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  1. Hi everyone, I'm yumi from pantsudev and we're working on a translation of the 2019 adult visual novel True Love's Lily Dyes Red 真愛の百合は赤く染まる Manakashi no Yuri wa Akaku Somaru https://vndb.org/v26232 Team Team: pantsudev - Discord - Homepage - Twitter Lead: @yumi Translators: yumi, @LuckyDaikon Editors: yumi, @nihilloligasan, girlrituals, Beau Programmer: yumi Contributors: @Zakamutt, @Funnerific Ex-members: BlackBane91 (TL), @aho (ED) Background The work started sometime in the spring of 2020, mostly due to happenstance. I was bored and started hacking around this nifty new VN I'd found. I developed my own tools and launcher/loader and started translating. Once it began to look somewhat promising, I announced my lone work here so that others wouldn't accidentally end up duplicating my efforts. Current State Since the start of the project, I've been fortunate to meet some fantastic, nice and helpful friends who've certainly helped take the project to another level. Progress has been sometimes sporadic, sometimes steadfast, yet always inevitable. I'm a busy person, but never abandon my projects. Last year (2021) was a bit quiet, but this year (2022) we've been happy to recruit THREE new awesome editors, and really picked up the pace again. I created custom collaboration tools that allow the others to work on the project without my involvement at all, greatly improving efficiency. A web-based translation editor allows everyone to translate, edit and comment on all the content in the game comfortably, and a custom app allows everyone to synchronize the latest changes from the shared web editor directly into the game on their computer. 2023-02-15: Still alive Still here, still going. You'd better believe it. Join our Discord. However: It seems that we'll now be recruiting one (1) capable extra-/emergency translator! We're no longer recruiting for new members. Thank you for your interest! 2022-05-25: Situation update! We're no longer recruiting editors. Thanks for your interest, and a warm welcome to nihilloligasan, girlrituals & Beau who recently joined the team! As an interesting aside, with aho and BlackBane91 having retired from the project last year, we're now a team of 5 girls. I swear it wasn't intentional. But slightly interesting, huh? 2022-05-25: Situation update! The project is roughly 50% done now - and we've doubled the translated line count within the last 5 months alone! The new TL & edit tools make for a much faster workflow, and all the programming and UI work is also pretty much done. Therefore I feel confident in stating that we're now moving at a much faster pace than at any point before. It's not going to take two more years. What else? Well, our previous YouTube account got nuked; you can subscribe to the new one here. Our Twitter account is @pantsu_dev should you care to follow. However, we are primarily active on Discord. Alright, cool! Anything else? Feel free to let us know what you think! Join our Discord or reply to this thread, or PM me with any questions. Thanks for reading!
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  2. Stellaren, released exclusively to mobile devices in 2017 was an important game in my engagement with VNs. A dark sci-fi adventure with a captivating setting and a tense, at times brutal story stood out significantly from most other visual novels available for smartphones and I think to this day is one of the best dedicated Android/iOS games of its kind [you can find my detailed review of it here]. It also cemented my love for VNs as a storytelling formula and while some of that infatuation was definitely connected to me being a fairly inexperienced reader, many elements of Stellaren’s worldbuilding and character development are genuinely bold and interesting – and to the point where I wasn't even bothered by its rough edges and clunky gameplay elements. Because of all this, it is an understatement to say I was excited to hear about the release of Stellaren II July this year, coming out not only for mobile devices but also on Steam. Promising heavily updated visuals, a set of better-polished gameplay elements and a substantial, conclusive story (its predecessors had a tendency to end on cliffhangers), it seemed like a massive treat for someone like myself, already in love with this universe. What I found was both different and more complex than I expected – but did it capture the charm and stomach-gripping qualities of the original? Read the full article at evnchronicles.blogspot.com
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  3. I know you don't consider it because it's a JRPG, but for me Ikusa Megami Zero is a classic and i have a hard time believing it's worse than RuiTomo.
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  4. Why don't you play the PC version instead? It's stable and has features desiigned specificaly to computers.
