and enjoys her work; Kohane, a nervous otaku girl whose dream is to become a professional cook; and Sakine, a somewhat gloomy woman in her mid to late twenties who decided to work at the inn on impulse. Neko Neko was the first heroine I pursued, mostly because I have a thing for girls who say ~nyaa. Neko is a seemingly whimsical girl who loves to hang around the protagonist and constantly makes false attempts to play hooky from her work... but never really does so. Her path starts out as a soft romance between two souls with a lot in common... ... but the fact is that Neko is a ghost, and there was no way it was going to have a purely happy ending. Neko's path is full of small happiness and frequent sorrow, and the desire that binds her to the world is heartbreaking in and of itself. I honestly found myself crying for the entirety of the last hour of the path, to the point where I developed a sinus headache. Kohane Kohane is the assistant to Makoto, the fake homosexual cook (the story behind how that happened is hilarious in retrospect but it is part of a sad scene). She is shy and is very negative about herself, but there is enough iron in her core that she has managed to stay for one year under Makoto's extremely harsh tutelage. Kohane is a living heroine (as opposed to Neko, who was a ghost), and her path differs accordingly. Kohane's personal issues were actually fairly interesting... enough so that I was honestly able to empathize with the last scene and cry my eyes out (again). The last scenes in this path are all highly emotional, but there is a lot less bitter in with the sweet than Neko's ending, which feels more bitter. One issue that is common to both this one and Neko's path is that the protagonist's own issues aren't addressed, sadly for him, though it doesn't seem to bother him much (which is understandable once you know about him). It isn't a negative issue, since it makes sense within the context of the story. Sakina Sakina is the only full adult heroine in this VN (by the story, I'm guessing 27 or 28). Having quit her job previous to coming to stay at the inn, she decides to work there soon after the game begins. She is quiet, shy, and a bit gloomy at times. However, she is also kind and thoughtful. Unlike the other heroines, you will only rarely see her smile, but those few smiles are the ones that get you. Sakina's path is... tied up with the protagonist's past. The way this route turns out is different from the previous two (though I can't tell you why without spoiling), but it was interesting in and of itself. I didn't end up crying my way through the whole later part of the game, but the ending was uplifting and bright. San San is the game's central heroine. Her personality is bright and sunny, generous and giving by nature with a strong spirit. San is a student as well as one of the inn's hostesses (a job shared by Neko and Sakina), and her favored cosplay are a dog-girl, a maid, and a new wafuu (Japanese style) idol. Her path, like many central heroine paths, is the only one where all the major character issues are resolved (though only speculatively based on the epilogue in a few cases), and it is also the only one where the protagonist's own major issue is resolved. Like Neko's path, this one is very bittersweet, and like many cases in this VN, the partings here had me in tears for long periods of time, leading to sinus headaches (this game took me longer than it would have otherwise because I kept having to stop playing after I cried myself into a headache). I will say that I consider the ending to be a happy one, but, thinking of how San had to feel in the time between the ending and the epilogue breaks my heart even now... Overall Overall, this is an excellent nakige by a writer who seems to be able to write across all the genres and involving characters of all types and ages. For those who want a lot of catharsis, this is a great choice, but be prepared for a bit more 'bitter' in with the 'sweet' than is normal with a nakige (though it is still a nakige, rather than an utsuge). Despite my remarks on how bittersweet this game is as a whole, it should be noted that the atmosphere at Yuki, the ryokan (Japanese-style inn) that serves the setting, is very warm, welcoming, and downright familial to the point that I found myself wanting to jump into the game and stay a night there. I liked all the characters, including the side-ones, like Sentarou (the night security guard and exorcist that bears a passing resemblance to Archer from FSN), Toki (the century and a half hold ghost owner of the inn), and Makoto (the macho fake homosexual head cook). This isn't a kamige, though I'm tempted to call it one based on my general level of satisfaction, but it comes pretty damned close.
