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Showing content with the highest reputation on 11/29/20 in all areas

  1. I know what you mean, but its nothing unusual in the world of japanese entertainment. Girls treating protagonist like shit that is. Dunno whats so extremely funny and interesting about it. Many heroines i've grown to loathe for the same reason. Doesnt help if she gets some growth development in the last 5 minutes of the rpute or anime.
    1 point
  2. You know, i think you'll change your mind later. Haku gets some serious development, and thats no joke. Also the plot rears its ugly head sooner or later too. Especially during mask of truth. I'd say the first just suffers from being more of a setup for the finale (mask of truth). They're all heavy with sol, but its sol events you grow to appreciate once the plot properly picks up.
    1 point
  3. Functionally, the new Microsoft console probably has the best hardware for VNs. Sadly, the lack of a foothold in Japan will hinder them - just like it has with each iteration of the xbox - in actually getting any games out of Japan on their system. Consoles have pretty much become a stand-in for people who can't afford gaming PCs over here. A gaming PC generally bottoms out at $1000 and there is no limit to how much one can cost, if you go all-out. Even the current generation of consoles is half that, which means the trade-off in flexibility is attractive for people who just want to game. VNs have minimal requirements - relatively speaking - but high-end VNs sometimes have ridiculous ones for the content (I mean, why should any VN have a 3GB RAM requirement? It isn't like there is all that much in the way of gameplay). The fact that most VNs are based off the PC produces the need for ports, which cost a surprising amount of money to produce sometimes (depending on the original engine and the system they are porting it to). Like any port, the benefit vs cost analysis is everything to most companies. If people buy the VNs that get ported enough to justify the cost, then we'll see more get ported and sent over here. Personally, if I was going to play a console VN, I'd want it on the Switch. The Switch is more convenient than either of the other two systems, with the ability to easily connect it to a TV, its light weight, and its portability. I really wish the PSP version of Ayakashibito would get ported to Switch, lol. As for popularity? That's more questionable. It's going to be years before we see any real results from the console market for VNs. There just aren't a lot of JVNs that aren't otomege on consoles just yet, even over there. Without the content, there is nothing to lust after, after all. Note: Understand that when I say there is a 'limited' number of JVNs on console, I mean this in a relative sense. One reason that VNs have managed to create a niche over here is the sheer number localization companies have to select from with JVNs. The number of 'classics' and high-quality VNs in general makes it possible to cherry-pick, whereas consoles don't, as of yet, have the numbers to allow for that.
    1 point
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