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  5. Humans try to mark their presence in the world, but their memories and tales dwindle, their bodies wither away, their homes and statues turn into dust. The wilderness prevails, indifferent like time.
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  6. Hello, again! New release time~ The highlight of this month's release is that an eagerly-awaited storyline's gotten a significant update for the first time in, uhh... eight months? ^^; Yeah, Nozomi's Reversal storyline is readable up to the first weekend now. Hoping I won't need another eight months to finish the rest of it, but no guarantees~ Besides that, I did some outlining to one of the unwritten Villainous Sleeper Agent choices and added another batch of new CGs across the game. There's some little fixes and improvements here and there, plus the Spanish localisation continues apace. The first four days of all storylines are translated now, about two fifths of the whole game, and I'm optimistic about some of the storylines being fully readable from start to end by next month's release! As usual, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon. Anyway, hope you all enjoy the update! What's New Nozomi's Reversal storyline has now been fully dialogued up to day 7 Outlined one of the previously greyed-out Villainous Sleeper Agent choices through to a conclusion Added a new CG to Nozomi's Trance path and the Villainous Devotion path Added a new CG to Sayori's Alter path Added a new CG to Hiroko's original storyline Added new CGs to Nozomi's Reversal storyline Upgraded Risa's sprite with a new outfit, a second pose and a couple more expressions Added a few more assets to Hiroko's basic CG set, and re-wrote a couple of early scenes on the Villainous route to make use of them Added a laughing face to Kyou's sprite (rarely used, but it's in there) Added a fingersnap pose to the couch scene CG Added one new music track that plays briefly during the Reversal storyline Fixed Nozomi having two left feet for one of the CGs in her Trance storyline Spanish translation: Game is now fully translated up to day 4, with some typos corrected from previous days Fixed a minor visual issue on the CG Gallery screen Word count is now around 210,000 Usual miscellaneous spelling and grammatical corrections Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error Some code changes on the Villainous Robot path will mean any old saves will produce errors. Sorry about that ^^;
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  7. I will check them out. I have also tried to search for myself. Since you have likely read most of what I have found, could you confirm whether any of these match the criteria or maybe would would recommend to read/avoid any of these: Tasogare no Sinsemilla, Tenshi no Hane o Fumanaide, Gekkou no Carnevale, Jingai Makyou, Sora no Baroque, Electro Arms, Zero Infinity, Kyokugen Dasshutsu series, I/O Actually, I am reading Clannad at the moment. I am somewhere in the early/middle parts of the After Story. After that, I will go with Tomoyo after to complete the set.
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  8. Just finished Chaos;Child, great game which I really enjoyed the twists and the mystery, the impactful scenes were also very well done, but there are so many questions in my head, I didn't understand a lot of the things that happened, about the delusions and stuff, my only issue is that it's not my type of game , since there is NO ROMANCE at all: Well, that aside, I recommend the game for anyone, the atmosphere and the twists are very good, and some of the characters also, and the ARTSTYLE .
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  9. Unlike most people, the monks learn to be satisfied with what’s essential for their survival, the simplest foods and shelters. They seek happiness in understanding and accepting things as they are, hidden both in nature and between the lines of the sacred scriptures, studying the mysteries of the world - herbs, crops, magic, beasts, metallurgy... Many of the monasteries are placed on the outskirts of civilization, where the monks explore and tame the unknown grounds. They expect that the other settlements, especially those which focus on food production, will provide for them. In return, the order shares with such villages the fruits of its research, from general guidance to specific inventions. The monks see themselves as responsible for broadening the potential of humankind, even though this perspective is rarely shared by those who don’t follow the teachings of the Church of Truth. Disbelievers claim that too many of the orders aim to gather resources beyond their needs, discarding their grand ideas, and reveal just the scraps of their research, and only when they can’t parasitize their neighbors any further. The lack of transparency sparks distrust, fear, and in some cases - hostility.