  38. 4 points
    Clephas

    Trinoline

    Written by Kiririri and edited by fun2novel and Me Trinoline If there ever was a time when the quality of a story was judged purely on its aesthetics then minori’s games would be tough opponents to defeat. Trinoline continues in the same tradition as many other minori games. High-budget top-quality visuals with a ridiculous level of attention to details. This includes blinking eyes and well done lip syncing, top-notch high quality CGs, and unusual camera angles, where you walk and look to the side at a character walking next to you while a long non repeating background scrolls by. All that and more put this at the top of one of the most visually polished games around. Fortunately, visual novels aren’t judged purely on how good they look. Not usually at least. Trinoline asks valuable questions and explores some very interesting themes and ideas. It is set in a world where the science has advanced far enough to manufacture real, lifelike androids. Events become more complicated when our protagonist’s little sister dies only to later come back as an android. She is just an android and not his real sister of course, only an illusion of the real thing. However, the twist is that she has all of the little sister’s memories inside her, and the question is, 'does it matter if she is real or not?' Do memories make her his sister or is she just a replacement for what was lost to tragic events? What happens if your loved one comes back in android form? Are they the still the same person? Are androids even capable of love, even if they don’t have a heart? Do they dream of electric ships? Trinoline features three heroines. Yuuri, the childhood friend, skips school often. However, nothing is what it seems on the surface. What does she hide behind that cheerful upbeat smile of hers? Her route was the least interesting, and it is a bit of a downer for much of it. Shirone, plays the role our protagonist’s “little sister”. She is the Trino (android) with the protagonist’s little sister’s memories inside her. It explores how and if love can bloom between a human and an android. Sara is the other childhood friend. She had a leading role in developing the Trino, a new kind of android. Because of her work, she and the protagonist haven’t seen each other in a long time. Her route is considered the true route and it explores the difficulties of developing an android and the problems in their thinking. The game is pretty equally divided between the common and all the other three routes, and it touches on very interesting issues. However, at the end of the day I don’t know how I really feel about it. I can't help but wonder if I actually enjoyed the game or not. It doesn’t help how stupid the protagonist acts in some scenes and changes his opinions about androids from one route to the next with no consistency, with no regard for his personality. I wanted to like the game because I thought the heroines are really great. In addition, if it wasn’t iterated enough previously, the game is really beautiful. Unfortunately, the constant depressing atmosphere kept up throughout the game pretty much crushed me and every false hope I had for it. I don’t want to further elaborate on that to avoid spoilers. The game has a lot of great moments, but it also has many points that will split opinions. If you’re looking for a deep and exhilarating science fiction story, you won’t find it here. The narrative is slow-paced and takes its sweet time to build up. This is a game for those looking for a character driven nakige with some light sci-fi elements. However, it might keep you depressed most of the time, so take care if you don't like that sort of thing.
  39. 3 points
    Love in Space, authors of the highly-appreciated Sunrider series, are a very peculiar kind of EVN developer. In their games, they unapologetically cater to weeaboo sensitivities, copying the Japanese storytelling tropes and stylistics pretty much in every aspect of their games. Sunrider: Liberation Day, the second Sunrider titles was the clearest example of this, with its Japanese speech mannerisms (which look at least a bit questionable in English prose), Japanese voice acting and pompous, Japanese opening song – each of them included despite the story being placed in a fictional sci-fi world with no clear connection to Japan, and being directed pretty much exclusively to Western otaku audience. Thankfully, the studio also was able to supplement its second-hand Japanese identity with some interesting ideas, consistently high production quality and, for the most part, compelling stories. After the second Sunrider game was completed (and after the backlash from its controversial conclusion was partially mended with an alternate-timeline DLC), Love in Space decided to double down in their turbo-Japanese formula, announcing Shining Song Starnova – a game about a Japanese idol producer trying to turn a team of misfits into major stars of the entertainment business. Funded both through a large Kickstarter campaign and substantial Patreon support, it became the studio’s most ambitious project by far, promising, among other things, seven heroine routes, partial VA by a cast of experienced eroge seiyuu and a high-quality soundtrack appropriate for the game’s music-related main theme. After long development and delays caused by Steam policy changes, SSS was finally released in July 2018, to quite a lot of fanfare, and sparked genuine interest from the VN community. But, was it able to deliver on its ambitious goals? Read the full article at evnchronicles.blogspot.com
  40. 3 points
    Clephas

    Tasogare no Folklore

    I do not regret playing this game. I needed to say this first, because this game has a pretty high level of emotional impact. The actual characters are quiet for the most part, but the relationships in this game are so twisted that even thinking about them being real would make a saint wince. This story centers around a young personal servant, Kumagata Arima, and his young mistress, Otobe Supika. It is the Taishou Era (pre-WWII, late teens to late twenties of the twentieth century), and Japan's first age of modern prosperity is at its height. Supika is an apparently sickly ojousama who reluctantly goes to school at the urge of her personal servant Arima, who takes care of all her personal needs (up to and including dressing her and doing her hair). Arima is an apparently devoted servant who can be relied on without reservation by his sickly mistress... Well, there is a lot more to it, but this is as far as I can go in terms of specifics without spoiling it for you. Tasogare no Folklore is a game where not knowing too much is an important aspect of enjoying the story, so I really suggest you don't read the official site or the Getchu page. Instead, I will explain what kind of game it is. Tasogare no Folklore's primary attractions are the disparity between the darkness hidden in the depths of the characters' home and the apparent strength of their relationships, particularly the one between Supika and Arima. Their relationship is not as simple and straighforward as it seems on the surface, and the way it twists is the source of a lot of the sick fascination I felt watching the train head for the broken tracks. To be straight, this is a dark game with no miraculous salvation. Oh, there are a few times when a 'convenient' outcome occurs, but those are the exceptions rather than the rule. The characters' feelings for one another are real, but they are also muddied by circumstance and events in the past. As a result, their relationships are twisted to an extreme degree (though Supika and Arima's relationship is so twisted even the other characters can't understand it). However, the presentation of this game is top tier. I'm almost tempted to cry 'kamige', but that is going too far, lol. This game is a dark fantasy, but it is also a quietly intense love-romance. It also has elements of a number of genres, but in the end, what stuck with me was that I felt it was a romance from the beginning. There are two endings (and one extra story based off the 'good' ending) in this game... a 'good' ending and a 'normal' ending (in Tsukihime style). The good ending is a happy one... but I say that with the caveat that it is still bittersweet. The environment Supika and Arima are forced into is not one that goes for charage-style 'purely happy' endings, after all.
