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Showing content with the highest reputation on 09/20/20 in Posts

  1. I finished playing VA-11 Hall-A recently and it was quite enjoyable. The bartending mechanics were nicely woven into the story and surprisingly challenging at times. The protagonist, Jill, is adorable and relatable and made for an overall enjoyable experience in the game. She has these weird quirks that contrast with her serious demeanor and makes her all the more endearing. The rest of the cast also have some interesting personalities that kinda make them stand out in their own way, and it was interesting to hear about their views on society. I always made it a point to serve the right drink at the right time so I don't miss out on any good dialogue. Oh, and Dorothy is a lot of fun :3 The ending managed to make me cry a bit. It was bittersweet, but still left me feeling hopeful for Jill. I'm very much content with how things turned out overall and how well the game managed to leave an impression on me. The game may or may not need a guide depending on how observant you are, but some choices are just really difficult to get without one. That said, whenever I did find the most optimal answer, I'm always able to trace it back to subtle hints in the dialogue. If any of you go in blind for your first playthrough, I'd recommend paying extra careful attention to each client's preferences and to Jill whenever she talks about a drink's history. Thankfully the game is fairly forgiving on mistakes, so you'll be fine as long as you're not a total jerk. Overall, I highly recommend it!
    2 points
  2. Seraphim

    What are you playing?

    I don't think I dare click on that spoiler box, since I really want to avoid anything that can either confirm or deny any of my theories ahead of time. I'm basically not looking for any sort of discussion at this point, but rather just jotting down thoughts as they come to me. I've been jumping back and forth between a lot of different theories and have a hard time deciding exactly what to believe. Some stuff seem to hold up pretty well, but then something shows up contradicting it or leading me onto a different track every so often. It was the same with Higurashi, but Umineko's mystery feels even harder to get a grasp on.
    1 point
  3. This is such an amazing post. Very well done, op.
    1 point
  4. Alright friends I'm sorry, I couldn't get into Ao Kana, I know, I know, blasphemy, it's one of the more favored high school slice of lifes out there, but I'm just waaay passed my SoL honey moon phase lol. Absolutely loved the artwork, and coupled with the flying thematics/settings I just know it would've been one of my tops alongside all the others I've red in the past. I can probably get back into it some other time, but after going through MuvLuv / Al Somnium Files / Chaos;Child / Utawarerumono this year I'm still hungry for some more plot heavy shenanigans rather than mindless eye candy moe droolzie fests. That being said, I did get another VN for my Switch in addition to Ao Kana: YU-NO. Now I didn't really read the synopsis for it, so when I was slogging through the prologue for a good 2-3 hours I was like uh oh, but then BAM it's a VN that involves timetravel/multiuniverse YEEE thank the VN gods! ~~ You are protagonist (first) Takuya Arima (last), an "acts obnoxious and perverted" high school boy who is kind of in a slump and slacking with his life and studies after his father, a fairly renowned researcher/historian, goes missing for a month and is eventually presumed dead. Takuya now lives with just his stepmother Ayumi, a very gentle and caring woman who's only about 10 years older than Takuya. Cuz she was a student of Takuya's dad and they fell in love. Whew. Takuya is an obnoxious loudmouth, and 50% of his dialogue with any female character is plagued with early 2000s perverted protagonist humor; hopefully he'll grow out of it in some semblance of character development come later. He even pervs out on his stepmother Ayumi at times lol, but at least he's mindful about that: Yo dw Takuya, I won't judge, you're only looking because I'm making you, because I'm the one who wants to stare Yada yada yada, Takuya eventually gets a package delivered to him. The sender? His father! And inside is the deus ex machina of deus ex machinas, your very own time machine device! Now YU-NO came out in 1996, so it's the OG time travel/multiverse VN and I'm going to just enjoy it for what it is instead of trying to compare it with Steins;gate / Zero Escape and whatnot. So far I dig the concept, you know how VNs have flow charts and save points? These are seamlessly implemented as a natural feature of Takuya's time travel device so he can set a jewel (checkpoint) and jump between them at will, though he only has a limited amounted of jewels (checkpoints) to place. Basically you using this limited saving or loading feature is him using his time machine device, pretty meta for a VN made in 1996. The only drawback so far is that it doesn't seem like Takuya himself is aware of any jumps you're doing early on in the story, though I'm assuming come late game it'll probably be heavily integrated with the plot. The VN narratively plays like a point and click adventure, where you are given breaks in between dialogue to move to your next destination or examine your surroundings. Pretty neat feature, though I've already developed the habit of holding skip and clicking everything in the map and then glancing through backlogs, because there is a LOT of fluff / boring descriptions: Yuck, too much stuff to examine. Doesn't help that you can literally leave the room and come right back and then all the things you just greyed out (indicating that it was read content) will be white again (unread content). ~~ Naturally I'm playing the remastered Nintendo Switch version of YU-NO. It comes with remastered tracks (though you can change the BGM to the OG 8-bit sounding ones at any time, always nice to have that feature) and modern moe graphics, which I always love so that's a plus. I saw some comments about diehard purist fans going 'Ohh the old artstyle was better, the new one is lifeless'/ Well i say y'all needa get your eyes checked and get with the times, I bet there are even OLDER purists who would think black and white pixelated pre-1970s artstyle trumps the old 2000s janky artstyle lol. Yes, I had Takuya stare at her butt. For the longest time ever. Sue me ~~ Pretty interested to see what kind of story this VN will do
    1 point
  5. and here i though the pc patch for another game is just moving the patch file into atmosphere folder like this one , turns out its really hard . thx for answering anyway and good luck if you try to patch maitetsu too , i'll be cheering you . having console when you can play uncensored game is really blessing
    1 point
  6. Wagamama High Spec Summary The story revolves around Narumi Kouki, a high school student who also draws a manga serialized in a weekly magazine. Because the manga he draws is a risqué romantic comedy, he keeps this fact a secret from everyone around him, with his younger sister Toa and his sister's best friend Mihiro being the only ones who know. But one day, as the student council president Rokuonji Kaoruko is searching for male members for the student council, she finds out that Kouki is the manga's author. Kouki joins the student council in exchange for Kaoruko not revealing his secret. However, the vice president, Sakuragi R. Ashe, strongly opposes him joining, and in the midst of all this, various requests and troubles of students begin to pile up. Ending Guideline / Suggested Route Order This VN has four heroines, Ashe, Kaoruko, Toa, and Mihiro. Since this is charage, there's no locked route there so feel free to play whatever the route that you want first. Route Guideline Rokuonji Kaoruko Sakuragi Roofolet Ashe Narumi Toa Miyase Mihiro Attribution This walkthrough is based on the walkthrough at Otaku Lair with some adjustment made by myself.
    1 point
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