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  10. Salangan Games team presents you our project - Zeliria Sanctuary visual novel. Rating: 18+ A colorful and dynamic adult story about the adventures of special forces soldier Maxx in the mysterious world of Zeliria. Our visual novel combines fantasy, drama, romance, humor, thriller, and, of course, beautiful girls and fluffy (not)humster. We offer you: 25+ hours of gameplay 100+ CGs 30+ realistic backgrounds 15 endings Multiplatform Piles of additional materials: Bestiary, Pantheon of Zeliria, History of the World, etc You can learn more and try our demo here You can support us on Indigogo
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  11. VNs I'm likely to play again: {...} Life is too short, there are too many I haven't read yet.
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  12. SoulJustIn

    School Days HQ

    School Days HQ Summary In the school the three people met. Their relation had been changed in the season, and turned into three love stories. Makoto has been admiring a girl he has seen on the train. That girl is Kotonoha Katsura, and he even managed to take a photo of her with his cell phone. Due to new seating in his class, he ends up next to Sekai Saionji, a nosy, but sweet and sincere girl. As she snoops for his cell phone while talking to him, she discovers his crush and vows to help him until Kotonoha agrees to go out with him. When Sekai finally gets them together, she realizes her own feelings after finding out that the person Kotonoha liked was, in fact, Makoto. While waiting for her train next to Makoto, who was waiting for Kotonoha, she has him talking about how he can repay her for all of her help. Before leaving for her train, she kisses him and cries when she boards the way home. Kotonoha happily arrives for her date with Makoto shortly after. With all three main characters carrying different expressions on their faces, the story begins. Ending Guideline / Suggested Route Order In School Days HQ, there's 22 possible endings for the player to experience.The endings are divided in: Main Heroines: Kotonoha (7 Endings) and Sekai (5 Endings) Sub Heroines: Hikari (2 Endings), Otome (1 Ending), Setsuna (1 Ending) Two Harem Endings And lastly 4 Bad Endings. The route order i suggest will be the: Two main heroines Kotonoha and Sekai Endings, Sub heroines Endings, Harem Endings and lastly the (infamous) Bad Endings. The Vn has Timed Choices , the player can also use right click to increase he countdown. School Days HQ also has built-in Flowchart , simply load and choose where you want to return to (only when you've been through the route). Flowchart Main Heroine Ending Guideline Katsura Kotonoha Christmas Eve Lust With Kotonoha To Kotonoha After the Kiss It Begins with the First Kiss All Hers Saionji Sekai I Love You With Honesty Bavarois Setsuna's Feelings Love Fulfilled Sub Heroine Ending Guideline Kuroda Hikari Everyone's Makoto Sexfriend Katou Otome Earnest Feelings Requited Kiyoura Setsuna I'm His Wife Harem Ending Guideline Two Lovers Goodbye Sekai Bad Ending Guideline Bloody End To My Child Forever Pushed Too Far Attribution This walkthrough is based on info attained on School Days vndb discussions and School Days ending Wiki with some adjustments made by me.
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  13. BOOB WARS 2 18+ Licensed by MangaGamer Summary Bustchest continent is at war : Big Breasts and Flat Chest Kingdoms Fight to determine once and for all what size is better. Haruto, The protagonist, lovers all sizes equally.According to Breast God he has a special power which can save the continent, so without a second thought Hart starts his quest as a breasts-loving messiah. In Zettai Saikyou ☆ Oppai Sensou!! ~Kyonyuu Oukoku vs Hinnyuu Oukoku~ the protagonist can a make relationship with one of the heroines in the game. They are as follows: Milphalia Ur Urrila, Iris Milla Serpettane, Kotone, Estraea Munnue Piequartz, Nico, Chocolat Collation. Map Ending Guide In the choices, the first number is the turn number. The second number is the how many times you've chosen that heroine. Each H-scene will give you the choice to finish "inside" and "outside". This does not affect the endings in any way and it is up to you to chose whichever you'd like. This guide will provide walkthroughs for the Heroine's ends as well as the bad and harem ends. The guide doesn't need to be followed by any particular order but it is advised that you leave the harem ends for last since they are considered the "true" ends. Route Walkthrough BAD END NICO SMALL TITS BIG BUST HAREM MILPHALIA ESTRAEA KOTONE IRIS CHOCOLAT Source : This walkthrough is adapted from here.
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