  41. 3 points
    First, for those who are familiar with me... Yes, I did play this. Why? Something about the way it was presented in the Getchu page said that there was more hidden beneath the surface than a standard oppai-nukige. Thankfully, my instinct was correct, in this case. Now, for those who are curious, this game is a straight-out harem, from beginning to end. This game's primary attractions are the comedic reactions of the heroines and the way they and the protagonist slowly 'fall'. It is like watching a train wreck in slow motion... it is too fascinating to look away from, yet you know it is going to end badly, lol. The protagonist, Yuki, is a somewhat hetare-ish guy who does his best to disappear in the classroom and has trouble speaking to others. One day, out of loneliness, he opens up the Tomefure app, where young guys offer young girls a place to stay for free without strings attached and signs up. The girl who appears at his door is the class idol, Sakurako, who immediately crushes his hopes (sexual fantasies) and basically does her best to leech off of him, dragging a bunch of other girls into the mix. This story is all about a bunch of young people too afraid to create real relationships or who have huge problems in their normal lives essentially huddling together and gradually becoming contaminated with this weird 'small community' Stockholm Syndrome thing. I spent most of the game laughing or in a state of 'frustration' (yes, that kind of frustration), because the process of Yuki and the girls' morals collapsing takes a long time (despite being a kinetic novel, this game took me almost 20 hours to complete) and actual H and near-romance (there is no true romance in this game) doesn't get going until you are about 7/8 of the way through the game. In terms of writing, the basic quality of the main writer is pretty low. I'd say he is somewhere below the baseline for charage writers, which is generally bad in any case. That said, because of the way the 'story' is presented, his lack of writing skills doesn't create as much of a negative effect as it might otherwise, even in a charage. If you want a comedy ecchi harem VN to read, this is probably the best option you can find for the last three years. The whole thing is so absurd that I couldn't help but laugh out loud (a real lol) on dozens of occasions. Don't expect 'healthy' romance, since the whole story is based on the characters' gradually losing their common sense morality about relationships as they sleep in the same room (there is more to it, but I won't spoil you). However, if you don't mind that kind of thing (or if you love it) this game is a fun read. PS: Yes, I surprised myself with how much I got into this one.
  42. 3 points
    Before Dharker Studio became the semi-competent producer of smut we know and (occasionally) love today, its founder, AJ Tilley, made a name for himself through his personal VN publishing brand, AJTilley.com. Throughout 2015 there has been an impressive number of decently-sized games released under that label, the whole endeavour fuelled by a never-ending stream of crowdfunding campaigns, making Tilley one of the most notable creators on the fledgeling EVN scene. At the same time, his activities were spawning increasing controversies, mostly over the appalling quality of some of the games in question and overuse of Kickstarter. In April 2016, after just a year and a half of presence within the EVN scene, the infamy around the label became intense enough that Tilley himself decided to terminate it, removing all of its online presence and transferring all the rights to his company’s “development arm”, Dharker Studio. The "restructured" company then both continued working on the franchises introduced by AJTilley.com and created new ones, including highly successful ecchi VNs such as Negligee or Army Gals, while its creator’s name was conveniently hidden from the public’s eye. Despite the horror stories circulating around these “dark beginnings” of Dharker Studio, the games from that period always interested me quite a lot, both because of my usual, morbid curiosity and the significant role they played in the history of EVNs. While it’s easy to argue that titles like Sword of Asumi or Divine Slice of Life did a lot to reinforce the general impression of EVNs being cheap, awkward imitations of their Japanese predecessors, I wanted to find out whether they’re really as bad as people make them out to be. In today’s episode, I’ll cover four of those pre-Dharker projects – outside of the two mentioned above, I’ll be including Highschool Romance and Highschool Possession, which, amusingly enough, have exactly nothing to do with each other, utilizing drastically different artstyles and telling stories that could hardly be further away from each other, at least apart from the obligatory high school setting. The one game I’ll skip, for the time being, is Beach Bounce, initial episodes of which were published during this time, but which was later heavily reworked and fully released as a “proper” Dharker Studio title, Beach Bounce Remastered. After that, it even spawned its own little franchise – this series, with three VNs in total, deserves a separate look and will be the next topic for Shovelware Adventures. So, going back to our main issue, are the AJTilley.com VNs really that bad? The answer is: no. Because in reality, if you treat them seriously to any extent, they’re even worse than I've expected – at least outside of one, notable exception. Sword of Asumi Imagine a game featuring a female assassin in an alternative-history Japan, where shogunate won the late XIX-century civil war and what in our world was the Meiji restoration followed a different path. The samurai class never lost its dominance, preserving its ethos and prestige till the modern day, while the militaristic government relies on secret police and agents such as our lead, Asumi, to keep people in check. At the same time, a new terrorist group rises, aiming to violently oppose the established order. Sounds pretty cool, right? Only in theory, as the reality of Sword of Asumi is one of the most amazing trainwrecks I’ve seen during my involvement with EVNs, rivalling Winged Cloud’s Legends of Talia with how absurdly stupid and tone-deaf it is. The first thing you might notice after launching the game is that Asumi is possibly the dumbest assassin in the