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Showing content with the highest reputation on 12/26/20 in all areas

  1. I QC'd this together with Infernoplex, casual_scrub and someone called Jack. It was an arduous, monumental task but we probably did well enough. Should you find some problems feel free to post screenshots in the #majikoi-discussion chat on the JAST Discord or here! (*´∀`*) Happy Majikoi-mas
    4 points
  2. Happy holidays peeps! I finished Abyss of the Sacrifice and did manage to somehow clock in 33 hours so I guess that's a relief. Though admittedly I probably lost 10 hours just getting absolutely hardstuck in some puzzles, so it's maybe more of a 20-25 hour VN depending on how gitgud you are. There's only 16 BGMs, but they've got some pretty catchy techno-y escape room themes going on so I never felt the tracks were too limited/stale: I enjoyed my time with it. Again, most puzzles are doable but there are some that are wtfmuxlogix-tier so I recommend if you are approaching 30minutes+ on any particular puzzle to just go look it up (I used this site which was for the 2010 game, and just google translate the page) to save yourself some frustration. The pacing can feel a bit off sometimes because every time you pick a stage you'll also get some background lore characterization flashbacks on that specific heroine, but in a story that mainly focuses on the isolated trapped mystery aspect you kind of don't need to know their backgrounds (ie. Zero escape did fine not knowing many of the character's backgrounds prior to them being trapped) and it can interrupt the flow sometimes when you just wanna get on with the story. But hey, it's 5 kawaii high school grills, so we gotta get some characterization goin' on. The overarching mystery is decent, but nothing too fancy if you've already played the likes of Ever17, ZeroEscape. Missed opportunity in that you'll probably have a good idea of what's going on maybe 50-75% of the way through and then it's just figuring out how to escape, no more mystery, no more twists and turns. The process to get the ends is in itself a puzzle, which I kind of thematically liked: there is an ending for every heroine, with one of them leading to the true ending, but it's based on what order you play the later stages in the VN. An enforced play order so to speak. So you'll have to pay a little bit of attention to what unfortunate shenanigans happens in the later stages so you can eventually pick the right play combination to victory. Of course, you can just walkthrough the play orders for the endings, but I think there is some narrative value in trying to figure it out yourself. Playing certain later stages will lock you out from playing other stages because reasons*. (Blue is a completed stage, Gray is a locked out stage, Yellow is a stage not yet played, and Blank is a stage you've played on a prior run but not unlocked on your current run because reasons. You can only play Stages on your current column). Jitka's "Zero" stage is the default game over btw, so I was screwed on the pic above, but thankfully the game lets you menu one way back to a prior stage completion point once you get an ending and try proceeding again from there. *reasons spoiler: ...Think you can make it to the True Ending? Or will you be doomed to eternal failure Raging Loop style? I for the record tried for about 30 minutes of play orders for the True End but threw in the towel cuz it just ain't fun having to skip through the stages lol Overall if you just wanna play another trapped sci-fi mystery escape room VN, Abyss is a solid choice
    1 point
  3. Hey hey and Ho ho, quick post before I write up any bigger update! Merry only-slightly-late Xmas! Here's a new demo video of the project: EDIT: Xmas video trailer deleted for being too wildly out of date at this point. (2023) It's just a collection of short clips from different places, meant to show the technical side and also the rough TL/writing quality of what we're working with. The scenes are random, spoiler free and not in chronological order. Feel free to let us know what you think!
    1 point
  4. loam

    Data extraction thread

    I heard that some were having trouble extracting .dat files that come with Aokana and AokanaEXTRA1, despite it apparently being based on another known format from what I've heard. Here's a tool that allows you to both unpack .dat files to folders and folders back to .dat files that will work with the game if you decide to modify its contents. It supports both the PC and Switch formats. Early versions of this tool were used to make the Aokana +18 patch for the switch, which consisted in simply unpacking the PC +18 files and pack them into the Switch's version format. Binary: http://www.mediafire.com/file/0zgkf38g3dswoy6/AokanaDatTool.zip/file Source code (C#, .NET Core): http://www.mediafire.com/file/51oelx9qq91gh6s/AokanaDatToolSrc.zip/file
    1 point
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