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Showing content with the highest reputation on 04/01/20 in all areas

  1. 1. B 2. A 3. A 4. A 5. A 6. A 7. A
    3 points
  2. Well, what an interesting April's Fool we have here, where everyone is apathetic enough to not do anything funnier. Since everyone have time to spare, including myself, why don't we play a fine game? Since we already talk 364 days about VNs in this damn forum (or not talk at all at times), let's shake things up and talk about the next best thing, everyone's favorite somewhat-inactive forever-dumb user MaggieROBOT! Today I bring you a short quiz to settle who knows this one lovely girl the best, with the possibility of scoring a special badge with the words "Maggie's #1 fan" for you to set in your fuwaprofile (release date of the badge TBA). Just reply in this thread with your answers. I can't promise I ever mentioned some of those, but you guys are smart enough to figure things out by yourselves. I hope. It'll only take 3 minutes, that I swear! And I assure all questions have only one right answer!~ *** 1) What was my favorite school subject? (a) math (b) classic lit (c) lunch break 2) Which of the video game series below I like the most? (a) persona (b) devil may cry (c) dead or alive beach volleyball 3) How much money did I ever spent on gacha games? (a) 0 (b) 10 dollars (c) more or less 10% of my rent and what's equivalent of 2 days of lunch 4) I'm currently playing Bloodborne for quarantine life, how many bosses did I manage to beat? (a) almost 1 (b) 5 (c) 11 5) Which of these RPGMaker games I like the most? (a) Mogeko Castle (b) To the Moon (c) School of Lust RPG 6) What I really want for lunch right now? (a) fish and potato salad (b) pizza (c) whatever Archer from FSN cooked in Emiya-San Chi no Kyou no Gohan episode 11 7) Which character from Nier Automata have the best voice in japanese in my humble opinion? (a) Eve (b) 9S (c) those robots that go コノママジャダメコノママジャダメコノママジャダメコノママジャダメコノママジャダメ *** Like and subscribe for an extra chance of winning. Results on April 2nd or whenever I remember to check the thread again!
    1 point
  3. Foreword: Choosing a chunige from Caramel Box can't be wrong. Synopsis: In 2022, the world is afflicted with a mysterious phenomenon. Adjoining multi-dimension world assimilates and becomes another space, dimension assimilation phenomenon called "Petulation". Humans can't approach these areas and their number keeps increasing... One day, Kuroudo receives summons from the government to help the related scientific investigation at Shin Shinonome Academy located on the newly reclaimed land in Tokyo bay. He has no idea what is going on. But the world gets closer to the destruction little by little. All he has is his skill of swordplay and one sword. There he meets others, whom just like him are destined to fight for the future of mankind... Youtube:https://www.youtube.com/watch?v=oq3br0Dm-r4&list=PLs4Gp5VU4Fv8vL6O9gksA54sSIv93SKwF Game type: Eschatology story set in near future. Character Design rating: 8/10 Protagonist rating: 8/10 Story rating: 9/10 Game quality: 8/10 Overall rating: 8/10 Another Caramel Box game, and again a 8. But this time it's much closer to 9. There are already good English reviews on the game, so skipping introductions. My main impression from Shuumatsu Shoujo Gensou Alicematic is how much in common it has with Aekanaru Sekai no Owari ni despite the fact that scenario writers are different. First of all, both games have virtual world dimension. Second, both games present unique settings with very rich in detail worldview. Third similarity is non-cliche and developed personalities of heroines (well, Rikka may be an exception). And structure is unusual for both games. But Alicematic learns by past experience. Scenario is now more epic and overall more exciting. Male characters are voiced. We even get to see and hear protagonist for the times when protagonist shifts. There are good action scenes including sword fights. Unlike Aekanaru Sekai no Owari ni, Alicematic does not really require to have special mindset anymore, it's quite entertaining for newcomer readers. But there are also problems. CG aren't enough for me. I had trouble even picking some CG for this review as there are few cool CG here. Another strange thing is game's font that's really uncomfortable for the eyes. But probably main problem is how unexciting is the first half of the game. It's some strange academy where we meet teacher with some girls, get tons of seemingly unimportant information, and just spend time with our pal Nobutsuna doing usual boys stuff occasionally even in Green Green fashion. Things really take time. In the raw outcome we have once again a very special game with unique worldview. It's more heroine focused than story focused, but heroines in this game are worth it. Game complexity and lack of excitement can easily scare unprepared readers, but there is enough depth to keep the interest. I should especially note cool and able protagonist. Game is not for everyone, and that's not a bad thing.
    1 point
  4. To be clear, I dropped this game today after about nine hours of playtime, mostly because I wasn't getting any joy out of it. That's not to say the story wasn't interesting, but... Anyway, Soushin no Ars Magna is the most recent release from Ninetail, the rpg-focused sister brand of Dual Tail, the makers of the Venus Blood series... and it shows. This game reuses a modified version of the gameplay from Venus Blood Brave, which was a more dungeon-exploration oriented game than previous entries, which tended to split between conquest strategy and dungeon defense or invasion. To be blunt, this was probably a poor choice for a game where alchemy plays such an integral part. The dungeon exploration in the game is focused on you moving your party down specified paths one point at a time, hitting traps, enemies, treasure, or materials based on the point. This isn't necessarily an awful idea... except that for purposes of gathering materials for alchemy, it makes things unnecessarily tedious. While alchemy-based rpgs and dungeon crawlers are generally at least a little tedious at times, the relatively low returns for dungeon exploration, whether in terms of money and resources or in terms of experience and materials, makes it necessary to abuse the free dungeons... and since you can't just get what you want then leave immediately and the materials aren't always the same, this can be frustrating. This also means that there is no real sense of exploration, which is one of the attractions of a dungeon explorer game in the first place. Story-wise, the game definitely has possibilities... but the sheer amount of grinding it takes just to strengthen your party through level gaining, finding crests, and alchemy makes it feel like you do a lot for relatively little reward. Considering that I'm comparing this to Venus Blood games at their worst, that should tell you a lot. My impression of this game is a half-hearted attempt to reuse a more polished version of a previous system to make a few extra bucks. While the story has possibilities, the game balance is iffy at best, and the lack of better customization items speaks of laziness on the part of the makers.
    1 point
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