world, spewing edgy one-liners and engaging in small talk with her victims instead of focusing on getting the job done. A moment later, when a member of the Edo's (this universe’s Japan) secret police, a Justicar, shows in the house of Asumi’s latest hit and start discussing extremely delicate details of her next assignment in the middle of the murder scene, you know you’re up for a ride. And be sure, the stream of utter stupidity and inexplicable writing fu**ups never truly ends (like Asumi causally approaching other characters in her assassin’s clothes, while being undercover – I can understand that kind of mistake in writing, but when you can literally see it happening on the screen???). The somewhat-decent romance options, both male and female, help things a tiny bit, but can’t change the overall dreadful quality of the experience. The absurd fanservice (it seems assassins have a strong taste for overly-elaborate, sexy lingerie, especially when preparing for a mission) and the fact how seriously the game treats itself are pretty much the final nails to its coffin. While the likes of Sakura games are after dumb and trashy, they’re self-aware and try to have fun with the formula. In Sword of Asumi, the only fun you can have is the kind fully unintended by its authors: the high from how astonishingly bad and absurd it is. And unless that’s what you’re looking for, there’s really no reason to read it. Sorry Kaori, even you couldn’t save this one... Final Rating: Smelly Poo Read the full article at evnchronicles.blogspot.com
  43. 3 points
    Studio Élan, a company founded by Josh Kaplan, one of the authors of the highly-appreciated yuri VN Highway Blossoms (check out my review of it here), gathered an unusually large and enthusiastic following since its formation in early 2018. Engaging high-profile artists for their projects, utilizing Kaplan’s renown within the VN community and brilliantly spreading its message through social media, the relatively small team managed to become of the most high-profile actors on the EVN scene before releasing even a single title (not counting demos and prologues, which, of course, also had a large role of building the studio’s profile). With follower counts and Patreon support that could make many veterans of the scene jealous, the company spent the last year working on two interesting and well-marketed projects, both of them gorgeously-looking yuri VNs, while seemingly only getting more and more attention. Considering the hype building up at insane rates, it was that much more crucial for Studio Élan’s debut title, Heart of the Woods, to deliver a compelling and memorable experience. While few people could doubt its stunning aesthetic – the demo and plenty of promotional material made that part perfectly clear – it was still a question whether it could create characters and story able to at least rival those of Highway Blossoms, to which the new game would be inevitably compared. Thankfully, I can quite confidently say that the full release, which showed up on Steam mid-February 2019, was pretty much everything fans could hope for – and maybe even more than that. Read the full article at evnchronicles.blogspot.com
  44. 3 points
    While probably few people following my VN-related writing know that, for quite a long time I had a peculiar relationship with the brony fandom. Being brought into the community by my RL friend, a popular fan-artist working under the pseudonym Pony-Berserker, I’ve written a few dozens of My Little Pony comic scripts and, more importantly, based my master’s thesis on researching the fandom – more specifically, exploring the bizarre world of MLP fan erotica. While my current involvement with Bronies is minor at best, I’ve decided to commemorate both my previous and current hobbies by reviewing the humble catalogue of My Little Pony visual novels – in this post, and the one two weeks from now, I will go through pretty much all VN-style fan games made by bronies that are currently available in English, which is just around a dozen titles, including large demos and trials. So, if you have the courage, please join me in this bizarre adventure through the world of shipping, bad fanfiction and, maybe, some genuinely interesting, imaginative VN project within the My Little Pony: Friendship is Magic universe! Welcome to Ponyville (demo) The MLP visual novel scene seems to be a hell of demos, dropped projects and never-ending development limbos. Some of the most notable games in this niche suffered from perpetual delays or straight-up died halfway through the production cycle, and Welcome to Ponyville might be the best-known among the latter. After releasing a substantial demo in mid-2012, the team behind quickly started becoming more and more silent, and after two years with no meaningful updates, the chances of the project being finished were clearly gone. The already available first episode, however, is still quite an interesting piece of content that is arguably worth experiencing on its own. Telling the story of a pony arriving to Ponyville to settle within the town (you can choose the protagonist’s gender and the breed of pony they represent), it showcases some of the most notable achievements of the brony fandom: art that very closely resembles that of the show, both in style and quality, and full voice acting that faithfully mimics the original voice cast of Friendship is Magic. The 1,5h-long demo is mostly composed of casual, amusing SoL scenes in which the protagonist organizes his stay in Ponyville and takes odd jobs, while meeting the Mane 6 (brony term for the 6 main characters of the show: Twilight Sparkle, Rarity, Pinkie Pie, Rainbow Dash, Applejack and Fluttershy), along with various other inhabitants of the town. At the same time, the game introduces Silent Hill-like, disturbing dream sequences, suggesting there’s something sinister hiding underneath the fluffy surface… While we’ll never know in which direction this project would go exactly and I would normally not recommend wasting time on approaching unfinished games, Welcome to Ponyville shows the creativity of the MLP fandom at its finest and give a taste of what we could’ve got if more of its energy went into projects of this kind. Final Rating: Recommended Read the full article at evnchronicles.blogspot.com
  45. 3 points
