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Showing content with the highest reputation on 05/18/21 in all areas

  1. I've been working on a tool that incorporates texthooker, translation, OCR, script matching, and popup dictionary. I have only shared it on the learn japanese subreddit and language learning discords. Website: https://game2text.com/ More information: Texthooker is a wrapper around Textractor, but I wrote my own text processing. (Textractor only works on Windows so text hooking is only available on the windows release). Translation is provided by three online services: DeepL, Papago, and Google Translate. Translation services like DeepL may be limited for a single IP address. OCR is provided locally by Tesseract or online by OCR Space. It's helpful when you can't hook a game or when the hook doesn't work sometimes. You can improve OCR within the app by applying image filters. Script matching is a technique that automatically matches the OCR result to your game script to find the correct line. So far it has been very promising for games like Persona 4, Pokemon Dungeons, Nier Automata provided you have a clean game script. Popup dictionary is a browser extension such as Yomichan or Rikaichan you can use with your browser. Since the app runs in your browser, you can use whatever popup dictionary you are already using. There are other language learning related features like Anki integration, but I suppose this app could be helpful for people who are just looking to translate their game. If you prefer to use another translation aggregator or service, you can simply enable output-to-clipboard in the app and have chiitrans to translate your clipboard or manually paste it in your browser.
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  2. It's funny how you can enjoy a anime you thought was going to suck just by reading the summary of it and looking at the genre listings. I guess it's like the old saying goes, "Don't judge a book by it's cover." That's kinda how I felt when I watched Ushio & Tora the first time thinking it just a quick shounen made into a anime but by the end of it I genuinely liked the characters and how the romance was built up. Same can be said about Eyeshield 21 and Cross Games, I generally don't like sport animes but those 2 stuck out to me.
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  3. Man, please don't... This is so cringe. You're turning a good idea into this weird social activism exercise that will appeal only to people that are already in your narrow niche and scare off everyone else. The indie VN community in the West is already very progressive. It doesn't need this virtue signalling and if you think there's some forms of diversity/representation that are too rare, remedy that by action (making your VN the way you feel is appropriate) and promoting games that already fit it (I assure you, if you look at game jams such as NaNoRenO or Yuri Game Jam and commercial projects by devs that show up there, you'll find plenty of diversity). And really, you should be talking to other devs about this stuff, in places such as Lemma Soft and VN Devs subreddit. That's where you could make a difference.
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  4. Well you know. The identity police groups are the biggest racists of all. While the rest of us don't care about skin color, they don't do anything but single out colours. Wish they'd stop already
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  5. Foreword: What is Petit KeroQ? Why creating a new brand was needed for this game? Those are the questions I seek answers for. Synopsis: The time is twelve years ago. A comet of unprecedented proportions appeared in our Solar System. Its magnetic field was such that when the comet drew closer to Earth, it interrupted radio waves worldwide. That time was nicknamed "The Day Television Disappeared". The day the world lost its signal, our protagonist, Mimasaka Shingo, lost his parents. At the heart of this incident is his father's former boss, Hosaka Kenichi, on whom our protagonist who knows the truth has sworn revenge. Twelve years later, Shingo meets Hosaka Nanami, a highschool student. Forlorn memories connect and bind, in their cement the truth. Hosaka Nanami is… Hosaka Kenichi's daughter. Shingo thus decided to make her life a living hell. Perhaps, when his loved ones are ripped and grinded to pieces, that man might know the misery he once taught others. Youtube:https://www.youtube.com/watch?v=p87vQKO7tXg Game type: Nukige with a twist Character Design rating: 5/10 Protagonist rating: 3/10 Story rating: 4/10 Game quality: 5/10 Overall rating: 4/10 As you can see from the scores, I'm furious. I've been tricked by KeroQ to play a full-scale sex slave training revenge nukige with a rapist protagonist, so I'm feeling pretty much like after MinDeaD BlooD. Not that description did not mention "make life a living hell", but is it really the only way for revenge? Rage minute is over, so let's discuss the merits of this game. KeroQ would lose face if they did not try to justify sex slavery in some way. And - not going to spoiler here - it is justified... in some weird logic. Moreover, what I see here is an ancient attempt to make a reverse nukige - present hardcore action and via it get to know the girl and fall in love with her. And - as I see it - this concept fails in this game. The reason is because slave training itself does not really bear any sense or sympathy. And Nanami humanity is shown only in normal talk scenes. Basically, I don't feel that H scenes are needed at all for game concept. But take H scenes out, and... you'll get my video, a cripple just 8.5 hours long. 30 minutes for introduction, 4 hours for H scenes and just 1 hour for each of four heroines endings. Now try to imagine what kind of quality romance content can fit into ONE hour, and you'll get the idea about this game. Other three heroines are humiliated by this one scene left for each of them. And I'd also want to imply that in their endings heroines need to get emotional super fast, so they just go crazy and bitch about something absolutely stupid. Thus pretty cool images of sub-heroines in the common route get smashed, in my opinion. But let's return to Nanami as main heroine and her ending. It's canonical ending, but lacks logic so much that I wonder why writer considers readers so stupid to swallow it without asking questions. Everything is super-convenient and anti-persuasive. Every heroine loves our horrible protagonist from first second. And if you look those writers up... there is no SCA-JI at all, and main scenario writers aren't really notable for any works. So, yes, either writers are bad or they consider readers stupid. Or maybe we're supposed to be shocked by the fact that Nanami is not as simple as she looks from the beginning of the game. Main character Shingo is a rapist, which is pretty bad by its own. But he's also both not smart and maniacal. He forgets faces of his relatives, so he wants to have his revenge by hurting Nanami, favorite child of a person who sent his relatives on a plane during the day of comet fall. And by hurting Nanami he wants to remember faces of his parents... And his best evidence is ... because he appointed that person guilty in his parents death. Shingo memory is fuzzy, he can hardly make logical assumptions, and his inner monologue is constantly maniacally shouting the same things about revenge. Shingo is a worthy candidate for worst protagonist ever. I wanted to mention title individually - the day when television disappared. Sounds cool, but it's nothing but a pretty image for pasting TV screens and adding TV noise sounds wherever possible. The concept is that a certain day 12 years ago a comet struck the Earth and damaged its magnetic field. And you know what... magnetic field became too weak to support TV broadcasts, but it's absolutely enough to support mobile phone connection. But because this connection got weaker, almost no one brings phones nowadays. And you know what - all characters except Nagaru have one. So many contradictions that it's just lousy. Plane with Shingo parents lost control with the magnetic field damage and crashed. That's the whole connection of TV with the game concept. It's close to zero. What I want to conclude about TV no Kieta Hi is that it has nice heroines and graphics. Because pretty much everything except that is bad. All those immature characters bring only negative emotions. So, why is TV no Kieta Hi published under new brand Petit KeroQ ? It's not because company had that many works to give some ideas to subsidiaries. It's because game is of too low quality to fit KeroQ standarts. It's even so dark that it can't be published under Makura brand. Petit KeroQ is not a small KeroQ. It's a black shameful side of KeroQ.
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