    Studio Elan, and I refuse to copy and paste the accent mark like they do on their Twitter account, bursts out onto the EVN scene with their long awaited debut visual novel, Heart of the Woods. A mix of Ghost Adventurers, fluffy yuri relationships, and a magical elements, Heart of the Woods is an ambitious showcase of talent wrapped up in a tightly woven tale of love and sacrifice. From the very beginning of this roughly 4-6 hour long VN, Heart of the Woods sets a tense tone that persists throughout the entire run time. Tara and Maddie, the team behind the viral paranormal internet show, Taranormal, are on their way an isolated town located in the woods at the behest of Morgan, a fan of the show who tips them off at paranormal activities within her town. Conflict is bubbling, though, as this is the final episode that Maddie will be working on, and this month long trip to produce the episode has pushed their now strained friendship to the breaking point. What follows is a series of rapidly escalating events where the very lives of the characters hang in the balance. The story itself is generally solid with a few hiccups due in large part to how the passage of time is handled in this VN. Events progress at a whiplash pace in the VN which leads to the relationships between characters feeling more than a little contrived. This is something many VNs suffer from, however, and might be the most difficult aspect of writing a romance VN without feeling it completely with fluff pieces to flesh out character relationships for the sake of believability. While normally I despise long periods of fluff, Heart of the Woods would have benefited from a padded run time with more light hearted character interactions without the main conflict looming overhead. One half of our main cast, Maddie and Abigail do get far more of this type of treatment when compared to Tara and Morgan who are relegated more towards the advancement of the plot at the expense of a more evenly paced relationship. The light hearted moments that do exist are tender and well done generally. Tara is a magnificent goofball, Abigail is a not so pure cinnamon roll, Morgan (my personal favorite character) features a great amount of excellent character growth, and Maddie is versatile, able to smoothly interact with every character in an interesting way, even when the interactions are less than amiable. More often than not, the interactions between couples, is incredibly cheesy and I feel that once again, the lack of establishing scenes for the relationships is the main cause of this. With that said, just because they are cheesy does not mean that they are poorly done or bad. Perhaps my inexperience in reading yuri VNs is showing here and the purpose is to create a more light, fluffy feel, in which case, the cheesy love dialogue achieves its goal. Setting aside the character interactions, the storytelling is an improvement over the standard skeleton that director Josh Kaplan’s previous work, Highway Blossoms, follows. Far more ambitious and fantastical, Heart of the Woods’ story features some unexpected developments that caught me off guard. Aided by a writing style that seamlessly switches from whimsical and comedic to foreboding and brooding the story rarely misses a beat and when it does, its due to the previously mentioned passage of time. Of special note is how the writers successfully pulled off narration perspective changes in seamless fashion. Usually when a VN switches the narration character to tell a different side of the story, I find that one character’s side of the story is far stronger, more engaging than the other character. This is not the case in Heart of the Woods. Each perspective shift is treated with equal amounts of effort and I never found myself wishing I could go back to a different character’s narration/story. The VN features phenomenal artwork from Adirosa and Rosuuri which establishes the magical world that the reader enters and also gives each character a highly unique appearance to match their personality. For example, just what in the hell are Tara’s hair clips? This question will inevitably lead you to “Why can Tara not even cook toast without nearly burning down an entire ecosystem of magical creatures.” Each character’s look matches perfectly with their personality. Once again, I have to show some love to my favorite character, Morgan, who’s sprite work is downright unsettling at times giving her a very mysterious feel which helps establish the magical strange setting for this VN. The final piece of the puzzle for establishing this world is the music, which I am pleased to say is top notch. Featuring the talents of Sarah Mancuso and Astartus, the soundtrack is heavy on the use of stringed instruments but never overpowering which gives the reader the same level of comfort, or discomfort as the characters in the VN. When a soundtrack can assist in the world building and storytelling as the soundtrack in this VN does, that is the sign of great composition and direction. The characters, art, story, and music all come together magnificently in creating the world of Heart of the Woods and therein a major hindrance to the VN comes into play. It is quite literally too fantastic of a world and story to be told in a VN. The limitations of the VN medium are on full display as despite all of the efforts taken to create this magical world, it never really feels like it is used to its full potential. Technically the VN is sound, utilizing clever camera movement, character positioning, and particle effects to bring this world to life, but I still felt it did not quite reach its full potential because it felt too static. This is in no way a knock on the team behind this work, but rather a criticism of the medium as a whole. This story and world would be far better suited in the form of an animated movie to allow the environment to truly come to life. I want Studio Elan to take this as a compliment, rather than a criticism. The work they did was too good to be trapped within the VN medium. Heart of the Woods is a welcome entry to the EVN scene injecting a strong dose of professionalism into the market. While it does feature a couple of flaws, the overall package is an well polished work that is well worth the time to read if you want to spend a few hours in a world of yuri and magic. This is a fantastic debut work and leaves me excited to see just what Studio Elan has in store for the future. Rating: 4.5/5
  46. 3 points
    Zakamutt

    So I finished a tl and shit

    …And you probably know about it already if you know me, but anyway, my own #brand is Memeshii Translations apparently. Since you’re here, have some information on the experience of working with the paltry tools available: *The linecount had to be the exact same or the insertion tool would crash with an unhandled exception. *Some lines had a linebreak in the original; these were joined together engine wise so they had to be line broken no matter what. Usually this wasn’t a problem, but some lines ended up short in english but still needed a linebreak so they look wonky, and the second line in-game had two lines that wanted to be long and couldn’t be split so it was kind of hell to fit. *Weeb quotes 「」 had to be used or the engine wouldn’t read it as a spoken line. *One line was turned from speech to narration for flow reasons (it was like suu haa or some shit) by removing the speechtag annotation in front. *There was no manual linebreak code I could use (mandated ones were just CRLF linebreak, and could only been used for that specific line). However, the engine does automatically line-break on a character level, and seems to be more or less monospace. So I ended up doing some of the line-breaking in this truly kami manner, checking it manually ingame over like 5 iterations: す@ is Sumire; あ@ is Azami *The extracted yscfg.ybn file had the window title at the end in plaintext. But the title seemed to be read in 2 char blocks or something which meant the title ended up as either “The world ends tomorrowA” or “The world ends tomorrowb” after insertion. I fixed this by adding a space after the name. *The nametags were in a different script than the scenario but they were just text strings, so I could just edit them *Same for the exit message when pressing the cross at the top right *Since we used the “spoken line” format I had to convert this to the japanese quotation brackets. Kotlin code for you to meme at: oh, java strings are immutable, fuck… fiiine I’ll your it your goddamn way This is probably half the reason why any in-line quotes ingame are single quotes; I actually edited a pair of doubles because I couldn’t be arsed to clean up the script after the fixer code worked on it… or something. Okay since you read this far some stats; I used Mediafire for the release because it gives download counts. It seems to update daily or something. First update was 63 downloads. Second was 89. I had 66 pageviews the blog release post on feb 14 and have 178 so far for feb 15. 89/244 gives us a ~36% download rate per view, not too bad. The About page seems to have gotten like, 8 views. The dedicated asuowa tl page has 7. So uhh I guess I have to tl more shinimasu now. fuck View the full article
  47. 3 points
    Since I’ve established my Steam Curator profile last winter I’ve been sent a number of games, some of which received full reviews on the site (ex. Sable’s Grimoire or Crystalline), while others, for various reasons, did not get covered at all. In most cases, the games I didn’t write posts about were small or low-budget titles, hardly giving enough material for an in-depth review – still, as I don’t like the idea of ignoring people that were generous enough to offer me their work for free, I’ve decided to dedicate this and next week’s posts to giving a short overview of things that were given to me through Curator Connect in 2018, but didn’t get to appear on the blog. Just as in the mini-reviews series, every entry will be concluded with a simple rating on a scale from “Highly Recommended” to “Not Recommended”. So, let’s get this party started! Silenced: The House If someone asked me to define “wasted potential”, showing them this game would be an easy way to thoroughly explore the concept. Silenced starts with a slightly edgy, but appealing and unusual concept. You play as a villain (although to a large extent manipulated rather than plain evil) – a girl adept in the occult, who lures a group of some particularly obnoxious teenager to a secluded mansion, as a sacrifice to a malevolent spirit. There, things quickly goe out of control and our protagonist has to struggle both to satisfy the demon she’s forced to serve and keep her life while fighting off against vengeful ghosts that come after her “companions” and uncover the sins from their pasts. The general set up and the simplistic, but well-stylized art are fairly promising, but that impression quickly falls apart as you experience the game’s clunky and often cringe-worthy writing style – to some extent a victim of the less-than-perfect translation from Russian, but having problems that go far beyond what poor localization could explain. The unnatural English, overly-contrived metaphors and edgy internal monologues of the protagonist quickly makes the whole thing unpleasant to read and while the storyline has its moments (the backstories and hidden motivations of the characters are kind of fun to explore, especially after the intrigue picks up), it’s just ultimately not enjoyable to go through. The game is also technically clunky, adding to the cheap feel of the whole experience – even the large number of CGs and effective use of gore can’t save it from being a poor VN. Unless you’re able to read the original, Russian version, this one is simply not worth buying – but I also hope that the devs behind it will try creating something similar in the future and improve on the formula, because as disappointing as this game was, it was also not very far from becoming something genuinely interesting. Time will tell. Final rating: Not Recommended Read the full article at evnchronicles.blogspot.com
  48. 3 points
    I have now read through Princess Evangile W Happiness and of course that means that I have to do a review of it (which is hopefully at least somewhat good). Princess Evangile W Happiness is a fandisc to the original Princess Evangile and has an extra story of 2 chapters for each of the heroines as well as a 4 chapter long route for each of the 5 sub heroines. Other than that it includes the 13 first chapters of the main route in the original which means it can be played as a standalone VN, though I wouldn't recommend it since the extra stories for the main heroines won't make sense and you should just read the original first anyways. Also I would like to mention that you probably should read my review of Princess Evangile before reading this one. The extra stories to each of the main heroines I found to be really nice, I am not going to review each of them, but if you liked them during the main VN you probably aren't going to be disappointed. Ruriko's route was really nice. I must say I just love Ruriko's personallity, she manages to be quite funny with her absurd jokes and she just has some really fun character quircks that I find really adorable. As for her route, well I didn't find it to take any interesting direction, but it just had lots of good moments with her and that was generally the focus of her route, just her and the main character being together. Konomi's route was also really good in my opinion. There are some really great comedic moments due to her personallity and I would say that this route was probably the most funny out of all of the character routes in Princess Evangile W Happiness. Other than that the relationship between her and the main character was built up really nicely in a way that really fit Konami. Mitsuki's route was something I didn't really have high expectations for, I generally found her to be quite annoying in the common route as well as the other character routes, however I was quite pleasantly surprised. Her route did a really good job in terms of rommance and there were some good romantic lines between her and the main characters, something which I felt the other routes didn't do quite as well. I remember really liking it when I played through her route, though in the end she is not quite up there with Rise (who she constantly compares herself to). While it did do a good job with the rommance it didn't really have that much else going on though, at least after the first part, so ye it felt quite uneventful. Marika's route was a route that I would say is okay. It was a pleasant read though I didn't feel like it did anything especially well. One of my main problems with her route is that I just found her personality to be really boring, in her route the best comedic moments came from other characters and those were quite rare. Her route also just felt like it was lacking in terms of the story. So it was pretty much like Mitsuki's route just without the well done rommance and with a character who is quite boring. While I am sounding quite harsh at the moment I need to repeat that I still felt that it was a somewhat pleasant read even though it felt lacking compared to the other routes. Lastly there is Tamie's route. While not as funny in my opinion as Konomi's route it is a good second. Tamie is really wonderful and her jokes and teasing is quite endearing. What I think stands out the most about this route is how energetic it feels since Tamie just filled to the brim with energy. Her route started in a rather surprising way though it lead to some really nice sweet and funny moments. After the first part they did a really cliche thing to move the story forward, this specific cliche is something that I generally don't like, though I felt like they did a good job using it and in the end I don't really feel like I can view it as a negative that they used it. As for the later parts of it, well Tamie kind of mellows a bit out, though not to the point where she feels boring or lacking in her usual energy, just that it is a bit dialed down. As for my opinion of this fandisc as a whole I would like to start by saying that I think that if you liked the original Princess Evangile you should definitly pick it up. Each of the original heroines had nice extra chapters which both provided more nice moments with them as well as just being nice conclusions to their stories. The other heroines all had nice routes, with the exeption of Marika which felt kind of lack luster compared to the rest of the VN. A disadvantage the fandisc has compared to the main VN is that the routes are rather short, 4 chapters compared to the 10 chapers the heroines in the main VN have. While this does mean that each route has less of an impact on the person reading it, I still felt that they did a really good job using those 4 chapters. The routes in the fandisc manages to build the relationships really well through pretty much focusing on the heroine of the route exclusively. A drawback this has though is that the routes can't really have larger story moments like they did at the end of the routes in the original. I would also like to comment on the sex scenes, the sex scenes both in the original and the fandisc are really sweet and quite vanilla (disregarding that some of it takes place in rather risque locations) and I feel like it really works well with the sweet rommances that are built with each heroine, a problem with the scenes though is that they are just too long. It feels like the sex scenes in general should be shortened by quite a lot, preferably by replacing some of the lines that can be found in pretty much all vanilla sex scenes in VNs. Well I would like to end the review by mentioning that it also has some nice referances to Imouto Paradise (a VN I will do a review of in the future, once I have revisited parts of it), personally I found this to be really fun. The front of the physical edition The back of the physical edition The steamkey card, the girl there is Marika Here is the inside of the physical edition including the disc The reversible cover, I find it quite lovely As for my review of the physical edition, well I would say it is just pretty okay. It is just a standard DVD case and doesn't really include anything other than the steamkey and the cover being reversible which is a standard for physical editions by Mangagamer. To my knowledge the steam edition is just a censored version of the full VN, though you can patch it. While this is a nice bonus for those who want to have it both digitally and on disc I don't feel like it is as good of a bonus as the original which has replacement scenes for the sex scenes meaning you get extra content with the steam edition. As for the cover I find it to be quite nice with all of the 9 characters on the cover wihtout anyone of them being pushed too far into the background. The back of the case is pretty plain though it at least gives information about the VN. The reversible cover as I mentioned I think is quite lovely though it isn't really something that work that well as the cover since it is just one large drawing that would then be unnaturally split in two.
  49. 3 points
    While Time Tenshi, which I covered two weeks ago, is definitely the flagship franchise for Silver Cow Studios, the company never settled for only producing new iterations of their breast-expansion/time-travel formula, releasing two other ecchi VNs since their debut in 2015. Those games, while they didn’t abandon the giant boobs and over-the-top storytelling that could be considered Silver Cow’s staple, offered their own twists to the fanservice-filled and trashy, but hentai-free format. The first one, Burokku Girls, appeared just three months after the first Time Tenshi game and… The lack of reasonable development time definitely showed, in a few ways. The second, Battleship Bishojo came out in early 2017, after Time Tenshi 2’s Special Edition and proved that the devs had their formula figured out much better by this point in time. Still, what exactly are these games about, besides exclusively-kyonyuu heroines and are they as good serviceable as Time Tenshi proved to be? Burokku Girls Burokku Girls (the first part of the title apparently represents the Japanese pronunciation of the word „block”) is quite possibly the most bizarre VN I’ve seen since Legends of Talia: Arcadia. Although it’s not as devoid of humour as the Winged Cloud’s unfortunate “dark fantasy adventure”, it still manages to mix incredibly trashy fanservice and character designs with a rather grimdark story about a last bastion of light in the world besieged by darkness – a conflict so hopeless that the people of the last town standing are pretty much just waiting for their final battle and inevitable demise. Our generic protagonist enters this world-ending scenario through a full-immersion VN machine, constructed by his father. The virtual reality set goes haywire in an inexplicable way and transports him to a reality built with the titular Blocks – voxel-like elements, which were used in past immemorial to create an artificial paradise for people to live in, but was since invaded by the “Underworlders”, exiles trapped in the dark chasms beneath the “Overworld” and sealed away with the Blocks. Read the full article at evnchronicles.blogspot.com
  50. 3 points
    Clephas

    Kemono Musume no Sodatekata

    This is the newest game by Sweet & Tea, the makers of the near-kamige (kamige in my heart) Karenai Sekai to Owaru Hana. This has a different set of writers, with Ban'ya of Kuroinu and Mugen Renkan handling the sweaty H-scenes and NYAON, the writer of Moshimo Ashita ga Harenaraba (and a few charage and nakige besides that) as the main writer. Now, this is a kinetic 3P lovey-dovey nakige about a girl named Iroha who, after spending ten years trapped in a divine realm by accident with a wolf god, is returned to that realm... with wolf-ears! (lol) I say it is about Iroha mostly because of my fetish, but it is really about her, the protagonist Shuuji, his girlfriend Kana, and the people around them. Now, a few things to get out of the way before I put down my own feelings and impressions... for those who don't like cheater protagonists, I'm going to come out with it straight up. He cheats on Kana with Iroha. The fact that this is mostly a comedic element is because of Iroha's animalistic/innocent manner (she's actually just aggressive about what she wants and more knowledgeable than her speech patterns indicate), and the fact that Kana has pretty much been the seducer/brainwasher side of the relationship with Shuuji, who tends to be the type to give in to the girls he cares about in just about everything. Now, this game never goes really dark. It has some bad moments for the characters emotionally (the protagonist has his own issues and ten years is a LONG time), but that is all properly resolved in a cathartic way, as is the way with nakige. Unlike Karenai Hana, there is no aura of terrible suffering and despair, and the protagonist is mostly about compassion and love rather than self-sacrificing love and guilt. While this game is pretty short (think about four hours for me, six to seven hours for the average reader), it doesn't feel unsatisfying for what it is. I did want a more extensive epilogue, but the one I got was hilariously H, so I came out of this feeling mostly satisfied. Perhaps my sole real reservation is the fact that this didn't become a 4P with Chihiro, who is obviously interested in Shuuji (even moreso by the end). I'm thinking that they will eventually make a followup, sequel, or fandisc to advance the whole story more. However, with the immediate issues all resolved, the game doesn't feel as truncated as I usually feel with games setting up for sequels or fandiscs from the beginning.
×